Day 4 – Pirates, Powerplay, and Pointless Terminals
Playstyle: Courier–Bounty Hybrid (very heavy on the “hybrid”)
Optional Features: Unplanned NPC babysitting, mild existential dread
Ramaswamy Point greeted me with the kind of smile you see on a fundraiser who’s already holding your wallet. Donation missions everywhere. Worthy causes, sure—if your definition of “worthy” includes me being broke. I decided to invest my credits in something more sustainable: self-preservation and very questionable career choices.
Mission Board Math: Credits Out vs. Hull Intact
After declining the interstellar charity gala, I grabbed two bounties that looked doable (or at least survivable): Emily Santopietro lurking in Col 285 Sector GJ-I a39-0, and a flamboyantly named menace called The Universal Alchemist in HR 7674. The order was obvious: Emily first. Why? Because between me and the Alchemist was a moon, and contrary to popular belief, I can’t Frame Shift through solid rock. Goals are good; physics is better.
Target #1: Emily Santopietro (Featuring: My Aim)
I dropped into the instance with the confidence of a pilot who’s watched several tutorials but retained none of the important bits. Pulse lasers primed, target locked, heroic music in my head—then reality. If I landed a single shot, it must have been by accident. Thankfully, the galaxy delivered: a few NPC bounty hunters showed up and treated Emily like an overdue library book. I contributed… moral support. And evasive maneuvers. Mostly evasive maneuvers.
Result: Emily down. My pride? Also down, but technically not on the mission summary screen, so we’re calling it a win.
Target #2: The Universal Alchemist (and the Loosely Organized Lunatics)
Next up: the Alchemist, a local headache apparently on the radar of an outfit calling themselves the Loosely Organized Lunatics. They asked me to “deal with him,” which feels like strong wording for someone who just discovered their own safety is optional. Still, I accepted and engaged.
Combat went much like the last one—lasers buzzing, shields whining, me squinting at the reticle like it owed me money. Once again, NPCs took the hint and piled in. Team effort! Where “team” is doing a lot of heavy lifting and I’m mostly yelling “pew pew” in the background. Nevertheless: bounty complete, hull intact, dignity negotiable.
Back to Ramaswamy Point: Rewards Claimed, Dreams Denied
I returned to Ramaswamy Point, strutted into the Contacts office like I alone had saved civilized space, and cashed out both bounties. Then I did the sensible thing: straight to Outfitting to improve my “combat performance,” which is a generous phrase for “I would like my lasers to hit things now.”
Outfitting, however, had the vibe of a pawn shop at closing time. No better pulse lasers. No real upgrades worth selling my soul for. The Rustbucket remained exactly that: rusty, bucket-shaped, and underarmed.
Courier Hop to HR 7674 (A Detour Into Powerplay)
Spotting a courier contract to HR 7674, I took it and set course for Tenn Terminal, hoping their stock list wasn’t just “no.” En route, the nav panel dangled a shiny new concept: Powerplay, where twelve galactic powers offer perks in exchange for loyalty and a suspicious amount of paperwork. Interesting, but I’m still figuring out how to keep my nose pointed at the enemy. Filing under: research later, pledge never (for now).
Tenn Terminal: Nothing to See Here, Keep Moving
I delivered the courier package, collected the pay, and jogged over to Outfitting like a kid on Life Day. The shelves? Empty of anything useful. Not a single upgrade I needed. Not even a pity laser. Apparently, HR 7674 believes in character growth via disappointment.
The mission board was heavy on bounties, which would’ve been poetic if I hadn’t just proven my lasers are purely ornamental. I parked the Rustbucket, powered down, and promised myself tomorrow would be more… accurate.
Ship Log: Rustbucket Status & Notes
- Combat reality check: Pulse lasers feel like sternly worded emails. Consider gimballed weapons or multis when I find a station that isn’t allergic to upgrades.
- Allies matter: NPC bounty hunters are my current business model. Must not rely on this forever (or at least learn to pretend I don’t).
- Route planning: “There’s a moon in the way” is a valid operational constraint. Add to checklist: confirm approach vector before heroic declarations.
- Powerplay: Interesting benefits, but I should actually win a 1v1 before choosing a galactic overlord.
Lessons Learned (So I Stop Re-Learning Them)
- Target practice is not optional: Practice in a Resource Extraction Site (Low) or a training scenario before accepting anything with the word “notorious” in it.
- Shields save lives: If I can’t upgrade guns yet, upgrade survival: boosters, better shield generator, maybe a hull reinforcement or two.
- Stations aren’t equal: When looking for gear, prioritize High Tech / Large starports. “We sell dreams” is code for “we sell nothing you need.”
Continue the Journey
Elite Dangerous Hub |
Day 1 |
Day 2 |
Day 3 |
Day 4 (You Are Here) |
Day 5
