Eight Pages โ Log 1: For Sale, No Exit
Platform: Steam Deck
POV: Handheld camera (battery + recording timer on-screen)
Video: First steps into Oakside: the house, the generator, and Oakside Park (no commentary)
I start filming outside a giant โLand for Saleโ sign, and somehow end the night being told to โFIND ME LAUREN.โ
Normal property viewings donโt usually escalate like this.
My POV is through a handheld camera, complete with battery life and a recording timer in the corner.
Iโve no idea if the timer will behave across multiple recordings (because Iโm doing this over several),
but weโll find out together.
The first thing I see is a huge sign advertising land for sale, telling me to contact Kate.
Iโm supposedly driving somewhere important. Iโm just not told where or why.
The road is blocked by a fallen tree.
We donโt know who did it, but Iโm running the theory that Kate did.
Easier to drop a tree across the road than take down a massive sign with your name on it.
Either way, I donโt take it as a no.
Instead of getting back in the car and leaving, I go for a hike.
The light drops fast.
Oakside might be a mountain town, but surely physics still applies.
Either the sun is speedrunning the sky, or my character timed this trip perfectly for sunset.
By the time I reach a houseโlikely part of the land Kate was sellingโitโs fully night.
Both the front door and garage door are open.
I let myself in.
Because thatโs always a strong opening move.
The House: Half Powered, Fully Suspicious
The house is confusing.
I check one phone: no power.
I check another: thereโs a message on the answering machine.
So either one half of the house has electricity and the other doesnโt,
or the wiring here follows horror rules instead of logic.
I find scattered notes and a flashlight.
The flashlight becomes essential immediately.
The camera throws out a brief burst of static during my tour,
which is the kind of detail you pretend you didnโt notice.
The location is good, though.
Remote. Quiet. Surrounded by forest.
If you ignore the notes, the power issues, and the open doors,
itโs practically ideal.
Thereโs a locked door.
The key is in the bathroom.
Exactly where Iโd hide something important.
The Locked Room: Paper Walls and Beacon Talk
The unlocked room is covered in paper.
Every wall layered with writing.
Panic used as wallpaper.
One note mentions someone being scared of a beacon.
Thatโs not a phrase you want to read at night with limited battery.
Add it to the list of things to ask Kate.
I notice the back gate is open.
Instead of leaving in my car like a sensible person,
I decide to go through it.
Survival instincts of a potato.
Before that, a quick go on the slide.
No reason.
Just committing to the bit.
Generator Detour and a Burned House
A short walk down the path leads to a generator.
It turns on easily.
Too easily.
Nearby is a burned down house and another note.
I read it.
A small child appears in front of me, back turned.
I move around to see their face.
Quick jump scare.
I leave.
For once, a decent decision.
I circle the house briefly.
Not lost.
Just getting steps in.
Eventually I reach a sign: Oakside Park.
Oakside Park: โFIND ME LAURENโ
Iโve already entered two buildings uninvited.
One more wonโt hurt.
Inside, graffiti covers more paper in the same style as the locked room.
Large, direct, personal:
FIND ME LAUREN.
Iโm guessing Iโm Lauren.
Because Oakside doesnโt seem interested in subtlety.
Log 1 Takeaways
- The camera HUD keeps me informed and mildly stressed.
- Kateโs land sale feels more like a trap than an advert.
- Sunset in Oakside runs on horror time.
- If a key is easy to find, it was meant to be.
- โFIND ME LAURENโ suggests this is personal.
More from Survivorโs Dread
-
Eight Pages Hub
โ all logs from Oakside. -
Survivorโs Dread
โ every horror diary in one place. -
The Apex Predator Rule
โ because something is always hunting.
