Survivor’s Log: The Outlast Trials – Prime Asset Roulette (Rule Update)

The Outlast Trials – Prime Asset Roulette (Rule Update)

This is a quick update for The Outlast Trials series.

Why I’m Changing the Format

After completing several trials, I realised I was falling into a pattern:
choosing what felt manageable, avoiding what didn’t, and slowly turning the Trials into something predictable.

That’s not really what this game is supposed to feel like.
And it’s definitely not what Murkoff would allow.

Prime Asset Roulette

Going forward, I’m introducing a simple twist:
I’m no longer choosing which Prime Asset I face next.

Instead, I get an external pick (because naturally I’m outsourcing my survival decisions),
and I choose my next trial based on that assignment.

  • I don’t choose the Prime Asset.
  • I choose the trial based on whoever I’m assigned.
  • If the assignment isn’t available or isn’t unlocked, I reroll.

Optimisation is no longer the point.
Unpredictability is.

Is Anyone Else Doing This?

I had a quick look around to see if anyone else was running this exact format.

People are definitely doing roulette-style runs in The Outlast Trials
randomised Trial Maker setups, and other “roulette” ideas —
but I couldn’t find anyone doing this specific version:
Prime Asset Roulette, where the Prime Asset is assigned first and the trial choice is made based on that.

So, either this is genuinely uncommon… or I’m just bad at searching.
Both are possible.

Where This Fits

This series sits under Survivor’s Dread, and the whole point is documenting survival under pressure.
Prime Asset Roulette keeps that pressure intact, even when I’d rather not deal with it.

In other words: Murkoff picks who hunts me next.
I just try to leave with my organs still inside my body.

The Outlast Trials hub:


Outlast Trials Main Hub

Surviving, not suffering.

Customloper is Live – Interloper Weather, Voyageur Loot, No Mercy

Customloper is here.

If you’ve ever thought “Voyageur is too chill, but Interloper is just mean,” this one’s for you.

Customloper is my custom game mode for The Long Dark — combining Interloper-level weather and fire-starting with Voyageur loot and wildlife settings. It’s brutal, but fair. Cold, but not cruel. Wolves still bite, but they’ll give you 24 hours to get your act together.

This isn’t just a settings list. The guide includes:

  • Full breakdown of every Customloper setting
  • Recommended starting regions (and which ones to avoid)
  • Key survival tips that will actually help you not die
  • A full FAQ for confused and/or skeptical players
  • The custom code you can plug in and try for yourself

Read the full guide here:
Customloper Settings & Survival Guide

Coming Wednesday:

The Day 1 Diary — a full playthrough using these settings. Expect regret, cold, and probably rabbits.

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