Dead by Daylight Isn’t Dead — But It Is Wearing Me Down

Dead by Daylight Isn’t Dead — But It Is Wearing Me Down

This is a harder post to write than I expected.
Not because I’m angry, but because Dead by Daylight is a game I used to genuinely love.
That’s what makes this year stand out — not one disaster, but how many small issues stacked up until enthusiasm quietly drained away.

On paper, Behaviour had a strong year.
In practice, it felt messy, defensive, and increasingly disconnected from the people actually playing the game.

Big Swings, Weak Follow-Through

There were real wins:

  • Major crossover moments
  • Long-requested licenses
  • Continued visibility and solid player numbers

But almost every win came with friction.
Momentum rarely turned into confidence.

The PTBs That Didn’t Listen

Twice this year, Behaviour tried to address slugging and tunnelling through PTBs.

The community response was immediate and consistent:

  • This won’t fix the problem
  • This adds frustration
  • This targets symptoms, not causes

Disagreement is normal.
Unified feedback being ignored is not.

When PTBs stop feeling like tests and start feeling like rehearsals for decisions already made, trust erodes fast.

The Livestream That Became a Case Study

The Walking Dead livestream should have been simple:

  • High-profile guest
  • One of the biggest DBD creators
  • A crossover meant to rebuild hype

Instead, it unravelled live.

Technical issues happen.
What mattered was watching the creator actively offer practical solutions — and being shut down by the developers on air.

That moment did more damage than the outage itself.
Flexibility gave way to control, and the optics flipped instantly.

Losing Michael Myers Changes Everything

This is no longer hypothetical.

Michael Myers — Dead by Daylight’s first licensed killer — is confirmed to be leaving the store.

Yes, if you own the chapter, you keep it.
The character will not disappear from existing accounts.

That does not soften the impact.

  • Myers isn’t just another license
  • He’s part of the game’s foundation
  • He proved licensed horror could work long-term in DBD

After Hellraiser, this confirms a pattern rather than an exception.
The unspoken promise that some things were permanent is gone.

“You Keep What You Bought” Isn’t Reassuring Anymore

Nothing is being taken away from existing players.
But the consequences are real:

  • New players lose access to a core horror icon
  • Foundational killers become legacy content
  • The game’s identity fragments over time

Live service games rely on trust that long-term investment matters.
That trust took a direct hit this year.

Licenses Won’t Fix Systems

Jason Voorhees would help.

  • Huge recognition
  • Immediate hype
  • A short-term surge in attention

But licenses don’t solve:

  • Tunnelling incentives
  • Slugging as pressure
  • Solo queue frustration
  • Meta fatigue

Without structural change, a new killer is a sugar rush — not a recovery.

This Isn’t Death. It’s Erosion.

Dead by Daylight isn’t dying.

What’s happening is quieter:

  • Players log in less
  • Defend the game less
  • Recommend it less
  • Shrug when things go wrong

That’s more dangerous than a loud collapse.

Why I’m Stepping Back — And Why That Makes Me Sad

This isn’t a goodbye post.

It’s a pause — and one I didn’t expect to need.

I wasn’t expecting to write a Dead by Daylight post for this blog at all.
At one point, I’d even planned a full page dedicated solely to DBD maps — layouts, loops, dead zones, the works.

That idea felt exciting then.
Now, it feels like a ship that sailed while I was still deciding whether to board.

Not because the maps stopped being interesting, but because my confidence in the game staying stable long-term quietly faded.
Without that confidence, it’s hard to justify investing that kind of time and care.

Maybe that changes one day.
I’d like it to.
But right now, this post exists not because I planned it — but because I needed to be honest about where things stand.

If Behaviour wants to steady the ship:

  • Announce less
  • Ship more
  • Fix incentives, not behaviour
  • Close the loop on feedback

Do that, and goodwill returns.

Without it, the game won’t collapse.
It’ll coast — carried by licenses and habit — while the people who cared most slowly disengage.

And that’s the part that genuinely makes me sad to write.

Clarification Note

  • Licensed content removed from sale is not removed from existing accounts
  • This post focuses on access, stability, and trust
  • Michael Myers’ removal is confirmed; broader concerns are based on precedent

🧭 Survivor’s Log — November 2025

When the dice roll a natural 1, you reschedule, regroup, and log the chaos anyway.

Log Date: December 1, 2025 · Filed By: Survivor Incognito

When the Dice Betray You

November was supposed to be packed: more logs, more videos, and at least one new project stepping out of the shadows. Instead, as mentioned previously, life rolled a natural 1 on me. A few plans had to be shelved so the offline chaos could be handled first.

The result? Fewer posts than planned, but the campfire is still lit, the hubs are still standing, and the backlog of ideas remains very much alive.

Rediscovering Tyria

On the plus side, I rediscovered Guild Wars. Dropping back into Tyria after all this time felt oddly right — comfortable, dangerous, and full of bad pulls waiting to happen.

With Guild Wars Reforged on the horizon, you can safely assume a lot of my spare time is going to vanish into mission runs, build tinkering, and seeing how much trouble I can get into with heroes and henchmen. Some habits never die; they just wait by the outpost gate.

A Quieter Month at Camp

Because November went sideways, the blog shifted into “keep the lights on” mode rather than “all systems go.” That meant:

  • Some planned entries were delayed or pushed back to a saner month.
  • Ongoing series like Isolation Protocol, Submerged, and 7 Days to Survive stayed on a lighter schedule than intended.
  • The recent site-wide updates to the FAQ, About Me, Rules of Survival, and Surviving, Not Suffering continued to do their job quietly in the background.

Not flashy, but the camp stayed organised, and nothing caught fire that wasn’t supposed to.

Small Wins Still Count

Even in a slower month, a few things still managed to land:

  • The shift to a 2 PM GMT posting schedule continued, giving posts and videos a better overlap with UK, EU, and US readers.
  • The end of Derailed & Doomed: A Choo Choo Charles Survival Diary remained a highlight — the blog’s first full documented win still doing the rounds.
  • Survivor’s Shorts and other videos quietly fed into the archive, strengthening the connection between written logs and gameplay.
  • Ko-fi stayed live in the background, available but unobtrusive — just how it should be.

Not the explosive November originally planned, but still progress. Sometimes survival looks like momentum; sometimes it just looks like not dropping anything important.

Looking Ahead (Carefully)

December’s plans are simple and realistic:

  • Pick up the threads of Isolation Protocol, Submerged, and 7 Days to Survive as time and dice rolls allow.
  • Keep refining the hubs so it’s easier to find older runs and finished series.
  • Let the Guild Wars and Reforged hype simmer in the background and see where it leads on the blog side.

No grand promises, just one core rule: keep the stories moving when possible, and when not, keep the camp ready for when things calm down.

December should bring more structure, more stories, and — inevitably — more things trying to kill me. Business as usual.

Continue the Journey

Returning to Tyria – A Moment I Didn’t Expect to Hit This Hard


I found out a few days ago that Guild Wars Reforged is coming out soon.
Updated UI. Steam Deck support pending. All campaigns bundled.
And the line that hooked me: existing players keep all their progress.

That was all it took.

I needed to know if my original account still existed.
If my characters were still there.
If anything I did almost twenty years ago survived.

So I turned the Steam Deck into a tiny PC again.
Installed Lutris.
Pulled down the old Guild Wars client.
Ran the full -image download.
Waited.
Then held my breath at the login screen.

And it worked.

Every character I made loaded instantly.
Nightmare Venom.
Spirits of Evil.
I Evil Arrow I.
All exactly where I left them.

Then I opened my friend list.

Every name hit me harder than I expected.
These were people I grouped with, explored with, wiped with, laughed with.
People I haven’t seen online in almost two decades.
Most of them probably don’t play anymore.
A few might not even remember Guild Wars at all.

But seeing that list again reminded me what this game meant to me.

So if anyone from that list ever finds this blog — even by pure accident — thank you for being part of my journey back then. You left more of a mark than you probably realise.

And if you do recognise me, please don’t mention my real name. Online names are more than enough here.
If you remember me and want to say hello, feel free to drop me an email at survivorincognito@gmail.com.

Guild Wars Reforged releases soon.
And for the first time in a long time, I feel like I’ve come home.

Quick Campfire Update

Life rolled a natural 1 on me recently, so a few things behind the scenes went sideways. Nothing I’m getting into here, but let’s just say the last couple of weeks have been… a mood.

Because of that, you might have seen some series haven’t been getting entries. This is because some series are getting a short pause. I’m not shelving anything — just conserving energy and picking the things I can actually handle without setting myself on fire in the process.

For now, the Mario 64 Randomizer stays active, because jumping into chaos with a plumber is about the level of brain power I have. The bigger, heavier series will return once real life stops speed-running me.

Thanks for sticking around while I respawn a bit.

🧭 Survivor’s Log — October 2025

Half a year of portable chaos, a quiet Ko-fi launch, major page refreshes, and — finally — a win.

Log Date: November 1, 2025 · Filed By: Survivor Incognito

Six Months in the Wild

Somehow, Survivor Incognito is now over six months old — which feels equal parts surreal and chaotic. What started as a single The Long Dark diary has grown into a sprawling survival archive spanning frozen coastlines, haunted train tracks, and alien oceans. October wasn’t just another month of posts — it marked the blog’s first real milestone: half a year of surviving, thriving, and occasionally panicking.

Maintenance Mode (and Quiet Upgrades)

This month, the site’s foundation got some love. The FAQ, About Me, Rules of Survival, and Surviving, Not Suffering: The Survivor Incognito Philosophy pages all received major updates — cleaner structure, clearer links, and a touch more snark. Not glamorous, but it keeps the camp running smoothly.

Ko-fi: Quietly Deployed

I’ve quietly launched a Ko-fi — no trumpet fanfare, just a small “support the chaos” button. As always, it’s entirely optional; look after yourself first. If you do choose to support, thank you — that caffeine powers a surprising amount of near-misses.

🚂 Victory at Last — Choo Choo Charles

After months of near-misses, permadeath heartbreaks, and wolf-related tragedies, Derailed & Doomed: A Choo Choo Charles Survival Diary ended with something rare: a win. Charles was fast, angry, and deeply cursed — but the train met its match. It’s the first official victory on the blog, wrapped up neatly in time for Halloween. A proper milestone — and a satisfying clang of the bell.

What’s Next?

November marks the return of ongoing stories that took a brief hiatus during the Charles showdown — including Isolation Protocol (claustrophobic corridors), Submerged (alien depths), and 7 Days to Survive (undead neighbours and suspiciously flimsy doors). Each will pick up where they left off — with the usual measured chaos.

And yes — there’s more chaos coming.

Continue the Journey

Six Months of Chaos: A Survivor’s Milestone

[Signal detected…]

Six months ago, I started this little corner of chaos thinking I’d maybe post a few survival stories, get a handful of clicks, and quietly freeze to death somewhere in The Long Dark. Back then, it was just me, a Nintendo Switch, and the idea of documenting how many ways I could die before breakfast.

Since then, the blog’s grown far beyond what I expected — from Switch survival diaries to Steam Deck expeditions, from small guides to full-blown playthroughs and embracing chaos. And somehow, it’s still alive — which feels like a small miracle, considering most blogs don’t make it past the first few months. Hundreds of clicks, countless laughs, and a few subscribers later, I’m still here — fuelled by caffeine and questionable decisions.

So first and foremost — thank you. Whether you’ve clicked, read, liked, shared, or just wandered in wondering how someone can die to a rabbit, I appreciate every single bit of support.

Transmission #0 – Reverse Voice Reveal

To mark the occasion, I decided to put together a short video. Some of you might’ve thought this would finally be my voice reveal. To that I say… really?

A brief burst of static, gratitude, and one very loud Godpigeon scream. Full credit, of course, to the brilliant Animaniacs team for that glorious noise.

Fuel for the Generator

I’ve also quietly launched a Ko-fi page — emphasis on quietly. I didn’t make a big announcement about it because I didn’t want it to feel like a sales pitch. Everything I create will always stay free to read and free to enjoy. That’s a promise.

I know times are tough and not everyone can spare a few pounds — and that’s perfectly fine. Your clicks, comments, and time already mean more than enough. The Ko-fi page is just there for anyone who genuinely wants to toss a tip into the mug to help keep the coffee flowing and the generator humming. Please don’t go overboard; keep the lights on at home first.

Down the line, I might look at adding a few ads on the blog or YouTube channel, but I’ll do my best to keep them minimal and non-intrusive. I’d rather focus on sharing stories and surviving the next storm than filling screens with banners and pop-ups.

Looking Ahead

There’s still a lot left to explore — new games, new disasters, same portable chaos. I’m excited (and mildly terrified) to see what the next six months bring.

So here’s to six months of frostbite, fuel shortages, and unexpected victories — and here’s to making it a full year of portable chaos. Thank you for being part of this weird, wonderful journey.

[Transmission terminated. Coffee levels: critical.]

Survivor Log #1 – October 2025

🪵 Survivor Log #1 – October 2025: Riding the Rails of Terror

“The trains are running again. Unfortunately, so are the screams.”

Back on Track

The Survivor Logs are officially back — revived, refuelled, and just in time for Halloween. It’s been a while since the last campfire catch-up, so let’s dive straight into what’s coming down the tracks.

Derailed & Doomed Takes the Spotlight

Choo Choo Charles has pulled into the station, and it’s hungry. October’s focus is firmly on Derailed & Doomed: A Choo Choo Charles Survival Diary, running under the Apex Predator Rule. Three lives, one monstrous train, and plenty of tracks to regret walking down. Expect new logs throughout the month — assuming I survive long enough to post them.

Other Series on Standby

While Charles hogs the spotlight, the rest of the Survivor Incognito universe is catching its breath. Alien: Isolation and Subnautica entries will appear intermittently, but October’s chaos belongs to the rails. Once the screams die down (or I do), we’ll see which world gets the next diary spotlight.

Looking Ahead

I’m keeping this month’s log short and sharp — like the claws of a certain spider-train hybrid. Expect the next Survivor Log once the Halloween smoke clears, complete with reflections on the run, blog milestones, and maybe a few hints of what’s waiting in November’s frost.

Continue the Journey

Blog at WordPress.com.

Up ↑