Stranded: A Minecraft Survival Diary – Log 2: Bridges, Wheat, and Future Problems

Stranded – Log 2: Bridges, Wheat, and Future Problems

Game: Minecraft
Platform: Steam Deck
Mode: Survival
Difficulty: Hard

With a bed and a door sorted, I can finally start thinking a little further ahead.

The immediate threats are handled. I can sleep. I can shut something between me and whatever wanders past at night. That buys me space to think beyond surviving the next five minutes.

The first decision feels obvious. If I’m staying here, even temporarily, I need more room.

A Bridge to Somewhere Else

Before expanding the house itself, I turn my attention outward. I want a mine that isn’t directly under my base, and the spot I’ve chosen sits across the water. Swimming back and forth every time I need stone sounds manageable in theory and irritating in practice, so I build a bridge.

It’s two blocks wide and functional. That’s about as kind as I can be about it. It won’t win any awards, but it means I can cross quickly without risking a drowned deciding to get involved. Sometimes “not pretty” is good enough.

The mine entrance will take more thought. I have ideas for something that looks intentional rather than accidental, but Minecraft has a habit of humbling overconfidence. What looks impressive in your head can end up looking like a shed with ambition issues. I’ll see how brave I’m feeling when I actually commit to it.

Farming: The Water Betrayal

Next comes food security. In my head this is simple: block off some water, leave a neat irrigation pocket, plant wheat, become responsible. Minecraft disagrees.

Blocking the water off does not preserve a helpful little irrigation square. It removes the water entirely and leaves me staring at dirt and poor planning. I undo the mistake, restore the water, and prepare the ground properly this time.

A few wheat seeds go in. It’s not much yet, but it’s a start. On Hard mode, progress isn’t flashy. It’s incremental. You survive by stacking small, sensible decisions on top of each other until they resemble stability.

House Expansion (Still Keeping It Narrow)

I keep the house three blocks wide but extend it outward so I have space for storage, furnaces, and whatever else inevitably accumulates. I’d originally pictured the base in oak and birch, something neat and coordinated.

Then I looked around and realised the surrounding area is almost entirely jungle wood. At some point you stop arguing with the environment and start working with it. So jungle wood it is. If the world is offering it in abundance, I may as well use it.

Glass, Because I’d Like to See My Death Coming

I get some glass smelting as well. If this is going to be one of my homes, I want windows. I want to see what’s outside before I open the door and step into it.

That isn’t paranoia. It’s awareness. I’d rather spot a problem through glass than meet it face to face without warning.

Sleeping Through the Problem

During the extension, I sleep more than once. I’m not interested in managing hostile mobs while the base is half-finished and my inventory is filled with building materials instead of weapons.

The water nearby means drowned are a possibility. I tell myself that if I stay out of the water, they’ll stay out of my life. It’s an optimistic assumption, but for now it’s holding.

Exploring the Area (And Immediately Finding a Chasm)

I explore a little further out and quickly find a chasm. There’s a cave system visible at the bottom, which immediately shifts my thinking from curiosity to logistics. Getting down is easy. Getting back up safely is what matters.

Ladders are the current favourite. Stairs are safer but slower. The decision will probably come down to how patient I feel when I stand at the edge looking down into it.

I also spot coal in the distance. It’s not immediately accessible, which means it will require some digging and planning. That’s fine. Coal might not feel dramatic, but it’s foundational. Torches don’t light themselves.

Wolves and the Temptation to Get Attached

Wolves roam the area as well. At first I think I’m seeing hostile mobs burning in daylight, but it’s just a wolf dismantling cows and pigs with impressive efficiency. Nature handling its own logistics.

I attempt to tame one using a porkchop. Hearts appear, but not enough to make it permanent. Lesson learned: bones, not pork. Which means skeletons, which means night, which means risk.

I’m also aware that if I do tame one and it dies, it’s going to bother me more than it should. So I’m not rushing that decision. Survival first. Attachments later.

A Different Biome Nearby

Off in the distance, I spot another biome entirely. The cacti make it obvious what kind of place it is. Useful information, even if I’m not heading there yet. Knowing your surroundings matters long before you exploit them.

The Roof Overhang (Because Spiders Are Freeloaders)

I add a small overhang to the roof. Torches are already placed around the house, but I don’t want spiders deciding the roof is their new gathering point. Prevention is easier than eviction.

It takes longer than I expect, but once it’s finished, the house looks intentional rather than improvised. Less “I panicked and stacked blocks” and more “this might actually be a plan.”

Ending the Day

By the end of it, the base is larger. The farm exists. The bridge connects me to future mining plans. I’ve identified a chasm, nearby coal, a new biome, and a potential mine entrance.

On paper, things are going well.

Experience tells me that usually means the world is preparing a correction.

Video Log

Full no-commentary gameplay for this log is available below.

Continue the Journey

Previous:
Log 1 — Sheep, Skeletons, and a 3×3 Start
Next:
Log 3

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