Unprepared Log 11: Three Arrows Cold, One Step Forward
Difficulty: Interloper
Region: Mystery Lake
Survivor: Will
The day starts with the kind of cold you can measure in regret: three arrows.
The wind is also doing its best to make sure I feel personally targeted.
My hunger bar still has a bit left in it, so I spend that “free” time researching for an hour.
I head outside, confirm it’s still miserable, then go back in and research again.
I can’t stay in the lookout all day. I want to, but even I know that would make for a thrilling entry titled:
“Man Stares at Wall, Becomes Slightly More Educated.”
Back Down the Path
I decide to move while I still have daylight and nerve.
The plan is simple: head toward Camp Office, then try to find the cave I know exists nearby.
The ptarmigans are gone.
Either they moved on, or they saw me coming and chose life.
I skip any attempt at the plane today.
It’s too cold, and I’d rather reach Camp Office first so I can warm up without doing the Interloper shuffle in torn clothing.
The Derailment Detour Pays Off
On the way, I finally check the derailment I wanted to look at last time.
For once, curiosity actually rewards me: I find a set of simple tools.
I take them immediately.
If Interloper wants me to craft my way out of misery, I’m at least going to do it with proper equipment.
Camp Office: Warmth, Pots, and My “Great” Eyesight
I reach Camp Office and step inside like I’ve just arrived at a five-star resort.
Warmth. Shelter. A door I can close in the wind’s face.
While I’m getting my temperature back out of the red, I notice something I somehow missed on my last visit:
a cooking pot.
My observation skills remain second to none.
I carry it upstairs and place it beside my cooking skillet on the two-hob stove.
It’s not a full kitchen, but it’s dangerously close to comfort.
The Cave I Definitely Know Exists
Now for the cave.
I know where it is. I’ve been there before.
I’ve even used the route I wanted to use.
And yet, somehow, I cannot find it.
I push around in the cold until Interloper starts billing me in injuries.
First I sprain an ankle, then my wrist, and eventually I accept the truth:
I’m not exploring right now, I’m just donating condition to the weather.
I regroup and head back to Camp Office.
During the scramble, I spot a rope leading up to the cave area I was trying to reach.
So that’s a thing.
A helpful thing.
A “why didn’t I see that sooner” thing.
Furniture Crime and Firewood Math
Back inside, I decide to dismantle a chair for firewood.
The game says it takes two hours.
Fine.
The result: four reclaimed wood.
Which I’m calling nonsense on.
I’ve seen chairs with less structure than that.
I go out one more time and grab extra firewood, then return to Camp Office for the night.
Today’s theme is “warmth first, ambitions second.”
Cooking, Water, and the First Aurora
With the fire going, I use the cooking pot to make as much water as it’ll allow.
I also cook what I can to keep my cooking skill climbing.
Interloper doesn’t reward laziness, and I’m trying to get ahead of food poisoning roulette.
While I’m working, I get my first aurora of the run.
I’m not stupid enough to go outside and “see what happens.”
I stay put and read the message on the computer instead.
Safe thrills only.
Improvised Hatchet: The Scrap Metal Problem
Before I sleep, I check what I need for an improvised hatchet,
because I’m getting fed up with the game reminding me I don’t have one.
The answer is simple and annoying:
five scrap metal.
I do have some scrap metal, but I was saving it for arrowheads.
Now it’s a choice between “future hunting” and “stop bleeding time to basic tasks.”
It also feels like the game is nudging me toward Broken Railroad and the forge there.
I don’t want to go.
But if I can’t scrounge more scrap in Mystery Lake, I might have to.
Interloper loves forcing a road trip at the worst time.
Video Log
Continue the journey:
Unprepared Log 10 |
Unprepared Log 12
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