Sneak, Snipe, Repeat: Skyrim Survival Day Ten

Vampires, Arrows, and Question Footwear

Day 10 of my Skyrim Survival playthrough on Nintendo Switch. I finally track down the Master Vampire, get cursed, loot a backpack, and question one vampireโ€™s strange obsession with boots.

Missed the previous entry? Find it here: Skyrim Survival Day Nine


Cave of Arrows and Errors

I picked up where I left offโ€”tracking down the Master Vampire whoโ€™d been making Morthal miserable. The cave wasnโ€™t far, but it was full of surprises. The first being how embarrassingly bad I am with a bow.

Two frostbite spiders greeted me, and I introduced them to about fifteen arrowsโ€”most of which missed. Somehow they didnโ€™t notice. Either Iโ€™m too stealthy or they were too busy being creepy in the dark.

Thralls, Vampires, and the Great Boot Hoard
Things picked up after that. I managed to sneak around and take out two thralls without them raising the alarm. They dropped quietly, like they knew it was their time.

Then I stumbled across a vampire sleeping off the night shift. One solid sneak attack and it was nap time forever. They didnโ€™t have much, but their bookshelf was packed with boots. Not books. Boots. One of them boosted my sneaking, so I took the hint and left the rest.


Alva, Infection, and Indecision


Further in, Alva reappearedโ€”clearly still in a mood after her last defeat. A thrall decided to help me by attacking her, which made things easier. But before I could finish the job, she tagged me with Sanguinare Vampiris. So now Iโ€™m infected. Not thrilled, but not rushing to cure it either. Still weighing the pros and cons of turning undead.

Mission Complete, Bonus Backpack Secured
Eventually I found and eliminated the Master Vampire. No dramatic boss fightโ€”just a clean, quiet finish. I headed back to Morthal, where the Jarl thanked me and promised the Thane title if I helped the locals.

While doing some casual burglaryโ€”I mean, investigatingโ€”I came across a backpack enchantment that boosts bow damage by 10%. I took it as divine intervention for my earlier archery shame.


Rest, Recovery, and Ustengrav Awaits


With the vampire threat handled (for now), I rested at the inn and prepped for tomorrowโ€™s journey to Ustengrav. Hopefully no more spiders. Or at least fewer boots.

Dark Waters: A Dredge Survival โ€“ Day Five

The search for one stubborn fish continues. Instead, I find a mutant flounder, a handkerchief inside a fish, and a shady stranger with a business proposition. Also, I upgrade my boatโ€™s engine, because speed might save my life.

Missed the previous day? Find it here: Dark Waters: A Dredge Survival โ€“ Day Four


The Elusive Fish and the Flounder of Nightmares

I began Day 5, once again hoping to finally catch this Black Grouper that seems more myth than fish at this point. With desperate optimism, I set out, casting my line into the nearest fishing spot. The sea, as always, had other plans.

First bite?
A Cyclopean Flounder.

It stared back at me with its single eye and enough teeth to make a dentist weep. Not the fish I was after, but a catch nonetheless.

I kept fishing, still determined. A Gulf Flounder followed, then a Stingray, and finally a lone Cod. Still no sign of the Grouper. As if the ocean wanted to taunt me further, I spotted another message bobbing in the waves.


Another Message, Another Mystery

I fished up the bottle and stashed the message, adding one more note to my growing collection of cryptic correspondence. Given how last night played out, I didnโ€™t want to risk another late return. I steered back toward Greater Marrow and docked at 6:24 PM โ€” safely ahead of nightfall this time.


The Handkerchief Surprise

The Fishmonger, completely unfazed by the mutant flounder, carved it open with all the care of a man slicing a ham sandwich. Inside?
A delicately patterned handkerchief.

Because of course thereโ€™s a handkerchief inside the cyclopean mutant.

He handed it over without a second thought. Not sure why I need a bloodstained fish hanky, but I suspect someone on Lesser Marrow might know. Before I could make inquiries, however, my day took a turn.


The Stranger on the Dock

As I sat in my boat, a man appeared at the dock. He didnโ€™t step closer, just stood watching.

He knew I had spoken with the Fishmonger.

Creepy.

He offered to examine the handkerchiefโ€ฆ but only if I met him at Blackstone Isle. South of Greater Marrow. He mentioned a “business proposition.” That always ends well.


Speed Upgrade: Because Running May Soon Be Required

Before ending the day, I stopped by the Shipwright. She handed me a book titled “Correct Engine Operation.” Subtle.

I also installed an Improved Outboard Engine, moving my old engine into storage. If Iโ€™m about to get involved in someoneโ€™s “business proposition,” having more speed felt like a solid investment.

With that done, I called it a night โ€” and will decide tomorrow if a trip to Blackstone Isle is brave or just plain stupid.


Daily Summary

  • Fish Caught: 1 Cyclopean Flounder, 1 Gulf Flounder, 1 Stingray, 1 Cod
  • Madness Strikes: Still just one
  • Damage Taken: None
  • New Item Obtained: Delicately Patterned Handkerchief
  • Business Propositions Recieved: 1 (Blackstone Isle invitation)

If you’d like to know more, please check out: Dark Waters: A Dredge Survival

For information on the rules, please check out: Dark Waters: Dredge Permadeath Rules & Survival Guide

Sneak, Snipe, Repeat: Skyrim Survival Day Nine


Day 9 takes me from ancient tombs to icy swamps. I dodge frost magic in a wooden shack, fight a dragon on a mountain, and uncover a vampire plot in Morthal. Janessa doesnโ€™t make it.

Missed day eight? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Eight



Draugr Light: Dustmanโ€™s Cairn (Not That One)

The plan for the day? A classic dungeon crawl through Dustmanโ€™s Cairn. The reality? I walked into what might have been the worldโ€™s most disappointing annex. One room. A handful of draugr. Zero dramatic ambushes. Either I wandered into the wrong entrance, or the rest of the dungeon had a day off.

I poked around for secret doors because this is Skyrim and you never know, but found nothing. Just cobwebs, bad lighting, and the distinct feeling that Todd Howard was laughing somewhere.

Loot? Forgettable. Mood? Slightly stabby.


Bear vs. Blade at Greenspring Hollow

Onwards to Greenspring Hollow. As expected, it came with the usual occupant: a bear with severe anger management issues. True to form, it attacked on sight and asked no questions.

A few solid strikes put the beast down. I looted what little there was and handed the haul to Janessaโ€”my trusted pack mule and silent partner in crime. I didnโ€™t realize at the time that this might be her final job.


Drelaโ€™s Cottage: Hospitality Denied

A bit further along, I stumbled across Drelaโ€™s Cottage. Hopeful for shelter or at least a warm fire, I stepped inside.

That was my mistake.

Without so much as a hello, Drela greeted me with frost magic to the face. Fortunately, this wasnโ€™t my first time dealing with homicidal wizards. I chugged a Resist Frost potion, ducked behind the suspiciously durable wooden pillar in the center of the room, and played peek-a-boo until Drela ran out of breathโ€”and life.

The loot was unimpressive, but I left with my body temperature (mostly) intact and my life expectancy extended for at least another few hours.


Goodbye Janessa, Hello Dragon

At this point, I decided to cut across the mountains instead of following the road. Direct lines are always faster in theoryโ€”less so when those lines involve climbing sheer cliffs in sub-zero weather.

Halfway up, the weather turned, and I heard the familiar sound of a dragon announcing its presence.

The battle was brutal. I managed to land the final blow, but at a terrible cost: Janessa was gone. Whether she was roasted or knocked off the mountain mid-fight, Iโ€™ll never know. There was no body, no dramatic final wordsโ€”just an empty follower slot and a heavy sense of loss.

RIP Janessa.
Overburdened. Underpaid. Better than most.


Welcome to Morthal: Population, Suspicious

I limped into Morthal alone. Freezing. Exhausted. Perfect conditions to stumble into a vampire conspiracy.

The innkeeper filled me in: rumors of bloodsuckers, a burned-down house, and strange happenings. The Jarl, apparently too busy to care, delegated the matter to me after some light investigative work revealed Alva wasnโ€™t quite as human as advertised.

Following a brief round of sleuthing, a confrontation, and the discovery of vampire tomfoolery, I returned to the Jarl. With the truth exposed, she finally took noticeโ€”and handed me a new assignment: eliminate the so-called Master Vampire controlling things from the shadows.

Because of course, thereโ€™s always a hierarchy.


End of Day Nine

No warmth. No Janessa. And now I’m tasked with taking out a vampire overlord while half my gear capacity disappeared along with my companion.

Classic Skyrim.


If you want to know more, please check out The Elder Scrolls: Skyrim Survival Hub

The Cold Chronicles Day Seven: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 7: Dead Ends, Rifle Finds, and Aurora Skies

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

Day 7 on Coastal Highway brings dead-end roads, beachcombing, Barbโ€™s rifle, and my first aurora. I almost fall through the ice (again), stash gear on Jackrabbit Island, and cook meat like a man possessed. Soโ€ฆ a productive day?

Missed Day 6? Read it here.

The Road That Goes Nowhere

Another sunrise, another overambitious plan. Today, I decide Iโ€™m going to follow Coastal Highway all the way to its mysterious conclusion. Maybe Iโ€™ll find a new transition zone. Maybe Iโ€™ll find a wrecked truck with some rifle rounds and a can of dog food. Maybe Iโ€™ll find peace.

Spoiler: itโ€™s a rockfall.

But I donโ€™t know that yet. I set out early, dragging my increasingly reluctant survivor across the snow. First stop: the bridge just beyond the garage. Itโ€™s held up surprisingly well for the end of civilization. On the far side, I spot a car, and inside itโ€”a note. Someone left a tip about a hidden cache near the garage. Tempting. Very tempting. But I decide to keep pushing forward for now. Eyes on the prize.

The road gets quieter. No wolves, no wind. Just snow crunching underfoot and the occasional groan from my guy whoโ€™s still mad about the 40kg backpack Iโ€™m making him haul. Eventually, the highway ends not with loot or glory, but a literal wall of boulders. No secret passage, no helpful signage. Just a dead end.

Rifles, Ice, and Intrusive Memories

With the highway goal dashed, I backtrack. But Iโ€™m not going to waste the day. I decide to poke around under the bridge I crossed earlierโ€”because thatโ€™s a normal survival instinct now. Good thing I do, too.

Tucked under the support beams, half-buried in snow, is Barbโ€™s rifle. No note, no explanation. Just the long-forgotten tool of someone else’s survival story. I take it, check the condition (not bad), and immediately feel 30% more powerful. Rifle > revolver. Every time.

Feeling cocky, I veer off the road and make my way across the ice toward Jackrabbit Island. The ice creaks and pops in that threatening way it always does, but I push forward, ignoring the very obvious signs that I am not welcome here. My screen does that โ€œyouโ€™re about to dieโ€ wobble. I shuffle back to solid ice just in time. Somehow, I donโ€™t fall in. Survival roulette wins again.

The Jackrabbit Hoard

I reach the house on Jackrabbit Island and decide to use it as a makeshift drop zone. I ditch the revolver, some food, a spare lantern, and whatever else I can live without. The rifle stays with me, obviously.

Loot-wise, Jackrabbit delivers. I find:

  • A skill book for rifles (Barb would be proud)
  • Another lantern (my thirdโ€”clearly I have a problem)
  • More food, because Coastal Highway is just one big buffet if you know where to look

My inventoryโ€™s still ridiculous, but a little lighter. Temporarily.

Seagulls and Sketchy Ice

On the way back, I decide to risk a little beachcombing. I hug the shoreline, watching for anything shiny poking out of the snowโ€”and get rewarded. A couple of arrows just sitting on the ice, half-frozen but perfectly usable. I swipe them up and head for Misanthrope Island.

As I get close, I see birds circling. That means one thing: a carcass. The ice between me and it looks about as stable as my guyโ€™s calorie intake, but I edge closer anyway. Itโ€™s a deer, still fresh. I manage to harvest the meat and pull back without falling in. That makes two ice victories today, which honestly feels greedy.

Inside the house on Misanthrope, I findโ€”surpriseโ€”more food and clothing. Nothing game-changing, but enough to keep the โ€œloot goblinโ€ part of my brain happy. I stow what I can, then head back toward the garage with a torch in hand in case wolves decide theyโ€™re hungry for man meat.

A Spark in the Static

Back at the garage, somethingโ€™s different. Thereโ€™s a glow. A hum. The computer whirs to life.

The aurora has arrived.

Itโ€™s my first one in this run, and itโ€™s just as eerie as I remember. The air crackles, the sky pulses green, and the electronicsโ€”dormant and useless for daysโ€”suddenly flicker back to life. Itโ€™s beautiful in a โ€œshould I be worried?โ€ sort of way.

I donโ€™t have time to dwell on it. Iโ€™ve got meat to cook, water to boil, and coffee to brew. Lots of coffee. My survivorโ€™s probably 80% caffeine at this point. I do my best diner cook impression, juggling pots and pans, and by the end of it the place smells like scorched venison and instant espresso. Not the worst way to end a day.

I eat what I can, dump the rest into storage, and crawl into bed. The aurora flickers through the window as I drift off.

Final Thoughts

Day 7 gave me a rifle, some arrows, a hidden cache hint, and a front-row seat to the aurora. Sure, I nearly fell through the ice twice and carried half my body weight in gear the whole way, but it was worth it.

Still alive. Still hoarding. Still hallucinating predators.

Continue the journey:
Day 6 |
Day 8

Sneak, Snipe, Repeat: Skyrim Survival Day Eight

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Seven


You Can’t Just Plant Cabbages & Hope For The Best

The day began innocently enough: me, a farmer. I planted crops. I surveyed my new property. I even admired the way the fence sort of stood up straight if you squinted.

Then came the harsh truth: someone needs to run the place. A steward, apparently. I considered Janessa. But Iโ€™ve seen what happens when I leave her behind โ€” bandits get braver, and I get deader. So the plantation gets to manage itself for now. Iโ€™ve got adventuring to do.

Rorikstead Road Trip & Unwanted Job Offers

headed west toward Rorikstead, thinking I might find a decent recruit or just a quiet village to loot โ€” I mean, explore.

Thatโ€™s when the courier found me. Another letter. This time from the Jarl of Falkreath, who has apparently heard great things about me. Which is wild, considering Iโ€™ve never been to Falkreath. Either heโ€™s got spies, or the Skyrim rumor mill is on fire.

The jarl wants to make me his thane. Which Iโ€™m sure is perfectly normal and not part of some elaborate trap.

Also in Rorikstead: the Alikโ€™r warriors from Whiterun were waiting to follow up on the Redguard woman situation. They asked me to lure her to the stables. Classic bait job. I agreed because gold.

Quest Cleanup, Sneaky Illnesses & Ambush Season

I polished off the โ€œWhile the Catโ€™s Awayโ€ questline and handed some newly found armor to Janessa, who continues to be my personal vault and bodyguard.

Then I realized I had ataxia, which explained why I suddenly couldnโ€™t pick locks to save my life. One quick sip of a cure disease potion, and we were back in business. No need for a healer when you carry your pharmacy.

On the road again, things took a turn. First East Empire guards ambushed me. Then bandits showed up, probably thinking I was weak from the first fight. Jokeโ€™s on them โ€” I was just angry.

I took a torch off one of the guards. Light is life out here. Especially when you’re a lizard.

Broken Fang Cave: Mistakes Were Made

For reasons even I donโ€™t understand, I went into Broken Fang Cave. It looked vampire-y, smelled vampire-y, and yes โ€” it was vampire-y.

Two of them. One was a master vampire, which seems overkill when the total staff is two. I barely made it out alive, with Janessa doing most of the heavy lifting. I now hate caves even more than I did yesterday.

Also: I lost my horse. Twice. I parked it near the cave, then it vanished. Reappeared later. Skyrim horses operate on pocket dimensions. I refuse to believe otherwise.

Whiterun Wrap-Up & Moral Ambiguity

Back in Whiterun, I sold off excess loot and completed the Redguard woman questline. Yes, I lured someone into a trap. No, I donโ€™t feel great about it. Yes, I took the 500 gold. We all have bills to pay.

That shouldโ€™ve been the end of the day. It wasnโ€™t

A Red Horse, A New Bond, & Horse Armor

On my way out of town again โ€” this time for Ustengrav and the Horn of Jurgen Windcaller โ€” I got distracted. Again. By a red horse. A wild one.

Naturally, I tamed it. Took it back to Whiterun. Named it Loki, because itโ€™s clearly a chaos beast in horse form. Gave it armor. Declared it mine.

Silent Moons Camp: I Finally Stealth Archer Properly

I made one last attempt to head toward Ustengrav, but Silent Moons Camp was too close to ignore. And finally โ€” finally โ€” I had a stealth archer moment worth writing about. I took down bandits without being spotted. Just arrows in the dark and confused grunts. Beautiful.

Found good loot. Gave it to Janessa. Called it a night.

What Actually Got Done Today

โ€ข Planted some vegetables

โ€ข Discovered I own a farm I donโ€™t want to manage

โ€ข Was scouted for a thaneship I didnโ€™t apply for

โ€ข Got ambushed โ€” repeatedly

โ€ข Became a vampire hunter (reluctantly)

โ€ข Caught a chaos horse named Loki

โ€ข Lived the stealth archer dream

โ€ข Delayed the Greybeards. Again.


For more information, please check out The Elder Scrolls: Skyrim Survival Hub

How I Handle Permadeath (and Still Sleep at Night)

Also: A Sunburnt & Sinking Tease You Didnโ€™t Know You Needed

Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.

This post is part ruleset, part philosophy, and part gentle teaser โ€” because yes, one of my current runs has already ended. And no, you wonโ€™t find out how for at least two months.

I play ahead โ€” sometimes way ahead โ€” because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesnโ€™t mean Iโ€™m any more emotionally prepared.

My Permadeath Rules (Across the Blog)

๐Ÿ›‘ One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.

๐Ÿงค Difficulty is flexible.
I donโ€™t always play on the hardest difficulty โ€” because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.

๐Ÿชฆ Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.

๐ŸŽฃ Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.


๐ŸŒด Coming Soon(ish): Sunburnt & Sinking

Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.

Stay tuned. Itโ€™s equal parts sunstroke and sharks.


๐Ÿงญ Want to Know More?

If you’re wondering why I donโ€™t always crank the difficulty to maximum chaos, there’s a reason for that โ€” and itโ€™s not just because I like my limbs frostbite-free.

Check out my full page:
๐Ÿ‘‰ Why I Play On Easier Difficulties

And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
๐Ÿ‘‰ Rules of Survival โ€“ According To Me

Because every survival story has its own set of ground rules โ€” even the weird ones involving crows and deer that somehow win the fight.

Hereโ€™s Whatโ€™s Coming This Week โ€“ June 16 to 22

From fishing mishaps to Skyrim sniping and a custom cold-weather panic run, hereโ€™s whatโ€™s planned this week on Survivor Incognito.

The Week Ahead

The schedule is packed โ€” except for Monday, which is still being negotiated with the universe. But the rest of the week? Solid chaos incoming:

โ“ Monday โ€“ ???
Letโ€™s call it… a mystery. Maybe a new Survivorโ€™s Short? Maybe I finally win a wolf fight? Maybe I stare at a snow shelter and question my life choices. Stay tuned.

๐ŸŒŠ Tuesday โ€“ Dark Waters: A Dredge Survival โ€“ Day Three
Debt cleared, upgrades unlocked, and still no idea whatโ€™s lurking beneath the boat. Letโ€™s fish. Letโ€™s panic.

โ„ Wednesday โ€“ Customloper Diaries Day 2: Blizzards, Boots, and Baseball Cap Confusion
Day 2 of my Customloper survival in The Long Dark. Mild weather? Never heard of her.

๐Ÿ—ก Thursday โ€“ Sneak, Snipe, Repeat: Skyrim Survival โ€“ Day Eight
Skyrim continues. The Argonianโ€™s sneak streak lives on, unless someone spots him โ€” in which case, panic magic it is.

๐Ÿช“ Friday โ€“ The Backyard Trials: Grounded Day One โ€“ Honey, I Lost Myself in the Backyard
Itโ€™s tiny, itโ€™s deadly, and Iโ€™ve already lost my bearings. Welcome to Grounded permadeath.

More Survival Incoming

Thereโ€™s more to come, including mystery Mondays, drowned diaries, and maybe a few unexpected wolves. Stick around โ€” the chaos is scheduled.

Here’s What You Missed This Week โ€“ Survival Recap


From rabbits with better reflexes than me to undead sniper ambushes, hereโ€™s the full recap of what went live this week on Survivor Incognito.

The Week in Review

Another week, another round of chaos, permadeath, and poor life choices in the name of survival. Letโ€™s take a look at what went live:

๐Ÿ‡ Monday: Survivorโ€™s Shorts โ€“ The Rabbit Which Got Up and Left
Yes, I stunned a rabbit. No, I didnโ€™t catch it. Yes, it got up, looked me dead in the eyes, and walked away like it had somewhere better to be.

Survivorโ€™s Shorts: The Rabbit Got Up and Left Like I Wasnโ€™t Even Worth It


๐ŸŒŠ Tuesday: Dark Waters: A Dredge Survival โ€“ Day Two
The paranoia sets in. Fish with extra eyes, fog with extra vibes, and a to-do list that mostly reads “donโ€™t die.” Just another day on the water.

Dark Waters: A Dredge Survival โ€“ Day Two


โ„ Wednesday: The Cold Chronicles โ€“ Day Six
Itโ€™s cold. Itโ€™s bleak. There are wolves. So naturally, I went exploring. Because thatโ€™s never gone wrong before.

The Cold Chronicles Day Six: A Voyageurโ€™s Tale of The Long Dark


๐Ÿ—ก Thursday: Skyrim Survival โ€“ Day Seven
Sneak, snipe, and regret. The Argonian continues the journey through frost, bandits, and the occasional vampire attack.

Sneak, Snipe, Repeat: Skyrim Survival Day Seven


๐ŸงŸ Friday: Day One Diary โ€“ Zombie Army Trilogy
The zombies were waiting. The rifle jammed (emotionally, not mechanically). Welcome to permadeath mode, where the first day might also be the last.

Survivor Incognito: Zombie Army Trilogy โ€“ Day One Diary


Stay Frosty (and maybe carry a torch)

More survival tales are just around the corner. Thanks for reading, and remember โ€” if something looks too quiet, itโ€™s probably a wolf.

Survivor Incognito: Zombie Army Trilogy โ€“ Day One Diary

The dead walk as Operation Z begins. My first steps into Zombie Army Trilogy involve headshots, missed shots, occult seals, suicidal zombies, and plenty of shotgun diplomacy. A new Day One Diary begins.


Welcome to Berlin. It’s… worse than usual.

Character: Hermann Wolf
Difficulty: Marksman
Enemy Setup: Suitable for solo play
Chapter: The Berlin Horror โ€” Village of the Dead

I load in and am immediately greeted with a very angry Hitler standing in front of a map. His mood is about as good as you’d expect from someone losing a war. After shooting one of his own soldiers in cold blood, he calmly orders the others to initiate Plan Z.

Spoiler: Plan Z involves zombies. Lots of zombies.

With the undead now walking the earth, I stick with the default loadout for the mission and head out. The early zombies are pretty easy to deal with โ€” basic headshots handle most of them โ€” but the game is very quick to teach me a lesson: shoot for the head or they get back up. One particular zombie helpfully demonstrates this right in front of me. Noted.


My Aim Needs Some Work

I reach the village where an occult seal blocks my path forward. Naturally, the only way to break it is to wipe out every zombie in the area. Easy enough in theory โ€” if I could actually hit all my headshots. Apparently, Marksman difficulty still expects me to be able to aim. This might be a problem.


Shotgun Solutions

Once I break through the seal, I spot what I assume is the safe room โ€” only to find that zombies have already moved in. The housewarming party is very much still in progress.

Plan B: Shotgun. I head upstairs, camp at the top of the staircase, and turn the whole thing into a makeshift meat grinder. Zombies may be many things, but smart isnโ€™t one of them. They obligingly walk straight into a wall of buckshot.

Of course, this strategy does have a minor flaw: limited shotgun ammo. Once Iโ€™m reasonably confident the room has stopped moving, I make a run for the actual safe room.


Just One More Room…

With some momentum, I decide to press on to the next safe room.

Early on, I manage to score a satisfying two-for-one kill with my sniper rifle โ€” a brief moment where I start to feel almost competent. Naturally, that confidence doesnโ€™t last: a zombie manages to sneak up behind me and reminds me why I shouldn’t get cocky.

I soon find another occult seal and am told to investigate a mysterious skull. Since nothing good ever comes from mysterious occult skulls, I lay down some trip wires before interacting with it. My instincts prove correct: Iโ€™m immediately thrown into a siege.


Suicidal Tendencies

Midway through the siege, I meet a new type of zombie: suicidal ones, complete with grenades strapped to them as they charge at me screaming. Lovely.

Fortunately, I have grenades of my own. No matter how many I take out, more keep arriving. Eventually, the wave dies down and I make a break for the second safe room โ€” but not before one last zombie manages to slip past my shot, forcing a bit of panicked dodging. More suicidal zombies show up as well. I get the feeling this won’t be the last time I see them.

With the coast finally clear, I dive into the second safe room and slam the door shut. Thatโ€™s enough zombie nonsense for one day.


Day One Summary

โœ… Two safe rooms reached

โœ… First siege survived

โœ… New enemy type met (suicidal zombies)

โœ… Sniper skills: mixed

โœ… Shotgun skills: heavily relied upon


If you enjoyed this, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

Sneak, Snipe, Repeat: Skyrim Survival Day Seven

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Six


Where Am I and What’s a Spellbook?

I set out from Ivarstead with big plans: make it back to Whiterun, restock, maybe actually figure out what Iโ€™m doing. Instead, I quickly discovered that I had absolutely no idea where I was going.

Rather than rely on my highly suspect sense of direction, I remembered Iโ€™d picked up a spellbook for Clairvoyance at some point. I read it, learned the spell, and just like that, I could now cast Skyrimโ€™s version of GPS. A glowing blue trail lit the way toward my next objectiveโ€”assuming I had enough magicka to keep it active, which I didnโ€™t, but the principle was there.

A Lonely Cabin, a Note, and a Rabbit Named Thistle

While following the vague trail of clairvoyance (and mild panic), I came across an abandoned alchemistโ€™s shack in the woods. Inside was the usualโ€”alchemy gear, some scattered ingredientsโ€”and a rabbit. The note next to the rabbit revealed its name: Thistle. The game then offered me the option to feed Thistle a carrot, which I did.

Now I have a rabbit.
No dramatic bonding scene, no magical contract. Just: โ€œYou fed me, I guess weโ€™re friends now.โ€

I decided to leave Thistle at the cabin for now. Theyโ€™re safer there than following me through wolf-infested terrain, and Iโ€™m not quite ready to explain rabbit-related injuries to guards.

Wolves, Hunters, and the Temptation of Horse Theft

Continuing toward Whiterun, I encountered the usual:

A few wolves, which I dispatched with mild irritation.

A hunter on horseback who offered to trade. I was tempted to take the horse, but noticed they only had 10 gold to their name. Figured they needed it more than me.


Took the high road. The game didnโ€™t reward me for it. Standard Skyrim.

Back to Riverwood and a Missing Torch

I passed through Riverwood and unloaded some gear. Remember the torch I accidentally sold to the Riverwood Trader earlier? Gone. Apparently, it was in high demand. Either that or it spontaneously combusted.

Sold some junk, didnโ€™t freeze to death, counted that as a win.

Thieves and Stable Investments

Just outside Whiterun, a thief jumped me. Bad call on their part. Iโ€™m increasingly well-armed and increasingly done with nonsense. They dropped a few coins and a reminder that Skyrim has no shortage of opportunists.

At the Whiterun stables, I finally bought a horse. Cost me a chunk of gold, but now Iโ€™m mobile. Then I saw I could buy armor for the horse and, well, Iโ€™m not made of stone. Gold well spent. The horse now looks like it could take on a sabre cat solo.

Meet Jenassa: Professional Help for Hire

Instead of chasing down the Companions again, I walked into the Drunken Huntsman and hired Jenassa, a Dunmer mercenary with a very straightforward business model: pay her and sheโ€™ll stab things. I like her.

She joined up, and we set off toward Rorikstead, where I figured we could find some peace and maybe not be attacked by anything for five minutes.

Haunted Houses and Unexpected Assassins

On the way, we found a run-down plantation with a ghost standing out front. Naturally, the ghost was hostileโ€”because nothing in Skyrim is just there for atmosphere. I dealt with it and went inside, triggering the Unquiet Dead quest.

Thatโ€™s when an assassin ambushed me inside the house. Because of course they did.

Turns out the Dark Brotherhood wants me dead. Not sure what I did. Maybe I fed a rabbit that was on their hit list. Either way, they failed. I looted a contract from the assassinโ€™s corpse confirming someone wants me very much gone.

After dealing with the ghost problem, I was handed the keys to the plantation. I now own a haunted house with no furnishings, no heat, and no privacyโ€”but itโ€™s mine.

Dayโ€™s End: Horse, Home, Henchwoman, and Homicide

So to recap:

Learned to use Clairvoyance to avoid constant map-checking

Adopted a rabbit

Resisted temptation to steal

Bought a horse and upgraded it

Hired Jenassa as backup

Survived an assassination attempt

Acquired real estate via murder and ghosts


Not exactly restful, but itโ€™s progress.


For more information on this, please check out: The Elder Scrolls: Skyrim Survival Hub

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