Also: A Sunburnt & Sinking Tease You Didnโt Know You Needed
Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.
This post is part ruleset, part philosophy, and part gentle teaser โ because yes, one of my current runs has already ended. And no, you wonโt find out how for at least two months.
I play ahead โ sometimes way ahead โ because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesnโt mean Iโm any more emotionally prepared.
My Permadeath Rules (Across the Blog)
๐ One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.
๐งค Difficulty is flexible.
I donโt always play on the hardest difficulty โ because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.
๐ชฆ Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.
๐ฃ Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.
๐ด Coming Soon(ish): Sunburnt & Sinking
Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.
Stay tuned. Itโs equal parts sunstroke and sharks.
๐งญ Want to Know More?
If you’re wondering why I donโt always crank the difficulty to maximum chaos, there’s a reason for that โ and itโs not just because I like my limbs frostbite-free.
Check out my full page:
๐ Why I Play On Easier Difficulties
And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
๐ Rules of Survival โ According To Me
Because every survival story has its own set of ground rules โ even the weird ones involving crows and deer that somehow win the fight.




