About This Series
Welcome to Seven Days to Survive, my ongoing 7 Days to Die diary played on the Steam Deck. Expect day-by-day entries, light survival-horror vibes, and a healthy amount of DIY home renovation performed while zombies file noise complaints.
Chill Solo Settings
Custom setup tuned for diary play: tense enough to matter, relaxed enough to be fun.
- Difficulty: Adventurer
- Day Length: 60 minutes (real time)
- Daylight Length: 18 hours
- Zombie Move Speed: Walk (Day) · Jog (Night & Ferals) · Run (Blood Moon)
- Feral Sense: Off
- Blood Moon Frequency: Every 7 days
- Max Zombies (per player): 6
- AI Block Damage: 75%
- AI Blood Moon Block Damage: 75%
- Loot Abundance: 125%
- Loot Respawn: 7 days
- XP Multiplier: 150%
- Airdrops: Every 3 days, marked
- Trader Restock: Every 3 days
- Drop on Death: Backpack only
- Seven Days to Survive – Day 1: Punching Trees, Evicting Corpses
- Seven Days to Survive – Day 2: Chickens, Bandages, and Pipe Bomb Decisions
- Seven Days to Survive – Day 3: Honey, Zombies, and Home Improvements
- Survivor’s Camp — main hub for all survival diaries and guides.
- Day One Diaries Hub — every first-day entry across games.
- The Graveyard — where runs go to rest (in pieces).
Latest Entry
The Full Series
Useful Guides & Crosslinks
Mini-FAQ
What counts as “permadeath” here?
One life per run. If I die, the character’s story ends and the next entry moves to the Graveyard or a new run begins.
How often are horde nights?
In-game as configured; posts feature one horde night per real-world week so the series flows cleanly.
What’s the time window for each post?
Each entry covers 4:00–4:00 in-game time, matching how I track progress and trader hours. The only exception is the first day, which starts at 7am when you load in.
