Super Mario 74: A Survivor’s Journey Log 2 – Skyward Slopes Cleared

Super Mario 74 – Log 2: Skyward Slopes Cleared

Platform: Steam Deck
Mode: Original Edition
Rules: No savestates (except between entries)
Format: No Commentary

Video: Skyward Slopes stars, red coins, 100-coin star, and first star door unlocked (no commentary)


With Dice-Fortress currently being uncompletable for the moment, the best option was to move on to another course.
There are three available right now, and two of them can be completed without needing anything else, so I did a mental coin toss and chose
Course 2: Skyward Slopes.

The first star is another test of my wall jumping skills: To The Top of the Tower.
To even reach the tower, I need to climb some steep slopes, which I used to think required triple jumps back in the day.
Now I know that holding the jump button while pressing kick lets Mario climb steep slopes without any trouble.

Before heading up, I check the nearby sign which simply says 32.
No explanation, no hint, just the number. I have no idea why, but I’m sure it means something.

After wall jumping up the tower and grabbing the star, it was time for 8 Dangerous Red Coins.
This is where I lost my first life of the run after misjudging a jump.
Most of the coins are either floating in the air or placed dangerously close to edges, so one mistake is all it takes.

The red coins themselves weren’t the real problem though.
The real trouble came while going for the 100-coin star.
As I got closer to the total, I realised I was running out of coins to collect and had a brief moment where I wasn’t sure if I had missed some.
Then I remembered the tower had coins, so after a few more wall jumps I was able to grab enough to collect both the red coin star and the 100-coin star.

Next was The Outer Wall, which surprisingly didn’t give me much trouble at all.
I know this is still early in the hack, so I’m sure things will get harder later,
but past me definitely struggled with these courses more than current me is.

After that came No Time To Waste.
Seeing a purple switch usually means timed blocks, which normally means multiple attempts,
but somehow I managed to get this one first try, which I’m fairly sure would impress past me.

I could have collected Flotation Technology Box during the 100-coin run,
since the blue coins in this course lead straight to it,
but I decided to grab it separately, and it turned out to be another easy star.

The final star was Master of Jumping,
which is actually a bit misleading because the star itself doesn’t involve anything too difficult,
at least not for current me.
Past me might disagree.

With that star collected, Skyward Slopes is complete.
That also means I now have enough stars to open the first star door of the hack,
since that only requires ten.

So by finishing one course,
I’ve just unlocked another one to worry about.


Continue the Journey

Previous Entry:

Super Mario 74 – Log 1

Next Entry:

Super Mario 74 – Log 3

Super Mario 74 Hub:

Super Mario 74 – A Survivor’s Journey

Super Mario 74: A Survivor’s Journey Log 3 – Bowser’s Badlands

Super Mario 74 – Log 3: Bowser’s Badlands

Platform: Steam Deck
Mode: Original Edition
Rules: No savestates (except between entries)
Format: No Commentary

Video: First star door opened, Bowser’s Badlands stars, red coins, and the first Bowser fight (no commentary)


With more than enough stars collected to open the first star door, I decided there was no reason to delay it any longer.
I already knew what waited behind it: Bowser’s Badlands – Battlefield.

This level has a strange quirk where every time you leave with a star, Mario plays the key animation as if you have just unlocked a door.
Since there are four stars here along with the Bowser fight itself, I ended up seeing that animation five times before I was finished.

The first task was reaching the Pink Bob-Omb, which turned out to be the hardest part of the course.
Getting to him requires a triple jump followed by two wall kicks, and for some reason I kept missing the second one.
Either I wasn’t getting enough height, or I wasn’t pulling back on the stick enough, but after a few attempts I finally made it.

With the cannon unlocked, I decided I would collect every star in the level before facing Bowser.
I don’t know if the stars have official names in-game, so I’m using the names listed on the wiki.

The first star was Top of the Starting Tower.
Exactly what it sounds like — the star sits on top of the tower, and the only way to reach it is with the cannon.
I lined the shot up, fired, and somehow hit the perfect angle.
One of those once-in-a-lifetime cannon shots where everything just works.
Straight onto the tower, straight onto the star.

Next was Secret Corner, another cannon shot, this time to reach a hidden area that can only be accessed from above.
Once I landed, a short drop and a kick for momentum was enough to secure the star.

At this point I couldn’t help thinking that past me would be wondering where these skills were years ago.

After that I went for Scaffolding Path.
This one required a slower approach.
I took my time, played the jumps carefully, and worked my way across without rushing.
Star number three collected.

That left Red Coins of the Battlefield.
The coins are scattered all over the course, most of them placed just close enough to edges to make you think twice before jumping.
I half expected the game to leave me inside the level after collecting them,
but instead I was thrown back out again like the other stars.

With the stars finished, it was time to deal with Bowser.

One more cannon shot, a few Bob-Ombs dealt with, then onto the purple switch section with the timed blocks.
I missed the first attempt, but managed it on the second.

Bowser gave his usual speech, mentioned the bombs were set slightly higher this time,
but that didn’t stop me from throwing him straight into one.

The camera did something strange while he handed over the key,
but the result was the same.
First Bowser battle done.

There are still more courses in this area waiting,
but I have to admit, part of me keeps thinking about how much trouble this hack gave me years ago.

I’m playing better now, no question about that.
But I also know this hack well enough to understand something else.

The easy part is over.


Continue the Journey

Previous Entry:

Super Mario 74 – Log 2

Next Entry:

Super Mario 74 – Log 4

Super Mario 74 Hub:

Super Mario 74 – A Survivor’s Journey

Super Mario 74: A Survivor’s Journey Log 1 – Back to Dice-Fortress

Super Mario 74 – Log 1: Back to Dice-Fortress

Platform: Steam Deck
Mode: Original Edition
Rules: No savestates (except between entries)
Format: No Commentary

Video: Dice-Fortress stars, wall jumping, red coins, and the first return to Super Mario 74 (no commentary)


Well, it has been some time since I last played this hack, and it will be interesting to see how much I remember — and how much my skills have improved since the last time I attempted it.
This run is also bigger than the original game, with an extra 31 stars to find, meaning a total of 151 stars to collect.

After talking to the Toads, it was time to enter my first course: Dice-Fortress.
Not entirely sure why it is called that, as there isn’t a dice in sight, but I’m not here to question it, I’m here to survive it.

I head straight to a sign, which is meant to be the Pink Bob-Omb, but apparently Kamek has turned them into a sign.
They inform me I can’t complete this course until I have a way to fly, so the Wing Cap is going to be needed before this level is fully cleared.

My first star is Wall Jumping Lesson.
The name makes it obvious what I’m expected to do, and while I’m reasonably comfortable with wall jumping, I also know this hack has a habit of humbling me when I least expect it.

With that star collected, I moved onto the next one.

There is a purple switch which activates timed blocks to make reaching higher platforms easier,
but I prefer taking my time with jumps when I can, so instead I practiced my wall jumps and made my way up manually before long-jumping across the pillars for Conquer the Pillars.

The next star I went for was The Box’s Treasure.
There is a box placed just awkwardly enough that it needs a bit of thinking to hit.
I remember past-me kicking the box, but this time I used a ground pound to get enough height to break it open,
followed by a quick wall jump back up to collect the star.

Next up was the familiar task of Collect the 8 Red Coins, which also meant working toward the 100-coin star at the same time.
Thankfully the coins are all in reasonable locations, so this ended up being more of a warm-up than a challenge.

At this point I can’t collect any more stars here without the Wing Cap,
so I’m mentally half-ticking Dice-Fortress off the list for now.

Next stop will be Course Two.
I do have a rough plan in my head based on what I remember from years ago…
but there is also a lot I don’t remember, which probably means this run is going to surprise me more than once.


Continue the Journey

Next Entry:

Super Mario 74 – Log 2

Super Mario 74 Hub:

Super Mario 74 – A Survivor’s Journey

Blog at WordPress.com.

Up ↑