Black Tides – A Dredge Survival Diary Log 2: Blackstone Isle and Better Judgement

Black Tides – Log 2: Blackstone and Better Judgement

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Crab pots deployed, abnormal specimen caught, Blackstone Isle visited, dredging unlocked, and a key recovered at dusk (no commentary)


With the debt settled, I needed something practical to focus on. The fishmonger still wanted two different crabs, so that seemed straightforward enough. After learning how to use the crab pot properly, I dropped it in and left it to work. While moving between fishing spots, I realised I had a telescope mounted to the boat. Using it made identifying fishing locations much easier, which meant my inventory filled quickly. I made a short return trip to Greater Marrow to sell the haul. The fishmonger reminded me about the red light I’d mentioned wanting to investigate. I still didn’t know where it was exactly. I just knew I intended to find it.

A little more fishing later, I completed the sustainable fishing book. Convenient timing, as I had three more fish ready to sell. The fishmonger mentioned abnormal specimens and how sometimes you can spot them by the way the surface of the water looks. He didn’t say it like it was unusual. Just part of the job.

As daylight started to thin, I aimed the boat toward where I believed the red beam might be. I didn’t have a precise direction, only a rough idea. The fog rolled in quickly and reduced visibility to almost nothing. I couldn’t see far enough ahead to feel comfortable continuing, so I turned back toward Greater Marrow. On the way, I collected a crab from the pot, sold what I could, installed a new engine for a bit more speed, and ended the day there. No reason to get stranded trying to prove a point.

The next morning, I moved the crab pot into deeper water. I wasn’t certain it would improve the catch, but it seemed worth testing. While scanning for fishing spots, I found one emitting a strange glow beneath the surface. I didn’t have the appropriate equipment for it yet, so I left it alone, though I did retrieve a message in a bottle nearby. Not long after, I located a usable fishing spot and pulled up a Cyclopean Flounder. It matched the description of the abnormal specimens I’d been told about. It didn’t look right, but it didn’t look impossible either.

I brought it back to the fishmonger. He inspected it calmly and found a handkerchief tucked inside. He handed it to me without much comment. I sold the rest of my catch and returned to the boat.

That was when I noticed someone watching through the cabin window. He said he knew about the handkerchief and asked me to meet him at Blackstone Isle. It was close enough to reach before dark, so I agreed.

Blackstone Isle houses a mansion. The man introduced himself as a collector. I gave him the handkerchief, and he confirmed it came from a ship he was searching for. In return, he offered to upgrade my vessel with dredging equipment if I agreed to retrieve five items for him: a ring, a necklace, a watch, a music box, and a key. He didn’t provide locations, only suggested I look around shipwrecks. I accepted. The dredging equipment was fitted immediately.

Before leaving the area, I checked the crab pot again and found the second crab required for the fishmonger’s order.

Back in Greater Marrow, the mayor asked if I had encountered a photographer heading south. He suggested I introduce myself if I found her. I handed over the final crab, and the fishmonger immediately gave me another request: bring him an abnormal fish. He didn’t care which one.

I spoke to a builder who wanted to leave town. She needed two units of lumber and two units of scrap delivered to Steel Point. After that, the lighthouse keeper told me about a nearby shipwreck. By the time I reached it, dusk had almost fully settled in, but I located one of the collector’s requested items: a key.

I considered continuing on in search of the source of the red light, but the fog was already thickening and visibility was poor. I knew I would struggle to navigate safely. Instead, I turned back toward Greater Marrow and docked for the night. Blackstone Isle was within reach, but I saw no reason to risk myself for a man I had only just met.


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Black Tides – Log 1

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Black Tides – A Dredge Survival Diary Log 1: Fog, Favors, and Fishing on Borrowed Time

Black Tides – Log 1: Fog, Favors, and Fishing on Borrowed Time

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Shipwreck, first days in Greater Marrow, loan boat upgrades, special orders, fog panic, and the red light sighting (no commentary)


We begin on a boat with no context and a single instruction: Angler Wanted. Before I can decide whether that was a good idea, the sea answers for me. Fog rolls in thick and immediate. Rocks appear too late. The hull gives way without ceremony. The next thing I know, I’m waking beside a lighthouse that apparently exists more for decoration than navigation.

The town is called Greater Marrow. The mayor meets me at the dock as if shipwrecked strangers are part of the morning routine. He’s calm, helpful, almost like he rehearsed it. He replaces my ruined vessel with another and suggests I fish to get my bearings. One instruction matters more than the rest: return before dark. I don’t question it. I head out, fill the hold with whatever bites, and turn back while the sky still holds light.

Back at port, the mayor informs me my original boat is beyond repair. The replacement is mine on loan. I sell my catch to the fishmonger, and part of the earnings go toward the debt. Fifty dollars. Manageable. Survival often is, at first.

The mayor hands me a research part and points me toward the shipwright. They deal in upgrades and repairs. I install an extra engine and use the research to unlock an improved outboard. Day one ends with a slightly faster boat and a slightly smaller debt.

Day two begins smoother. The new engine makes a difference immediately. I fish efficiently and find a note sealed inside a bottle. It feels deliberate. I suspect there will be more of them. I stay out later than intended. Darkness creeps in faster than expected. Behind Greater Marrow, a red pillar of light cuts into the sky. It stands there, patient. I ignore it for now.

The fishmonger has a special order: a gulf flounder and a grey eel. That means new equipment. I dent the loan again, visit the shipwright, and purchase the required rod. Preparation ends the day.

On the third morning, the lighthouse keeper questions my presence. I tell her I’m here to fish. She listens, but I don’t think she believes that’s the whole story. The mayor asks for a simple delivery to Little Marrow. It’s a short crossing. The dockworker pays me with a book on sustainable fishing. Useful. It reads itself as I travel.

I catch two stingray. They occupy more space than they’re worth, but they clear my remaining debt when sold. The mayor opens access to the dry dock, though upgrades require materials I don’t yet have. Expansion will have to wait.

I return to finish the fishmonger’s order. Arrow squid and black grouper follow. The squid shift locations as if aware they’re being hunted, or perhaps the fog distorts more than visibility. Panic rises when I linger in it too long. I learn quickly that staying out after dark carries consequences that aren’t always visible.

The eel is delivered. Another special order replaces it. Then another. This time: crabs. I’m handed a crab pot and instructed to wait. Patience becomes part of the trade.

Before ending the third day, I strengthen the boat further. A more powerful light. An upgraded engine. Small advantages against a coastline that doesn’t feel entirely natural.

Three days in, the debt is cleared. The boat is faster. The sea is watchful. And the red light remains.


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Black Tides – Log 2

Black Tides Survival Diary:

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