Unprepared – Log 2: Day 1 (Hushed River Valley)
Difficulty: Interloper
Run Time: 15 hours
The game decided to keep things familiar.
Exact same area. Exact same spawn.
Normally that would feel cruel, but this time I wasn’t completely blind.
I’d spent time looking at maps for every possible Interloper spawn.
This was one of the few I was actually hoping for.
Not because it’s forgiving — it isn’t — but because I knew where I wanted to go first.
The Signal Fire Plan
The goal was simple: reach the mysterious signal fire.
It could spawn in one of two locations.
I picked one and committed.
Naturally, a scrub bush blocked the route.
I didn’t see another way around, so I fell back on a familiar Interloper technique:
mountain goating.
It took a few attempts, but eventually I made it over.
The reward felt significant:
- Food
- Shelter
- A Mackinaw jacket
For a brief moment, it felt like progress.
The Exit Problem
The problem wasn’t getting there.
The problem was getting back.
I didn’t want to goat straight down the cliff.
I tried to goat back over the scrub bush.
That wasn’t an option either.
With daylight fading, I decided to wait it out and reassess in the morning.
That decision immediately started going wrong.
The shelter kept me warm — briefly.
Then the temperature dropped.
Then the sky lit up with an aurora.
Eventually, I accepted reality and did the thing I didn’t want to do:
I mountain goated down the cliff.
I don’t know how I survived the descent.
I just know that I did.
The Rope I Couldn’t Climb
My next destination required a rope climb.
I found the rope.
I walked up to it.
And then the game reminded me I had a sprained wrist.
You can’t climb ropes with a sprain.
With limited options, I tore up a piece of clothing,
crafted a bandage, healed the wrist, and climbed anyway.
I fully expected to fall.
Somehow, I didn’t.
Frostbite, Twice
By this point my condition was dropping fast.
I was exhausted.
I had no way to start a fire.
I needed water.
What I got instead was frostbite.
Then I got it again.
There was no recovery path left.
Interloper had finished explaining the lesson.
The End of the Run
Rather than let the cold take me slowly,
I found the nearest cliff and walked off it.
Not graceful.
But deliberate.
Survived: 15 hours
Result: More information for next time
Field Footage
This footage covers the run from spawn to exit,
including the signal fire gamble and the decisions that followed.
Day 1 Takeaways
- Knowing the map helps, but it doesn’t guarantee exits.
- Mountain goating solves problems and creates new ones.
- Sprains can completely block progress.
- Auroras turn waiting into a liability.
- Frostbite twice is the game being very clear.
I didn’t survive the day.
But I survived long enough to learn something useful.
Continue the journey:
Unprepared – Log 1 |
Unprepared – Log 3
More from The Long Dark
-
Unprepared Hub
— all Interloper attempts in this series. -
The Long Dark Hub
— logs, guides, and maps. -
Map Hub
— regions and transition zones.
