Survivorโ€™s Dread: Exit 8 โ€“ Lost in the Corridor

โ€œThe corridor doesnโ€™t need to chase you. It just waits for you to blink.โ€

The Setup

Exit 8 is a short horror game where survival means noticing anomalies in a looping subway corridor. Miss one and you reset. I played it on the Steam Deck under my Loop = Life rule: every reset is a death, only one survivor escapes.

The Diary

First survivor: I spotted the red water in corridor two. I caught the wall-man in corridor four. Each time I turned back, rewarded by the corridorโ€™s shift. By corridor six, I thought I was safe. Thenโ€”blinkโ€”reset. No attack, no warning. Something small slipped past me, and that survivor was gone.

What I missed: Door 3 handle placement (corridor six) โ€” misaligned compared to earlier loops.

Second survivor: Paranoia sharpened my vision. Lights flickered and died. A man with a briefcase walked far too fast. A poster grew eyes that tracked me. A face stared from the ceiling. I turned back every time, trusted my instincts, and finallyโ€”finallyโ€”the real exit appeared. One survivor made it out. The corridor kept the rest.

The Video

Hereโ€™s the full successful run, captured raw on Steam Deck:

Survivorโ€™s Thoughts

Exit 8 isnโ€™t about combat. Itโ€™s about attention and paranoia. You can catch the obvious anomalies and still fail to a blink. Thatโ€™s the horror here: survival through vigilance, failure through doubt.

Continue the Journey

More eerie one-shot diaries live in the Survivorโ€™s Dread Hub. Next stop: Platform 8 โ€” the train that never ends.

Turning Disasters Into Stories

Why do you blog?

Because survival games are too good not to laugh at. I blog to turn my in-game disasters into stories โ€” freezing, starving, or getting mauled by wolves feels a lot better once itโ€™s written down with humour. Itโ€™s part therapy, part chaos log, and part proof that thriving is possible (even if my characters keep proving otherwise).

(Plenty more survival chaos turned comedy at Survivor Incognito.)

My First Week with the Steam Deck: Expanding the Portable Chaos

My First Week with the Steam Deck: Expanding the Portable Chaos

โ€œItโ€™s not replacing my Switch โ€” just giving the wolves more ways to find me.โ€

Back to PCโ€ฆ Sort Of

Once upon a time I had a PC. Then I didnโ€™t. Then the Steam Deck came along, and suddenly all those forgotten Steam library games started whispering: โ€œPlay us again. This time you wonโ€™t rage-quitโ€ฆ probably.โ€

The first thing I did? Downloaded Viscera Cleanup Detail. Nothing says โ€œwelcome back to PC gamingโ€ like mopping up alien goo while questioning your life choices.

Truck Sim Therapy

After that, I traded my mop for a lorry. Euro Truck Simulator 2 has been my chill-out spot โ€” just me, the open road, and the occasional catastrophic parking attempt. Itโ€™s strangely peaceful knowing my cargo canโ€™t eat me (unlike certain survival games).

Game-Hopping, Incognito Style

My first week has basically been a buffet of Steam games:

  • Alan Wake โ€“ because why not swap blizzards for shadows?
  • Dead by Daylight โ€“ handheld horror on the go, what could possibly go wrong.
  • Elite Dangerous โ€“ back to the black, this time from the sofa.
  • Team Fortress 2 โ€“ nostalgia and chaos, still alive and kicking.
  • 7 Days to Die โ€“ zombies donโ€™t care that Iโ€™m handheld now.

Iโ€™ve been swapping between them like a survivor looting random cupboards: some junk, some gold, all of it entertaining.

Battery, Docks, and Prime Loot

Do I have a dock? No. Will I get one? Unsure. For now, handheld works fine โ€” especially since the battery life is short, but honestly, I donโ€™t mind. Itโ€™s like an enforced survival timer: finish your mission before the Deck keels over.

Also, shoutout to Prime Gaming for handing me freebies like itโ€™s Christmas every week. It makes my library grow faster than I can play it.

A Companion, Not a Replacement

The Steam Deck isnโ€™t stealing my Switchโ€™s crown. My Switch is still home to The Long Dark, Skyrim, and the rest of my survival disasters. But the Deck? Itโ€™s a welcome companion โ€” giving me the chance to replay old PC titles, test new survival challenges, and expand the chaos beyond Nintendoโ€™s snowy borders.

Two handhelds. Twice the worlds to survive. Zero guarantees Iโ€™ll survive any of them.

Continue the Journey

Survivorโ€™s Camp Hub |
Elite Dangerous Diary |
SnowRunner Permagear Diaries

SnowRunner Survival: The Permagear Diaries โ€“ Day Seven: Mud, Bridges, and Big Dreams


โ€œSometimes the smallest truck has the biggest heart. And sometimes, Red gets new shoes.โ€

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Six? Find it here.


๐Ÿ›ฃ๏ธ Exploring With Red (and Just a Little Jealousy)

With Pipe Dreams in the rear-view mirror, itโ€™s a well-earned day off for Frank. Today? Itโ€™s all about Red. Heโ€™s got the boundless energy of a puppy on caffeine and the mud-crawling tenacity ofโ€ฆ well, a Scout whoโ€™s tired of being second-best.

The target? The wooden bridge task. Along the way, I spot a trailer Red thinks he can handle. He canโ€™t. But youโ€™ve got to admire the ambition.

We reach the bridge and, of course, it needs wooden planks. Frankโ€™s domain. But Redโ€™s not doneโ€”he also picks up a SnowRunner throttle upgrade (one for himself and one for Scout). Naturally, Red gets the install. Scout remains benched.

๐ŸŒŠ Mud Wrestling and Watchtower Glory

Tempted to spoil Red with more upgrades, I decide to hold off. Then he earns them. Charging through deep mud and water, Red smashes through the terrain to grab another Watchtower like a tiny, determined hero.

Back to the garage we goโ€”Red gets a roof rack for longer hauls and, most importantly, a tyre upgrade. Thatโ€™s right: better grip, less slipping, and maximum mud-mashing potential. Watch out, Frank.

๐Ÿชต Frank Does What Frank Does Best

Now itโ€™s Frankโ€™s turn. Time to deliver those wooden planks and make that bridge a reality. He follows the same route Red scouted earlier, proving why heโ€™s still the heavy-lifting king.

  • Bridge? Built.
  • Frank? Effective as ever.
  • Red? Flexing in the garage.
  • Scout? Still patiently waiting for relevance.

๐Ÿ“ Next Stop: Smithville Dam

Black River is slowly bending to our will, and tomorrow we head deeper into Michiganโ€”straight into Smithville Dam. There will be mud. There will be breakdowns. But Redโ€™s got new tyres, and morale is high.

๐Ÿ›ž Team Status Update

  • Red: Roof rack, throttle upgrade, fresh set of tyres. Officially a mud-slaying menace.
  • Frank: Old reliable. Still gets the job done. Probably feeling a little upstaged.
  • Scout: Collecting dust. One day, Scout. One day.

๐Ÿ“ธ Coming Soon

  • Red showing off the new tyres.
  • Watchtower victory shot.
  • Frank delivering planks like a pro.

Want more SnowRunner? Day 8 link coming soon.

Turning Stress into Stories

What daily habit do you do that improves your quality of life?

Playing survival games โ€” or at least writing about them. Itโ€™s my way of turning stress into stories, chaos into comedy, and reminding myself that if I can laugh at freezing to death in The Long Dark, I can probably handle real life too.

(Plenty more daily doses of survival chaos at Survivor Incognito.)

Survival Skills Courtesy of Google

What was the last thing you searched for online? Why were you looking for it?

The crafting recipe for something I definitely should have memorised by now. In survival games, Iโ€™m always convinced Iโ€™ll remember how to make the essentials โ€” until I blank mid-blizzard and have to look it up. Real survivalists carry manuals; I carry Google.

(Plenty more questionable survival โ€œresearchโ€ at Survivor Incognito.)

Surviving the Milky Way: An Elite Dangerous Survival Diary โ€“ Day 1: The ISS Scraprunner Begins Its Journey

Day 1 โ€“ The ISS Scraprunner Begins Its Journey

โ€œThese are the voyages of one unprepared Commander. Their mission: to survive the Milky Way, avoid fiery death by sun, and boldly fail where no pilot has failed before.โ€

From Training Wheels to Scraprunner

After proving I could pilot a Sidewinder without immediately crashing โ€” and sticking the landing at Mawson Dock thanks to the autopilot, not my skills โ€” I was officially promoted to Commander. To mark the occasion, I christened my first ship the ISS Scraprunner, registry SCR-01. It rattles like itโ€™s made of leftover bolts, but itโ€™s mine.

First Jobs, First Mistakes

Career options were thin on the board, but I spotted two missions in the Orna system: a Conflict Training Area exercise and a Courier Job. Both in the same system? Easy credits. I accepted both, queued for launch, and let auto-launch guide me out of Mawson Dock. Only as I sat in the departure queue did I realize Iโ€™d forgotten to refuel. A promising start.

Upon arrival in Orna, two revelations hit me at once: first, I wasnโ€™t actually allowed to train in the Conflict Area; second, the courier job wasnโ€™t in Orna at all, but at Aldrich Station in the Otegine system. While pondering my career choices, I drifted a little too close to the local star and nearly cooked the Scraprunner. Luckily, I pulled away before it became a barbeque run. At least the courier job got done, which earned me the rank of Mostly Penniless. A fine promotion.

Out of the Nest

My next opportunity came in the form of a mission called Exploring the Galaxy. The deal: leave the Pilots’ Federation District, earn 100,000 credits, and never look back. Naturally, I accepted. The credits had nothing to do with it. Definitely.

I prepped the Scraprunner with a full refuel and minor repairs before setting off on the 14-jump trip to Rattus Mischief in the Col 285 Sector FO-I a39-0 system. After six jumps, I docked at Sasaki Horizons for a quick refuel, only to get a message that my Pilots’ Federation permit was revoked. No going back. Four jumps out, I stopped again to avoid calling the Fuel Rats for my very first rescue. Crisis narrowly avoided.

The Mischief Managed

I made a pit stop at Bluemoon Starport in LHS 3484 for fuel, then continued on my way. Finally, I arrived at Rattus Mischief. Despite my assumption, it wasnโ€™t a person but a starport. I engaged Supercruise Assist, admired the view, docked, and turned in my mission reward. To top it off, I sold my Universal Cartographics data for a tidy 50,908 credits. That little haul bumped me up to Mostly Aimless. Not bad for a ship named Scraprunner.

Next Time

The galaxy awaits, and with the ISS Scraprunner still in one piece, Iโ€™m ready to see what kind of trouble I can find. Hopefully, not the sun again.


Continue the Journey

| Next Entry โ†’


Surviving the Milky Way: Series Hub

The Rules of the Stars

Disaster, Slapstick, and Saturday Mornings

What TV shows did you watch as a kid?

Mostly cartoons where the characters survived ridiculous disasters with nothing but luck and slapstick timing. Guess I was training for survival games earlier than I thought.

(From cartoon pratfalls to permadeath playthroughs, the survival chaos continues at Survivor Incognito.)

Survivorโ€™s Reel is Live

Iโ€™ve set up a new page on the blog: Survivorโ€™s Reel. This is where Iโ€™ll be collecting no commentary gameplay clips โ€” short videos from my survival runs, space trucking in Elite Dangerous, ETS2 deliveries, and the occasional Permagear Diaries chaos in SnowRunner.

The main blog will always be where the stories are told. Survivorโ€™s Reel is the side lane: raw footage, animal ambushes, lucky escapes, and the occasional accidental win.

You can check it out here: Survivorโ€™s Reel โ€“ No Commentary Gameplay Archive


Back to the Camp

Return to Survivorโ€™s Camp

Isolation Protocol: An Alien Isolation Survival Diary โ€“ Log 1: Welcome to Sevastopol

Isolation Protocol โ€“ Log 1: Welcome to Sevastopol

Difficulty: Medium

Optional Features: Permadeath enabled with the Three Strikes Rule

Alien Deaths: 0/3

โ€œWake up, get dressed, and thenโ€”oh lookโ€”Sevastopol is already on fire. Just another day in space.โ€

I surface from hypersleep mid-dream: Samuels, calm as ever, telling me they might have found my mother. The memory dissolves with the condensation on the pod, and Iโ€™m back on the Torrensโ€”groggy, curious, and already bracing for whatever comes next. A quick change (Left Stick to move, L Stick Press to sprint if youโ€™re running late), a polite check-in with Samuels and Taylor, and itโ€™s off to the bridge.

The view outside is a mix of stars, shadows, and the silhouette of Sevastopol Station โ€” our intended destination. We attempt contact, but whoeverโ€™s in charge sounds less โ€œwelcoming committeeโ€ and more โ€œweโ€™re about to collapse into the void.โ€ The Torrensโ€™ captain gives us a 24-hour window before she has to leave. Naturally, the sensible next step is to spacewalk over to the station.

Spacewalk to Disaster

It starts calmly enoughโ€ฆ and then part of Sevastopol explodes. Just, you know, explodes. The blast sends Taylor, Samuels, and me flying in separate directions. I lose sight of them immediately. Whether theyโ€™re alive or not is a question for later โ€” right now, my only option is to board the station and hope I can make contact with the Torrens.

I make it inside, but not without blacking out first. When I wake, the game politely suggests I โ€œfind help.โ€ Thanks for the tip, game.

Arrivals, Departures, and Dust

I strip out of my spacesuit (A to interact when prompted) and begin exploring. The arrivals and departure area is silent โ€” not โ€œspace peacefulโ€ silent, but โ€œsomething is wrongโ€ silent. A detour through a vent (A to climb in, Left Stick to crawl) brings me to a terminal (A to use) with a file explaining the station is being decommissioned. That explains the peeling paint and flickering lights, but not the explosion.

I scavenge what I can โ€” scrap metal, random bits and bobs, anything that looks vaguely useful (A to pick up). The game hands me a flare and tells me how to use it (B to open the radial menu, Right Stick to select flare, ZR to raise it, R to throw). I decide to keep it for emergenciesโ€ฆ and then immediately waste it in the next room because the tutorial insists. Lovely.

The Stash and the Strangers

A generator hums back to life under my hands (Tap A three times to crank it like a stubborn lawnmower), and another terminal gives me a code for a stash: 0340. Apparently no oneโ€™s bothered to loot it because โ€œnobody goes there anymore.โ€ I file that away for later.

Turning the power on triggers movement โ€” two figures sprint across the room and vanish through a door they promptly lock behind them. Friendly bunch. I give chase, but Iโ€™m stopped cold by security glass.

Spotting the Torrens

I reach the passenger lounge, and there she is: the Torrens, still in one piece. All I need now is a way to contact her. Another terminal fills in a few more blanks about the stationโ€™s decline, and I even find a new flare to replace the one I wasted earlier. I save my progress (A at an emergency save station, then confirm with A again) โ€” no sense tempting fate.

Next log: with luck, Iโ€™ll have more than just a handful of supplies and unanswered questions.

Log 1 Switch Pro Tips

  • Left Stick: Move
  • L Stick Press: Sprint
  • R Stick Press: Crouch
  • ZL: Peek
  • ZR: Raise Motion Tracker
  • A: Interact / Pickup / Save
  • B: Open Radial Menu
  • R: Fire / Throw equipped item
  • D-Pad Up: Open Journal
  • 0340: First stash code โ€” note it down
  • Always save at emergency stations when you can

Continue the Journey

Log 1 (You Are Here) | Log 2

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