Stranded – Log 1: Sheep, Skeletons, and a 3×3 Start
Game: Minecraft
Platform: Steam Deck
Mode: Survival
Difficulty: Hard
A bed.
All I need is three pieces of wool of the same colour. Minecraft is very picky about that.
I punch a tree, grab enough wood to get started, and craft a table so I can make a wooden axe and pickaxe. When I turn back, the sheep have vanished.
Of course they have.
It takes longer than I’d like, but eventually I track down three sheep of the same colour. Three sheep later, I have enough wool for a bed.
That alone changes everything. Being able to skip nights means I don’t have to deal with monsters until I decide I’m ready.
Video Log
Full no-commentary gameplay for this log is available below.
Big Ideas, Bad Timing
With the bed sorted, my thoughts immediately jump ahead.
I want a base of operations. Somewhere I can sleep, store things, and eventually start a farm. From there, I can mine properly instead of poking holes in the ground and hoping for the best.
I wander into a nearby cave. Not deep — maybe ten or twenty blocks.
I see a skeleton.
The skeleton sees me.
An arrow hits me almost immediately, followed by another. Hard difficulty is not interested in easing me in.
I’m not equipped for this, and I’m not throwing the run away on day one.
I run.
Ignoring the Lesson
A little later, I try again.
This time, it’s because I spot coal. Torches would be useful, and optimism briefly wins out over common sense.
The skeleton is still there. It now has a creeper for company.
At this point, even I take the hint.
I cut my losses and leave the cave alone.
Some problems are better solved later.
Surface Coal and a Night’s Rest
It’s not all bad.
Across the water, I spot coal exposed on the surface. A decent amount of it, too.
No skeletons. No creepers. No arrows flying out of the dark.
It’s getting late, so I carve out a small alcove, place my bed, and sleep.
Day one ends without disaster, which feels like an achievement in itself.
Day Two: Follow the Water
I wake up with no real plan.
Rather than force one, I decide to see where the water leads.
I start swimming, then remember boats exist and immediately regret not thinking of that sooner.
I make a boat and quickly realise it’s going to take some practice to steer properly.
Still, it does the job.
After a bit of travel, I find a flat area right next to the water. Trees nearby. Sand close enough to grab.
This feels like somewhere I could actually stay.
A House, Barely
I gather wood, grass, and some sand. I want windows eventually, even if they don’t happen today.
I also start nudging the water around slightly, laying the groundwork for a future wheat farm.
For now, though, the priority is simple.
I build a small 3×3 structure out of wooden planks. No windows. No decoration.
But it has a door.
That alone means I can come and go without breaking blocks every time, which already feels like progress.
It’s not much, but it’s mine.
Ending the Day
During my wandering, I’ve picked up some meat and a bit of copper ore.
I craft a furnace, cook the meat, and leave the copper smelting while I sleep.
I’ve no idea what day three will bring.
But I have a bed, a door, food sorted, and a place I can stand still without worrying.
On Hard difficulty, that’s more than enough for now.
Continue the Journey
Next entry:
Log 2 — Bridges, Wheat, and Future Problems
