Cold-Blooded: A Skyrim Survival Diary – Log 3: Gold Problems and an Unwanted Destiny

Cold-Blooded – Log 3: Gold Problems and an Unwanted Destiny

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

Gold doesn’t solve every problem. But right now, it would solve most of mine.

Money is becoming a recurring issue. Spells cost gold. Food costs gold. Staying alive costs gold.

With that in mind, I checked the local inn in Riverwood for work. They had a bounty available and pointed me toward a few other opportunities. None of them sounded safe. All of them sounded necessary.

I added everything to the list.

Cold-Blooded – Log 3 (No Commentary)

Full gameplay footage from Riverwood to Whiterun, including the Western Watchtower dragon fight.

The Road to Whiterun

On the way to Whiterun, I spotted a fight in progress. A giant. Several people. A lot of shouting.

I hadn’t decided who to help by the time the giant was already dead.

That earned me a mild scolding for not joining in sooner. Turns out the group were the Companions. They take jobs. Dangerous ones. For gold.

I made a mental note. I may need them.

As they left, I noticed something else. Crops. A lot of crops. Vegetables everywhere. Unattended. Unclaimed. No warnings. No angry NPC dialogue.

I harvested all of it.

I then walked past the farmer who owned those crops.

He’s in for a surprise.

Whiterun Business

Once inside Whiterun, I went straight to the inn. More work was available. One job stood out.

I was asked to retrieve something called Nettlebane.

I don’t know what it is. I don’t know if it’s a weapon. But it sounds valuable enough to investigate.

From there, I spoke to the Jarl.

He asked if I could help his court wizard, Farengar. I handed over the Dragonstone. Apparently, I’d already done the hard part.

As a reward, the Jarl offered me the chance to buy a house in Whiterun.

Buy being the key word.

The Western Watchtower

A dragon had been sighted at the Western Watchtower.

I was asked if I could help.

I agreed, reluctantly.

The dragon stayed just out of spell range most of the fight. When I could hit it, I did. When I couldn’t, I waited and tried not to die.

I need better spells. That means gold. Farengar already suggested Winterhold.

No.

  1. I’m an Argonian.
  2. The clue is in the name: Winterhold.

An Unexpected Title

The dragon fell.

I took what I could from it. Then I absorbed its soul.

A Whiterun guard called me Dragonborn.

I don’t know what that means.

But I’m confident they’ve got the wrong Argonian.

Continue the journey:
Cold-Blooded – Log 2: Bleak Falls and Poor Attitudes |
Cold-Blooded – Log 4: Gold, Guards, and Bad Ideas

Cold-Blooded: A Skyrim Survival Diary – Log 2: Bleak Falls and Poor Attitudes

Cold-Blooded – Log 2: Bleak Falls and Poor Attitudes

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

Bleak Falls Barrow doesn’t rush you. The cold does.

Bleak Falls Barrow was the agenda for the day. I equipped the fur armour I’d picked up earlier and prepared for the climb.

I also made heavy use of Clairvoyance. Not because it’s elegant, but because I know I’ll get lost without it.

The cold took longer than expected to become a problem, which gave me time to deal with bandits along the road. Somewhere during this, I realised I could cast both equipped spells at once.

The urge to channel my inner Emperor Palpatine was strong.

I compromised.

Sparks in one hand. Flames in the other.

Entering the Barrow

I reached Bleak Falls Barrow and overheard a conversation involving Arvel the Swift. That answered the question of who had the claw.

Inside, I moved carefully. One bandit required preparation, so I cast Oakflesh.

They immediately pulled a lever and solved the problem themselves.

I examined the room, recognised a puzzle, solved it without incident, and continued.

Arvel the Swift, Briefly

I found Arvel stuck in a web, guarded by a giant spider. The spider nearly ended the run, but I survived long enough to win.

Arvel asked to be cut down.

I didn’t like his tone.

I killed him, took the claw, and read his journal. It confirmed this place had more going on than a simple fetch job.

Before leaving, I reanimated his corpse.

Not for strategy. For amusement.

He fought some draugr. They were not impressed.

Traps and Helpful Enemies

Further in, I encountered pressure plates that triggered spike traps.

I avoided them.

Draugr and my temporary undead companion did not.

This happened more than once.

Words of Power and Bad Timing

At the end of the barrow, I learned part of Unrelenting Force.

The Restless Draugr sleeping nearby demonstrated it immediately.

I attempted to use a Scroll of Harmony. In theory, this should have worked.

It didn’t.

Riverwood and Necessary Spending

I returned to the Riverwood Trader, handed over the claw, and proceeded to spend most of my remaining wealth.

He had Novice Robes of Destruction.

I sold a significant amount of gear, did some uncomfortable mental maths, and bought them anyway.

Worth it.

Nightfall and a Sensible End

I returned to Hadvar’s uncle’s place and called it a night.

Tomorrow, I head for Whiterun.

Progress Update

  • Levels gained: +3 (between logs)
  • Attributes: +2 Health, +1 Magicka
  • Perks:
    • Novice Restoration
    • Novice Alteration
    • Dual Casting (Destruction)

Video Log

No commentary gameplay:

Log 2 Survival Notes

  • Clairvoyance saves time and mistakes.
  • Let enemies trigger traps when possible.
  • Dual casting changes early combat dramatically.
  • Some scrolls lie.
Continue the journey:
Cold-Blooded – Log 1: Survival Starts After Helgen |
Cold-Blooded – Log 3: Gold Problems and an Unwanted Destiny

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