Super Mario 64 Randomizer – Log 11: Red Coins, Bad Maths, and Tactical Death

Progress: Snowman’s Land Cleared
Platform: Steam Deck
Settings: Vanilla Mario & Music

“Sometimes the problem isn’t finding the star. It’s reaching it once you do.”

With two stars left in Snowman’s Land, my first question is simple: where are the red coins?

I’d like to confidently say none of them are inside the igloo. I cannot say that with confidence.

At the same time, I decide to roll the Red Coin Star and the 100-Coin Star into one attempt. This is an old habit from vanilla Super Mario 64. It usually saves time.

Coin Counting in a Frozen Economy

Finding the red coins isn’t the hard part. The real issue becomes obvious very quickly: where do 100 coins come from in this course?

The answer is the igloo.

I head inside and clear out every coin I can find. Outside, I mop up enemies wherever possible. Eventually, the numbers add up and the 100-Coin Star appears.

That’s when problem number three shows up.

The red coin star is there. I can see it. I just can’t reach it.

Everything Except Shouting at the Screen

I try:

  • Standard jumps
  • Awkward camera angles
  • The cannon

Nothing works.

Eventually, it clicks. This star wants a Koopa Shell.

There’s just one issue: I already used the shell earlier in the run.

Rather than exit the course, I take a deliberate death. It’s faster, and at this point, efficiency matters more than pride.

The Shell Gamble

One more trip into Snowman’s Land.

I head straight for the box I hope contains the Koopa Shell. There’s no guarantee. The seed could absolutely ruin me here.

Thankfully, the shell is exactly where it should be.

I slow everything down. No risks. No clever movement. Just controlled progress.

The shell does its job. The red coin star is collected.

Snowman’s Land is finished.

Next Move: Chasing Familiar Ground

With the course cleared, I make a mental note for the next castle visit.

I want to head toward where Snowman’s Land normally sits in vanilla Mario 64. At this point, I’m nearly halfway through the star count, and momentum matters.

This seed hasn’t been kind, but it has been fair. I want to keep that balance on my side.

YouTube – Log 11 Video

One shell, one reset, and one course fully crossed off the list.

Log 11 Summary

Course Snowman’s Land
Stars Cleared 7 / 7
100-Coin Star Collected
Red Coin Star Collected (with shell)
Tactical Deaths 1 (on purpose)
Next Objective Follow vanilla paths, keep momentum

Sometimes progress means knowing when to reset instead of forcing a bad situation.

Continue the Journey

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Super Mario 64 Randomizer Hub

Game: Super Mario 64

A Quiet, Comfortable Day

Describe your most ideal day from beginning to end.

My ideal day is simple.

A slow morning, no alarms, decent coffee. A bit of writing or tinkering with the blog while things are quiet. Some time spent actually playing a game, not rushing it, not recording just for the sake of it.

Family time in the afternoon, food that doesn’t require too much thinking, and an evening where I can sit down, unwind, and maybe survive one more in-game day without everything going catastrophically wrong.

Nothing dramatic. Just calm, comfort, and enough energy left at the end of the day to enjoy it.

Survivor’s Log: Two in the Pipeline

Survivor’s Log: Two in the Pipeline

This is another short pipeline note rather than an announcement. Just a record of what’s coming next and why.

There are two games lined up, both relatively contained, and both chosen because they fit the kind of survival experiences I want to document right now.

Slender: The Arrival

The first is Slender: The Arrival.

I originally played it when it first released. Since then, it’s received a 10th Anniversary update that effectively rebuilds the experience and introduces new content, including an additional location.

Because of that reset, this isn’t a nostalgia run. It’s closer to approaching a familiar idea in a form that’s changed enough to warrant a fresh look.

This will sit under Survivor’s Dread, recorded as a single-attempt run, with the logs reflecting how the attempt unfolds rather than aiming for a specific outcome.

Iron Lung

The second is Iron Lung.

Interest around it has increased recently because of the upcoming film adaptation, which is what initially put it on my radar.

What actually held my attention was hearing how personal the project was, and how much of the atmosphere and intent came directly from the game itself.

I’ve been aware of the creator behind the adaptation for a while, but I’ve never followed their content directly. What stood out wasn’t who was making the film, but the decision to make a film at all.

Choosing to adapt a small, largely unknown game suggested there was something specific in the source material that made it worth that level of commitment.

That curiosity is what led me here — to the game itself, rather than the adaptation built around it.

This will be treated as a one-off survival horror run. A single attempt, recorded without embellishment, documenting the experience as it unfolds.

Nothing Locked In

There are no dates attached to either of these yet. They’ll be recorded and published when there’s space, rather than being slotted in to chase relevance.

As always, the point isn’t to follow momentum elsewhere. It’s to document things that feel worth documenting at the time.

Surviving, Not Suffering

Survivor’s Log: What’s in the Pipeline

Survivor’s Log: What’s in the Pipeline

This isn’t an announcement post and it isn’t a schedule. It’s a quick check-in on what’s been drafted, scoped, and quietly prepared in the background.

Over the past few weeks I’ve been tightening rules, reducing sprawl, and making sure each series has a reason to exist beyond “I felt like playing it”.

As a result, there are three series sitting in the pipeline.

Orbis

Orbis is a new survival diary set in Hytale.

The game is currently in early access and exists as an ever-updating world, so the goal is deliberately simple: survive for as long as possible.

  • Solo only
  • One life
  • No fixed end goal
  • Survival measured by time, not progress

There’s no checklist and no finish line. When death happens, the diary ends.

One Against the Horde

One Against the Horde is a finite series built around Zombie Army Trilogy.

Each entry covers a single map played solo, on Marksman difficulty, with no collectibles and no padding.

  • One map per entry
  • Two failures ends the run
  • No grinding, no clean-up runs

If the horde wins twice, that’s the end of the diary.

Sunburnt & Sinking (Return)

Sunburnt & Sinking will be returning in Stranded Deep.

This time the run uses a simple strike system.

  • Three strikes total
  • Each death costs one strike
  • Lose all three and the run ends

The goal remains unchanged: defeat the three bosses and escape. Deaths are part of the story, not something to be edited out.

Where This Fits

February is already mapped out with scheduled posts and videos, which gives me the space to keep building quietly rather than rushing anything out.

These three series aren’t replacing what’s currently running. They’re sitting alongside it, ready to move when there’s room.

For now, this is about direction rather than output. The work is done early so the writing can happen when there’s something worth writing.

Comfort Food (Real Life and Digital)

What’s your favorite thing to cook?

In real life? A nacho bake. It’s comfort food considered. I throw together nachos, salsa, cheese, some veg, and sometimes chicken, then lob the whole thing in the air fryer and let it become my emotional support meal.

It’s quick, it’s warm, it’s crunchy, and it has the kind of “this will fix me” energy you only get from melted cheese and questionable portion sizes.

In games? Anything that keeps my character alive when there’s a hunger meter involved.

Give me stew, cooked meat, grilled fish, mystery soup, or whatever the game claims is edible. If it stops my screen from going grey and my guy from collapsing in a ditch, it’s fine dining.

Survivor’s Log – Stranded: A Minecraft Survival Diary – Series Announcement

Stranded: A Minecraft Survival Diary — New Series

Game: Minecraft (Java Edition)
Difficulty: Hard
Platform: Steam Deck
Format: No Commentary Gameplay + Survival Logs

Some survival stories start with a plan. This one starts with daylight and panic.

A new series is landing on the blog: Stranded — A Minecraft Survival Diary.

This is vanilla Minecraft played the honest way.
No mods. No gimmicks. No speedrunning tricks.

Just surviving the world as it comes and pushing toward one clear goal —
defeat the Ender Dragon.

What to Expect

  • No commentary gameplay for immersive, background-friendly viewing
  • Written survival logs telling the full story behind each session
  • No physics exploits or cheesy mechanics
  • Real consequences — if I die, the series ends

The Goal

Survive long enough to reach the End.

Beat the Ender Dragon.

Everything in between is just damage control.

Follow the Series

The Stranded hub page is live and will collect every entry as the run progresses:

👉
Stranded: A Minecraft Survival Diary — Series Hub


No mega builds. No montages. Just seeing how long survival lasts when the world stops being friendly.

Cold-Blooded: A Skyrim Survival Diary – Log 1: Survival Starts After Helgen

Cold-Blooded – Log 1: Survival Starts After Helgen

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept (possibly dropping to Apprentice)
Survivor: Treads-Through-Cold (Argonian)

I could pick any race. I always pick Argonian. Some habits don’t need explaining.

I’m calling this run Cold-Blooded, which feels slightly unfair for an Argonian. But if the game insists on freezing me, I’m leaning into the theme.

Difficulty is set to Adept. That may change. I’m here to survive, not impress the weather.

Helgen (Skipped on Video, Not Skipped in Reality)

I didn’t record the wagon ride, the dragon, or the escape from Helgen. Survival Mode doesn’t matter until you’re out of the cave and the cold starts applying pressure.

I followed Hadvar through Helgen, grabbed what made sense, and moved on.

Once Survival Mode became available, I switched it on. At that point, the run was live.

Hadvar’s Advice and Immediate Doubts

Hadvar suggested we split up on the way to Riverwood.

We then took the same path.

He also suggested I join the Imperials. They did try to execute me earlier, so I’m undecided.

Mage Stone First, Because I Have Priorities

I detoured for the Mage Stone. If I’m going to struggle, I want my magic skills levelling efficiently while it happens.

From there, I headed straight for Embershard Mine.

Embershard Mine: Cold Prep in a Dark Hole

There was someone waiting outside. I dealt with that first.

Inside, I somehow avoided alerting the bandits after triggering their trap. I’m not calling it skill.

I cleared the mine carefully. Not stealth-archer careful. Mage careful.

The key find was fur armour. As an Argonian, warmth matters more than looks.

Loot was otherwise forgettable, but I did gain a level.

Riverwood: Familiar Faces, Familiar Problems

I reached Riverwood not long after Hadvar.

I spoke to the trader and learned about a stolen Golden Claw.

The thief ran off to Bleak Falls Barrow.

I don’t like the name. I like the location even less.

Apparently I’m Family Now

After speaking with Hadvar’s uncle, I was asked to warn the Jarl in Whiterun.

I was also told I could take food.

Not the bow. That stayed put.

Nightfall and a Sensible Call

I sold a dagger, watched the light fade, and chose not to push my luck.

Night meant colder temperatures and no margin for mistakes.

I returned to Hadvar’s family home and rested there.

Level-up went into Health and Destruction.

Video Log

No commentary gameplay:

Log 1 Survival Notes

  • Survival starts when the cold is allowed to matter.
  • Early warmth beats early damage.
  • Daylight is a resource.
  • Bleak Falls Barrow can wait.
Continue the journey:
Cold-Blooded – Log 2: Bleak Falls Barrow

Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction

Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction

Progress: 50 Stars Reached
Platform: Steam Deck
Settings: Vanilla Mario & Music

“When the obvious paths are blocked, you stop pushing forward and start climbing stairs.”

At this point, progress feels artificially narrow. Bob-Omb Battlefield and Shifting Sand Land both clearly want the Wing Cap, and I still don’t know where that switch is hiding.

Forcing either course without it feels wasteful, so I change tactics and head upstairs.

Upstairs Rewards: Toad Economics

A couple of Toads are waiting upstairs and do what they always do: hand out stars for existing.

Two free stars later, I’m sitting at 50 total. Not answers, but options.

Two paintings are available. I jump into Wet-Dry World.

Wet-Dry World (Briefly): Vanish Cap Finally Appears

Instead of the full course, I land in the Vanish Cap stage.

Only the opening section is accessible, but everything important is packed into the first third of the level.

  • Coins collected
  • Star grabbed
  • Switch pressed

Jump kicks do most of the work here. It’s not elegant, but it works.

The Vanish Cap is now unlocked. Still no Wing Cap, but this finally feels like progress.

Snowman’s Land: Momentum Takes Over

Next painting: Snowman’s Land.

I move through this stage like I’ve memorised it. I haven’t. This seed is new. The flow just clicks.

I secure 5 out of the 7 stars before slowing down.

What’s left:

  • Red Coin Star
  • 100-Coin Star

While hunting red coins, it hits me: I have no idea where the last one is.

I’m not burning 10–15 minutes combing the map. That’s a next-log problem.

YouTube – Log 10 Video

Wrong caps, right decisions, and continued Wing Cap avoidance.

Log 10 Summary

Stars Total 50
Cap Unlocked Vanish Cap
Snowman’s Land 5 / 7 Stars
Wing Cap Status Still missing
Next Objective Finish Snowman’s Land, find the Wing Cap

Progress came from detours, not brute force. The castle keeps opening. The Wing Cap keeps hiding.

Continue the Journey

Previous Log | Next Log

Super Mario 64 Randomizer Hub

Game: Super Mario 64

Sports, Occasionally

What are your favorite sports to watch and play?

I’m not big on traditional sports.
I’ll occasionally watch esports, and I usually dip into the Olympics when they’re on, but most of my time goes into gaming rather than following leagues or teams.

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 8 & Day 9: Written Evidence Only

Unprepared Log 5 – Days 8 & 9: Written Evidence Only

Difficulty: Interloper
Survivor: Will

The footage didn’t survive. The run did.

The recordings for Days 8 and 9 were corrupted and unsalvageable.

No video. No backup. Just two days that still counted.

My condition was bad, but time was at least working in the background. Maple and birch saplings were curing. Rabbit hide and gut were curing too.

That meant I had a future.

I just needed to reach it.

Day 8 – No Free Loot, Only Weather

I started by checking the other trailer in the area.

It had a fat lot of nothing.

So the Dam became the plan.

On the way, the sky started doing that familiar thing again. The wind sharpened. The light flattened. The whole world looked like it was about to turn into a white wall.

It felt like another blizzard was loading in.

Three blizzards in three days. Efficient.

The Dam: Better Than Nothing

The Dam didn’t give me a miracle, but it wasn’t empty.

I found ear wool wraps and a festive sweater.

Not tools. Not fire. But warmth is still leverage on Interloper.

I could have pushed further into the Dam.

I didn’t.

Lantern fuel was low, and torches were becoming a real commodity. I wasn’t going to spend visibility on curiosity.

Camp Office, Because I Needed a Win

I decided the best move was heading for the Camp Office.

It was Mystery Lake. Surely the game might take pity on me.

That thought lasted until a wolf appeared and started shadowing me.

I passed a deer carcass, hoping it would peel off and take the easy meal.

Nope.

I wanted to hit the trailers in the derailment area.

The wolf refused to let me do anything except keep moving.

I tried running.

It sped up.

Camp Office in Sight, Moose in the Way

The Camp Office came into view.

So did a moose.

For a second, I thought I’d traded one problem for a much worse one.

But this time the moose decided I wasn’t worth the effort.

I took the gift.

I went straight inside.

Pancakes for Survival Reasons

The Camp Office gave me a skillet and a hockey jersey.

It helped more than it should have.

Between the supplies I’d been scraping together and what I already had, I could finally make pancakes.

After everything, I needed a morale win that didn’t involve not dying.

I cooked what I could.

I repaired what I could.

Then I called it a day.

Day 9 – A Quiet Start in a Dark Office

Day 9 started with me waking up in a dark Camp Office.

No drama.

No instant weather tantrum.

Just the usual Interloper reminder that every match matters.

I decided to check the cabins on the far side of Mystery Lake.

They didn’t give me much.

Mostly books for the fire.

But I did find a pair of trail boots.

I swapped them for my leather shoes and kept moving.

The Bear Cabin: Confirmation, Not Combat

I headed toward the cabin near where the bear can be.

Sure enough, the bear was there.

Thankfully, it was walking back toward its cave.

I let it go.

I didn’t need heroics.

I needed tools.

Trapper’s Homestead: The Trip That Paid Off

I still had plenty of time left in the day.

So I pushed on for Trapper’s Homestead.

On the way, I had another wolf that insisted on following me.

It stayed close, but it didn’t commit.

I didn’t stop to negotiate.

I kept moving until the door was in reach.

Inside, I finally got the kind of win Interloper tries to deny you.

A heavy hammer.

That was the trip. That was the point. That was future survival.

Resetting the Run

I spent the rest of the day, and part of the night, cooking what I could.

Then I made the smart choice for once and drank a birch bark tea.

I needed condition back, and I needed it without gambling on fights or weather.

I slept at Trapper’s and woke up on Day 10 with an actual plan.

Next goal: find a magnifying glass, or at least a firestriker.

Because tools are finally catching up.

Now I need fire to stop being a daily crisis.

Continue the journey:
Unprepared Log 5 – Day 7 |
Unprepared Log 5 – Day 10

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