Fissure of Woe: A Clear 15 Years in the Making

Fissure of Woe: A Clear 15 Years in the Making

If you’d told younger me that I’d eventually beat the Fissure of Woe without a Barrage/Pet group, I’d have laughed.
Back then, FoW was something I visited, not something I finished. I joined random B/P teams, fired arrows at anything that moved,
and hoped the pets would tank things they absolutely shouldn’t have been tanking.
I even tried the old ranger solo runs to the Forest — mostly because everyone else was doing it and I wanted to feel cool.

A full clear though?
That never happened.
FoW politely reminded me I was not the hero of this story.

Until now.

Standing at the Chest of Woe after my first full Fissure of Woe clear — a moment fifteen years overdue.

The Soulwoven Steps Back Into the Fire

This was my first proper attempt at beating FoW from start to finish — no gimmicks, no leaning on other players to carry me,
and no pretending my ranger pet was going to solve my problems.
Just me, The Soulwoven, and a hero team that has become far too competent for its own good.

This photo above is from the full clear —it captures the general theme of this entire adventure:
me walking into a nightmare realm with seven spirits, three mesmers, three necromancers, a ritualist specialising in restoration spirits, and questionable confidence.

The Wovenway Build Holds Its Ground

For this run I used the build I’ve been refining over the last week: a mix of spiritway, discordway, and mesmerway —
which I’ve nicknamed Wovenway.
Tacky? Possibly.
Accurate? Absolutely.

My heroes did the heavy lifting, as usual.
The E-Surge mesmers handled the hex pressure, the Discord minions kept bodies on the ground (helpful for both damage and nostalgia),
and my restoration Ritualist quietly kept everyone alive.
I focused on offensive spirits and Lamentation, occasionally pretending I understood the exact timing of everything happening on-screen.

A Run That Paid for Itself

To my surprise, the run went smoothly.
Suspiciously smoothly.
Either I’ve improved, or the enemies were having an off day.

I walked out with:

  • Two Passage Scrolls
  • Five Obsidian Shards
  • Several gold items

Not bad for what was meant to be “a test run.”
The whole trip paid for itself and then some.

What Comes Next?

FoW is just the beginning.
I’m still working on hero armor — Gwen, Livia, and Xandra now have Brotherhood sets, the rest are getting sorted one by one —
and I’ve been dipping into the Underworld again to see just how far Wovenway can go.

There’s also a strong temptation to record these runs.
Not a single-session full clear (I value sleep), but segmented videos:
three quests at a time, then stitched together.
Practical hero management, realistic expectations, and my usual commentary whenever something explodes unexpectedly.

Final Thoughts

Final Thoughts

It took more than a decade, a new name, and a surprisingly effective team of heroes,
but I can finally say I’ve beaten the Fissure of Woe.
Not as a ranger hiding behind pets, not as a tag-along in someone else’s group —
but on my own terms, with my own build, playing a class that younger me barely even understood.

FoW didn’t stand a chance.
Apparently, neither did my free time.


Continue the Journey

Earning Guardian of Cantha — Fifteen Years Later


It turns out my return to Tyria didn’t stop at nostalgia. What started as a simple “let’s see if this still runs on the Steam Deck” somehow turned into a full plunge back into Guild Wars—titles, missions, buildcrafting, and all.

If you missed the first part of this journey, you can read my original post here:

Returning to Tyria – A Moment I Didn’t Expect to Hit This Hard
.
That’s where I covered the first spark that pulled me back in before everything below really started to snowball.

Switching Mains After Fifteen Years

Somewhere along the way I realised my Necromancer—my old faithful—wasn’t the one carrying me this time. Instead, it was my Ritualist, originally named Spirits of Evil, still running the exact same Signet of Spirits build I’d left him with more than a decade ago. And somehow, it still worked.

From there I set one clear goal: Guardian of Cantha. I already had Protector from years ago, but Hard Mode was unfinished business.

Diving Into Builds: Discordway, Mesmerway, and… Wovenway?

Discovering the PvX wiki still existed felt like finding a time capsule. Between that and help from chatgpt, I rebuilt my hero team from the ground up. Discordway led me to Mesmerway, and eventually I stitched the two together with my own Ritualist style—what I jokingly call Wovenway.

The final setup:

  • 1 Discord Minion Master
  • 2 N/Rt healers
  • 3 Energy Surge Mesmers
  • 1 Restoration Ritualist (hero)
  • Me, running offensive spirits

Zen Daijun was the first wall. Eternal Grove was the second. But with enough testing—and a lot of stubbornness—the team broke through both.

Guardian of Cantha Achieved

Raisu Palace fell, and with it came the achievement I’d been chasing since the mid-2000s.

A New Name, A New Look

To mark the achievement, I gave my Ritualist a new identity: The Soulwoven. The name clicked immediately—something that sounded like an NPC title, or a boss you’d find lurking in the Underworld.

I recoloured his armor in a blue-green mix to match spirit animations, and honestly? It suits him far better than anything he’s worn before.

What Comes Next?

Right now, I’m upgrading hero armor. Gwen, Livia, and Xandra are already wearing Brotherhood sets; the rest of the roster is still on the to-do list. When that’s done, The Soulwoven has his eyes on two places:

  • The Fissure of Woe
  • The Underworld

I’ve been doing test runs, but nothing concrete yet. Which direction he goes first… well, that’s something future me will decide.

Returning to Tyria – A Moment I Didn’t Expect to Hit This Hard


I found out a few days ago that Guild Wars Reforged is coming out soon.
Updated UI. Steam Deck support pending. All campaigns bundled.
And the line that hooked me: existing players keep all their progress.

That was all it took.

I needed to know if my original account still existed.
If my characters were still there.
If anything I did almost twenty years ago survived.

So I turned the Steam Deck into a tiny PC again.
Installed Lutris.
Pulled down the old Guild Wars client.
Ran the full -image download.
Waited.
Then held my breath at the login screen.

And it worked.

Every character I made loaded instantly.
Nightmare Venom.
Spirits of Evil.
I Evil Arrow I.
All exactly where I left them.

Then I opened my friend list.

Every name hit me harder than I expected.
These were people I grouped with, explored with, wiped with, laughed with.
People I haven’t seen online in almost two decades.
Most of them probably don’t play anymore.
A few might not even remember Guild Wars at all.

But seeing that list again reminded me what this game meant to me.

So if anyone from that list ever finds this blog — even by pure accident — thank you for being part of my journey back then. You left more of a mark than you probably realise.

And if you do recognise me, please don’t mention my real name. Online names are more than enough here.
If you remember me and want to say hello, feel free to drop me an email at survivorincognito@gmail.com.

Guild Wars Reforged releases soon.
And for the first time in a long time, I feel like I’ve come home.

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