SnowRunner Survival: The Permagear Diaries – Driver Log Twelve: Scout’s Big Day

SnowRunner Survival: The Permagear Diaries – Driver Log 12: Scout’s Big Day

Difficulty: Permagear Mode

“Scout finally gets some attention, Red hauls like a champ, and Frank still dreams of raised suspension.”
Previous Entry: Day 11


Getting Scout Back on the Road

Today’s mission: finally give Scout some love. He’s been sat in Black River for so long he’s probably forgotten what an engine sounds like. The challenge? Getting both him and Red back to Smithville Dam without using the garage transfer shortcut.

After a bit of head scratching, I come up with a plan: leave Red near the region transition, hop in Scout, drive him over, attach the winch, and haul both back. Amazingly, it works flawlessly. I might have to start giving myself credit for my more unorthodox ideas.

Upgrades Galore

Once back at the garage, Scout gets the works — new engine, differential lock, and a snorkel for good measure. The result? He’s now acting exactly like Red did before his upgrades: bouncing down the road like a caffeinated kangaroo. Progress, I suppose.

Final Watchtower of the Region

I take Scout out to nab the last Watchtower in Smithville Dam. The road is long, occasionally sketchy, but manageable. The turnoff to the tower is the real test — a twisting climb that demands patience and precise wheel placement. After setting waypoints and carefully working my way up, the tower is activated, revealing two upgrade locations.

Scout is closer to one, so we head there first. It’s a raised suspension kit… for something. Sadly, I hit the wrong button and skipped the details. Somewhere out there is a truck that will be very happy. Today, I just don’t know which one.

Red’s Turn

Red heads for the second upgrade and finds a freeway throttle that works for either him or Scout. Decision pending. He’s handling more smoothly post-upgrades — still bouncy, but in a “playful dog” way rather than “loose shopping trolley” way.

Frank’s Disappointment

Thinking the raised suspension might be for Frank, I bring him to the garage with high hopes. Sadly, no. My old workhorse has been carrying this whole operation and still can’t wade into deep water without the risk of a very wet breakdown. Tomorrow, Frank. Tomorrow.


Continue the Journey

Day 11 | Day 13 (Coming Soon)

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SnowRunner Survival: The Permagear Diaries – Driver Log Eleven: Red’s Day Out

SnowRunner Survival: The Permagear Diaries – Driver Log 11: Red’s Day Out

Today was Red’s time to shine. No trailers, no urgent deliveries — just exploration, practice, and a bit of light road-conquering in the name of science.


Finding the Quarry (and Trouble)

I started by taking Red along a road I hadn’t explored yet, which eventually led me to a quarry. Always good to know where the future cargo headaches will be coming from. I tried following the road deeper in, but it came to a natural stop, so I turned back and tried another route.

The “Road” That Was Mostly Water

This second route led to a flooded stretch of road. The map confirmed it was indeed a road — apparently someone at the Department of Transport here has a sense of humour. I was convinced Red would sink or stall, but to my surprise he waded through like a champ, slow but steady. On the way, I even found a raised suspension upgrade for him. I thought I already had it installed, but hey — spares are spares.

Watchtowers, Fuel Stops, and Mystery Upgrades

At the end of the flooded road, I had a choice: plunge into the unknown or head for a nearby Watchtower. No prizes for guessing which option I took. The tower revealed an upgrade, but before I could investigate, Red needed a refuel. Thankfully, I’d given him fuel cans in an earlier upgrade, so one quick pit stop later and we were good to go.

The upgrade turned out to be an engageable AWD… for something. I forgot to check which vehicle. Classic me.

Low+ and Loving It

Another Watchtower was on the map, so we headed there. This is where Red’s sweet spot revealed itself: Low+. He still bounced, but it was more of a playful hop than a chaotic pogo stick. I reached the tower, got briefly excited when I thought I’d found a second fuel station in Smithville Dam, then realised the map was upside down and it was just the same one I already knew about. Disappointment levels: high.

More Upgrades and a New Task

The tower also revealed another upgrade, perched right at the water’s edge. Given Red’s aquatic performance today, I wasn’t worried. We collected it — raised suspension for the Scout — which might just drag him out of retirement. While I was at it, Red got another refuel before heading back to the garage, where I discovered he’d been on stock suspension all this time. No wonder he’d been so bouncy. Raised suspension went on immediately.

“Boulders” and the To-Do List

Before calling it a day, I checked out a new task called Boulders. It involves two service spare parts to clear a road — easy enough in theory, but the waterlogged section leading there will be a problem until Frank gets his own raised suspension. I’m adding that one to the to-do list for now.

All in all, Red outdid himself today. From quarries to questionable road conditions, he handled everything without a tow truck rescue. He’s earned a well-deserved rest.


Continue the Journey

Day 10 |
You Are Here |
Day 12

More from SnowRunner Survival: The Permagear Diaries

Seven Days to Survive – Day 3: Honey, Zombies, and Home Improvements

Difficulty: Default Survival
Optional Rules: Permadeath, one horde night per week
“If you ever find yourself cornered by two zombies in a stranger’s living room, just remember: honey is nature’s antibiotic. Who knew bee juice would keep me alive?”

The Fetch Quest of Doom

The morning began with me jogging toward the latest house that Trader Rekt wanted looted for supplies. From the outside, it looked quiet — shutters drawn, roof sagging slightly, just another abandoned suburban home. But this is 7 Days to Die, so I knew the interior would be less “suburban charm” and more “screaming corpses.”

Sure enough, as soon as I hit the flag at the back of the property and stepped inside, the soundscape turned into a zombie alarm clock. Two of them barreled toward me, cutting off my escape. I managed to fight my way out, but not without a parting gift: infection. Perfect.

After clearing the stragglers and pocketing the supplies, I searched my pack for antibiotics. Nothing. A return trip to Papaw Residence confirmed the same — unless you count decorative piles of junk and a near-useless jar of murky water. But buried in a chest was salvation: honey. Exactly the right cure for my low-level infection. Bee magic saves the day.

Medical Centre Run

I staggered back to Rekt’s, handed over the supplies, and chose skill books as my reward. Then I spent some coin on more honey, because clearly zombies see me as a chew toy. Another fetch quest? Why not. This one sent me toward what looked like a pop-up medical centre — white tarps, overturned stretchers, and the distinct impression that the last patients didn’t leave voluntarily.

The zombies inside were fewer and slower, which suited my still-throbbing wounds. Looting the shelves, I stumbled on something that felt like Christmas morning: a cooking grill. Finally, the days of choking down charred snake meat are behind me. Now I can prepare food that doesn’t taste like it came out of a campfire accident.

I cleared the building, snagged the supplies, and returned to Rekt. My reward? Charred meat. Honestly, I think the man is trolling me. “Here’s some food, survivor.” Yes, Rekt, I literally just looted the thing that makes your reward obsolete. Thanks for nothing, champ.

Dew Collector Dreams

Back at Papaw, I started eyeing my supplies. Between yesterday’s scavenging and today’s haul, I realised I was close to crafting a Dew Collector. After a bit more rummaging and resource-gathering, the parts came together. I placed the contraption outside, whispered a hopeful prayer to the condensation gods, and waited.

After five minutes of staring at a metal bucket with mesh, I admitted that Dew Collectors are not exciting to watch in real time. With thirst still an issue, I decided to channel my boredom into base-building. The first layer of the horde base is now fully cobblestone. The second layer is patchwork, half cobble, half wood. The third layer? Still dreams and dust. At least I can say progress is being made, even if it looks more like a construction site than a fortress.

Thirst, the Silent Killer

The Dew Collector is great in theory, but water production is glacial. By mid-afternoon I was dehydrated again — stumbling around with blurry vision like I’d been on a pub crawl with the undead. Tomorrow, water is priority number one. Either the trader sells me a stash, or I’m boiling every murky puddle I find.

Still, the looming problem isn’t just thirst. It’s the horde night clock. Day 4 is practically here, and my base is still an empty shell. If I don’t switch gears soon, the zombies will be less “contained threat” and more “unwanted guests knocking down my half-finished walls.” Tomorrow, the hammer and cobblestone get priority — fetch quests can wait.

Continue the Journey

Day 2 | Day 3 (You Are Here) | Day 4 (Coming Soon)

SnowRunner Survival: The Permagear Diaries – Driver Log Ten: Bridges, Bumps, and Broken Dreams

SnowRunner Survival: The Permagear Diaries – Driver Log 10: Bridges, Bumps, and Broken Dreams

Mode: Permagear Rules | Optional Features: Winch-assisted woodland detours

Back to the Dam

I start the day by taking Red back to the Smithville Dam garage to decide on my next move. Both of my current main objectives need wooden planks, and as far as I can tell, the only viable source is back in Black River. The plan: build the bridge first, then worry about the rest.

I hop into Frank for the job, only to be faced with the first challenge — actually getting him there. Instead of taking the standard road, I opt for a less-beaten path through the trees, using the winch liberally and clambering over rocks like a determined mountain goat in truck form. If Frank had feelings, I’d say he was trying to prove something.

Frank: The Reliable Workhorse

Once in Black River, I load up the planks and head back to Smithville Dam. Along the way, I can’t help but admire Frank’s handling — reliable, sturdy, and never letting you down. He’s the truck equivalent of that one friend who always brings snacks and never cancels plans.

I top him up at the fuel station as a precaution (he probably didn’t need it, but who doesn’t like a full tank?). Crossing the Dam, I briefly flash back to the Dam level in GoldenEye 64, half-expecting to see polygons of Soviet guards wandering about.

Bridge Complete

The delivery goes smoothly, and with the wooden planks in place, the bridge is now a reality. Objective one: done. Frank earns a well-deserved rest while I swap into Red for some post-bridge exploration.

Red’s Bouncy Adventure

Immediately, I’m reminded of the difference in handling: Frank sticks to the ground like he’s got magnetic tyres; Red prefers to bounce along it like an over-caffeinated pogo stick. Past the bridge, I find a promising-looking track and decide to follow it.

The path is a mix of mud, stones, and one dodgy river crossing that all but confirms Red will need a raised exhaust if such a thing exists. After wrestling through, I spot an upgrade ahead and let my hopes soar — could this be the elusive raised suspension for Frank I’ve been searching for? In my head, I’m already firing him up for a triumphant drive back to the garage.

Reality Check

It isn’t. Instead, it’s Engageable AWD for a White Star truck — a vehicle I don’t own. Still, at least it’s unlocked for the future. I follow the road and, somewhat anticlimactically, end up back on the other side of the bridge.

That’s where I call it for the day. Tomorrow, Red will keep exploring, and maybe — just maybe — I’ll finally complete The Essentials task.

Continue the Journey

Day 9 | Day 10 (You Are Here) | Day 11

Snowrunner Survival: The Permagear Diaries – Driver Log Nine

SnowRunner Survival: The Permagear Diaries – Driver Log 9

Day 9 in SnowRunner: Delivering fuel to the wrong farm, braving flooded roads, scouting with Red for upgrades, unlocking a long trailer, and freeing Frank from a rogue stone.

Missed the start of the series?
Visit the SnowRunner Hub |
Read the Permagear Rules |
Why Permagear Works

Previous Entry: SnowRunner Survival: The Permagear Diaries – Day 8


Wrong Farm, Right Intentions

The day began with what I thought was a simple task: take a load of fuel on Frank over to the farm in Smithville Dam. The mission briefing seemed straightforward enough, and I had coffee in hand, confidence at maximum. I set off, happily trundling my way to the farm… or so I thought. There was one small problem: the farm I arrived at was in Black River. Wrong farm. Wrong map. Right truck, though, so points for consistency.

The moment of realisation hit when the delivery prompt didn’t appear, and I stared at the job list wondering why the game had suddenly decided to ignore me. After a closer look at the contract, I realised the truth: I’d wasted fuel, time, and what little dignity Frank has left after the last eight days. With a sigh, I plotted the correct route to Smithville Dam’s farm and promised myself I’d read the brief properly next time.

Flooded Roads and Missing Suspension

The road to Smithville’s farm was less of a road and more of a seasonal river. Every puddle was a knee-deep swamp, and without raised suspension for Frank, I had to pick my line like a tightrope walker with commitment issues. Each dip threatened to drown the engine, and I could almost hear Frank grumbling in protest.

Somehow, we made it without stalling. But I’ve decided that finding that raised suspension is now a top priority. The truck can’t keep doing its best submarine impression every time it rains.

Scouting with Red

With Frank resting at the farm, I swapped over to Red for a little exploration. A nearby Watchtower looked promising, and Red’s smaller size made it a safer bet for off-road detours. Still, caution was the name of the game — one wrong move and Red would be cartwheeling down a slope again, and I’m still not over the last incident.

The Watchtower revealed an upgrade not too far away, so I crept towards it, carefully negotiating mud pits and narrow bends. The prize? An engine upgrade for an International Transtar. Useful if I had one, but otherwise about as helpful as a snorkel on a fish. The search for Frank’s suspension continues.

Long Trailer, New Rank

Back at the logging station, I noticed a stack of wooden planks and got my hopes up. My excitement dimmed when I realised they were attached to a rather long trailer I didn’t yet own. A quick detour later, I unlocked the ability to purchase it and, as a bonus, hit Rank 5. Sure, it wasn’t the suspension I wanted, but new toys are always good for morale.

Bridge Work and Rogue Stones

With options running thin, I headed to the warehouse beyond the dam to collect bricks for the farm. Along the way, I activated the Smithville Bridge task, which — naturally — also requires wooden planks. Luckily, I know Black River has a stash, though it’s going to mean a lot of back-and-forth tomorrow.

On the way back with the bricks, disaster struck. Frank found himself completely immobilised on what can only be described as a rogue stone — the kind that hides in plain sight until your truck is perfectly balanced on it like some kind of unwanted hood ornament. With no winch points nearby, I had to call in Red for rescue duty. In an uncharacteristic display of teamwork, Red dug in, pulled Frank free, and somehow managed not to flip in the process. Small victories.

Tomorrow’s Plan

Tomorrow will be all about wooden planks. Lots of wooden planks. I’ll be running between Black River and Smithville like a glorified delivery service with mud in its teeth. The bridge won’t build itself, and neither will my suspension — though if I find that upgrade in the process, it might just be the happiest day Frank’s ever had.


Continue the Journey

SnowRunner Survival: The Permagear Diaries – Day 10

Snowrunner Survival: The Permagear Diaries – Driver Log Eight: Flips, Fuel, and a Double Rescue Mission

Red goes rogue in Smithville Dam, flipping twice while chasing a Watchtower. Frank clears a blocked road, performs a double rescue, secures an engine upgrade, then hauls fuel back to Black River to set up tomorrow’s delivery for “The Essentials.”

📜 Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

🛠 Rules: SnowRunner Permagear Rules

💡 Why Permagear Works: Read the reasoning behind the challenge

Missed Day Seven? Find it here.


🛣️ Crossing the Dam (and the Line)

With most of Black River mapped and missions cleared, I decide it’s time to see what Smithville Dam has to offer. Red’s fired up and we set “The Essentials” as the main task — one item in Smithville, the rest in Black River. Easy on paper. Reality had other plans.

🚧 First Roadblock: Literal Roadblock

After finding the Smithville garage, I immediately hit a blocked road needing Service Parts. Luckily, there’s a depot basically around the corner. I pencil that in for after I grab the nearby Watchtower.

🔄 Red Goes Rogue (Twice)

I point Red up the Watchtower track and—whoops—he flips onto his side. Full turtle. There’s only one truck for this kind of drama: Frank.

I transport Frank into Smithville, pick up the Service Parts, clear the roadblock, and roll out to rescue Red. Frank rights him like the dependable legend he is… and Red immediately repays the kindness by rolling over again. Cue rescue mission #2. Frank handles it without breaking a sweat.

🔍 Watchtower Found, Upgrade Secured

With Red back on his wheels (twice), we nab the Watchtower and ping a nearby upgrade: an engine that fits both Red and Scout. Whether it’s actually better is a question for the next garage visit — I’ll compare stats when we’re back under a roof.

⛽ Frank Hauls, Like a Pro

While Red takes a breather, Frank gets back to business. He grabs Fuel for “The Essentials,” hauls it over to Black River, and calls it a night — textbook veteran move.

📅 Tomorrow’s Mission

Fuel staged, Frank is ready to finish “The Essentials” delivery tomorrow. Red? He’s on probation until he proves he can stay upright for more than ten minutes.


Want more SnowRunner? Day 9 link coming soon.

My First Week with the Steam Deck: Expanding the Portable Chaos

My First Week with the Steam Deck: Expanding the Portable Chaos

“It’s not replacing my Switch — just giving the wolves more ways to find me.”

Back to PC… Sort Of

Once upon a time I had a PC. Then I didn’t. Then the Steam Deck came along, and suddenly all those forgotten Steam library games started whispering: “Play us again. This time you won’t rage-quit… probably.”

The first thing I did? Downloaded Viscera Cleanup Detail. Nothing says “welcome back to PC gaming” like mopping up alien goo while questioning your life choices.

Truck Sim Therapy

After that, I traded my mop for a lorry. Euro Truck Simulator 2 has been my chill-out spot — just me, the open road, and the occasional catastrophic parking attempt. It’s strangely peaceful knowing my cargo can’t eat me (unlike certain survival games).

Game-Hopping, Incognito Style

My first week has basically been a buffet of Steam games:

  • Alan Wake – because why not swap blizzards for shadows?
  • Dead by Daylight – handheld horror on the go, what could possibly go wrong.
  • Elite Dangerous – back to the black, this time from the sofa.
  • Team Fortress 2 – nostalgia and chaos, still alive and kicking.
  • 7 Days to Die – zombies don’t care that I’m handheld now.

I’ve been swapping between them like a survivor looting random cupboards: some junk, some gold, all of it entertaining.

Battery, Docks, and Prime Loot

Do I have a dock? No. Will I get one? Unsure. For now, handheld works fine — especially since the battery life is short, but honestly, I don’t mind. It’s like an enforced survival timer: finish your mission before the Deck keels over.

Also, shoutout to Prime Gaming for handing me freebies like it’s Christmas every week. It makes my library grow faster than I can play it.

A Companion, Not a Replacement

The Steam Deck isn’t stealing my Switch’s crown. My Switch is still home to The Long Dark, Skyrim, and the rest of my survival disasters. But the Deck? It’s a welcome companion — giving me the chance to replay old PC titles, test new survival challenges, and expand the chaos beyond Nintendo’s snowy borders.

Two handhelds. Twice the worlds to survive. Zero guarantees I’ll survive any of them.

Continue the Journey

Survivor’s Camp Hub |
Elite Dangerous Diary |
SnowRunner Permagear Diaries

SnowRunner Survival: The Permagear Diaries – Driver Log Seven: Mud, Bridges, and Big Dreams

“Sometimes the smallest truck has the biggest heart. And sometimes, Red gets new shoes.”

📜 Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

🛠 Rules: SnowRunner Permagear Rules

💡 Why Permagear Works: Read the reasoning behind the challenge

Missed Day Six? Find it here.


🛣️ Exploring With Red (and Just a Little Jealousy)

With Pipe Dreams in the rear-view mirror, it’s a well-earned day off for Frank. Today? It’s all about Red. He’s got the boundless energy of a puppy on caffeine and the mud-crawling tenacity of… well, a Scout who’s tired of being second-best.

The target? The wooden bridge task. Along the way, I spot a trailer Red thinks he can handle. He can’t. But you’ve got to admire the ambition.

We reach the bridge and, of course, it needs wooden planks. Frank’s domain. But Red’s not done—he also picks up a SnowRunner throttle upgrade (one for himself and one for Scout). Naturally, Red gets the install. Scout remains benched.

🌊 Mud Wrestling and Watchtower Glory

Tempted to spoil Red with more upgrades, I decide to hold off. Then he earns them. Charging through deep mud and water, Red smashes through the terrain to grab another Watchtower like a tiny, determined hero.

Back to the garage we go—Red gets a roof rack for longer hauls and, most importantly, a tyre upgrade. That’s right: better grip, less slipping, and maximum mud-mashing potential. Watch out, Frank.

🪵 Frank Does What Frank Does Best

Now it’s Frank’s turn. Time to deliver those wooden planks and make that bridge a reality. He follows the same route Red scouted earlier, proving why he’s still the heavy-lifting king.

  • Bridge? Built.
  • Frank? Effective as ever.
  • Red? Flexing in the garage.
  • Scout? Still patiently waiting for relevance.

📍 Next Stop: Smithville Dam

Black River is slowly bending to our will, and tomorrow we head deeper into Michigan—straight into Smithville Dam. There will be mud. There will be breakdowns. But Red’s got new tyres, and morale is high.

🛞 Team Status Update

  • Red: Roof rack, throttle upgrade, fresh set of tyres. Officially a mud-slaying menace.
  • Frank: Old reliable. Still gets the job done. Probably feeling a little upstaged.
  • Scout: Collecting dust. One day, Scout. One day.

📸 Coming Soon

  • Red showing off the new tyres.
  • Watchtower victory shot.
  • Frank delivering planks like a pro.

Want more SnowRunner? Day 8 link coming soon.

Sunburnt & Sinking: A Stranded Deep Survival Diary – Final Day

Sunburnt & Sinking: A Stranded Deep Survival Diary – Final Day

Difficulty: Normal
Optional Features: Permadeath enabled (naturally)

“They say the sea is unpredictable. Turns out the real danger was bacon on legs.”

Weather / Loot / Mood

  • Weather: Pre-dawn calm, rising chop mid-crossing, sun blazing by mid-morning
  • Loot: One rock (upgraded into a knife), empty shipping container, one near-death experience
  • Mood: Optimistic → seasick → suspicious → hogged off the mortal coil

Goodbye, Starter Island

I woke before sunrise, sipped the last drips from my water still, and realised food was once again my biggest problem. My emergency coconut stash stared back at me like an unsolvable puzzle — great for hydration, but without a knife, they were just spherical disappointments. The conclusion was obvious: this island had given me all it could, and it was time for me to move on.

Two new islands called from the horizon, their silhouettes promising fresh loot and maybe, just maybe, an edible dinner. I picked one, whispered a fond but brief farewell to my starting island, and began the process of leaving. This was a mistake — not the leaving, but underestimating how much my raft had bonded with the beach.

Raft Wrestling & Ocean Gymnastics

Step one was prising the raft off the sand. The thing behaved like it had signed a long-term tenancy agreement and was not about to leave voluntarily. Once I freed it, I faced my next foe: the paddle, which seemed determined to stay attached like a stubborn remora. Then came the ocean itself.

Within minutes, my crossing turned into an impromptu extreme sport. I capsized more times than I care to admit, each time righting the raft while muttering things not suitable for a survival diary. The swell toyed with me, and every few waves I was convinced I’d see a shark fin break the surface. But eventually, the new island came into focus — and with it, signs of potential treasure. A red shipping container sat on the shore, while offshore, a wooden pole jutted out of the water. Wreckage? Supplies? Or just an elaborate distraction?

New Shore, New Knife, No Loot

Landfall came with an overwhelming sense of relief. First priority: tools. I grabbed a rock, worked it into a knife, and set out to investigate the shipping container. The excitement lasted right up until I swung the door open to reveal… absolutely nothing. No food, no tools, not even decorative debris. My mood sank faster than my raft had earlier that morning.

Still, the island was bigger than it first appeared, with palm trees casting long shadows across the sand. Somewhere out here, there had to be food. Or at least something less likely to stab me in the stomach than my own hunger.

The Hog Strikes Back (…Twice, Actually Thrice)

That’s when I saw it: a hog. Large, broad-shouldered, and wearing the kind of expression that suggested it already hated me. Before I could take a step back, it charged — no hesitation, no negotiation, just a blur of tusks and fury.

Desperation kicked in. I fought back with my newly crafted knife, scoring a few hits before it bolted into the undergrowth. Victory? Not quite. As I turned to check my surroundings, I spotted a snake winding its way across the sand. Excellent — protein! I lunged, only for the hog to return for round two. We clashed again, my health dropping with each collision.

By the time round three began, I was already bleeding and winded. I’d love to say I managed a heroic counter, but the truth is the hog bowled me over like I was nothing more than driftwood in its path. The world went dark, the game flashed its verdict, and my save was gone. Just like that.

Epilogue: Lessons from the Hog

So ends my Stranded Deep run — three days according to the game, four by my own count. I learned a lot: coconuts are useless without a knife, rafts are stubborn, and hogs are nature’s way of telling you to keep your distance. It was a short ride, but fun. Next time, maybe I’ll survive long enough to cook that bacon instead of becoming it.

Continue the Journey

Day 1 |
Day 3 |
Final Day (You Are Here)

Survivor’s Dread Hub + Rules of Survival Updates

Hub & Rules Updates – Survivor’s Dread and Beyond

Two big refreshes: the Survivor’s Dread hub gets a makeover with clickable images and new content, and the Rules of Survival page is sharper, broader, and now includes Day One Diaries.

Survivor’s Dread Hub Refresh

The horror corner of Survivor Incognito has had a makeover. The Survivor’s Dread Hub is now cleaner, more visual, and easier to explore:

  • Clickable images: Each series hub can be entered directly by tapping/clicking the banner images.
  • Subnautica added: While not strictly survival horror, leviathans in the dark absolutely qualify as “horror-adjacent.”
  • Cleaner sections: Each series now has its own block with a blurb so you can jump straight in.
  • Coming soon: Future plans include Resident Evil, Metro Redux, and more Switch-friendly nightmares.

Check out the updated Survivor’s Dread hub →

Rules of Survival Page Updated

The Rules of Survival (According to Me) page also got a major refresh. It now serves as the central rulebook across all my permadeath runs and diaries, and includes:

  • Day One Diaries rules: One day, one shot. Added with a link to the Day One Diaries Hub.
  • Expanded series add-ons: Grounded, Stranded Deep, Subnautica, Alien: Isolation, Dredge, Skyrim, The Long Dark, and SnowRunner all have their own entries.
  • Streamlined global rules: Now strictly focused on in-game survival, with practical, Switch-friendly allowances.

If you’ve ever wondered what invisible rulebook guides my permadeath chaos, this is the place to look.

See the updated Rules of Survival page →

Why This Matters

These refreshes make the site easier to navigate, clearer for new readers, and a stronger foundation for the survival chaos to come. Whether you’re following the horror diaries or the more traditional survival runs, you’ll know exactly what rules I’m following, what’s changing, and where to dive in.


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