Outlast – Apex Predator

Outlast – Apex Predator Run

This is my Apex Predator Run of Outlast, played under a simple rule:
every death matters.

This series sits under Survivor’s Dread and focuses on survival as endurance rather than performance.


What This Is

Outlast is a game built around avoidance.
You can’t fight back.
You can’t overpower anything.
Every enemy is an apex threat.

The Apex Predator rule exists to reflect that.
It adds weight to mistakes without turning the run into a grind.


The Apex Predator Rule

  • Each death counts as one strike.
  • Three strikes ends the run.
  • The rule becomes active once the generator sequence begins.
  • Scripted or unavoidable moments before that do not count.
  • Deaths caused by poor decisions, panic, or misjudgement do count.

If the run ends, it ends.
There are no resets to preserve the series.


Why the Apex Predator Rule Exists

I’m using the Apex Predator rule because Outlast is not a power fantasy.
You don’t improve by fighting better.
You survive by making fewer mistakes.

Every enemy in Mount Massive is something you’re meant to avoid, not overcome.
Treating death as disposable undermines that tension.
Counting deaths gives those moments weight.

Three strikes is deliberate.
It allows learning without encouraging recklessness.
It keeps the pressure intact without turning the run into an endurance grind.

This isn’t about skill, optimisation, or proving anything.
It’s about seeing how long I can survive when mistakes actually matter.


Format & Conditions

  • Difficulty: Normal
  • Platform: Steam Deck
  • Style: Solo, cautious, reactive
  • Recording: Single attempts, recorded as they happen

Run Log

Each entry documents one segment of the run.


    Latest Entries

    The last three posts in this series will appear here.


      Viewer Discretion

      Outlast contains graphic violence, disturbing imagery, and psychological horror.
      Viewer discretion is advised.


      Related Survivor’s Dread Series

      Surviving, not suffering.

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