Cold-Blooded: A Skyrim Survival Diary
Game: The Elder Scrolls V: Skyrim
Mode: Survival Mode
Format: Logs (not days)
Build: Argonian Mage
Skyrim is cold. Survival Mode makes sure you don’t forget it.
This run follows Treads-Through-Cold, an Argonian mage trying to survive Skyrim’s Survival Mode without relying on stealth or brute force.
This hub collects every log from Cold-Blooded, along with the rules that keep the stakes real without turning the whole run into a two-minute obituary.
If you’re looking for my other Skyrim content, start here:
Latest Entry
Why This Run Exists
My previous Skyrim Survival run ended abruptly.
One mistake. One bad situation. And it was over before there was any real chance to adapt.
That run was strict permadeath. You can read how it ended here:
Sneak, Snipe, Repeat: Skyrim Survival
At the time, I wasn’t fully prepared for just how brutal Skyrim’s Survival Mode can be. Cold, fatigue, hunger, and combat stack fast — especially early on — and once things start going wrong, there isn’t always a clean way back.
I’ve wanted to try again for a while. Not to undo what happened, but to give survival a fairer chance to actually play out.
This time, I’m also avoiding the familiar stealth archer route. I wanted something slower, riskier, and far less forgiving.
The Apex Predator Rule (Three Strikes)
This run uses the Apex Predator Rule — a three-strike survival system originally created for Alien: Isolation and later used in other survival diaries to raise tension without cutting runs short prematurely.
You can see this rule used elsewhere here:
Original rule breakdown:
The Three Strikes Rule (Alien: Isolation)
- Three lives total
- Every death is logged
- Third death ends the run
Rules at a Glance
Core Rules
- Survival Mode enabled at all times
- No fast travel
- Rest required to level up
- Mage-focused play (no stealth archer fallback)
- Bound weapons allowed
- Physical weapons only as a last resort
- No mods – vanilla game only
Death Rule
- Three deaths total
- Third death ends the run
Combat & Transformations FAQ
Weapons?
Magic first. Physical weapons only when there’s no other option.
Bound weapons?
Allowed.
Companions?
Allowed. Mandatory werewolf transformations only.
Beast Form?
Never used outside story-required moments.
Vampirism?
Cured at the first reasonable opportunity.
Recent Entries
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