Pilgrim / Voyageur / Stalker Map

Interloper / Misery Map
Interloper and Misery strip away safety nets. This map is for route planning, rope management, and avoiding assumptions that worked on lower difficulties.

Click the map to enlarge, or download it and save it for later — ideally before a missed rope climb turns into a very short expedition.
Welcome To The Sprawl
Coastal Highway feels generous at first glance. Wide sightlines. Frozen ocean. Buildings scattered like opportunity waiting to be claimed. It’s one of the most resource-rich regions you can step into — which is exactly why it can catch you off guard.
Open ground cuts both ways. You can see threats from a distance, but they can see you just as easily. Wolves patrol regularly, especially near key structures. Thin ice stretches across parts of the coastal shelf, looking solid until it isn’t. Weather rolls in fast, and when it does, that open space offers very little protection.
The Quonset Gas Station is the natural anchor point. Workbench, stove, storage — everything you need to stage longer runs into the surrounding areas. It’s convenient. It’s central. It’s also frequently patrolled by wolves, which means entry and exit require timing.
Fishing huts dot the frozen shoreline and provide steady food if you’re willing to invest the time and fuel. They’re practical, not comfortable. Coastal Townsite offers additional loot and interior spaces, but moving between structures demands awareness.
Coastal Highway rewards deliberate planning. There’s more here than most regions offer, but the exposure changes how you move. Travel early when visibility is clear. Watch the ice. Control your routes between buildings. Treat the openness as both advantage and liability.
It’s not the hardest region. It’s just honest about the risks.
