The Cold Chronicles Day Six: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 6: Cartography, Carcasses, and Cold Feet

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

“Snow, moaning about pack weight, and mapping everything that doesn’t bite. I dodge wolves, hallucinate bears, and risk the ice for some questionable meat. All in a day’s work.”

Missed Day 5? Read it here.

Morning Mystery: Where’s My Hide?

I start the day in that familiar state of survival-induced amnesia, wondering what I did yesterday and where I put that deer hide I worked so hard for. A quick look at my freshly updated map reveals it’s just a couple of houses down the road. I retrieve it without incident and decide today’s goal is simple: push further down the highway and fill in more of the map. No drama. Just exploration.

Which, in this game, obviously means I’m about to get hit by some drama.

Weather Warnings and Weight Woes

I step outside and immediately regret everything. It’s snowing, visibility is tanking, and I’m carrying 5kg more than I should be. My guy starts wheezing like he’s dragging a lead sled through molasses, and I know I’m going to hear him grumble about it all day.

Still, I press on.

Vehicles, Wolves, and Safe Sketching

I come across an abandoned car. Nothing useful inside, but it counts as shelter, and more importantly, it’s a predator-free place to update the map. I sketch it in while occasionally glancing at the frozen coast where wolves are loitering like bored mall cops. I carry on before they get curious.

Further along, I spot a closed fishing hut—unlooted and unvisited. Jackpot. I raid it for whatever scraps I can find and add it to the map.

Warm Feet, Flashbacks, and Phantom Bears

At the nearby fishing camp, I head into the first cabin and finally find a proper pair of boots. They’re heavier, but warmer, and my frostbitten toes thank me for the upgrade. I repair them, put them on, and get ready to head back out.

The moment I step outside, I freeze. Not because of the cold—but because I think I see a bear. Instant flashback to a past run in this same region, where a moose blindsided me outside the garage like it was collecting a debt.

Turns out this time it’s just a weird shadow and my overactive paranoia. No bear. Crisis imagined.

The rest of the cabins offer very little, but I do manage to:

  • Score a flashlight (Aurora prep)
  • Find more revolver rounds (now at 23 bullets)
  • Still weigh 40kg because I can’t stop picking up every slightly useful item I see

Birdwatching for Survival

As the light fades, I notice birds circling another fishing hut in the distance. That means one of three things: a body, a carcass, or a trap. I roll the dice and head over.

It’s a wolf carcass, right at the edge of some very sketchy-looking ice. I brace myself for a freezing swim but manage to harvest the meat without falling through. Back in the hut, I cook up the wolf and have my first proper meal in a while. Victory tastes like questionable carnivore.

The Long Walk Home (By Torchlight)

Darkness falls fast, and while the fishing hut is cozy enough, I don’t trust it to protect me through the night. I grab a torch from the fire and make the journey back to the fishing camp.

Somehow, no wolves. No bears. No moose. Just the sound of snow crunching underfoot and the occasional “ugh” from my overencumbered survivor. I make it to the cabin, crawl into bed, and let the darkness take me.

Final Thoughts

Day 6 down. I mapped half the coastline, got some new boots, hallucinated a bear, and ate a dead wolf. Still weighed down like a junkyard collector, but alive. That counts.

Continue the journey:
Day 5 |
Day 7

Here’s What’s Coming This Week – June 9th – June 14th Preview

Survival, stunned rabbits, fishing horrors, and a lot of undead. Here’s what’s scheduled for this week on Survivor Incognito.


The Week Ahead

We’re keeping the survival streak alive with another full lineup of chaos, questionable decisions, and more permadeath fun. Here’s what’s coming your way:

🐇 Monday: Survivor’s Shorts — The One Involving The Stunned Rabbit

You’ll see. It involves a rabbit, a stone, and my general lack of coordination.

🌊 Tuesday: Dark Waters – Day 2

The sea grows darker, the fish get weirder, and the Madness meter keeps rising. Day 2 of Dark Waters: A Dredge Survival goes live.

❄ Wednesday: The Cold Chronicles – Day 6

The Long Dark journey continues. More cold, more danger, and probably more bad choices.

🗡 Thursday: Sneak, Snipe, Repeat – Day 7

The Argonian’s Skyrim Survival Mode adventure rolls into Day 7. Expect more sneaking, more sniping, and definitely more repeat.

🧟‍♂️ Friday: Day One Diary – Zombie Army Trilogy

The undead rise just in time for Friday. It’s a Day One Diary entry for Zombie Army Trilogy, and let’s just say the welcome committee was enthusiastic.


See You in the Wild

As always, stay tuned across the week as each new post goes live — and feel free to place bets on which run falls apart first.

The Cold Chronicles Day Five: A Voyageur’s Tale of The Long Dark

Survival Switch-Style

Day 5 – Mapping Coastal Highway, Finding a Revolver, and Prepping for Pleasant Valley

Next: Day 6 | Previous: Day 4

Today’s mission was simple on paper: lighten my pack, loot like a professional, and avoid becoming a decorative frozen lump in a snowbank. The first step was Quonset Garage inventory triage. I dumped food, meds, spare clothes, and every non-essential item into my storage stash — keeping just enough to keep me alive. Travel light, loot heavy. The survivor’s paradox.

First stop: a nearby building that greeted me with the holy grail of kitchenware — a cooking pot and a skillet. Outstanding finds. Unfortunately, they also weighed roughly the same as my survival hopes, so back to Quonset I trudged, muttering about my endless loop of “find loot, dump loot, repeat.”

With the weight off my shoulders (literally), I decided today was going to be about exploration — specifically, mapping Coastal Highway like a cartographer with too much time on their hands. I hopped between fishing huts, pausing every so often to scribble charcoal marks on my map like an artist who only draws squares. The wind bit at my face, ice groaned under my boots, and somewhere in the distance, a wolf howled just to keep me humble.

Loot highlights of the hut-hopping adventure included: a book on fishing (because nothing says “immersive reading” like reading about fishing while fishing), a hunting knife that immediately earned its keep on a nearby deer carcass, and — drumroll, please — a revolver.

Three bullets. Enough to be dangerous, not enough to be reckless.

Yes, an actual revolver. Even better — it had one round chambered, and earlier in my fishing crawl I’d picked up two loose bullets. That’s three shots. In The Long Dark, that’s not just self-defense; it’s a small-scale munitions miracle. Of course, in my infinite wisdom, I’d left the rest of my ammo back at Quonset, so for now it’s more of a moral support weapon.

While the deer meat cooked in one of the huts, I dashed over to a nearby trailer to drop off the hide and gut for curing. Nothing says “I’ve made it” like casually starting your own rabbit and deer leather collection. Resource management, baby.

By evening, the weather had shifted from “brisk” to “why are you outside, you fool?” A blizzard swept in just as I reached the edge of the lake. I wasn’t about to attempt a hero’s march back to Quonset in that, so I ducked into the nearest house. The place was cold, abandoned, and smelled faintly of damp socks — but it had loot, so it met my standards.

Looted the place, harvested some extra clothes (accidentally shredded a perfectly good hat, but we don’t talk about that), and collapsed into bed before the fatigue meter could nag me into a penalty.

End of Day 5: One revolver, three bullets, a map full of fishing huts, and the creeping suspicion that Coastal Highway might just be my new favorite spot — assuming the wolves don’t hold a vote on the matter.

Continue the journey:
◀ Day 4 – Into the Wind and the Wolves
Day 6 – To Pleasant Valley ▶

More from The Long Dark:
🏠 The Long Dark Hub
📘 Survive Your First Week in The Long Dark
📜 Customloper Diaries
⚙ Customloper Settings

Here’s What’s Coming This Week – From Dodos to Doedicurus and Deep Space

This week at Survivor Incognito: dino disasters, cosmic chaos, a return to Customloper, and two new Survivor’s Shorts. Here’s the full lineup of what’s dropping and when.

Monday – A Double Hit to Start the Week

Day One Diary: No Man’s Sky
Cold planet, no scanner, and a plant that bit me. Welcome to Zuwan 58/E6.

Survivor’s Short: The Doedicurus Incident
One spear. One armadillo. Zero survivors. The best (worst?) five seconds of ARK you’ll ever read.

Wednesday – Into the Cold

Day One Diary: The Long Dark – Customloper
Coastal Highway just got colder. My custom difficulty is set to “help is a myth” — and this diary is where it begins. This is a taster of what is to come next week

Thursday – Skyrim Survives Another Day

Skyrim Survival – Day Five
My Argonian’s back, colder than ever, and probably regretting their life choices again. Expect sneaking, sniping, and the occasional panic shout.

Friday – Frostbite & Fur

The Long Dark – New Entry in A Voyageur’s Tale
The Cold Chronicles continue with more frostbite, slightly less dignity, and whatever’s left in my food stash.

Survivor’s Short: The Moose Encounter
He saw me. I saw him. Only one of us had antlers — and it wasn’t me.

Plus: This Site Just Got A Bit Update

All entries for The Long Dark, Skyrim, and Day One Diaries have been turned into full posts (not pages!) so they’re easier to find, share, and follow.

Thanks for Reading – And Surviving

Bookmark the blog, subscribe if you haven’t, and remember: in survival gaming, it’s not about thriving — it’s about laughing while everything falls apart.

The Cold Chronicles Day 4: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 4: Into the Wind and the Wolves – Coastal Highway or Bust

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 3 Recap

Read Day 3 here — yesterday I dodged a moose, found a glorious hatchet in Abandoned Mine No. 3, cooked up some deer and rabbit in Crumbling Highway, and narrowly avoided becoming wolf dinner. Today’s goal: finally reach Coastal Highway and set up a proper base.

Leaving Crumbling Highway

I began the day by tucking my curing hides and guts into a safe indoor corner — because nothing says “responsible adult” like organising future clothing projects before breakfast. Torch lit, I stepped outside, and immediately, the welcoming committee arrived: a wolf trailing me at a polite-but-menacing distance.

It shadowed me for a good minute or two before deciding I wasn’t worth the effort. I imagine it muttered something about “stringy meat” and trotted off into the snow. Either way, my pulse was already higher than my body temperature.

After a short uphill slog, the crumbling asphalt gave way to the open expanse of Coastal Highway. “Civilisation” was in sight — if you consider a scattering of abandoned houses and frozen fishing huts to be civilisation. In The Long Dark, that’s practically a metropolis.

Early Loot and Missed Opportunities

Coastal Highway Map

My first pit stop was a parked car. Inside: a memento hint for loot hidden somewhere in the region. Handy — though I also remembered I’d picked one up back in Desolation Point and promptly never followed it. Future me is going to love that surprise.

Further along, a deer carcass lay half-buried in snow. Tempting, but the blizzard winds convinced me my fingers were better kept intact. Instead, I marked the spot with charcoal — like an explorer, but hungrier.

The Road to Quonset Garage

I worked my way through a cluster of houses, stuffing my pack with food, matches, and clothing. My boots squelched faintly with each step, the wind pushing hard enough to make my footprints vanish behind me.

Halfway to my target, I stumbled upon another deer carcass. I tried to light a fire to harvest it, but the weather refused to cooperate. No fire, no meat — just a reminder that sometimes, The Long Dark makes the rules, and they’re not negotiable.

Then came the wildlife parade: a bear to my left, wolves to my right, and the wind doing its best to push me back to Crumbling Highway like an overprotective parent. My torch flickered in the gale, and for a moment, I wasn’t sure who would win — me, the predators, or the weather.

Quonset Garage: Loot Heaven

When Quonset Garage finally came into view, it was like spotting an oasis in the desert. Inside: shelves groaning with food, a bed, an indoor fire barrel, tools for every occasion — and, inexplicably, two prybars. Why two? No idea. But I took them. When survival hands you a prybar, you don’t ask questions.

After a quick loot run around the parking lot, I found a third prybar in a nearby car. That’s three. I had officially cornered the prybar market. In a barter-based apocalypse, I was now the regional supplier.

Camp Office Sweep

Not content with my haul, I made a detour to the Camp Office. It paid off: another storm lantern, more food than I could carry comfortably, and clothing upgrades that made me feel less like “desperate wanderer” and more like “fashion-conscious hermit.”

By the time I waddled back to Quonset, I was carrying 50kg of loot. Every step felt like hauling a small moose on my back, but the thought of my growing stash kept me going.

End-of-Day Luxury

Back at Quonset, I dumped my loot into organised piles — food here, flares there, fuel in the corner, and coats stacked like I was opening a thrift store. I lit a fire, boiled water, cooked a hot dinner, and settled into bed with the smug satisfaction of someone who knows they’re not going to starve tomorrow.

Plans for Day 5

  • Harvest both deer carcasses with fire in hand
  • Try fishing if the weather plays nice
  • Maybe — just maybe — find a proper weapon so I can stop relying on my stern glare to keep wolves away
Continue the journey:
Previous: Day 3  | 
Next: Day 5

The Cold Chronicles Day 3: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 3: Gut Decisions in Crumbling Highway

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 2 Recap

Read Day 2 here — the short version? I wandered Desolation Point chasing matches, looted the Riken, threw a torch at my first wolf (and it worked!), and finally scored a full box of matches from a glovebox. Tomorrow’s goal: find Coastal Highway. Simple, right?

Morning Plans and Rabbit Runs

They say fortune favours the bold. I say fortune clearly didn’t factor in moose. Today’s plan was simple: head to the mine in Desolation Point and hopefully find something sharp, pointy, or otherwise capable of convincing wildlife to leave me alone.

On the way, I spotted a couple of rabbits. One bolted like I owed it money, but the second caught a well-aimed stone to the noggin. Dinner sorted.

The Bridge Standoff

Feeling pretty pleased with myself, I pressed on — until I heard the low, echoing howl of a wolf somewhere nearby. Torch lit, I marched on with all the fake confidence I could muster. That’s when I saw it: the bridge to the mine… and the moose blocking the way.

He’s Just Standing There Menacingly!

I’ve heard the stories. I’ve seen the clips. One charge and that thing could turn my survival diary into a cautionary tale. I executed a tactical retreat to the church and consoled myself with some warm peaches.

The Safer Detour

That’s when I remembered: there’s another mine that leads to Crumbling Highway — the actual route to Coastal Highway. Longer walk, but blissfully moose-free. That’s a win in my book.

Abandoned Mine No. 3 Map

Inside, things were looking up: a lantern (finally, real light!), more matches, a healthy stack of coal, and best of all — a glorious, rusty but fully functional hatchet. I nearly wept. Finally, a tool I could use on wood, carcasses, or anything foolish enough to cross me.

Into the Crumbling Highway

Crumbling Highway Map

I emerged into Crumbling Highway and looted a nearby car — jackpot, more matches. The game was either feeling generous or setting me up for something terrible.

Birds circled in the distance, and experience told me that meant free meat. I found a deer carcass alongside a rabbit one, made a fire, tossed on some coal, and cooked up my finds. That’s when the wolves arrived.

Torch Trouble

Torch in hand, I hurled it at them like a dramatic warning shot… and they didn’t even flinch. Either these wolves were seasoned veterans, or my throw lacked gravitas. With panic rising, I did what any brave survivor would: sprinted to the nearest car and slammed the door like it was base in a childhood game of tag.

Basement Refuge and Hide Work

From the car, I spotted a cluster of abandoned buildings. Spooky, yes, but one had a basement. I dashed for it, dove inside, and finally found some peace. While holed up, I harvested spare clothes — accidentally shredding the socks I was wearing — and dropped my hides and guts for curing. Fancy, I know.

Tomorrow, the plan is simple: reach Coastal Highway. Hopefully with fewer moose and more matches.

Day 3 Pro Tips (Switch Edition)

  • Moose will ruin your day — avoid if possible
  • Alternate mines can bypass dangerous wildlife
  • Coal is great for long-lasting fires
  • Always keep a basement or vehicle escape route in mind
Continue the journey:
Previous: Day 2  | 
Next: Day 4

The Cold Chronicles Day 2: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 2: Wolves, Mines, and Questionable Life Choices

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 1 Recap

Read Day 1 here if you missed it — the short version? Dropped into Desolation Point with nothing but the clothes on my back, made it to the lighthouse without being eaten, looted like a raccoon in a campsite, and committed my first rabbit-related crimes. Two bunnies down, a stomach full of cooked meat, and a warm(ish) bed to end the day.

Match Quest: The Early Hours

Day 2 began with a clear goal and absolutely no plan: find matches. They’re the sacred spark sticks of survival, and I was running low. The Processing Plant seemed like a solid bet — a big building, lots of corners, and surely a drawer or two with something useful.

Then I opened the lighthouse door and got my first real look at the day’s weather: howling wind and sideways snow. The kind of blizzard that whispers, “You could stay inside.” I, naturally, ignored it.

Loot Tour: Trailers and Processing Plant

First stop: the nearby trailers. They’re warm-up loot spots in more ways than one. I found food and extra clothes — which is always good — but still no matches. My hands were as matchless as my confidence was misplaced.

On to the main event: the Processing Plant. I approached with the cautious optimism of someone opening a mystery box. Inside: more food, more clothes, but no fire-starting salvation. If the apocalypse had a fashion week, I’d be ready to walk the runway, but actual fire? Not today.

Ship of Dreams (and Disappointments)

Not ready to give up, I headed for the Riken — the frozen ship that looks like it’s been halfway through sinking for years. It didn’t have my matches, but it did cough up an insulated flask. Now I could drink warm coffee in style — assuming I ever managed to heat any.

Does This Come In Other Colours?

The Torch Throw Heard ’Round the Lighthouse

Back at the lighthouse, I made a fire with my dwindling supply of matches (eleven left), boiled water, brewed coffee, and sat sipping it like the Arctic’s most underpaid barista. But I needed a bigger plan — Coastal Highway beckoned.

I grabbed my curing rabbit hide and gut (never leave home without them!) and set out. That’s when I realised I had absolutely no idea which direction to go. To make things worse, my 24-hour wolf-free grace period had expired.

One appeared out of the snow. I panicked. I threw my torch at it. By some miracle, it worked — the wolf bolted, and I stood there triumphant, heart pounding like a drum solo.

Match Jackpot

I ducked into a nearby car to regroup, mostly to breathe. Inside the glovebox, the game rewarded me for my bravery (or blind luck): a full box of matches. It felt like winning the lottery — if the lottery was cold, damp, and came with wolves.

I returned to the lighthouse with a new plan, new matches, and a healthy respect for panic-based problem-solving. Tomorrow? I find that highway. Or at least walk in a straight line until it feels like I do.

Day 2 Pro Tips (Switch Edition)

  • Matches are life — always keep a reserve
  • Trailers are great early loot stops
  • Torch-throwing is surprisingly effective on wolves
  • Don’t assume you know where you’re going — check the map
Continue the journey:
Previous: Day 1  | 
Next: Day 3

The Cold Chronicles Day 1: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 1: Welcome to the Chill (Desolation Point)

Difficulty: Voyageur

Optional Features: Cougar enabled (because I enjoy living dangerously)

“I wake up alone, confused, and somehow end up in a whale carcass. Just another day in The Long Dark.”

Spawning into The Long Dark feels like Mother Nature herself just shoved me outside with a cheerful, “Good luck!” There’s no gentle tutorial, no welcome pack, no coat — just cold wind, a couple of sticks, and the creeping realisation that frostbite is now my most pressing life goal to avoid.

This particular run began near the lighthouse in Desolation Point — probably the closest thing this game has to beachfront property, if your idea of a beach holiday involves gale-force winds and the occasional wolf. It was midday, overcast, and just cold enough to make me doubt every decision I’d made leading up to this moment.

Somewhere in the distance, the ocean groaned against the ice, and a few crows circled lazily overhead. I told myself they were here for the whale carcass. I told myself that twice, just to make sure I believed it.

First Rule: Pick Up Everything

See Desolation Point map here – because wandering aimlessly is only fun once.

On Switch, that’s A to interact — and you’ll be pressing it constantly. Sticks? Yes. Reclaimed wood? Yes. Half-frozen soda can? Absolutely mine. My inventory began filling up within minutes, but better to carry too much than freeze wishing I’d grabbed it.

I moved towards the lighthouse in a series of small scavenging detours — each one slightly off-course, like a squirrel preparing for winter if squirrels were freezing, underdressed, and hopelessly lost. The wind bit through my hoodie, and my character’s condition meter reminded me that warmth here is fleeting and entirely negotiable.

Looting the Lighthouse

Inside, the loot gods were moderately kind:

  • Tinned food (salvation in aluminium form)
  • Spare clothing (anything warmer than a hoodie is a win)
  • A can opener (early-game gold — cold beans are tragic enough without mangling the can first)

After layering up (+ button → Inventory → Clothing tab), I felt just warm enough to consider venturing further. My eyes fell on the church across the frozen inlet. Between me and it: snow, rocks, and the vague promise of more loot. Naturally, I went for it.

Along the way, I pocketed every rock I saw — because in this game, you can weaponise geology, and that seemed like an excellent life skill to have.

Rabbit Wrangling 101

It wasn’t long before I spotted movement: rabbits. My new rocks had a purpose.

On Switch:

  • Hold ZR to aim a rock
  • Lead slightly ahead of a running rabbit
  • Release ZR to throw

Stunned isn’t dead — you need to act fast (Hold A) or it will recover and make a mockery of your hunting skills. My first throw missed by what I can only call “a country mile,” but the second was a clean hit. Two rabbits down in total, though not before missing enough shots to start wondering if my character secretly had a lazy eye.

The church, however, was a let-down: no tools, no matches, no hidden stash of snacks. Just me, the wind, and two confused-looking rabbits now stored in my pack. Back to the lighthouse it was.

Nightfall in the Lighthouse

Once back inside, I used the Y radial menu to start a fire near the stove. Reclaimed wood, accelerant, crossed fingers — success. Rabbit meat went on the fire (A to place), water boiled in a recycled can, and torches pulled from the flames became my portable light source for later.

The wind outside howled like it was auditioning for a horror soundtrack, but inside, I was warm, hydrated, and in possession of two fine torches. I ate rabbit for dinner while staring out the lighthouse window at the darkened coastline, wondering how many nights I’d last this time.

I didn’t find matches or a weapon, but I hadn’t frozen, starved, or been eaten — which in The Long Dark is as close to a textbook victory as you can get.

Day 1 Pro Tips (Switch Edition)

  • A: Pick up everything
  • ZR: Aim rocks/weapons
  • Y: Radial menu
  • +: Inventory, clothing, crafting
  • Don’t leave stunned rabbits lying — they recover fast
  • Fire is life — keep matches handy
  • Frozen soda is still drinkable — don’t be picky

Continue the journey:
Day 1 (You Are Here)  | 
Day 2

Here’s What’s Coming Next Week on Survivor Incognito

Another week, another round of questionable life choices in wildly inhospitable environments. Here’s what’s landing on the blog over the next few days:

Monday – Day One Diary: No Man’s Sky
Stranded on a frozen planet with nothing but a busted scanner and a dream. Thermal protection is falling faster than my confidence, and there are plants that bite back. Perfect start, really.

Wednesday – Day One Diary: Customloper – The Long Dark
My gentler Interloper settings meet the frozen coast of the Coastal Highway. Looting begins, weather disagrees, and the chaos is only just getting started. First steps on a new permadeath run which will be starting June 8th.

Thursday – Skyrim Survival Day 5
My Argonian stealth archer continues his journey across the frosty north—this time, with fewer torches, more panic, and an increasing failing at slealth. Good times.

Friday – The Long Dark – Day 5 (Voyageur Run)
Blizzards, bears, and birch bark. What could go wrong? Find out as the saga of survival (and accidental near-death experiences) rolls on.




As always, all runs are permadeath, all chaos is real, and all posts go live at 1PM GMT.

Got a favourite so far? Curious about what’s next? Feel free to leave a comment—or just quietly judge my survival decisions from afar.


Skyrim Day 3 Incoming + Blog Updates!

Skyrim Survival – Day 3 drops this Wednesday. After reaching Whiterun, I get caught up in the city’s favorite pastime: dragon slaying. Spoiler—my attempt at stealth archery is about as subtle as a mammoth in a library.

In the meantime, the blog’s had a few upgrades:

  • The Skyrim Hub is now live! It’s the central place for the full survival run and all related content.
  • The Long Dark Hub It’s the central place for the full survival run and all related content.
  • The Graveyard is open—every permadeath now gets logged, labelled, and (lightly) mocked.
  • The FAQ page answers burning questions like “Why the Switch?” and “Was that death avoidable?” (Usually: yes.)

New content’s coming. Expect chaos. Bring your torch.

Blog at WordPress.com.

Up ↑