Super Mario 74: A Survivor’s Journey Log 5 – Azure-Abyss Cleared

Super Mario 74 – Log 5: Azure Abyss Cleared

Platform: Steam Deck
Mode: Original Edition
Rules: No savestates (except between entries)
Format: No Commentary

Video: Azure Abyss red coins, 100-coin star, Metal Cap puzzle, and Wall of Failure attempts (no commentary)


Back to Azure Abyss, and straight into what I knew was going to be a longer task — the red coins, or Red Treasure Hunt as this one is called, along with the 100-coin star on top of it. The layout of this course makes it awkward to rush anything. It’s deeper than it first looks, and the last thing I wanted was to be scrambling for air because I got careless. So I took it slower, moving between the land sections and the underwater routes, trying to keep things controlled rather than efficient.

Somewhere along the way I realised my swimming had improved without me really noticing. I’m not about to claim anything close to speedrunner level, but there was a rhythm to it that I don’t remember having before. Funny how that happens just by playing more. It made the coin collection smoother, even if it didn’t make it any shorter.

The red coin star itself sits safely above the water, which helps, but by the time I had all eight coins I was still short on the total. That’s when it turned into a bit of a hunt. I hit 97 coins and started running out of places to check. I didn’t want to spend more time swimming if I could avoid it, so I went after one of the flying enemies, hoping it would drop what I needed. It dropped two coins. 99. Close enough to be frustrating.

I eventually tracked down the final coin, though it took longer than it should have, and with that both the red coin star and the 100-coin star were done. Not difficult, just drawn out enough to make every mistake feel like wasted time.

Next was Heavy Metal Required, and the name doesn’t leave much to guess. I needed the Metal Cap. I’ve seen this done without it, but I’m not interested in making things harder than they need to be, so I stuck with the intended route. With the cap active, I could sink properly underwater and push the purple switch, which brought out the timed blocks.

Everything felt fine at first. The jumps were clean, the timing felt right, and then right at the end I walked straight off the final block. No complicated mistake, no bad angle, just walked off. The second attempt went the way the first one should have, and the star was mine without any further issues.

That left one final star in the course: Wall of Failure. The name fits. I knew exactly what I needed to do — get onto the platform, long jump, grab the ledge — and in theory it’s simpler than the alternative route. In practice, it took far longer than it should have. I lost count of the attempts. Too much distance, not enough distance, missing the ledge entirely, every variation you can think of showed up at least once.

When it finally worked, it wasn’t clean or dramatic, it just… worked. Mario grabbed the ledge, pulled himself up, and the star was there. That was Azure Abyss done.

Even with the course complete, I’m still two stars short of opening the next star door in this area. That means next time I’ll be heading through the double doors instead. I already have the key from Bowser, so it’s time to open up more of the castle and see what else this hack has waiting.


Continue the Journey

Previous Entry:
Super Mario 74 – Log 4

Next Entry:
Super Mario 74 – Log 6

Super Mario 74 Hub:
Super Mario 74 – A Survivor’s Journey

Super Mario 74: A Survivor’s Journey Log 4 – Toxic Stars & Unexpected Progress

Super Mario 74 – Log 4: Toxic Stars & Unexpected Progress

Platform: Steam Deck
Mode: Original Edition
Rules: No savestates (except between entries)
Format: No Commentary

Video: Metal Cap switch course cleared, Toxic-Switch of Danger stars, and first stars in Azure-Abyss (no commentary)


With Bowser beaten, I could have moved straight into the next area, but there were still a couple of places left in this overworld that I hadn’t touched yet. One of them was the pipe leading to the Metal Cap course, Toxic-Switch of Danger. Technically I could have gone here right at the start of the hack, but I wanted to give myself a bit of a warm-up first. I remembered this level having toxic gas everywhere, and the only way to move through it safely is with the Metal Cap, which meant I already knew this was going to be one of those courses where you either stay calm and get through it, or you rush and fall straight into a hole.

There are five stars in this course, so I decided I might as well deal with all of them while I was here. Like before, I’m using the names from the wiki since the game itself doesn’t show them, and the first thing I did was go for the easier ones before even activating the switch. The first star, The Correct Hole, looks like a trap at first. The level is full of bottomless pits, and one of them has a coin floating over it, which usually means you shouldn’t trust it. This time though, it actually was the right one. I dropped down, grabbed the coin, and came out with the star without any problems, which was a good sign considering how this level is supposed to go.

The next star, Behind the Switch, is exactly where the name says. It sits in a small alcove directly behind the Metal Cap switch itself, which makes it easy to miss if you don’t know it’s there, but also one of the simplest stars in the course once you do. With those two done, there wasn’t really any reason to avoid it anymore, so I activated the switch and made the Metal Cap blocks active, including the one inside this level that I was about to be using a lot more than I expected.

Pillar Jumping was next, and it’s exactly what it sounds like. I went for a long jump to the pillar and followed it with a wall kick to grab the ledge. Apparently the intended way is to triple jump, but the long jump and wall kick worked for me, so I stuck with that rather than trying to be clever. One more jump after that and the star was mine, which left the two I remembered giving me trouble years ago.

Toxic Wall Kicks was the one I had been thinking about before I even entered the course. Back when I first played this hack, this star caused me more problems than I care to remember, and part of the reason I didn’t come here first this time was because I didn’t want to get stuck on it straight away. Somehow though, this time it just worked. One attempt, no panic, no missed jumps, and the star was collected before I really had time to expect anything to go wrong.

That only left the red coins, and that’s where the level finally decided to push back a little. The first attempt ended almost immediately when I misjudged a jump for the very first coin and dropped straight into a hole. Second attempt went much better. The coins are scattered across small platforms and narrow ledges, and a few of them hang just far enough over pits to make you think twice before jumping. Most of them came together without much trouble, but the last one slowed me down. To reach it I had to land on a small platform, then jump to another even smaller one, and every time I thought I had the angle right, Mario would come up just short or drift a little too far. That meant more trips back to the Metal Cap block, because I wasn’t about to risk running out of time in the gas while trying to fix my own mistakes. Eventually the jump worked, the last coin was collected, and with it the final star of the course.

Finishing that level with less trouble than I remembered honestly surprised me, so instead of stopping there I decided to keep going and head straight into Course 3, Azure Abyss. For some reason I had it in my head that this level had a lighthouse and was much darker than it actually is, which makes me think I’m mixing it up with another hack, but once I got inside it was clear I wasn’t remembering it quite right.

The Deepest Dive was the first star, and it’s exactly what it sounds like. Straight into the water, swim down to the bottom, grab the star, done. Cave Exploration was similar, but this time with a hidden passage to find before the star shows up. Once I spotted the opening it didn’t take long, and by that point I was already thinking about whether I should go for one more before stopping.

I decided on Pillars of Precision, which thankfully didn’t involve another long swim, just a short dive into a cave with three narrow pillars waiting at the end. I fully expected to miss at least one jump and have to repeat the whole thing, but somehow everything lined up perfectly and the star was collected on the first try. That was the point where I stopped and just sat there for a moment wondering what was going on, because years ago this hack gave me serious trouble, and now I had just cleared the Metal Cap course and taken three stars from the next level without much resistance at all.

I’m not going to get overconfident. I know this hack well enough to know it will push back sooner or later. But for now, I can honestly say I’m having a blast playing this again, and I don’t remember the last time I got through this much of Super Mario 74 without feeling like the game was trying to throw me out of the castle.


Continue the Journey

Previous Entry:
Super Mario 74 – Log 3

Next Entry:
Super Mario 74 – Log 5

Super Mario 74 Hub:

Super Mario 74 – A Survivor’s Journey

Blog at WordPress.com.

Up ↑