Cold-Blooded: A Skyrim Survival Diary – Log 6: Bought the Horse, Earned the Target

Cold-Blooded Log 6: Bought the Horse, Earned the Target

Difficulty: Survival Mode
Platform: Steam Deck
Build: Argonian Mage
Follower: Lydia

I set out with one clear objective: get a horse. Skyrim disagreed and added complications.

Today’s goal is simple. I want a horse. Walking everywhere in Skyrim feels like a personal attack,
and I’m tired of arriving late, cold, and already annoyed.

The problem is gold. I’m roughly 200 septims short.
Fortunately, I’ve got a bounty, which means it’s time to earn my transport the traditional way:
clearing out bandits who made poor life choices.

Video Log: Cold-Blooded – Log 6 (No Commentary)

White River Watch: A Field Test

On the way to Valtheim Towers, I pass White River Watch and decide it’s a good opportunity
to test my newest ally: the Flame Atronach.

The verdict is immediate. Between the Atronach and Lydia, the place clears itself.
I mostly supervise and loot.

The bandit leader doesn’t just die — he gets launched halfway down the mountain.
Gravity remains the most reliable damage source in Skyrim.

I find what looks like better armour for Lydia and a few extra weapons.
No idea if she’ll use them. I give options.

By the time the cave is empty, I’ve earned enough gold for a horse.
I still have a bounty to finish, but the pressure is off.

Bad Ideas and Standing Stones

I mountain-goat my way down the terrain instead of taking a sensible route.
This goes about as well as expected.

Another cave appears. Inside: trolls.
I let Lydia and the Atronach try.
I immediately retreat.
Some fights are warnings.

I find the Ritual Stone and briefly consider switching,
but I stick with the Mage Stone.
Consistency wins.

Valtheim Towers and an Unwanted Introduction

Valtheim Towers goes down without too much trouble.

On the way back to Whiterun, I meet my first other Argonian.
He tries to kill me.

A note on his body explains why:
the Dark Brotherhood has taken a contract on me.

I make a mental note to look into this later.
Preferably before they succeed.

The Horse, Finally

At the stables, I buy my horse.
No name yet.
I’m hoping inspiration strikes before tragedy does.

I collect my bounty reward, speak to Farengar about new spells,
and take a room at the Bannered Mare.

I also pick up another bounty at Silent Moon Camp.
It can wait.

Tomorrow’s priority is clear:
retrieving Nettlebane.

Log Summary

  • Flame Atronach tested and confirmed effective
  • White River Watch cleared
  • Valtheim Towers bounty completed
  • Dark Brotherhood contract discovered
  • Horse purchased
  • Next bounty deliberately postponed

Continue the Journey

Cold-Blooded Log 5 |
Cold-Blooded Log 6 |
Cold-Blooded Log 7

More from Cold-Blooded


Cold-Blooded: A Skyrim Survival Diary Hub

Cold-Blooded: A Skyrim Survival Diary – Log 4: Gold, Guards, and Bad Ideas

Cold-Blooded – Log 4: Gold, Guards, and Bad Ideas

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

No commentary gameplay video for Cold-Blooded – Log 4.

I went to Whiterun for gold. I left with a housecarl, a title, and a mountain problem.

The plan was simple.

Reach Whiterun. Sell everything that wasn’t nailed down. Leave richer.

As I approached the city, shouting carried across the road. Loud. Urgent. The kind of noise that usually means trouble or unpaid bounties.

Inside Whiterun, two men were arguing with a guard. I slowed down to listen.

That’s when a courier appeared. Apparently he’d been looking for me. He handed over a note from a “friend,” suggesting I head somewhere important.

I added it to the mental to-do list and refocused.

Whiterun Business

The two men finally finished with the guard and approached me.

They were Alik’r warriors, hunting a Redguard woman. If I spotted her, they’d pay me.

That was an easy yes.

I sold what I could, then went straight to Farengar. Gold became spells.

I upgraded Flames and Sparks, debated a few others, then decided to report to the Jarl instead.

That decision escalated quickly.

The Greybeards had summoned me. Apparently they live at the top of a mountain. Seven thousand steps up.

I am an Argonian. Cold and altitude are not my strengths.

Before I could object, I was named Thane of Whiterun, handed an axe, and assigned a housecarl.

Lydia joined the party.

Spell Shopping and Favors

I returned to Farengar one last time.

I picked up Lesser Ward and Conjure Flame Atronach. Practical choices. Controlled chaos.

Farengar also asked me to deliver Frost Salts to Arcadia. Easy job. Possibly gold.

Lydia received the axe. She seemed happy.

Arcadia paid me in potions and casually mentioned I could help myself to her stock.

I did not question this generosity.

Delayed Justice

On the way to find a bed, I spotted the Redguard woman.

I spoke to her. She knew she’d been found.

She wanted to talk.

I wanted sleep.

The Alik’r had promised payment, and Rorikstead was on the road anyway. I made my choice.

Road to Rorikstead

I left Whiterun at first light, eager to test my new spells.

Wolves were the first volunteers.

I dual-cast my upgraded fire spell. It looked spectacular. I briefly considered shouting “Hadouken.”

It was excessive. One cast would have done the job.

Necromancers were less impressed. They used wards. My magic bounced off.

Lydia solved the problem with steel.

I looted their camp. One robe boosted magicka regeneration by 75%. A clear upgrade.

One of them carried a spell tome: Fury.

I learned it immediately.

Swindler’s Den

I reached Swindler’s Den about halfway to Rorikstead.

It looked defensible. Promising. Possibly warm.

If there’s a bed inside, I’ll find it.

If not, tomorrow is going to hurt.

Either way, that’s a problem for the next log.

Continue the Journey

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Cold-Blooded – Log 3
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Cold-Blooded – Log 5

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