Cold-Blooded: A Skyrim Survival Diary
Game: The Elder Scrolls V: Skyrim
Mode: Survival Mode
Format: Logs (not days)
Build: Argonian Mage
Skyrim is cold. Survival Mode makes sure you don’t forget it.
This run follows Treads-Through-Cold, an Argonian mage trying to survive Skyrim’s Survival Mode without relying on stealth or brute force.
This hub collects every log from Cold-Blooded, along with the rules that keep the stakes real without turning the whole run into a two-minute obituary.
If you’re looking for my other Skyrim content, start here:
Latest Entry
Why This Run Exists
My previous Skyrim Survival run ended abruptly.
One mistake. One bad situation. And it was over before there was any real chance to adapt.
That run was strict permadeath. You can read how it ended here:
Sneak, Snipe, Repeat: Skyrim Survival
At the time, I wasn’t fully prepared for just how brutal Skyrim’s Survival Mode can be. Cold, fatigue, hunger, and combat stack fast — especially early on — and once things start going wrong, there isn’t always a clean way back.
I’ve wanted to try again for a while. Not to undo what happened, but to give survival a fairer chance to actually play out.
This time, I’m also avoiding the familiar stealth archer route. I wanted something slower, riskier, and far less forgiving.
Rule Update: From Three Strikes to One Final Fight
Cold-Blooded originally began with a three-strike rule. The idea was simple: three deaths and the journey would end. It seemed like a reasonable structure when the run began.
Skyrim quickly proved otherwise. The world is too large, too unpredictable, and too full of random encounters for a short strike system to truly fit the story. Ending the run after a handful of deaths would cut the journey short long before it reached its natural conclusion.
Because of that, the structure of the run has changed. The three-strike rule has been retired. The journey now has a single end condition: the defeat of Alduin.
There are only two ways this story ends.
Either I fall, or Alduin falls.
Rules at a Glance
Core Rules
- Survival Mode enabled at all times
- No fast travel
- Rest required to level up
- Mage-focused play (no stealth archer fallback)
- Bound weapons allowed
- Physical weapons only as a last resort
- No mods – vanilla game only
What Ends The Run
- Either I kill Alduin and win, Or Alduin kills me and wins
Combat & Transformations FAQ
Weapons?
Magic first. Physical weapons only when there’s no other option.
Bound weapons?
Allowed.
Companions?
Allowed. Mandatory werewolf transformations only.
Beast Form?
Never used outside story-required moments.
Vampirism?
Cured at the first reasonable opportunity.
Recent Entries
- Cold-Blooded: A Skyrim Survival Diary – Log 1: Survival Starts After Helgen
- Cold-Blooded: A Skyrim Survival Diary – Log 2: Bleak Falls and Poor Attitudes
- Cold-Blooded: A Skyrim Survival Diary – Log 3: Gold Problems and an Unwanted Destiny
- Cold-Blooded: A Skyrim Survival Diary – Log 4: Gold, Guards, and Bad Ideas
- Cold-Blooded: A Skyrim Survival Diary – Log 5: Swindlers, Spell Noise, and Unexpected Backup
If you want more Skyrim content beyond this run, use the main hub:
