The Backyard Trials: Grounded Permadeath – Day Four

Day 4 of my Grounded permadeath run ends in tangled webs and tragedy. I go on a grub hunt, dodge danger, and fall victim to a tag team of Crab Weavers in a very sticky situation.

Missed the previous day? Find it here:The Backyard Trials: Grounded Permadeath – Day Three


🌅 Morning Optimism and Muddy Water

I wake up ready to dig. A shovel in hand and dreams of juicy grubs in my head, I set off convinced today will be the day I solve my hydration issues.

The game disagrees.

Despite digging around like a hyperactive mole, I can’t find a single grub. My thirst level’s tanking faster than my optimism, so I do the one thing I swore I’d never do again—drink the dirty water.

Let’s just say it quenched the thirst, but also quenched a small part of my soul.


🔎 Exploration… and a Red Flag

With no grubs in sight, I pivot to exploration. Maybe I’ll find a new science pod. Maybe I’ll find some dew. Maybe I’ll finally catch a break.

I find another science pod—score!

I also find a Crab Weaver—less of a score.

I do a tactical retreat (read: panic sprint) and live to fight another moment. Once the coast seems clear, I try heading back in.


🕸️ The End Comes in Eight-Legged Waves

What I don’t realise is that a Crab Weaver Jr. is nearby. It spots me. It’s faster than me. And worse, my weapons might as well be cocktail sticks.

I attempt a second retreat.

That’s when Crab Weaver Sr. shows up again. I get stuck in a web.

I’d love to say I fought bravely. I didn’t. I flailed, screamed, and got tag-teamed into the afterlife by two angry arachnids.


🪦 Farewell to the Backyard For Now

Run ends: Day 4

Cause of death: Crab Weaver Jr. and Sr. – A United Front
Final thoughts: If you’re thirsty, drink dew. If you can’t find dew… maybe just accept your fate.

The Backyard Trials: Grounded Permadeath – Day Two

Day Two of my Grounded Permadeath run. Panic still lingering, but I’ve secured food, water, armor, and narrowly avoided becoming ant food. Progress!

Missed day one and want to find out how this journey started? Find it here: The Backyard Trials Day One

Thirst, Hunger, and the Panic Begins Anew

I wake up to a familiar feeling: low-level dread. I’m hungry. I’m thirsty. I have very little idea what I’m doing. Survival in the backyard is a constant balancing act between problem-solving and quiet panic.

Thankfully, some form of insect-based miracle has occurred overnight. There’s an aphid corpse conveniently placed right next to my lean-to. Did it explode? Was it eaten and discarded? I don’t know — but in my current state, it’s dinner.

The thirst problem is less cooperative. Another ill-advised sip of dirty water reminds me that my standards need to rise if I want to avoid adding “constant food poisoning” to my growing list of concerns.

Salvation in the Form of Dew

In the midst of my slight panic spiral, I spot a glimmer of hope: dew, perched high on a blade of grass. After some awkward jumping that likely looked ridiculous to any nearby insects, I manage to secure a drop of clean water. The panic dial lowers slightly… but only slightly. I still can’t carry any extra, so the problem is only delayed, not solved.

Workbench, Roasting Spit, and Progress (Sort Of)

Back at the science station, I start trying to piece my situation together. I craft a Workbench, which unlocks more options, including a Roasting Spit. Finally, I can cook meat instead of risking stomach-churning raw snacks. My diet now consists of roasted aphid and weevil. It’s not exactly fine dining, but I’m not dead — which is honestly my only metric of success right now.

Clover Armor: The Fashion of Fear

With food and water temporarily under control, my brain returns to its default state: “What’s going to kill me next?” The answer, probably, is “everything.” So I decide to take the edge off by crafting Clover Armor — a full set covering my head, chest, and legs.

It won’t stop anything truly dangerous, but it’s comforting. Like wearing a raincoat in a hurricane. It technically helps, but you wouldn’t want to test it.

Early Combat Lessons (And More Panic)

Armed with a spear and new-found confidence (read: mild overconfidence), I pick a fight with an ant. It goes well… until his buddy shows up. The fight escalates, I take some hits, apply a bandage, and add “don’t poke ants unless absolutely necessary” to my mental rulebook.

Later, while trying to understand how my hotbar works, I accidentally hurl my spear at a completely innocent patch of grass. At least I didn’t spear myself. Small victories.

The Baseball, Tactical Retreats, and Nightfall

Before dark, I scout a little further and discover a giant baseball, which offers a perfect vantage point for surveying my surroundings. Unfortunately, I also nearly stumble into a fight with a soldier ant and two backup dancers. A brief surge of panic kicks in again, but I manage a tactical retreat before things get ugly.

Nighttime approaches. I may have a torch now, but I’m not insane enough to go wandering in the dark just yet. Panic management remains the most critical skill in my early days.

Wrapping Up Day Two

Day Two ends with clean water, cooked food, basic armor, and a strong undercurrent of low-level panic. Progress has been made, mistakes have been narrowly avoided, and tomorrow I’ll venture even further — anxiety levels permitting.

The Backyard Trials: Grounded Day One – Honey, I Lost Myself in the Backyard

Day One of my Grounded permadeath run. I wake up microscopic, clueless, and desperate for clean water. Let the backyard chaos begin.

The Day I Became Smaller Than an Ant (Not by Choice)

I wake up. I don’t know where I am, how I got here, or why everything around me is suddenly the size of skyscrapers. I’m not ant-sized. I’m smaller than an ant. That’s never a great start to the day. But if panic has taught me anything, it’s that panic can wait. First, I need to get my bearings.

Pebblets. Lots of pebblets. I grab a handful because even tiny rocks feel better than empty hands. As I cautiously scout my surroundings, I stumble across a strange science station. Naturally, I press every button that doesn’t scream “self-destruct.” Turns out, I can analyze items here. Good news.

Science and Sharp Objects

I analyze the pebblets and some plant fibers I’ve picked up. That unlocks some basic blueprints. More importantly, I can now craft an axe. Primitive, sure, but it’s better than yelling at bugs and hoping they go away.

Water quickly becomes a concern. I sip some nasty puddle water because desperate times, but I know I can’t rely on swamp juice forever. Clean water will need to become a priority.

The Big Machine and Mysterious Tapes

While wandering, I discover a massive machine, along with a tape left behind by someone who sounds a little too excited about being tiny. I hit the giant power button (as you do). Only two lasers fire properly. One’s blocked. Clearly, there’s a puzzle here, but it’s not my priority while I still have a growling stomach.

First Blood: The Weevil Incident

Food is now problem number one. Aphids sprint away from me like they’ve seen this horror movie before, so I craft a spear to even the odds. After confirming that yes, I can throw it, a weevil helpfully volunteers to be my first meal. The spear works. The weevil doesn’t.

A short time later, I find an aphid who wasn’t paying attention and deal with it too. I then stumble upon a patch of mushrooms. Crisis temporarily averted.

Lean-To and Level Ups

The game suggests building a lean-to. For once, I listen. A few quick chops and gathers later, I’ve got my shelter set up right next to the science station. I analyze my newly acquired bug remains, unlock more blueprints, and watch my brainpower level go up. Apparently scanning stuff makes you smarter.

As night falls, I set my respawn point (which, let’s be honest, I probably won’t need in permadeath) and call it the end of Day One.

Survived the first day. No spiders yet. That counts as a win.

Current Status: Alive

Location: Science Station Lean-To

Major Achievements: Crafted axe and spear, discovered giant machine, avoided spider-related trauma.

Biggest Threat: The growing suspicion that things will only get worse.




Stay tuned for Day Two of The Backyard Trials: Grounded Permadeath.

If you want more information on what this is, please check out: The Backyard Trials: Grounded Permadeath

👉 The Backyard Trials Has Officially Begun: Grounded Permadeath Arrives!

The backyard is officially open for business — and survival!

I’m excited to announce that both The Backyard Trials hub page and the full Grounded Rules of Survival are now live on Survivor Incognito.

In this permadeath run through Grounded, I’ll be taking on the full backyard, one day at a time, where every ant, spider, and angry bug can bring the entire run crashing down. One life. No second chances.

✅ You can now check out:

The Backyard Trials Hub: [The Backyard Trails]

Grounded Rules of Survival: [Grounded Rules of Survival]


The first day of the run will be launching soon — and from there, we’ll see just how far I can make it before something inevitably goes horribly wrong.

As always: survival is optional. Panic is guaranteed.


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