Black Tides – A Dredge Survival Diary Log 7: The Cliffs Fight Back

Black Tides – Log 7: The Cliffs Fight Back

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: family crest recovered, giant eel encounters, ship repairs, explosives unlocked, and Gale Cliffs navigation attempts (no commentary)


The next job was simple on paper. Find the family crest the hermit marked on the map. Looking at the route, it was clear I’d need to make my way through the cliffs to reach it, but the path itself didn’t look too bad. I plotted a course and headed out.

As soon as I passed through the stone arch, something large came straight out of the water. I’m assuming it was an eel, but whatever it was, it was far bigger than anything I’ve seen so far. I tried to avoid it, clipped the cliff face, and the creature still managed to hit the boat anyway. With the ship damaged, I limped back to the travelling merchant for repairs and decided to try again the next day.

The second attempt went a little better. I chose a different route through the cliffs and managed to avoid the creature entirely, or at least I didn’t see it this time. I eventually reached the wreck where the family crest was supposed to be, recovered it, and returned to the hermit.

He told me to speak to his brother in Ingfell and ask him for forgiveness on his behalf. The brother — the whaler — agreed to help, but only if I helped him first. He wanted me to detonate some explosives to clear part of the cliffs. All I needed to do, according to him, was head through the stone arch and follow the yellow flags.

It didn’t occur to me at the time that he meant the same stone arch I had already been through. That realisation came later, after I’d already decided I didn’t like him very much.

I equipped the haste ability and headed back out, thinking the extra speed would help me avoid the eel. It didn’t. The creature appeared again, hit the boat again, and I still didn’t see any yellow flags. To make things worse, the damage meant I couldn’t even keep the conger eel I’d caught to let it rot for the other request. I had to throw it back and head straight to the merchant for repairs.

The next attempt went exactly the same way. Through the arch, eel appears, boat damaged, no flags. Back to the merchant. Repaired again. At this point I’m fairly sure she’s getting tired of seeing me dock every single night.

After checking the pursuit log and getting nowhere, I went back to the whaler and spoke to him again. This time he mentioned that the yellow flags would be on my right. That would have been useful to know the first time.

With that in mind, I tried again. This time I managed to avoid the eel long enough to spot the flags, though the creature still managed to hit the boat while I was reading what I needed to do. Another repair job, but at least the explosives were placed where they needed to be.

After reporting back, the whaler agreed to reconcile with the hermit. One awkward family reunion later, I now have access to explosives of my own. He even gave me one for free, and I bought a few more just in case.

All that should be left now is placing another charge to clear the way to the relic. Though I can’t help wondering if these explosives would work just as well on that giant eel instead.


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Black Tides – Log 6

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Black Tides – A Dredge Survival Diary Log 6: Gale Cliffs at Last

Black Tides – Log 6: Gale Cliffs at Last

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: shrine puzzle solved, boat upgraded, Gale Cliffs reached, strange waters discovered, and Hermit quest begins (no commentary)


After loading back in, it became clear I hadn’t learned anything from the last trip. I went straight back out into the dark, realised almost immediately that was a mistake, and turned around for Greater Marrow. I waited for dawn instead of pushing my luck again, then went back to what I should have been doing in the first place — fishing.

The shrine I found earlier kept coming to mind. It wanted curved fish, and the only thing I’d caught so far that fit that description was cod. They sit at a right angle in storage, so that seemed close enough. I went out looking specifically for them, and while I was at it I realised I had enough materials to upgrade the boat again. This time I added more space for fishing rods, which should make things easier once I start working deeper water.

Once I had enough cod, I headed back to the shrine. That meant going out at night again, which I wasn’t thrilled about, but I wanted to be ready to head for the Gale Cliffs at first light, so it made sense at the time. After dropping the fish into the shrine, I was given a new rod — a sinew spindle. From what I can tell, it slightly increases the chance of catching aberrations. If that’s true, I expect I’ll be seeing more of them whether I want to or not.

As soon as dawn came, I set a course for the Gale Cliffs. On the way, I came across a wreck that looked strangely familiar. The hull shape was the same as my own boat, just less equipped. I don’t know if that means anything, but it didn’t feel like a coincidence. I pulled what materials I could from the wreck and continued on.

I stopped at Ingfell once I reached the Cliffs and spoke to a few of the locals. One of them, a whaler, didn’t seem too happy about being there. Another asked me to catch an aged conger eel, which apparently means letting one rot first. Naturally, that means night fishing again.

I also met the travelling merchant, who might be the most cheerful person I’ve met since this started. They’re willing to buy fish, sell equipment, and even handle ship upgrades, which makes this place a lot more useful than I expected. They also mentioned the photographer again, which I’d completely forgotten about, and asked me to keep an eye out for certain fish while I was working the area.

While exploring the Cliffs, I saw something I still don’t have a proper explanation for. Water was shooting upward out of the sea, like a whirlpool going the wrong way. When I got closer, it vanished. I decided not to question it too much and kept moving.

Night fell while I was still out, and I spotted a red light near what looked like a small town further along the cliffs. I couldn’t reach it directly, but I did find a place to dock nearby. There I met a hermit who said he wanted to return to Ingfell to speak to his brother, but refused to leave without a family crest that had been lost somewhere in the cliffs. He marked the location on my map and warned me to watch out for some kind of creature in the area. Not exactly reassuring.

I tried to reach the town the red light was coming from, but the way forward was blocked. After speaking to the hermit again, he suggested I talk to the whaler back in Ingfell, which I decided could wait until morning. The last time I went chasing red lights in the dark, I ended up at the bottom of the sea. I’m not making that mistake twice in the same day.


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Black Tides – Log 5

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Black Tides – A Dredge Survival Diary Log 3: Haste, Cliffs, and Loose Ends

Black Tides – Log 3: Haste, Cliffs, and Loose Ends

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Grotesque Mackerel caught, Little Marrow revisited, shipwreck explored, key delivered, haste unlocked, and Gale Cliffs introduced (no commentary)


I had intended to head straight to Blackstone Isle, but those plans shifted quickly. My first catch of the day was a Grotesque Mackerel. I’m not entirely convinced it counts as an aberration. It may simply be an unfortunate-looking fish. Either way, I brought it to the fishmonger. It was exactly what he wanted. He handed over a couple of research parts, told me to leave, and promptly locked the door behind me.

With the fishmonger closed for the time being, I decided to head back to Little Marrow. I had meant to speak to the trader on my last visit and forgot. He offered to buy any trinkets I dredge up, which seems practical enough. I had one item I could sell him, so the introduction was productive.

At the docks, I spoke to a grieving father. He told me of a shipwreck where his son had been lost and asked me to retrieve a belt buckle. When I asked about anything unusual happening around here, he mentioned an old mayor who used to throw items into the sea. That was as much as he was willing to share.

I made for the shipwreck location. I recovered the belt buckle along with a few materials useful for upgrading the boat. I returned the buckle to the father, then spoke to the painter about customising the vessel. I haven’t decided whether that’s necessary.

From there I returned to Greater Marrow, selected some upgrades to research, and visited the shipwright to install a new fishing line. She mentioned that the red light I had been watching for had disappeared. That answers that, for now.

I rested until dawn and then made for Blackstone Isle. I handed the key over to the Collector. In return, he read from his book and granted me the ability to cast haste. It provides a useful boost to the engines, though it increases panic while active. He then suggested I travel to the Gale Cliffs to retrieve the next artifact. I have other matters to attend to first.

Instead, I spent some time dredging for additional materials before returning toward Greater Marrow. I tested haste along the way. It works as described. Faster travel, though not without consequence.

The lighthouse keeper greeted me when I docked, though she seemed momentarily confused. She said my engine sounded like that of an old friend’s vessel. I didn’t have much to add to that.

The fishmonger had reopened, so I returned to fishing. The haul was decent, including a Snag Squid. I sold what I caught and docked for the night.

If I’m heading toward the Gale Cliffs, I want the boat properly prepared first. I still need to complete the delivery to Steel Point and secure further upgrades. There’s no reason to rush into rougher waters unprepared. That can wait until next time.


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Black Tides – Log 2

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