Customloper Diaries Day Five: Moose-terious Happenings

Customloper Diaries – Day 5: Moose Standoff, Bullet Disappointment, and Frostbite Gordon Ramsay

Weather: Overcast → blizzard remnants → cold, tense calm
Loot Highlights: 32 revolver bullets (without the revolver), coffee, stew ingredients
Mood: Caffeine-fueled paranoia

◀ Missed Day 4? Read it here  | 
What is Customloper?

Moose-terious Happenings and Bullet Mockery

I wake up cold, hypothermic, and shivering in a shelter that feels like it’s holding back winter by sheer stubbornness. Outside, the air is still heavy with yesterday’s storm. I light a torch—not for light, but for morale—and step outside to grab sticks for a fire.

That’s when I hear it. A low, deliberate snort. Snow crunching under something big. My brain takes about two seconds to put it together: the Moose is still here. Still patrolling. Still grumpy. All I’ve got is a flare gun, three flares, and zero confidence this will be anything but moose-poking practice.

Later research confirmed flare guns actually can scare or even injure moose. At the time, though, I pictured wasting all three shots and ending up as hoof-print art in the snow.

Sidebar: Flare Guns vs Wildlife

  • Wolves: Scared of everything, including your hesitation. Flare gun = instant retreat.
  • Bears: Works if you’re quick and accurate. Miss, and you’ve just upgraded it to “angry bear.”
  • Moose: Vulnerable, but charging moose leave little margin for error. Pray your aim is better than your panic management.

Fire, Coffee, and False Confidence

I retreat inside, break down a couple of stools, and get a fire going. Coffee brews while my temperature climbs from “freezer aisle” to “slightly uncomfortable.” Caffeine courage in place, I decide to make another break for it.

I crack the door. Two cautious steps outside—then I hear it again. This time I actually see the moose, casually stomping away from me like it owns the place. Which, frankly, it does.

I seize the chance to sneak toward the picnic area, hoping I’ll finally find a revolver or rifle. Spoiler: no. Just more snow, more silence, and the nagging sense I’m on borrowed time.

Panic Sprint to Orca

Plan B forms in my head: head to Orca Gas Station and regroup. The snow crunches under my boots, the wind whistles between the trees—and then I hear a noise behind me. Could be the wind. Could be antlers. I don’t check. I just run. Full panic sprint, torch flaring wildly, straight to Orca’s door.

Inside, adrenaline still in overdrive, I make a silent vow: if I live through this, I’ll cook everything I can get my hands on. Meals will be my legacy.

Bullets Without a Gun

The walk back to Grey Mother’s is uneventful, which feels like winning the lottery. I throw myself into cooking: rabbit stew, venison stew, boiling water—anything to nudge my Cooking skill higher. Somewhere in the process, I drop off 32 revolver bullets into storage. The universe clearly thinks this is funny.

Three separate attempts to repair my climbing socks all fail. Morale drops. I sweep Grey Mother’s house again just in case a revolver is hiding in the corner. It’s not.

I end the day reading a book to boost my harvesting skill, the flickering lantern light casting long shadows. Outside, the moose is probably still wandering. Inside, I’m still stubborn, still alive, still armed with only a flare gun and misplaced optimism.

Day 5 Summary

  • Location: Milton Region
  • Finds: 32 revolver bullets, coffee, stew ingredients
  • Wildlife Watch: Persistent moose
  • Conditions: Cold and tense
  • Status: Warm, fed, moose-adjacent

Continue the Journey

◀ Customloper Diaries – Day 4: Prybars, Pancake Plans, and the Blizzard Lock-In
Customloper Diaries – Day 6 ▶

🏝️ Day One Diary: Stranded Deep Tutorial – Sunburnt & Sinking (Warm-Up Edition)

A practice run before the chaos begins: I tackle the Stranded Deep tutorial on Nintendo Switch, battle a crab, get lost on a tiny island, and somehow manage to build shelter. The real journey starts next time—with a brand new seed and no hand-holding.


🛩️ “The plane crash was just the beginning. My real enemy? Inventory management.”

I load up Stranded Deep, hoping to ease myself back in with the tutorial. Instead, I’m treated to a cutscene straight out of Final Destination—a plane going down, debris flying, and my character waking up underwater inside the wreck. No time for panic. I dive out, kick my way through the wreckage, and find my trusty inflatable raft.

Then comes my first real survival challenge: how to unequip the oar. After some determined button-mashing and a healthy amount of muttering, I figure it out. I drag the raft ashore—because I’ve seen enough YouTube fails to know that leaving your raft in the water is how you end up stranded before the game even starts.

The tutorial gently nudges me along, but even then, the menus are… a bit of a puzzle. I gather supplies, make a campfire (conveniently close to the raft), and promptly get ambushed by a crab. It’s small, angry, and determined to remind me I’m not in charge here.

Navigation proves tricky. Despite the island being roughly the size of a football pitch, I still manage to get lost several times. I also hoard everything I see, which turns my inventory into a mess of sticks, rocks, and plant bits.

As darkness falls, I realize I need to craft shelter. Fibrous leaves are required, but I’ve used most of them, and a torch sounds great—except I have no idea where to get cloth. I spend several minutes wandering aimlessly in the dark, wondering if this is how it ends. Eventually, I find what I need, cobble together a basic shelter, and finally—finally—save the game.


🔚 End of Day Summary:

Survived tutorial ✔️

Beat up by a crab ✔️

Got lost on a tiny island ✔️ – Yes, that actually happened

Built shelter and saved ✔️

Confidence level for real run: …debatable


🧭 What’s Next?

Next time, the real run begins. New seed, no hand-holding, and full permadeath rules. I have no idea what’s waiting for me, but if it’s another crab, we are going to have words.

If you enjoyed this one, please check out my other day one diaries here

Customloper Diaries Day Four: Locked Trunks, Blizzards, and Pancake Promises

Customloper Diaries – Day 4: Prybars, Pancake Plans, and the Blizzard Lock-In

Weather: Clear morning, moose-level tension, full blizzard finale
Loot Highlights: Prybar, Storm Lantern, memento cache hint, acorns
Mood: Energised → cautious → “nope, not stepping outside”

Missed Day 3? Read it here.  | 
What is Customloper?

Moose Tracks and Memory Trunks

Morning at Paradise Meadows Farm is deceptively calm—blue skies, crisp air, and the kind of silence that makes you think “safe.” Which, as I’ve learned, is usually the universe setting you up for trouble. My goal is simple: get back to Grey Mother’s without freezing, starving, or becoming wildlife entertainment.

Before I even make it to the main road, I spot circling birds. If you’ve read my blog before, you know this usually means a corpse. And corpses mean loot. Sure enough, today’s offering is a prybar lying beside the unlucky owner. I take a respectful moment—then take the prybar. Survival first, sentiment later.

Milton’s Got Loot

With my new tool in hand, I march into Milton like a one-person locksmith service. Every locked trunk and locker I’d previously ignored is now fair game. The results? A couple of sodas, some gloves, and various odds and ends. Not exactly jackpot material, but the sense of clearing my “to-open” list is its own reward.

My real prize comes at Orca Gas Station. Perched on top of a ladder, basking in the weak winter sunlight, is a Storm Lantern. I’d have climbed Mount Timberwolf itself for this. It’s not just light—it’s morale. No more groping around in the dark like an amateur escape artist.

Signs in the Snow

Lantern in my pack, I head toward Milton Park. That’s when I see it—moose rubbings etched into a tree. My mood shifts instantly from “pleasant stroll” to “scan every shadow for large, angry silhouettes.” I haven’t actually seen a moose yet this run, but I’m not eager to test my odds.

Nearby, I gather acorns. They’re a small thing, but they bring me one step closer to Lily’s Pancakes—my long-term culinary goal. The catch? I still need Cooking Level 4. Which means at least seventy cups of tea, or possibly cooking every edible thing on the island. Twice.

Before heading out, I also find a memento cache hint. A promise of future loot, assuming I make it that far. If past runs are anything to go by, the odds are… let’s call them “variable.”

Blizzard Becomes the Boss Fight

By the time I start for my shelter, the snow is falling thicker. A few minutes later, I’m in the middle of a full blizzard. Visibility drops to “couldn’t find your own footprints,” and the wind is howling like it’s trying to blow the entire town off the map. Somewhere out there, I think I hear movement—could be a wolf, could be my imagination. Either way, the door stays closed.

Inside, I get a fire going, boil water, and cook whatever’s left in my pack. The mattress here is old, musty, and about as supportive as a wet paper bag, but compared to freezing to death, it’s luxury. Outside, the storm rages. Inside, I’m dry, warm, and in possession of a prybar, a storm lantern, and a future pancake dream. Could be worse.

Day 4 Summary

  • Location: Milton Region
  • Finds: Prybar, Storm Lantern, memento cache hint, acorns
  • Wildlife Watch: Potential moose spawn
  • Conditions: Blizzard-bound
  • Status: Warm, fed, slightly paranoid—but alive

Continue the Journey

◀ Customloper Diaries – Day 3: Charcoal Maps, Rabbit Stew, and a Surprise Wolf Hug
Customloper Diaries – Day 5 ▶

The Backyard Trials: Grounded Permadeath – Day Four

Day 4 of my Grounded permadeath run ends in tangled webs and tragedy. I go on a grub hunt, dodge danger, and fall victim to a tag team of Crab Weavers in a very sticky situation.

Missed the previous day? Find it here:The Backyard Trials: Grounded Permadeath – Day Three


🌅 Morning Optimism and Muddy Water

I wake up ready to dig. A shovel in hand and dreams of juicy grubs in my head, I set off convinced today will be the day I solve my hydration issues.

The game disagrees.

Despite digging around like a hyperactive mole, I can’t find a single grub. My thirst level’s tanking faster than my optimism, so I do the one thing I swore I’d never do again—drink the dirty water.

Let’s just say it quenched the thirst, but also quenched a small part of my soul.


🔎 Exploration… and a Red Flag

With no grubs in sight, I pivot to exploration. Maybe I’ll find a new science pod. Maybe I’ll find some dew. Maybe I’ll finally catch a break.

I find another science pod—score!

I also find a Crab Weaver—less of a score.

I do a tactical retreat (read: panic sprint) and live to fight another moment. Once the coast seems clear, I try heading back in.


🕸️ The End Comes in Eight-Legged Waves

What I don’t realise is that a Crab Weaver Jr. is nearby. It spots me. It’s faster than me. And worse, my weapons might as well be cocktail sticks.

I attempt a second retreat.

That’s when Crab Weaver Sr. shows up again. I get stuck in a web.

I’d love to say I fought bravely. I didn’t. I flailed, screamed, and got tag-teamed into the afterlife by two angry arachnids.


🪦 Farewell to the Backyard For Now

Run ends: Day 4

Cause of death: Crab Weaver Jr. and Sr. – A United Front
Final thoughts: If you’re thirsty, drink dew. If you can’t find dew… maybe just accept your fate.

The Cold Chronicles Day Eight: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 8: Blizzard Brain, Coffee Dreams, and the Wolf-Bear Gauntlet

Difficulty: Voyageur
Optional Features: Cougar enabled (because why not add another predator?)

On Day 8 of my The Long Dark Voyageur playthrough, a blizzard delays my journey to Mystery Lake, a wolf ruins my wardrobe, and a bear guards the one safe house I actually needed.

Missed Day 7? Read it here.

The World Says “No”

I woke up in the garage feeling ready. It was finally time to leave Mountain Town. I had supplies, a rifle, semi-repaired clothes, and a general sense of purpose. I opened the door—and immediately closed it again.

A blizzard. Whiteout conditions. Zero visibility. It sounded like the wind was trying to eat the building.

So instead of forging ahead, I read a sewing book for three hours. Not the action-packed survival story I’d hoped to tell, but hey—knowledge is warmth, and warmth is survival.

Loot Cache and a Coffee Blessing

When the blizzard passed, I made use of the break in weather to drop off excess gear in the garage and go hunting for anything I might’ve missed before I left the region. Turned out to be a smart call.

I found a few food items, a fishing book for future lakeside relaxation, and a couple precious packets of coffee—liquid courage for the road ahead. I also stumbled on a note tucked inside one of the buildings. It mentioned someone heading for Mystery Lake in search of shelter. That was the nudge I needed. If someone else thought it was a good spot to survive, it was good enough for me.

Destination: Mystery Lake. All I had to do was make it there alive.

A Wolf, a Cabin, and a Bear

I started my journey out of Coastal Highway with cautious optimism. I knew the route wouldn’t be easy, but I wasn’t expecting the game to throw both a wolf and a bear at me before I hit the transition zone.

The wolf spotted me and started trailing from behind. I lit my only torch, hoping to ward it off. The flame sputtered and died immediately. Classic.

I sprinted toward a nearby cabin, figuring I could slam the door behind me and catch my breath. That plan fell apart the second I saw the bear casually loitering near the entrance. Just vibing. Just existing. In my exact path.

I did a full 180 and ran like my life depended on it—because it did.

Firearms and Failure

The wolf was still chasing me. Desperate, I turned, pulled out my rifle, aimed, and missed completely. Either the cold got to me or I was too panicked to aim. Probably both.

The wolf lunged and took me down. I fought it off, but not before it shredded one of my best hats and ripped into some of my gear. More repairs. More cloth. More silent rage.

Back to the Garage

Wounded, frustrated, and very much not at Mystery Lake, I limped back to the garage like a defeated scavenger. I spent the rest of the evening repairing what I could, drinking some of that hard-earned coffee, and trying not to think about the bear still blocking the one safe house that could’ve saved me.

On the bright side, I survived. Barely. Day 9 will be my next attempt to leave this place behind—for real this time.

Unless it blizzards again. Or the bear moves in permanently.

Continue the journey:
Day 7 |
Day 9

ARK: Aberration – Day One Diary: Punching Trees, Hallucinating Plants, and a Cliff Dive of Doom

My first day in ARK: Aberration on Nintendo Switch. From punching trees to cliff diving for water, join me for a chaotic survival tale featuring hallucinations, heat, and questionable choices.

Not sure where I am? Please check out the  ARK: Survival Evolved Maps


Welcome to Aberration

I decide to spawn at the Portal—the game assures me this is the easiest spot to start, so naturally, I trust it. I materialize in my underwear (as you do) and am immediately told I’m too hot. How? I’m practically naked!

Undeterred, I begin my search for trees to punch and rocks to grab. It sounds simple, but this is ARK. The landscape is full of creatures, including a Tek Stegosaurus!

I want it. I want it badly. But I’m level one, with zero taming ability. So I sigh, and return to foraging.


Tools, Berries, and the Great Stone Hunt

Before long, I’ve got a healthy stash of berries, thatch, and wood. I cobble together some primitive clothing—so long, underwear! Now for stones. The game clearly enjoys messing with me. Stones are everywhere, yet my button presses achieve nothing. After several failed attempts, I finally manage to pick some up. Tools: crafted.

Next problem: water. I’m parched, and the nearest source is… at the bottom of a cliff. What’s a survivor to do? I jump. If I die, hey—at least the Graveyard page gets a funny new entry. Miraculously, I survive.


The Hallucination Plant

Feeling triumphant, I approach a strange plant. Surely nothing bad could happen. The plant proves me wrong. I’m instantly hallucinating, defecating like it’s a competitive sport, and generally regretting my life choices. After about 30 seconds, it stops. Do I consider touching the plant again? Absolutely. Do I? Thankfully, no.


Night Falls, Chaos Rises

Darkness sets in. I light a torch—instant overheating. My options are: see where I’m going and melt, or stumble blindly in comfort.

And then, I become overencumbered. I offload a ton, even dip below my carry limit. Still can’t move. Can crouch, can look around, but walk or jump? Nope. At this point, I call it a day.


Final Thoughts

Not how I imagined my first day in Aberration ending, but I had a blast. Stay tuned—surely it can only get weirder from here.


If you enjoyed this one, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

The Backyard Trials: Grounded Permadeath – Day Two

Day Two of my Grounded Permadeath run. Panic still lingering, but I’ve secured food, water, armor, and narrowly avoided becoming ant food. Progress!

Missed day one and want to find out how this journey started? Find it here: The Backyard Trials Day One

Thirst, Hunger, and the Panic Begins Anew

I wake up to a familiar feeling: low-level dread. I’m hungry. I’m thirsty. I have very little idea what I’m doing. Survival in the backyard is a constant balancing act between problem-solving and quiet panic.

Thankfully, some form of insect-based miracle has occurred overnight. There’s an aphid corpse conveniently placed right next to my lean-to. Did it explode? Was it eaten and discarded? I don’t know — but in my current state, it’s dinner.

The thirst problem is less cooperative. Another ill-advised sip of dirty water reminds me that my standards need to rise if I want to avoid adding “constant food poisoning” to my growing list of concerns.

Salvation in the Form of Dew

In the midst of my slight panic spiral, I spot a glimmer of hope: dew, perched high on a blade of grass. After some awkward jumping that likely looked ridiculous to any nearby insects, I manage to secure a drop of clean water. The panic dial lowers slightly… but only slightly. I still can’t carry any extra, so the problem is only delayed, not solved.

Workbench, Roasting Spit, and Progress (Sort Of)

Back at the science station, I start trying to piece my situation together. I craft a Workbench, which unlocks more options, including a Roasting Spit. Finally, I can cook meat instead of risking stomach-churning raw snacks. My diet now consists of roasted aphid and weevil. It’s not exactly fine dining, but I’m not dead — which is honestly my only metric of success right now.

Clover Armor: The Fashion of Fear

With food and water temporarily under control, my brain returns to its default state: “What’s going to kill me next?” The answer, probably, is “everything.” So I decide to take the edge off by crafting Clover Armor — a full set covering my head, chest, and legs.

It won’t stop anything truly dangerous, but it’s comforting. Like wearing a raincoat in a hurricane. It technically helps, but you wouldn’t want to test it.

Early Combat Lessons (And More Panic)

Armed with a spear and new-found confidence (read: mild overconfidence), I pick a fight with an ant. It goes well… until his buddy shows up. The fight escalates, I take some hits, apply a bandage, and add “don’t poke ants unless absolutely necessary” to my mental rulebook.

Later, while trying to understand how my hotbar works, I accidentally hurl my spear at a completely innocent patch of grass. At least I didn’t spear myself. Small victories.

The Baseball, Tactical Retreats, and Nightfall

Before dark, I scout a little further and discover a giant baseball, which offers a perfect vantage point for surveying my surroundings. Unfortunately, I also nearly stumble into a fight with a soldier ant and two backup dancers. A brief surge of panic kicks in again, but I manage a tactical retreat before things get ugly.

Nighttime approaches. I may have a torch now, but I’m not insane enough to go wandering in the dark just yet. Panic management remains the most critical skill in my early days.

Wrapping Up Day Two

Day Two ends with clean water, cooked food, basic armor, and a strong undercurrent of low-level panic. Progress has been made, mistakes have been narrowly avoided, and tomorrow I’ll venture even further — anxiety levels permitting.

The Cold Chronicles Day Seven: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 7: Dead Ends, Rifle Finds, and Aurora Skies

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

Day 7 on Coastal Highway brings dead-end roads, beachcombing, Barb’s rifle, and my first aurora. I almost fall through the ice (again), stash gear on Jackrabbit Island, and cook meat like a man possessed. So… a productive day?

Missed Day 6? Read it here.

The Road That Goes Nowhere

Another sunrise, another overambitious plan. Today, I decide I’m going to follow Coastal Highway all the way to its mysterious conclusion. Maybe I’ll find a new transition zone. Maybe I’ll find a wrecked truck with some rifle rounds and a can of dog food. Maybe I’ll find peace.

Spoiler: it’s a rockfall.

But I don’t know that yet. I set out early, dragging my increasingly reluctant survivor across the snow. First stop: the bridge just beyond the garage. It’s held up surprisingly well for the end of civilization. On the far side, I spot a car, and inside it—a note. Someone left a tip about a hidden cache near the garage. Tempting. Very tempting. But I decide to keep pushing forward for now. Eyes on the prize.

The road gets quieter. No wolves, no wind. Just snow crunching underfoot and the occasional groan from my guy who’s still mad about the 40kg backpack I’m making him haul. Eventually, the highway ends not with loot or glory, but a literal wall of boulders. No secret passage, no helpful signage. Just a dead end.

Rifles, Ice, and Intrusive Memories

With the highway goal dashed, I backtrack. But I’m not going to waste the day. I decide to poke around under the bridge I crossed earlier—because that’s a normal survival instinct now. Good thing I do, too.

Tucked under the support beams, half-buried in snow, is Barb’s rifle. No note, no explanation. Just the long-forgotten tool of someone else’s survival story. I take it, check the condition (not bad), and immediately feel 30% more powerful. Rifle > revolver. Every time.

Feeling cocky, I veer off the road and make my way across the ice toward Jackrabbit Island. The ice creaks and pops in that threatening way it always does, but I push forward, ignoring the very obvious signs that I am not welcome here. My screen does that “you’re about to die” wobble. I shuffle back to solid ice just in time. Somehow, I don’t fall in. Survival roulette wins again.

The Jackrabbit Hoard

I reach the house on Jackrabbit Island and decide to use it as a makeshift drop zone. I ditch the revolver, some food, a spare lantern, and whatever else I can live without. The rifle stays with me, obviously.

Loot-wise, Jackrabbit delivers. I find:

  • A skill book for rifles (Barb would be proud)
  • Another lantern (my third—clearly I have a problem)
  • More food, because Coastal Highway is just one big buffet if you know where to look

My inventory’s still ridiculous, but a little lighter. Temporarily.

Seagulls and Sketchy Ice

On the way back, I decide to risk a little beachcombing. I hug the shoreline, watching for anything shiny poking out of the snow—and get rewarded. A couple of arrows just sitting on the ice, half-frozen but perfectly usable. I swipe them up and head for Misanthrope Island.

As I get close, I see birds circling. That means one thing: a carcass. The ice between me and it looks about as stable as my guy’s calorie intake, but I edge closer anyway. It’s a deer, still fresh. I manage to harvest the meat and pull back without falling in. That makes two ice victories today, which honestly feels greedy.

Inside the house on Misanthrope, I find—surprise—more food and clothing. Nothing game-changing, but enough to keep the “loot goblin” part of my brain happy. I stow what I can, then head back toward the garage with a torch in hand in case wolves decide they’re hungry for man meat.

A Spark in the Static

Back at the garage, something’s different. There’s a glow. A hum. The computer whirs to life.

The aurora has arrived.

It’s my first one in this run, and it’s just as eerie as I remember. The air crackles, the sky pulses green, and the electronics—dormant and useless for days—suddenly flicker back to life. It’s beautiful in a “should I be worried?” sort of way.

I don’t have time to dwell on it. I’ve got meat to cook, water to boil, and coffee to brew. Lots of coffee. My survivor’s probably 80% caffeine at this point. I do my best diner cook impression, juggling pots and pans, and by the end of it the place smells like scorched venison and instant espresso. Not the worst way to end a day.

I eat what I can, dump the rest into storage, and crawl into bed. The aurora flickers through the window as I drift off.

Final Thoughts

Day 7 gave me a rifle, some arrows, a hidden cache hint, and a front-row seat to the aurora. Sure, I nearly fell through the ice twice and carried half my body weight in gear the whole way, but it was worth it.

Still alive. Still hoarding. Still hallucinating predators.

Continue the journey:
Day 6 |
Day 8

🚛 Introducing: SnowRunner Survival – The Permagear Diaries

Where the roads are bad, the trucks are heavier than your hopes, and every mistake could be your last.

Welcome to SnowRunner Survival: The Permagear Diaries, the newest addition to the Survivor Incognito blog. If you’ve ever thought to yourself, “You know what my survival games are missing? Eight wheels, four tons of steel, and zero margin for error”—then you’re in the right place.

🛠 What is Permagear?

Permagear is SnowRunner… but with consequences.

  • Normal Mode difficulty
  • No recovering trucks to the garage
  • No teleporting to safety
  • And if all my trucks are stuck, flipped, fuel-starved, or unrecoverable… the run ends.

That’s it. No resets. No second chances. Just mud, cargo, and an ever-shrinking fleet of regret.

It’s trucking logistics turned into a survival game.
It’s permadeath… with bad suspension.

📖 What to Expect

Each entry in The Permagear Diaries will follow my journey across the frozen, flooded, and just-plain-unforgiving maps of SnowRunner.

Expect:

  • Terrible decisions dressed up as tactical ones
  • Trailers that tip five feet from the drop zone
  • Scout vehicles doing things they were never meant to do
  • And missions that somehow take three trucks and an apology

Oh—and I’m playing on the Nintendo Switch, so it’s not just the terrain that’s unstable.

📅 Coming Soon…

The first entry in the series is on the way and will cover:

  • Bridge repair
  • Raised suspension upgrades
  • An early contract delivery
  • And dragging a broken truck with a slightly less broken truck

You know. Classic start-of-shift stuff.

🔥 In Other News…

The Don’t Starve Day One Diary has hit a small snag (not a spider one, thankfully), but it’ll be live ASAP.
Turns out surviving the dark is easy—scheduling around it, less so.

Whether you’re a fellow hauler, a survival game masochist, or just here to watch the wheels fall off—welcome to Permagear.
It’s going to be slow. It’s going to be muddy. And it’s going to end gloriously badly.

The Backyard Trials: Grounded Day One – Honey, I Lost Myself in the Backyard

Day One of my Grounded permadeath run. I wake up microscopic, clueless, and desperate for clean water. Let the backyard chaos begin.

The Day I Became Smaller Than an Ant (Not by Choice)

I wake up. I don’t know where I am, how I got here, or why everything around me is suddenly the size of skyscrapers. I’m not ant-sized. I’m smaller than an ant. That’s never a great start to the day. But if panic has taught me anything, it’s that panic can wait. First, I need to get my bearings.

Pebblets. Lots of pebblets. I grab a handful because even tiny rocks feel better than empty hands. As I cautiously scout my surroundings, I stumble across a strange science station. Naturally, I press every button that doesn’t scream “self-destruct.” Turns out, I can analyze items here. Good news.

Science and Sharp Objects

I analyze the pebblets and some plant fibers I’ve picked up. That unlocks some basic blueprints. More importantly, I can now craft an axe. Primitive, sure, but it’s better than yelling at bugs and hoping they go away.

Water quickly becomes a concern. I sip some nasty puddle water because desperate times, but I know I can’t rely on swamp juice forever. Clean water will need to become a priority.

The Big Machine and Mysterious Tapes

While wandering, I discover a massive machine, along with a tape left behind by someone who sounds a little too excited about being tiny. I hit the giant power button (as you do). Only two lasers fire properly. One’s blocked. Clearly, there’s a puzzle here, but it’s not my priority while I still have a growling stomach.

First Blood: The Weevil Incident

Food is now problem number one. Aphids sprint away from me like they’ve seen this horror movie before, so I craft a spear to even the odds. After confirming that yes, I can throw it, a weevil helpfully volunteers to be my first meal. The spear works. The weevil doesn’t.

A short time later, I find an aphid who wasn’t paying attention and deal with it too. I then stumble upon a patch of mushrooms. Crisis temporarily averted.

Lean-To and Level Ups

The game suggests building a lean-to. For once, I listen. A few quick chops and gathers later, I’ve got my shelter set up right next to the science station. I analyze my newly acquired bug remains, unlock more blueprints, and watch my brainpower level go up. Apparently scanning stuff makes you smarter.

As night falls, I set my respawn point (which, let’s be honest, I probably won’t need in permadeath) and call it the end of Day One.

Survived the first day. No spiders yet. That counts as a win.

Current Status: Alive

Location: Science Station Lean-To

Major Achievements: Crafted axe and spear, discovered giant machine, avoided spider-related trauma.

Biggest Threat: The growing suspicion that things will only get worse.




Stay tuned for Day Two of The Backyard Trials: Grounded Permadeath.

If you want more information on what this is, please check out: The Backyard Trials: Grounded Permadeath

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