Super Mario 64 Randomizer – Log 21: The Hundredth Star

Super Mario 64 Randomizer – Log 21: The Hundredth Star

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Star 100 collected in Mario Wings Over the Rainbow before exploring Hazy Maze Cave and securing the red coin star (no commentary)


Star Number One Hundred

There didn’t seem much point putting it off any longer. If I was going to collect my hundredth star, it may as well be a memorable one. That meant jumping straight into the painting hiding the Mario Wings Over the Rainbow stage.

My spawn point couldn’t have been much better. I landed on the platform with the pink Bob-Omb, the cannon, and the Wing Cap boxes all in one place. Before doing anything else I spoke to the Bob-Omb to unlock the cannon, then took a moment to scan the sky and figure out where the red coins were sitting.

I managed to count seven of them from the platform, though the eighth one remained hidden somewhere beyond my line of sight. I figured I would find it once I was in the air.

A Simple Flight Plan

The approach was straightforward. Grab a Wing Cap, fire myself out of the cannon, collect whatever coins lined up with my flight path, then return to the platform and repeat. The important thing was not risking the Wing Cap timer expiring while still in the air.

After a few passes I spotted the final coin sitting near one of the stable clouds, along with another Wing Cap box above it. Thankfully it was one of the clouds you can actually land on, which made the setup possible. The coin itself took a few attempts to grab cleanly. A triple jump would get me close enough, but I was slightly off each time.

Eventually the jump lined up properly. The coin was collected and the red coin star appeared in a position that was thankfully reachable. One final flight later and I had my hundredth star.

The Final Stretch

With star number one hundred secured, the run now sits nineteen stars away from the end. Eighteen of those are spread across three courses, while the final one waits in the Wing Cap switch area.

That makes the next destination fairly obvious. It’s time to return to Hazy Maze Cave. If I can clear that level along with the Wing Cap switch stage, it will remove what feels like the biggest remaining obstacle in this randomizer run — aside from Bowser in the Sky and the red coins waiting there.

Into Hazy Maze Cave

I didn’t plan it this way, but my first visit back to Hazy Maze Cave quickly turned into a red coin hunt. The coins are scattered throughout the level, which made it seem like the most efficient objective to tackle first.

It does mean sacrificing the chance to combine the red coin star with the 100-coin star, but mapping where the coins were located felt more valuable for the long term. While exploring the cave I also became a little fixated on the switch hidden behind the water that normally requires the Metal Cap to reach.

No matter what I tried, I couldn’t quite reach it. To make matters more interesting, I noticed several boxes sitting high up in the cavern. I have no idea how I’m meant to reach them yet, but they’ve been added to the list of things to investigate unless I can clear the level without needing them.

Finding the Star

Once the eighth red coin was collected, the star spawned somewhere in the cave. The only problem was I had no idea where it had appeared. Rather than panic, I decided the best approach was simply to search the cave methodically.

Room by room I checked each section of the level until eventually I spotted it waiting in the rolling boulder chamber. Thankfully grabbing it didn’t cause any further problems.

Confidence for the Endgame

Hazy Maze Cave still has work left to do. The 100-coin star remains, along with two other stars in the course and the Wing Cap switch stage red coin star. Once those are finished, though, the biggest hurdles in this randomizer run should be behind me.

For now, I’m feeling confident about my chances.

Continue the Journey

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Super Mario 64 Randomizer logs are written after each recording session. Every star collected brings the end of the journey a little closer.

Super Mario 64 Randomizer – Log 20: Ninety-Nine Stars and the Finish Line Ahead

Super Mario 64 Randomizer – Log 20: Ninety-Nine Stars and the Finish Line Ahead

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Returning to Tiny-Huge Island to secure the 100-coin star, red coin star, and the final Piranha Plant star before reaching 99 total stars (no commentary)


Returning to Tiny-Huge Island

With three stars still remaining in Tiny-Huge Island, it made sense to return there and finish the job. My goal right now is to complete the stars tied to the ground floor and basement areas of the castle before heading back upstairs. That way I know everything in those sections is cleared before moving into the final stretch of the run.

I also made sure to keep one lesson from the previous visit in mind. Last time I managed to lose track of a star entirely after switching between island sizes. This time the plan was simple: collect the star first, then think about moving between islands.

An Unexpected Coin Hunt

My original intention was to deal with the Piranha Plant star first, but the level had other ideas. As I moved around the island collecting coins, it gradually turned into a full attempt at the 100-coin star. Instead of changing direction halfway through, I decided to stick with it and incorporate the red coin star at the same time.

That meant switching from the huge island to the tiny island eventually, since the red coins can only be collected there. Once I had gathered enough coins to feel comfortable with the total, I made my way to the pipe closest to where I wanted to go.

Aiming for the Red Coins

The plan was straightforward enough: reach the cannon, aim for the tree that sits near the red coin area, and land close enough to continue the collection from there. I’m aware that speedrunners probably have quicker ways of reaching the area, but I prefer approaches that I know I can execute consistently.

Thankfully the red coins themselves weren’t placed in anything too unreasonable. To be fair, Tiny-Huge Island only has so many places where they can realistically appear. The biggest relief was realising I had judged the coin total correctly before switching islands.

I collected the hundredth coin, secured the 100-coin star, and then finished gathering the red coins for another star immediately afterwards.

Clearing the Piranha Plants

That left only one objective in the level: the Piranha Plants. All the time I had spent exploring the island during previous visits paid off here. I already knew roughly where each one was located, so moving between them was straightforward.

One by one they were dealt with, and when the final one fell the star appeared nearby in a reachable location. No disappearing act this time. I grabbed it without hesitation and said goodbye to Tiny-Huge Island for good.

Checking the Remaining Courses

After leaving the level, I took a moment to review what courses still needed attention. Hazy Maze Cave had already been explored earlier in the run, so that wasn’t a concern anymore. That left just two courses I hadn’t properly tackled yet: Big Boo’s Haunt and Wet-Dry World.

As I made my way back into the basement in preparation for attempting the Mario Wings Over the Rainbow star, something else occurred to me.

Ninety-Nine Stars

I checked the star total and realised I had reached ninety-nine stars. That means I’m now only twenty stars away from unlocking the final course. Once Bowser falls and the last star is collected, that will be it. This randomised version of a game I’ve known for most of my life will finally be complete.

There are countless players who grew up with Mario in one form or another, but Super Mario 64 holds a particularly important place in gaming history. For many people it became the blueprint for how 3D platformers — and even many other genres — would work in the years that followed. Few games have had that kind of influence.

And if I’m being honest, I’m not entirely sure I’m ready for the moment when the credits music begins to play.

The Next Star

The next entry will be a special one. It’s time to collect star number one hundred.

Continue the Journey

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Log 21 →

🧢 Mario 64 Randomizer Hub

Super Mario 64 Randomizer logs are written after each recording session. Some journeys end slowly, one star at a time.

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