Cold-Blooded: A Skyrim Survival Diary – Log 9: One More Detour Before the Greybeards

Cold-Blooded Log 9: One More Detour Before the Greybeards

Difficulty: Survival Mode
Platform: Steam Deck
Build: Argonian Mage
Follower: Lydia

The Greybeards can wait. There was a haunted barrow to deal with first.

The climb to High Hrothgar isn’t going anywhere, so before I freeze to death on a mountain I decided to investigate Shroud Hearth Barrow. The innkeeper in Ivarstead insists the place is haunted, which usually means one of two things: draugr, or someone pretending to be something they’re not.

Either way, there was a chance I might find warmer gear inside, and at this point I’m willing to take that chance even if the odds aren’t in my favour.

Video Log: Cold-Blooded – Log 9 (No Commentary)


The Barrow Is Haunted. Apparently.

The moment I stepped inside the barrow I was greeted by a ghost, which confirmed that the innkeeper wasn’t entirely wrong. The ghost told me to leave the place immediately. I ignored him. I didn’t come all this way to turn around because something glowing told me to.

Not long after that I found myself trapped in a room with multiple chains and several doors. After a bit of trial and error it became clear that the solution was simply pulling the correct chains to open the right doors. Nothing complicated, just enough to slow me down.

The ghost appeared again shortly after, but this time he decided to attack. Magic against magic isn’t a fair fight when I have Lydia and a Flame Atronach standing next to me. He went down quickly.

He also stopped being a ghost.

The body on the floor belonged to a bandit, not a spirit. Among his belongings I found a Philter of the Phantom and a journal explaining everything. He had come here to loot the barrow, but to keep people away he created a potion that made him look like a ghost while he searched for the key deeper inside.

Unfortunately the potion had side effects. By the end of the journal he wasn’t pretending anymore. He genuinely believed he was the guardian of the place.

The Sapphire Dragon Claw

I returned to the innkeeper with the journal and explained what had really been going on. He seemed relieved, and as a reward he handed over the Sapphire Dragon Claw. Apparently the bandit never found the key he needed to go further.

That meant the rest of the barrow was still waiting.

I went back inside.

Traps, Blades, and Poor Decisions

The deeper sections of the barrow were less about ghosts and more about traps. I managed to avoid some of them, but not all. A few swinging blades took a good portion of my health before I could react. Fortunately healing magic still works even when I’m being careless.

Lydia, on the other hand, seems completely convinced she’s indestructible. At one point she ran straight through a set of blades just to reach an enemy faster. I’m starting to think she trusts my healing spells more than I do.

The Puzzle That Shouldn’t Have Taken That Long

The next obstacle was four pillars that needed to be turned to the correct symbols. Simple enough, except I couldn’t find the clues anywhere. I searched the room, the walls, the floor, and anything that looked like it might be hiding the answer.

After an embarrassingly long time, I tried the nearby door.

It opened.

Inside was a switch that revealed the solution: Whale, Hawk, Snake, Whale. Definitely the sort of thing I should have checked first.

Kyne’s Peace

After dealing with more draugr and skeletons, I reached the final chamber. There wasn’t much in the way of useful loot, although I briefly considered giving Lydia yet another weapon before deciding she was already carrying enough to arm a small army.

The real reward was a word wall. This one granted part of the Kyne’s Peace shout, which is supposed to calm wild animals in a wide area. According to the description it works on everything except frost trolls, which feels like a very specific warning.

Considering where I’m heading next, that could still be useful.

The Mountain Awaits

I left the barrow and stepped back out into the cold air of Ivarstead, knowing there were no more excuses left. The Greybeards are waiting, and the path to High Hrothgar isn’t going to get any warmer the longer I delay it.

The journey ahead is going to be long, steep, and cold enough to kill me if I’m not careful.

All I can do now is make the climb and hope I reach them before the cold reaches me first.

Continue the Journey

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Cold-Blooded: A Skyrim Survival Diary – Log 8: A Long Ride South

Cold-Blooded Log 8: A Long Ride South

Difficulty: Survival Mode
Platform: Steam Deck
Build: Argonian Mage
Follower: Lydia

Most of today was spent in the saddle. Skyrim rarely lets a journey stay quiet for long.

I started the day at Jorrvaskr with the intention of joining the Companions. Having access to more followers seemed like a sensible step, especially with the roads becoming more dangerous the further I travel.

That plan lasted only a few minutes.

To prove my worth they wanted me to fight one of them, which normally wouldn’t be an issue. The complication was their insistence that I do it with weapons. Steel and I have never had the most productive relationship.

I briefly wondered if bound weapons might satisfy their requirement, but until I actually learn those spells there’s no point forcing the issue. The Companions can wait. Skyrim has plenty of other roads to follow in the meantime.

It was only after leaving Jorrvaskr that I realised something else: I had forgotten to hit record. By the time I noticed, the whole conversation with the Companions had already happened. There wasn’t much point trying to recreate it, so I simply corrected the mistake and continued the journey from there.


The Road Instead of the Hall

With that decision made I mounted up and left Whiterun behind. If I couldn’t prove myself in a training yard, I could at least make progress elsewhere.

My route would take me toward Bonestrewn Crest, where a source of power had been marked. From there the road eventually leads toward Ivarstead and the mountain path to the Greybeards.

The climb to High Hrothgar is unavoidable sooner or later. I’m still not convinced my gear is warm enough for it, but the Greybeards are not known for being patient.

So most of the day was spent riding. Lydia marched alongside when the terrain demanded it, but for the most part the horse carried us across the long stretches of road that connect the quieter corners of Skyrim.

Darkwater Crossing

The journey stayed peaceful until we reached Darkwater Crossing. At first glance it seemed like any other small mining settlement. Smoke from chimneys, a few workers moving about, nothing that immediately suggested trouble.

Trouble found me anyway.

Within moments of arriving, a man hurried over and handed me a battleaxe, asking me to hold onto it for him. Suspicious doesn’t begin to describe it. I passed the weapon straight to Lydia. If someone was about to cause problems, I preferred she had the steel.

Not long after that another man approached asking if I had seen anyone suspicious. I told him about the first man, which immediately escalated the situation. Arrows started flying and the quiet village turned into a battlefield.

There wasn’t time to unravel whatever story lay behind it, so I made a decision and sided with the archer. The man who handed me the axe didn’t survive long enough to explain himself.

The archer had nothing further to say afterward. Lydia, however, now owns a new battleaxe. In Skyrim that counts as a successful outcome.

The Road After Dark

By the time we left Darkwater Crossing the light was already starting to fade. That made the next decision simple. Ivarstead was the nearest place with a bed, and travelling the roads at night rarely ends well.

Unfortunately someone else seemed to have the same idea about meeting me on the road.

Another assassin appeared before we reached the village. That makes the second attempt on my life so far, which means this is no longer coincidence.

Someone out there has decided I’m worth paying to have removed. I still don’t know who, and right now I don’t have the luxury of investigating it.

For the moment, surviving the attempts will have to be enough.

Ivarstead

I reached Ivarstead without further trouble and secured a room at the inn. The horse still doesn’t have a name. I thought I had one earlier, but after trying it out it didn’t feel right. For now the horse remains unnamed, which may actually be safer given the sort of roads we’re travelling.

The innkeeper warned me about the nearby barrow, claiming it was haunted. Naturally that sounded like something worth investigating. I offered to take a look and he was more than happy to let someone else deal with the problem.

While speaking with the locals I also picked up another bounty and received the usual advice that anyone serious about magic should travel to Winterhold.

I may take that advice someday. For now, I suspect my Argonian blood would freeze solid before I reached the gates of the College.

Eventually I paid for a bed and turned in for the night. The innkeeper lingered in the room for a while, apparently part of the service. I chose not to question it too much.

Tomorrow I’ll investigate the haunted barrow and see what exactly is waiting inside.

Continue the Journey

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Cold-Blooded Log 8 |
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