Isolation Protocol: An Alien Isolation Survival Diary – Log 1: Welcome to Sevastopol

Isolation Protocol – Log 1: Welcome to Sevastopol

Difficulty: Medium

Optional Features: Permadeath enabled with the Three Strikes Rule

Alien Deaths: 0/3

“Wake up, get dressed, and then—oh look—Sevastopol is already on fire. Just another day in space.”

I surface from hypersleep mid-dream: Samuels, calm as ever, telling me they might have found my mother. The memory dissolves with the condensation on the pod, and I’m back on the Torrens—groggy, curious, and already bracing for whatever comes next. A quick change (Left Stick to move, L Stick Press to sprint if you’re running late), a polite check-in with Samuels and Taylor, and it’s off to the bridge.

The view outside is a mix of stars, shadows, and the silhouette of Sevastopol Station — our intended destination. We attempt contact, but whoever’s in charge sounds less “welcoming committee” and more “we’re about to collapse into the void.” The Torrens’ captain gives us a 24-hour window before she has to leave. Naturally, the sensible next step is to spacewalk over to the station.

Spacewalk to Disaster

It starts calmly enough… and then part of Sevastopol explodes. Just, you know, explodes. The blast sends Taylor, Samuels, and me flying in separate directions. I lose sight of them immediately. Whether they’re alive or not is a question for later — right now, my only option is to board the station and hope I can make contact with the Torrens.

I make it inside, but not without blacking out first. When I wake, the game politely suggests I “find help.” Thanks for the tip, game.

Arrivals, Departures, and Dust

I strip out of my spacesuit (A to interact when prompted) and begin exploring. The arrivals and departure area is silent — not “space peaceful” silent, but “something is wrong” silent. A detour through a vent (A to climb in, Left Stick to crawl) brings me to a terminal (A to use) with a file explaining the station is being decommissioned. That explains the peeling paint and flickering lights, but not the explosion.

I scavenge what I can — scrap metal, random bits and bobs, anything that looks vaguely useful (A to pick up). The game hands me a flare and tells me how to use it (B to open the radial menu, Right Stick to select flare, ZR to raise it, R to throw). I decide to keep it for emergencies… and then immediately waste it in the next room because the tutorial insists. Lovely.

The Stash and the Strangers

A generator hums back to life under my hands (Tap A three times to crank it like a stubborn lawnmower), and another terminal gives me a code for a stash: 0340. Apparently no one’s bothered to loot it because “nobody goes there anymore.” I file that away for later.

Turning the power on triggers movement — two figures sprint across the room and vanish through a door they promptly lock behind them. Friendly bunch. I give chase, but I’m stopped cold by security glass.

Spotting the Torrens

I reach the passenger lounge, and there she is: the Torrens, still in one piece. All I need now is a way to contact her. Another terminal fills in a few more blanks about the station’s decline, and I even find a new flare to replace the one I wasted earlier. I save my progress (A at an emergency save station, then confirm with A again) — no sense tempting fate.

Next log: with luck, I’ll have more than just a handful of supplies and unanswered questions.

Log 1 Switch Pro Tips

  • Left Stick: Move
  • L Stick Press: Sprint
  • R Stick Press: Crouch
  • ZL: Peek
  • ZR: Raise Motion Tracker
  • A: Interact / Pickup / Save
  • B: Open Radial Menu
  • R: Fire / Throw equipped item
  • D-Pad Up: Open Journal
  • 0340: First stash code — note it down
  • Always save at emergency stations when you can

Continue the Journey

Log 1 (You Are Here) | Log 2

Sunburnt & Sinking: A Stranded Deep Survival Diary – Final Day

Sunburnt & Sinking: A Stranded Deep Survival Diary – Final Day

Difficulty: Normal
Optional Features: Permadeath enabled (naturally)

“They say the sea is unpredictable. Turns out the real danger was bacon on legs.”

Weather / Loot / Mood

  • Weather: Pre-dawn calm, rising chop mid-crossing, sun blazing by mid-morning
  • Loot: One rock (upgraded into a knife), empty shipping container, one near-death experience
  • Mood: Optimistic → seasick → suspicious → hogged off the mortal coil

Goodbye, Starter Island

I woke before sunrise, sipped the last drips from my water still, and realised food was once again my biggest problem. My emergency coconut stash stared back at me like an unsolvable puzzle — great for hydration, but without a knife, they were just spherical disappointments. The conclusion was obvious: this island had given me all it could, and it was time for me to move on.

Two new islands called from the horizon, their silhouettes promising fresh loot and maybe, just maybe, an edible dinner. I picked one, whispered a fond but brief farewell to my starting island, and began the process of leaving. This was a mistake — not the leaving, but underestimating how much my raft had bonded with the beach.

Raft Wrestling & Ocean Gymnastics

Step one was prising the raft off the sand. The thing behaved like it had signed a long-term tenancy agreement and was not about to leave voluntarily. Once I freed it, I faced my next foe: the paddle, which seemed determined to stay attached like a stubborn remora. Then came the ocean itself.

Within minutes, my crossing turned into an impromptu extreme sport. I capsized more times than I care to admit, each time righting the raft while muttering things not suitable for a survival diary. The swell toyed with me, and every few waves I was convinced I’d see a shark fin break the surface. But eventually, the new island came into focus — and with it, signs of potential treasure. A red shipping container sat on the shore, while offshore, a wooden pole jutted out of the water. Wreckage? Supplies? Or just an elaborate distraction?

New Shore, New Knife, No Loot

Landfall came with an overwhelming sense of relief. First priority: tools. I grabbed a rock, worked it into a knife, and set out to investigate the shipping container. The excitement lasted right up until I swung the door open to reveal… absolutely nothing. No food, no tools, not even decorative debris. My mood sank faster than my raft had earlier that morning.

Still, the island was bigger than it first appeared, with palm trees casting long shadows across the sand. Somewhere out here, there had to be food. Or at least something less likely to stab me in the stomach than my own hunger.

The Hog Strikes Back (…Twice, Actually Thrice)

That’s when I saw it: a hog. Large, broad-shouldered, and wearing the kind of expression that suggested it already hated me. Before I could take a step back, it charged — no hesitation, no negotiation, just a blur of tusks and fury.

Desperation kicked in. I fought back with my newly crafted knife, scoring a few hits before it bolted into the undergrowth. Victory? Not quite. As I turned to check my surroundings, I spotted a snake winding its way across the sand. Excellent — protein! I lunged, only for the hog to return for round two. We clashed again, my health dropping with each collision.

By the time round three began, I was already bleeding and winded. I’d love to say I managed a heroic counter, but the truth is the hog bowled me over like I was nothing more than driftwood in its path. The world went dark, the game flashed its verdict, and my save was gone. Just like that.

Epilogue: Lessons from the Hog

So ends my Stranded Deep run — three days according to the game, four by my own count. I learned a lot: coconuts are useless without a knife, rafts are stubborn, and hogs are nature’s way of telling you to keep your distance. It was a short ride, but fun. Next time, maybe I’ll survive long enough to cook that bacon instead of becoming it.

Continue the Journey

Day 1 |
Day 3 |
Final Day (You Are Here)

New Page Alert – Subnautica Survival Guide Now Live!

Attention survivors – your underwater playbook has arrived!

The brand-new Subnautica Survival Guide is now live on Survivor Incognito, packed with everything you need to go from panicked paddler to confident deep-sea explorer. Whether it’s your first day swimming out of the lifepod or you’re gearing up for an Aurora run, this guide covers it all – from must-have early tools to predator evasion tips and base-building advice.

We’ve even included:

  • A quick-reference predator list (because sometimes you just need to know if the big shadow is going to eat you).
  • Switch control table so you can stop pressing the wrong button when panic sets in.
  • A linked map hub for finding resources without wandering into Leviathan territory by “accident.”
  • A quick start card for Days 1–3 priorities.

If you’re starting fresh in Subnautica – or just want to survive without becoming lunch – this page is your new best friend.

🌊 Read the full Subnautica Survival Guide here

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