Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 16: A Long Way for Steel

Unprepared Log 16: A Long Way for Steel

Difficulty: Interloper
Region: Mountain Town → Forlorn Muskeg
Platform: Steam Deck
Survivor: Will

Video: Forge run through Mountain Town and Forlorn Muskeg (no commentary)

Today is the day. Which usually means today is going to hurt.

The plan is finally in motion: get to Forlorn Muskeg, use the forge, and come back alive.
I grab every bit of scrap I’m willing to suffer for, drop whatever I can’t justify carrying,
take the hammer, and head for the route out of Mountain Town knowing full well this is the point of no return.

I don’t even make it to the rope before the game pushes back.
There’s a wolf waiting for me, and I’m still too heavy to climb.
More gear hits the snow, and apparently that’s all the encouragement the wolf needs.
The hammer earns its keep, and I get down the rope shaken, annoyed, but still standing.

I stop off at the cave to recover a little before committing further.
One more rope later and I find myself in Milton Basin, which clears up some long-standing confusion about where I actually was last time.
I want to loot, but I don’t trust myself not to linger, and the forge matters more than curiosity right now.

Leaving Mountain Town Behind

Wolves make the decision for me anyway.
One gets distracted by rabbits, the other decides I’m the problem and effectively chases me out of the region.
I don’t fight it.
Mountain Town can wait.
Today is about steel.

Forlorn Muskeg, As Expected

Crossing into Forlorn Muskeg feels familiar in the worst possible way.
This is the region that has ended more runs for me than I care to count,
usually because I rushed, panicked, or convinced myself I could “just make it”.
I’m not doing that today.

I spot a deer carcass almost immediately and keep walking.
That decision annoys me more than it should, but the forge is still too far away,
and I know exactly how quickly stopping for food here turns into a death sentence.

I mountain goat my way down a slope toward the rail line, quietly thankful for all the questionable Skyrim habits that taught me how to do this without dying.
Near the tracks, another wolf shows up, just to keep things consistent.
I briefly consider heading toward Broken Railroad as a backup plan, then think better of it and double back.
When I return, the wolf is gone.
I don’t question it.

Thin Ice and a Bear Problem

I hug the right side of the region, aiming for the safest path I know toward the forge.
Unfortunately, there’s a bear standing directly on it.
Every alternative route I try leads straight onto thin ice, and instead of running and hoping for the best, I back out and reassess.
Forlorn Muskeg punishes panic.

I end up following the route the bear took and manage to find a safer line to a broken pier.
There’s a ruined building nearby with very little worth taking,
but at this point I’ll take whatever the game is willing to give me.

Old Spence, At Last

Eventually, the Old Spence Family Homestead comes into view,
and I don’t think I’ve ever been happier to see an exposed, half-collapsed building.
It’s warmer here.
Not comfortable, but enough to stop the constant bleed.

Inside, I find a simple parka.
My windbreaker, which has somehow survived with me since the early days of this run,
finally gets demoted to inner-layer duty.
There’s also a bed that’s slightly warmer than my bedroll, and right now that feels like luxury.

Steel, Finally

I get the forge running and make a practical choice.
I want a hatchet, but I don’t make one.
The improvised knife comes first so I can prepare arrow shafts later.
I can always come back for more tools if I survive the return trip.

I forge the knife, then turn every piece of scrap I carried across two regions into arrowheads.
Once that’s done, I sleep.

I wake up with steel tools and real progress for the first time in a while.
Now all that’s left is getting back to Mystery Lake, crafting a bow, and finally being properly armed.
Unfortunately, Forlorn Muskeg still stands between me and that plan.

Continue the Journey

Previous Log | Next Log

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 15: Wolves, Wind, and a Six-Hob Victory

Unprepared Log 15: Wolves, Wind, and a Six-Hob Victory

Difficulty: Interloper
Region: Mountain Town (Milton Basin & Farmhouse)
Platform: Steam Deck
Survivor: Will

I wake up alive. No bear. The bar is low, but it’s still a win.

First check: surroundings. Still breathing, still standing, and the farmhouse is still on my mind.
Cabin Fever risk is gone for the moment, which means I can actually loot houses without the game
threatening me with imaginary illness.

I leave Milton Basin and point myself toward the farmhouse.
No sightseeing. Just movement.

Post Office Luck, Sort Of

I detour to the post office and immediately find another magnifying lens.
It’s in worse condition than my first one, so it becomes the expendable option.

Indoor lens stays safe.
This one gets sacrificed to outdoor fires and bad weather.

I also find a fish.
That becomes a logistics problem.

Greymother’s Sprint and Wolf: Round Three

I do a quick sprint to Greymother’s house because the wolf is back.
Again.

I dump supplies inside:

  • Fish
  • Deer hide
  • Animal fat

Then I head back out to start a fire.
The wind is already acting suspicious.

I cook the fish and some rose hips, grab a torch, and immediately see the wind lining up to blow it out.

The wolf returns for round three.
We stand there staring at each other like this is a negotiation.

I throw the torch.
The wolf does not care.

I light a flare because I am not giving it any excuse.
Naturally, it decides to follow me anyway.

Eventually it breaks off and goes after either a rabbit or a deer on the farmland.
I don’t check which.
I accept the distraction and move on with my life.

Farmhouse Loot and Duplicate Tools

While looting, the game decides to be generous in a very specific way.

  • Another Heavy Hammer
  • A replacement Prybar

The hammer matters.
It means I don’t have to go all the way back to Mystery Lake just to fetch one.

I will still need to return eventually for my bow and arrows,
but that requires arrowheads and an improvised knife first.
Which means a forge.

Closest option: Forlorn Muskeg.

The Key, the Fire, and the Six-Hob Fantasy

The farmhouse key is around the back.
Of course it is.

I get the fire going just before my flare burns out.
Timing feels good for once.

Then I go all in on cooking.

  • Water
  • Porridge
  • Teas
  • Potatoes

Six hobs.
No waiting.
No juggling timers.
This is Interloper luxury.

I find a replacement flare in the bathroom.
Still annoyed I had to use the other one.
But balance is restored.

I consider repairing my hacksaw, then remember reality.
I need my simple toolkit and scrap metal first.
Interloper does not do impulse maintenance.

Tomorrow’s Plan: Forge or Die Trying

Tomorrow’s goals are simple on paper and dangerous in practice:

  • Drop anything I don’t need
  • Grab enough scrap metal
  • Forge an improvised knife
  • Forge arrowheads
  • Reach the forge in Forlorn Muskeg
  • Avoid thin ice
  • Avoid bears

Standard Interloper expectations.

Just another day where the game didn’t kill me.
Which, on Interloper, counts as progress.

Video Log

Continue the journey:
Unprepared Log 14 |
Unprepared Log 16

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 14: Wolf Welcome Party, Basin Hideout

Unprepared Log 14: Wolf Welcome Party, Basin Hideout

Difficulty: Interloper
Region: Mountain Town (Milton / Milton Basin)
Survivor: Will
Platform: Steam Deck

“Today’s plan was ‘walk to a farmhouse.’ The game heard that and queued up a wolf.”

I wake up with a sensible idea for once: head down to the farmhouse and start building a second base of operations in
Mountain Town. It would also, in theory, help with cabin fever. Which means it’s a problem for tomorrow.

Before I go anywhere, I dump a few things at Grey Mother’s. I’m heavier than I want to be, and I’m trying
to avoid that classic Interloper moment where you realise you’ve been carrying your own downfall for two hours.

Farmhouse Plans, Wolf Opinions

I don’t even reach the bridge to the farmhouse before a wolf decides I look like lunch.
And because the game loves rules more than it loves my survival, I’m not allowed to use the hacksaw to fight it off.
So I do what every Interloper hero does when faced with teeth and bad choices:
I punch it.

Somehow, I survive the attack. I limp back to Grey Mother’s to sort myself out properly:

  • Pain treatment, because my character now moves like a badly loaded shopping trolley.
  • A bandage for a sprained ankle.
  • A quiet moment to appreciate that I didn’t lose any clothing in that fight. Miracles happen.

The farmhouse plan is dead. I’m not marching straight back toward “Wolf Ambush Street” while hobbling.
So I pick a new destination: Milton Basin.

Milton Basin: Rabbits, Regret, and a Carcass I Can’t Reach

In my head, Milton Basin means caves, a bit of shelter, and hopefully fewer predators.
It also means rabbits. Which would be great… if my wrists weren’t sprained.

I spot a rabbit and immediately remember I can’t do anything about it. Again.
The game really does have a personal vendetta against me and rabbit-based nutrition.

I do see birds circling, which means there’s food somewhere.
Sure enough, I find a deer carcass… and then spend far too long trying to work out how to actually get to it.
It’s always reassuring when you can see the calories but have to solve a small geography puzzle to claim them.

Eventually, I reach it. I harvest what I can:

  • Meat (because starving is still my biggest enemy)
  • Deer hide (future plans, assuming I survive long enough to have “future”)
  • Skipped the guts this time — it felt like it would take too long, and I’m already on thin ice health-wise.

Mag Lens Logic, Cave Reality

Once I reach the bottom of the basin, I find the cave and decide to do something smart for a change:
use the sunlight while I’ve got it.

I assume I can’t use the magnifying lens inside the cave, so I start a fire outside with the lens,
load it enough to grab a torch, and plan to use the torch to start a fire in the cave.

Naturally, the game proves me wrong. I can use the lens inside the cave…
though to be fair, the fire was right near the entrance, so it’s basically “indoors” in the same way standing under
a bus stop counts as “shelter.”

The cave itself has a bed and bones. I don’t love the bones.
Bones usually mean “something big sleeps here,” and “something big” usually means bear.
I’ve never seen a bear in the basin in my past runs… but I also wouldn’t be shocked if an update made it possible.
The game’s whole brand is surprise consequences.

Cooking, Caution, and a Short Sleep

I cook whatever I can before sleeping. The goal is simple:
get warm, get fed, and don’t do anything that forces another panic retreat.

When I finally sleep, I keep it shorter than the fire’s remaining burn time.
I’m not repeating the mistake from earlier in this run where I sleep too long and wake up to a situation
that feels like punishment for having eyelids.

Farmhouse ambitions can wait. Tonight I’m alive, bandaged, and tucked into a cave that may or may not be a bear’s spare bedroom.
Interloper is about setting realistic goals.

Quick Notes (Steam Deck Survival Brain)

  • If you’re heavy, drop gear before travel. Wolves love slow targets.
  • After a struggle, fix pain + sprains immediately. Moving injured compounds risk fast.
  • Birds circling = calories, but expect awkward paths and time loss.
  • The mag lens can work near cave entrances when there’s enough light. Don’t assume “cave” means “no lens.”
  • Sleep shorter than your fire burn time when you can. Waking up cold is a classic run-ender.

Video

Continue the journey:
Unprepared Log 13 |
Unprepared Log 14 (You are here) |
Unprepared Log 15

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 13: Detours, Moose, and Cabin Fever Math

Unprepared Log 13: Detours, Moose, and Cabin Fever Math

Difficulty: Interloper
Region: Mystery Lake → Mountain Town
Platform: Steam Deck
Survivor: Will

I woke up with a plan. The game woke up with a fog bank and spite.

First thought: check the snare I set yesterday, because free rabbit is the closest thing Interloper has to joy.
The problem is I can’t see five feet in front of me.
It’s full-on “walk forward and become a landmark” visibility.

So I do what any brave survivor would do: I go back inside and pretend this is part of my strategy.
If the world is going to hide itself, I’m going to sit down and research until it feels embarrassed.

Arrow Plans Meet Scrap Reality

With the weather refusing to cooperate, I do a quick sanity check on what I need for arrows.
And it’s the usual Interloper punchline: I need an improvised knife.

Which means scrap metal.
I have two.
Two scrap metal is not a plan, it’s a suggestion.

That changes everything.
I decide I’m heading to Milton, grabbing whatever scrap I can, and then pushing on to Forlorn Muskeg.
It’s not what I wanted to do, but Interloper doesn’t do “wanted.”

Through the Cave, With the Usual Drama

I take the cave route toward Mountain Town.
It goes fine, which is suspicious on its own.

When I reach the transition and the rope down into Milton, I hit the usual problem:
I can’t take everything.
So I dump gear at the top of the rope with the classic lie I tell myself every time:
“I’ll be back for this.”

I do get one small win.
In a nearby cave I find matches.
It’s not a hammer, but it’s also not death, so I’ll take it.

New Rope, Same Nonsense: The Moose

I climb another rope and, at the top, there’s a moose waiting for me.
Just standing there like it pays rent.

I swear it’s the same moose from Mystery Lake.
I know that’s not how the game works.
I also know the moose doesn’t care what I know.

I give it space and continue into town, because I’m not getting stomped into paste today if I can help it.

The Orca Gas Station Problem

I try to hit the Orca Gas Station, because it’s a solid loot stop and I’m here anyway.
Except I don’t have a prybar.

Because I left it back in Mystery Lake.
Because I didn’t think I was coming here.
Because I’m apparently doing a challenge run called “Forget the One Tool You Need.”

I do a quick look around in the hope I find another one.
No joy.
So I pivot and start looting what I can actually enter.

Milton House Tour: Scrap Notes and Low Excitement

I go house to house, grabbing what I can.
Nothing is wildly exciting, but I make a mental note of where the decent scrap is for later.
If I’m going to Forlorn Muskeg, I want to go with more than two sad bits of metal rattling in my pocket.

The trip stays surprisingly calm.
No ambush wolves.
No sudden blizzards halfway through a street crossing.
Just the moose lurking like a tax collector.

Greymother’s: Water, Pots, and a Small Clothing Win

I reach Greymother’s house without any hassle and immediately get to work on the basics:
boil water, organise gear, and pretend I’m in control.

Loot-wise, I find a couple of cooking pots.
That’s actually useful.
More water, faster cooking, less time spent watching a fire like it’s a live sports event.

I also find combat pants.
Which means I now have something in each slot.
Well… except the slot where the moose satchel would go.
But we’re not talking about that yet.

Tomorrow’s Plan: Prybar, Hammer, and a Bit of Hope

Tomorrow I want a prybar.
Ideally I also find a hammer, because my “go to a forge” plan is currently being held together with optimism and poor timing.

Mountain Town should have enough scrap to set me up properly.
The only question is whether the game lets me collect it without turning the streets into a predator convention.

And Then Interloper Remembers Cabin Fever Exists

I head to bed in Greymother’s feeling like I’ve at least moved the run forward.
Which is when the game throws the one thing I thought I was avoiding:
Cabin Fever risk.

I forgot the grace period is shorter on Interloper.
Of course it is.
Of course the punishment system is also on hard mode.

Video Log

Continue the journey:
Unprepared Log 12 |
Unprepared Log 14

The Cold Chronicles Day Eight: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 8: Blizzard Brain, Coffee Dreams, and the Wolf-Bear Gauntlet

Difficulty: Voyageur
Optional Features: Cougar enabled (because why not add another predator?)

On Day 8 of my The Long Dark Voyageur playthrough, a blizzard delays my journey to Mystery Lake, a wolf ruins my wardrobe, and a bear guards the one safe house I actually needed.

Missed Day 7? Read it here.

The World Says “No”

I woke up in the garage feeling ready. It was finally time to leave Mountain Town. I had supplies, a rifle, semi-repaired clothes, and a general sense of purpose. I opened the door—and immediately closed it again.

A blizzard. Whiteout conditions. Zero visibility. It sounded like the wind was trying to eat the building.

So instead of forging ahead, I read a sewing book for three hours. Not the action-packed survival story I’d hoped to tell, but hey—knowledge is warmth, and warmth is survival.

Loot Cache and a Coffee Blessing

When the blizzard passed, I made use of the break in weather to drop off excess gear in the garage and go hunting for anything I might’ve missed before I left the region. Turned out to be a smart call.

I found a few food items, a fishing book for future lakeside relaxation, and a couple precious packets of coffee—liquid courage for the road ahead. I also stumbled on a note tucked inside one of the buildings. It mentioned someone heading for Mystery Lake in search of shelter. That was the nudge I needed. If someone else thought it was a good spot to survive, it was good enough for me.

Destination: Mystery Lake. All I had to do was make it there alive.

A Wolf, a Cabin, and a Bear

I started my journey out of Coastal Highway with cautious optimism. I knew the route wouldn’t be easy, but I wasn’t expecting the game to throw both a wolf and a bear at me before I hit the transition zone.

The wolf spotted me and started trailing from behind. I lit my only torch, hoping to ward it off. The flame sputtered and died immediately. Classic.

I sprinted toward a nearby cabin, figuring I could slam the door behind me and catch my breath. That plan fell apart the second I saw the bear casually loitering near the entrance. Just vibing. Just existing. In my exact path.

I did a full 180 and ran like my life depended on it—because it did.

Firearms and Failure

The wolf was still chasing me. Desperate, I turned, pulled out my rifle, aimed, and missed completely. Either the cold got to me or I was too panicked to aim. Probably both.

The wolf lunged and took me down. I fought it off, but not before it shredded one of my best hats and ripped into some of my gear. More repairs. More cloth. More silent rage.

Back to the Garage

Wounded, frustrated, and very much not at Mystery Lake, I limped back to the garage like a defeated scavenger. I spent the rest of the evening repairing what I could, drinking some of that hard-earned coffee, and trying not to think about the bear still blocking the one safe house that could’ve saved me.

On the bright side, I survived. Barely. Day 9 will be my next attempt to leave this place behind—for real this time.

Unless it blizzards again. Or the bear moves in permanently.

Continue the journey:
Day 7 |
Day 9

The Cold Chronicles Day Seven: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 7: Dead Ends, Rifle Finds, and Aurora Skies

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

Day 7 on Coastal Highway brings dead-end roads, beachcombing, Barb’s rifle, and my first aurora. I almost fall through the ice (again), stash gear on Jackrabbit Island, and cook meat like a man possessed. So… a productive day?

Missed Day 6? Read it here.

The Road That Goes Nowhere

Another sunrise, another overambitious plan. Today, I decide I’m going to follow Coastal Highway all the way to its mysterious conclusion. Maybe I’ll find a new transition zone. Maybe I’ll find a wrecked truck with some rifle rounds and a can of dog food. Maybe I’ll find peace.

Spoiler: it’s a rockfall.

But I don’t know that yet. I set out early, dragging my increasingly reluctant survivor across the snow. First stop: the bridge just beyond the garage. It’s held up surprisingly well for the end of civilization. On the far side, I spot a car, and inside it—a note. Someone left a tip about a hidden cache near the garage. Tempting. Very tempting. But I decide to keep pushing forward for now. Eyes on the prize.

The road gets quieter. No wolves, no wind. Just snow crunching underfoot and the occasional groan from my guy who’s still mad about the 40kg backpack I’m making him haul. Eventually, the highway ends not with loot or glory, but a literal wall of boulders. No secret passage, no helpful signage. Just a dead end.

Rifles, Ice, and Intrusive Memories

With the highway goal dashed, I backtrack. But I’m not going to waste the day. I decide to poke around under the bridge I crossed earlier—because that’s a normal survival instinct now. Good thing I do, too.

Tucked under the support beams, half-buried in snow, is Barb’s rifle. No note, no explanation. Just the long-forgotten tool of someone else’s survival story. I take it, check the condition (not bad), and immediately feel 30% more powerful. Rifle > revolver. Every time.

Feeling cocky, I veer off the road and make my way across the ice toward Jackrabbit Island. The ice creaks and pops in that threatening way it always does, but I push forward, ignoring the very obvious signs that I am not welcome here. My screen does that “you’re about to die” wobble. I shuffle back to solid ice just in time. Somehow, I don’t fall in. Survival roulette wins again.

The Jackrabbit Hoard

I reach the house on Jackrabbit Island and decide to use it as a makeshift drop zone. I ditch the revolver, some food, a spare lantern, and whatever else I can live without. The rifle stays with me, obviously.

Loot-wise, Jackrabbit delivers. I find:

  • A skill book for rifles (Barb would be proud)
  • Another lantern (my third—clearly I have a problem)
  • More food, because Coastal Highway is just one big buffet if you know where to look

My inventory’s still ridiculous, but a little lighter. Temporarily.

Seagulls and Sketchy Ice

On the way back, I decide to risk a little beachcombing. I hug the shoreline, watching for anything shiny poking out of the snow—and get rewarded. A couple of arrows just sitting on the ice, half-frozen but perfectly usable. I swipe them up and head for Misanthrope Island.

As I get close, I see birds circling. That means one thing: a carcass. The ice between me and it looks about as stable as my guy’s calorie intake, but I edge closer anyway. It’s a deer, still fresh. I manage to harvest the meat and pull back without falling in. That makes two ice victories today, which honestly feels greedy.

Inside the house on Misanthrope, I find—surprise—more food and clothing. Nothing game-changing, but enough to keep the “loot goblin” part of my brain happy. I stow what I can, then head back toward the garage with a torch in hand in case wolves decide they’re hungry for man meat.

A Spark in the Static

Back at the garage, something’s different. There’s a glow. A hum. The computer whirs to life.

The aurora has arrived.

It’s my first one in this run, and it’s just as eerie as I remember. The air crackles, the sky pulses green, and the electronics—dormant and useless for days—suddenly flicker back to life. It’s beautiful in a “should I be worried?” sort of way.

I don’t have time to dwell on it. I’ve got meat to cook, water to boil, and coffee to brew. Lots of coffee. My survivor’s probably 80% caffeine at this point. I do my best diner cook impression, juggling pots and pans, and by the end of it the place smells like scorched venison and instant espresso. Not the worst way to end a day.

I eat what I can, dump the rest into storage, and crawl into bed. The aurora flickers through the window as I drift off.

Final Thoughts

Day 7 gave me a rifle, some arrows, a hidden cache hint, and a front-row seat to the aurora. Sure, I nearly fell through the ice twice and carried half my body weight in gear the whole way, but it was worth it.

Still alive. Still hoarding. Still hallucinating predators.

Continue the journey:
Day 6 |
Day 8

The Cold Chronicles Day Six: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 6: Cartography, Carcasses, and Cold Feet

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

“Snow, moaning about pack weight, and mapping everything that doesn’t bite. I dodge wolves, hallucinate bears, and risk the ice for some questionable meat. All in a day’s work.”

Missed Day 5? Read it here.

Morning Mystery: Where’s My Hide?

I start the day in that familiar state of survival-induced amnesia, wondering what I did yesterday and where I put that deer hide I worked so hard for. A quick look at my freshly updated map reveals it’s just a couple of houses down the road. I retrieve it without incident and decide today’s goal is simple: push further down the highway and fill in more of the map. No drama. Just exploration.

Which, in this game, obviously means I’m about to get hit by some drama.

Weather Warnings and Weight Woes

I step outside and immediately regret everything. It’s snowing, visibility is tanking, and I’m carrying 5kg more than I should be. My guy starts wheezing like he’s dragging a lead sled through molasses, and I know I’m going to hear him grumble about it all day.

Still, I press on.

Vehicles, Wolves, and Safe Sketching

I come across an abandoned car. Nothing useful inside, but it counts as shelter, and more importantly, it’s a predator-free place to update the map. I sketch it in while occasionally glancing at the frozen coast where wolves are loitering like bored mall cops. I carry on before they get curious.

Further along, I spot a closed fishing hut—unlooted and unvisited. Jackpot. I raid it for whatever scraps I can find and add it to the map.

Warm Feet, Flashbacks, and Phantom Bears

At the nearby fishing camp, I head into the first cabin and finally find a proper pair of boots. They’re heavier, but warmer, and my frostbitten toes thank me for the upgrade. I repair them, put them on, and get ready to head back out.

The moment I step outside, I freeze. Not because of the cold—but because I think I see a bear. Instant flashback to a past run in this same region, where a moose blindsided me outside the garage like it was collecting a debt.

Turns out this time it’s just a weird shadow and my overactive paranoia. No bear. Crisis imagined.

The rest of the cabins offer very little, but I do manage to:

  • Score a flashlight (Aurora prep)
  • Find more revolver rounds (now at 23 bullets)
  • Still weigh 40kg because I can’t stop picking up every slightly useful item I see

Birdwatching for Survival

As the light fades, I notice birds circling another fishing hut in the distance. That means one of three things: a body, a carcass, or a trap. I roll the dice and head over.

It’s a wolf carcass, right at the edge of some very sketchy-looking ice. I brace myself for a freezing swim but manage to harvest the meat without falling through. Back in the hut, I cook up the wolf and have my first proper meal in a while. Victory tastes like questionable carnivore.

The Long Walk Home (By Torchlight)

Darkness falls fast, and while the fishing hut is cozy enough, I don’t trust it to protect me through the night. I grab a torch from the fire and make the journey back to the fishing camp.

Somehow, no wolves. No bears. No moose. Just the sound of snow crunching underfoot and the occasional “ugh” from my overencumbered survivor. I make it to the cabin, crawl into bed, and let the darkness take me.

Final Thoughts

Day 6 down. I mapped half the coastline, got some new boots, hallucinated a bear, and ate a dead wolf. Still weighed down like a junkyard collector, but alive. That counts.

Continue the journey:
Day 5 |
Day 7

Customloper Diaries Day One: A Woollen Windy Welcome to Milton

Customloper Diaries – Day 1: Socks, Soup, and Stubbornness

Spawn Point: Spruce Falls Bridge, Mountain Town

Weather: Windy, with a 100% chance of optimism

Loot Highlight: Hunting knife, Cowichan sweater, two cups of coffee

Visit the Mountain Town map:
Check it out here.


First Steps and First Socks

I spawn near Spruce Falls Bridge, spot a sign for Milton, and like any wanderer with no better plan, I follow it. Along the way, I grab rose hips and reishi mushrooms because nature said so.

The bridge cars turn into an early-game care package: wool socks (luxury), a parka (yes please), matches (liquid gold), and a hunting knife I immediately form an unhealthy attachment to.

Bridge car loot in Mountain Town

Shelter from the Storm (Sort of)

A nearby trailer offers a fire barrel, but I only duck in long enough to warm up and snag a wool toque—stylish and slightly smelly.

Down at the church I harvest cattails for calories, spot a deer carcass, and attempt to start a fire. The wind laughs. First attempt: fail. Second: also fail. Third: success… which the wind immediately blows out mid-harvest. Rude.

Deer carcass near the church
Can you spot it?

Redemption at the Altar (and in the Glovebox)

Inside the church, RNG finally smiles. One match, one try, one roaring fire. I cook the meat, boil water, and brew reishi tea. A nearby pickup coughs up a hatchet—huge early-game win.

Back in Milton, a glovebox note reveals a memento cache… at the church I just left. Classic.

Memento note found in Milton

Coffee, Cowichan, and Canadian Comfort

The bank delivers coffee grounds, two brewed cups, and a Cowichan sweater hidden in the safe like national treasure. Grey Mother’s house becomes base: two cooking pots, some deer meat, a ski jacket, hockey jersey, and wool mittens. Team motto: Not Dead Yet.


Winding Down with Tea and Triumph

I end the day with boiled water, cooked meat, and a cup of herbal tea to patch up condition. A windy start, but a strong finish. Customloper is officially underway.


Continue the Journey

The Cold Chronicles Day Five: A Voyageur’s Tale of The Long Dark

Survival Switch-Style

Day 5 – Mapping Coastal Highway, Finding a Revolver, and Prepping for Pleasant Valley

Next: Day 6 | Previous: Day 4

Today’s mission was simple on paper: lighten my pack, loot like a professional, and avoid becoming a decorative frozen lump in a snowbank. The first step was Quonset Garage inventory triage. I dumped food, meds, spare clothes, and every non-essential item into my storage stash — keeping just enough to keep me alive. Travel light, loot heavy. The survivor’s paradox.

First stop: a nearby building that greeted me with the holy grail of kitchenware — a cooking pot and a skillet. Outstanding finds. Unfortunately, they also weighed roughly the same as my survival hopes, so back to Quonset I trudged, muttering about my endless loop of “find loot, dump loot, repeat.”

With the weight off my shoulders (literally), I decided today was going to be about exploration — specifically, mapping Coastal Highway like a cartographer with too much time on their hands. I hopped between fishing huts, pausing every so often to scribble charcoal marks on my map like an artist who only draws squares. The wind bit at my face, ice groaned under my boots, and somewhere in the distance, a wolf howled just to keep me humble.

Loot highlights of the hut-hopping adventure included: a book on fishing (because nothing says “immersive reading” like reading about fishing while fishing), a hunting knife that immediately earned its keep on a nearby deer carcass, and — drumroll, please — a revolver.

Three bullets. Enough to be dangerous, not enough to be reckless.

Yes, an actual revolver. Even better — it had one round chambered, and earlier in my fishing crawl I’d picked up two loose bullets. That’s three shots. In The Long Dark, that’s not just self-defense; it’s a small-scale munitions miracle. Of course, in my infinite wisdom, I’d left the rest of my ammo back at Quonset, so for now it’s more of a moral support weapon.

While the deer meat cooked in one of the huts, I dashed over to a nearby trailer to drop off the hide and gut for curing. Nothing says “I’ve made it” like casually starting your own rabbit and deer leather collection. Resource management, baby.

By evening, the weather had shifted from “brisk” to “why are you outside, you fool?” A blizzard swept in just as I reached the edge of the lake. I wasn’t about to attempt a hero’s march back to Quonset in that, so I ducked into the nearest house. The place was cold, abandoned, and smelled faintly of damp socks — but it had loot, so it met my standards.

Looted the place, harvested some extra clothes (accidentally shredded a perfectly good hat, but we don’t talk about that), and collapsed into bed before the fatigue meter could nag me into a penalty.

End of Day 5: One revolver, three bullets, a map full of fishing huts, and the creeping suspicion that Coastal Highway might just be my new favorite spot — assuming the wolves don’t hold a vote on the matter.

Continue the journey:
◀ Day 4 – Into the Wind and the Wolves
Day 6 – To Pleasant Valley ▶

More from The Long Dark:
🏠 The Long Dark Hub
📘 Survive Your First Week in The Long Dark
📜 Customloper Diaries
⚙ Customloper Settings

Day 1 Diary – The Long Dark Customloper – Cold Coast, Hard Start

Day 1 of a Customloper survival test in The Long Dark. Spawned in Coastal Highway. Made gloves out of scraps, got hit with a blizzard, and somehow didn’t freeze to death.

I put in the Customloper settings, picked my character, set the spawn to random, and named the file Day One. I spawn in Coastal Highway – specifically right next to the path leading to The Ravine.

Map of Coastal Highway

I think about going that way for all of five seconds, I choose life instead and head toward the Train Unloading Trailer I know is nearby

Spawned in cold, sprinting for shelter. Train Unloading it is

Inside I grab what I can, including a second pair of socks. Then hit the tunnel corpse – and score a hatchet.

My loadout after looting the trailer. No gloves, great.

From there, I billy goat my way down a nearby cliff, grabbing sticks while the temperature plummets.

Alternative route, gravity assisted travel

I find another trailer. It’s warmer, but still not warm enough. And I didn’t spawn with gloves, so my hands are freezing.

I cut across the road, stop at a car, then head toward the Fishing Camp.

Note: I had to double-check the name using my own Map Hub — I knew where I was, just couldn’t remember what it was called. Proof the hub’s not just for readers.

I loot what I can — some food, but not enough to carry me far. In the first house, I grab cloth and craft handwraps. It helps, barely. In the second, third and fourth houses, I scrape together enough to make a makeshift hat.

Then I step outside.

I step outside. Weather steps on me

I retreat and sleep for three hours to warm up. When I wake, the blizzard has cleared. I push toward Jackrabbit Island and manage to snag three rabbits — finally, a win.

Inside the house, I raid the fridge and score water. I harvest the rabbits for meat as the sun drops.

Then I head outside, light a fire on the first try, and cook everything. I even remember I have herbal tea, brew it, and drink it to recover some condition — which was down to about 50%.

Back inside, I scavenge the place and find a pair of wool mittens, climbing socks, and a pair of boots.

I go to bed warm, full, and genuinely surprised I made it through Day One.

Next week, I start my actual Customloper run. I start in a new area, and will attempt to explore the whole island before I succumb to The Long Dark.

If you want to know more about Customloper, why not check out The Long Dark Customloper Settings: Easier Interloper Survival Mode

If you enjoyed this entry, why not check out my other Day One Diaries

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