No New Dino Disaster Today — But Here’s One You May Have Missed

I was planning to post a brand-new Day One Diary for ARK today… but life, as it tends to do, had other plans. Between work, chores, and trying not to get stomped myself, there just wasn’t time to spawn, craft, and get eaten properly.

So instead, here’s a look back at one of my previous ARK Day One disasters — complete with early optimism and inevitable doom, along with some others:
👉 [Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges]

New entries are still coming soon. SnowRunner kicks off on Friday, and more chaos is always just around the corner.

Survivor Incognito: Zombie Army Trilogy – Day One Diary

The dead walk as Operation Z begins. My first steps into Zombie Army Trilogy involve headshots, missed shots, occult seals, suicidal zombies, and plenty of shotgun diplomacy. A new Day One Diary begins.


Welcome to Berlin. It’s… worse than usual.

Character: Hermann Wolf
Difficulty: Marksman
Enemy Setup: Suitable for solo play
Chapter: The Berlin Horror — Village of the Dead

I load in and am immediately greeted with a very angry Hitler standing in front of a map. His mood is about as good as you’d expect from someone losing a war. After shooting one of his own soldiers in cold blood, he calmly orders the others to initiate Plan Z.

Spoiler: Plan Z involves zombies. Lots of zombies.

With the undead now walking the earth, I stick with the default loadout for the mission and head out. The early zombies are pretty easy to deal with — basic headshots handle most of them — but the game is very quick to teach me a lesson: shoot for the head or they get back up. One particular zombie helpfully demonstrates this right in front of me. Noted.


My Aim Needs Some Work

I reach the village where an occult seal blocks my path forward. Naturally, the only way to break it is to wipe out every zombie in the area. Easy enough in theory — if I could actually hit all my headshots. Apparently, Marksman difficulty still expects me to be able to aim. This might be a problem.


Shotgun Solutions

Once I break through the seal, I spot what I assume is the safe room — only to find that zombies have already moved in. The housewarming party is very much still in progress.

Plan B: Shotgun. I head upstairs, camp at the top of the staircase, and turn the whole thing into a makeshift meat grinder. Zombies may be many things, but smart isn’t one of them. They obligingly walk straight into a wall of buckshot.

Of course, this strategy does have a minor flaw: limited shotgun ammo. Once I’m reasonably confident the room has stopped moving, I make a run for the actual safe room.


Just One More Room…

With some momentum, I decide to press on to the next safe room.

Early on, I manage to score a satisfying two-for-one kill with my sniper rifle — a brief moment where I start to feel almost competent. Naturally, that confidence doesn’t last: a zombie manages to sneak up behind me and reminds me why I shouldn’t get cocky.

I soon find another occult seal and am told to investigate a mysterious skull. Since nothing good ever comes from mysterious occult skulls, I lay down some trip wires before interacting with it. My instincts prove correct: I’m immediately thrown into a siege.


Suicidal Tendencies

Midway through the siege, I meet a new type of zombie: suicidal ones, complete with grenades strapped to them as they charge at me screaming. Lovely.

Fortunately, I have grenades of my own. No matter how many I take out, more keep arriving. Eventually, the wave dies down and I make a break for the second safe room — but not before one last zombie manages to slip past my shot, forcing a bit of panicked dodging. More suicidal zombies show up as well. I get the feeling this won’t be the last time I see them.

With the coast finally clear, I dive into the second safe room and slam the door shut. That’s enough zombie nonsense for one day.


Day One Summary

✅ Two safe rooms reached

✅ First siege survived

✅ New enemy type met (suicidal zombies)

✅ Sniper skills: mixed

✅ Shotgun skills: heavily relied upon


If you enjoyed this, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

Zombie Army Trilogy – Day One Diary Coming This Friday the 13th

What better day to dive headfirst into Nazi zombies than Friday the 13th?

The latest Day One Diary arrives this Friday as I take my first steps into Zombie Army Trilogy. Expect undead soldiers, occult seals, suicidal zombies, and my usual mixture of panic, bad aim, and questionable survival instincts.

Character: Hermann Wolf
Chapter: The Berlin Horror – Village of the Dead
Difficulty: Marksman

Safe rooms reached? Yes.
Ammo well managed? Debatable.
Mental stability? Slipping.

Zombie Army Trilogy – Day One Diary goes live Friday the 13th. Consider it a very fitting start.

In the meantime, check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

The week after Friday the 13th, begins my Grounded Permadeath adventure. Check out what is going to involve here: The Backyard Trials: Grounded Permadeath

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