Dark Waters: A Dredge Survival – Day Two

I make a decent catch, brave the fog for squid, hit a rock, and find myself scolded by a lighthouse keeper. Also, the Mayor hands me a suspicious package. What could go wrong

Missed day one? Catch up here: Dark Waters: A Dredge Survival Day One

A Fishy Favour, Fog, and a Friendly Fright

I start the morning determined to buy that sweet engine I researched yesterday—except I immediately forget what I actually researched and stare at the rod section like it’s going to jog my memory. Spoiler: it doesn’t.

Instead, I head out and fill my boat with four Gulf Flounders and three Grey Eels, making the kind of efficient haul that would make yesterday’s version of me green with envy. At 1:37pm, my inventory is maxed out, so I rush back to town—this time beating the sunset like a responsible angler. I dock at 2:55pm and breathe a sigh of relief. No second Madness Strike today. Growth!

Oh Look, A Convenient Fish Order

The Fishmonger greets me with news: a special order just came in.

Naturally, curiosity wins. Turns out the customer wants one of each fish I already caught. For once, the universe is kind. I hand them over like a champion and get a new order—two Arrow Squid and a Black Grouper. One problem: squid only show up at night. Great. But since it’s an official Pursuit, that means I can break my “no sailing after dark” rule without earning a Madness Strike. Hooray for loopholes!

I sell the rest of my fish and knock my debt down to $21.44. Progress.

Vroom Vroom into Doom

Back to the Shipwright I go, and this time I make a solid purchase: a Rusty Outboard Engine. Sure, it looks like it might explode at any second, but it installs in 2 hours and makes me marginally faster. By 4:58pm, I’m back in the water.

I fish up eight Arrow Squid while trying to stay near the light and far from danger. That’s when I realize that the eye icon is my panic meter. Good to know! I head back, cautiously navigating the thickening fog, only to hit a rock I couldn’t see. My flawless streak is over.

At 00:41am, I limp back into the dock and am greeted by a woman who clearly didn’t expect visitors.

She’s the Lighthouse Keeper, and she’s less than thrilled. I tell her the truth—just here to fish—and she tells me I should leave. That’s… encouraging.

Suspicious Mayoral Package

The Mayor is waiting with a new task. He wants me to deliver a package to Little Marrow—and quickly, because it might spoil. I don’t ask questions. I just take the box. (Mistake? Possibly. But that’s tomorrow’s problem.)

Before bed, I give the Fishmonger two squid from my terrifying night voyage and sell the extras. My debt is now a laughable $9.48.

The Shipwright patches up my poor dented hull, and I decide to put off the Little Marrow delivery until tomorrow. I’m sure whatever’s in that box won’t mind sitting around for a bit.


Daily Summary

  • Fish Caught: 4 Gulf Flounder, 3 Grey Eel, 8 Arrow Squid
  • Debt Remaining: $9.48
  • Madness Strikes: Still just 1
  • Damage Taken: Rock collision in fog (1 hull hit)
  • Suspicious Package Count: 1

If you’d like to know more, please check out: Dark Waters: A Dredge Survival

For information on the rules, please check out: Dark Waters: Dredge Permadeath Rules & Survival Guide

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