Sundered Pass: The Frozen Chasm Between Worlds

Pilgrim / Voyageur / Stalker Map


Interloper / Misery Map

Interloper and Misery strip away safety nets. This map is for route planning, rope management, and avoiding assumptions that worked on lower difficulties.


Welcome to the Break in the Mountains

Sundered Pass feels fractured. The mountains don’t slope here — they break. Snowfields stretch across unstable ground, cliffs rise sharply on either side, and the route forward often feels carved rather than chosen.

Avalanches define the rhythm of this region. Certain slopes are unstable, and the warning comes as a low rumble before the mountain commits. Crossing those stretches demands steady movement and no hesitation. Stop in the wrong place and the terrain answers for you.

Elevation makes the cold sharper than most regions. Wind gathers force along the ridgelines, and visibility can collapse quickly when weather shifts. Glimmer Fog appears here as well, muting the landscape into charged haze and distorting depth perception. On narrow alpine routes, that reduction in clarity isn’t inconvenient — it’s dangerous. Staying exposed too long brings insomnia risk, which only compounds future mistakes.

Shelter is limited to caves and shallow recesses carved into the rock. They offer protection from wind, but rarely comfort. Supplies are scattered rather than concentrated, rewarding careful exploration over speed.

Sundered Pass is also where The Last Horizon tale begins. The region’s fractured landscape isn’t just environmental storytelling — it’s part of something larger. Signals, wreckage, unanswered questions. The narrative pulls you deeper into exposed terrain than you might otherwise choose to cross.

There is no central base here. No safe hub to operate from. Every climb must be planned with the descent in mind. Every exposed slope should be crossed with intention.

Sundered Pass doesn’t overwhelm with noise. It narrows your focus until only the next stretch of snow matters.

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