Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 1: You Again!

Unprepared Log 5 – Day 1: You Again

Difficulty: Interloper
Survivor: Will

Apparently, changing survivor does not change my luck.

Even after switching to Will, The Long Dark drops me into the exact same spawn it gave Astrid.

Desolation Point. Again.

At this point it feels less like randomness and more like a test of character.

The difference this time is simple: I’m not arguing with the region. I’m passing through it.

Loot, Don’t Linger

The plan is immediate and non-negotiable: get to Hibernia Processing.

On the way, I scoop up whatever I can without slowing down — sticks, rose hips, reishi mushrooms. The usual early-game survival tax.

I make a half-hearted attempt at rabbits. They take one look at me and decide today is not the day.

No sign of bridge moose. I assume this spawn has given me rock moose instead. I’m nowhere near him, and I intend to keep it that way.

I avoid the ice entirely. Day 1 is not when you gamble.

The goal is to loot Hibernia, sleep there, and leave Desolation Point behind tomorrow.

Thinking Long-Term

The real objective isn’t here.

I want Mystery Lake, then straight on to Forlorn Muskeg for the forge.

This is a loot-and-go run. Previous attempts taught me that lingering in Desolation Point just turns into a slow death.

Coastal Highway is the next stop for a reason:

  • A chance at a hacksaw in the garage
  • Cat tails to keep me alive without wasting matches

If the hacksaw doesn’t show up, I’ll take a heavy hammer. I just need a path toward improvised tools.

I’ve thought about coming back here for the forge before. This region has repeatedly informed me that this is a bad idea.

Forlorn Muskeg can have the honours.

Hibernia Processing

I reach Hibernia and begin the most important activity of any Interloper start.

Match hunting.

The game turns it into a round of hide and seek, but eventually I spot them tucked into a dark corner on a shelf.

That’s enough to keep the run alive.

I get a fire going and start looting properly.

Then I see it.

A bedroll.

At that moment, the absence of a hacksaw stops mattering.

A bedroll means caves are viable shelter. It means blizzards don’t automatically end the run. It means I’m no longer one bad weather roll away from disaster.

A bearskin bedroll would be ideal. This will do.

Food Is a Future Problem

I find a small stash of food. Enough to buy me a day or two.

I’ve learned not to obsess over hunger. Right now, calories just need to exist, not be comfortable.

Long-term, I need something sustainable. Rabbits and ptarmigans make sense early on, but without a bow or snares, I’m going to be throwing rocks for a while.

Another reason Coastal Highway needs to happen quickly.

I cook what I can while the fire is going:

  • Mushrooms
  • Coffee
  • Peaches, while boiling water

I also find a windbreaker jacket. Not great, but it beats freezing slightly faster.

No hat. No gloves. Frostbite is still very much on the menu.

End of Day 1

I eat, drink, and finally sleep.

Tomorrow’s plan is clear:

  • Head for Abandoned Mine No. 5
  • Collect coal along the way
  • Hope lightning strikes twice with a prybar
  • Push into Coastal Highway

This run already feels different.

Not easier.

Just less naive.

Video Log

Continue the journey:
Unprepared Log 5 – Day 2

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Final Day: So Close It Hurt

Unprepared Log 4 – Final Day: So Close It Hurt

Difficulty: Interloper
Survivor: Astrid

Today’s plan was simple. Which should have been my first warning.

I needed matches. Or failing that, food. Something—anything—that would let this run survive another day.

I headed for the nearest fishing hut first. No matches. No food. No joy.

With wolves very much on my mind, I made a call. Stick to the road. I had rabbit meat on me, and I didn’t rate my chances in a surprise encounter.

If it came to it, I could always drop the meat and hope that bought me space.

False Hope on the River

I reached the end of the road still matchless, but not empty-handed on ideas.

The river meant cat tails. Light, reliable, and one of the few food sources that doesn’t argue back.

I started working my way along the river edge, carefully, methodically. With every handful of cat tails, my chances ticked upward.

For the first time all day, survival felt possible.

The Bear

Then I saw it.

The bear.

I froze for half a second too long. Completely forgot I had flares. Panic took over.

I turned and ran.

I knew a flare probably wouldn’t stop a charging bear anyway, so I went with the next desperate idea: drop the rabbit meat.

Maybe it would accept that.

It didn’t.

Second Chances Don’t Exist

The attack left me bleeding badly. Infection risk followed soon after.

I managed to treat the infection, but my condition was critically low. Every step felt borrowed.

The bear walked away.

For a moment, I thought I might limp out of this.

I was wrong.

It came back.

There was no second plan. No miracle item. No recovery window.

The blood loss finished what the first charge started.

End of the Run

That was it.

My best Interloper run to date, ended just as it started—underprepared, unlucky, and one mistake away from survival.

Still.

I lasted longer. I learned more. And for the first time, it felt like Interloper was something I could eventually solve.

Just not today.

1

Video Log

Continue the journey:
Unprepared Log 4 – Days 3 & 4 |
Unprepared Log 4 – Day 1

The Outlast Trials – Log 9: Kill the Politician (The Kress Twins)


Prime Asset: The Kress Twins
Trial: Kill the Politician
Difficulty: Standard
Grade: A


Back to The Outlast Trials hub

Thanks to Prime Asset Roulette, I was assigned the Kress Twins.
Which means I now have two problems instead of one.

My only available option for this log was Kill the Politician,
so that’s what we’re doing.

I’m keeping this on Standard too,
because the last few trials have been a bit of a disaster and I’m not in the mood to press my luck.

Things started off simple enough.
I accidentally found a fuse, got a prompt to pick it up,
and realised I’d just stumbled into the task required to get inside the shopping mall.

I grabbed the second fuse and was allowed in.

Cue more fuse hunting.
I could already see the pattern forming.

I also got my first proper look at the Twins.
Pretty sure they didn’t see me, but I’m not loving the fact they seem to have
360 degree vision.

Which means stealth isn’t optional.
I need to stay hidden…
or, to put it another way:
I need to stay Incognito.

Three fuses later, I was allowed into the department store.
This time, my objective was to spend $40.

There were multiple boxes scattered around the store, each with a different price.
I didn’t even notice that at first.

So I was about $10 in before realising I could have made smarter choices.
Classic.

The Twins were also inside the store with me,
and it was oddly interesting hearing them speak to each other.
From what I could gather, they don’t like Easterman,
and they want out of whatever hell they’ve been put into.

I also couldn’t help noticing something in their dialogue.
It isn’t just “villain banter”.
There’s something uncomfortable about it — the kind of vibe where you start wondering what exactly their relationship is meant to be.

Whatever it is, it adds a whole extra layer of unease.
And frankly, I’d have preferred not to notice it.

It does make me wonder how the Prime Assets are treated outside the Trials.
I’m guessing the answer is “badly”.

Once I hit $40, I was finally allowed to join the political rally.

And then I was told to go fix the water pressure.

At this point, I’m convinced Murkoff is preparing me for employment once I graduate.
I’m not being brainwashed.
I’m being trained as a handyman.

You’d think the valves would be close together, because that would make sense.
They were not.

Four different spots across the mall.

So now I’m running around doing:

  • map reading
  • basic maths for each valve
  • trial survival, on top of plumbing

Again: handyman.

Once that was handled, it was finally time to deal with the actual goal:
spraying the politician with acid.

Naturally, I had to prime the acid first.
And naturally, this required playing a carnival-style game.

I thought electrocuting the Snitch was bad.
I was wrong.

And I’m fairly sure the Twins have been chatting with Coyle,
because they also felt the need to ambush me during this part.

I had to loop the mall a few times, hide a few times,
and basically accept that my life now consists of sprinting away and making bad decisions at speed.

Eventually, I completed the objective.
Politician: solved.

Then it was time to leave.
And the Twins also decided it was time to leave —
because they were waiting at the shuttle area like they were running security.

I hid, waited them out, and once they finally moved off,
I slipped past and escaped.

In the end, I walked away with an A.

That’s an improvement —
and I’m choosing to believe it’s because I’m learning.
Not because the mall temporarily took pity on me.

Video

Surviving, not suffering.

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 3 & Day 4: Running on Fumes

Unprepared Log 4 – Days 3 & 4: Running on Fumes

Difficulty: Interloper
Survivor: Astrid

Food was a problem. Then the weather decided to make it worse.

With food still being the major concern, I would love to say I set out on a determined hunt.

I didn’t.

A blizzard was raging outside, so instead I did what Coastal Highway encourages best: hiding indoors and finding absolutely nothing.

I scavenged what buildings I could reach safely. Cupboards were empty. Drawers mocked me. Coastal Highway, it seems, had decided this run was optional.

Eventually the blizzard began to die down. Not gone — just tired enough to let me make bad decisions again.

Day 3: False Hope

I pushed out and searched a few more houses.

Nothing.

No food. No matches. No miracle tin of peaches hiding behind a chair.

By the end of the day, I accepted reality. I made water, ate what little I had left, and tried to stretch it further than it deserved.

It wasn’t enough, but it bought me another sunrise.

0

Day 4: The Realisation

I woke up in the red.

This felt like the last day of the run. And honestly, I was okay with that. I’d done better than expected, and if this was it, I wasn’t going out crawling.

I packed up and moved, daisy chaining torches as I went.

Then I heard it.

The unmistakable sound of a match being struck.

That’s when it clicked.

I wasn’t lighting torches from each other. I’d been burning through my matches instead.

I checked my inventory.

One torch left.

Jackrabbit Island Panic

I headed straight for Jackrabbit Island, hoping for a bailout.

No matches.

I wasn’t exactly searching calmly, so that one’s on me, but the result was the same.

I still had a flare. Technically, I could start another fire. Realistically, that meant committing to keeping it alive, and I wasn’t thrilled by that idea.

If Coastal Highway had matches, it was doing an excellent job of hiding them.

Beachcombing Salvation

If I was going down, I might as well see what the blizzard had left behind.

I went beachcombing.

And then I saw it.

A deer carcass.

I used my last lit torch to start a fire and got to work. Harvesting. Cooking. Feeding the flames like my life depended on it — because it did.

Then, at the worst possible moment, my TV turned itself off.

No warning. No grace period.

What followed was a mad dash to grab the Steam Deck, wake the screen, and pause the game before the battery ran out and the fire burned itself to death.

Nothing like real-world panic layered on top of Interloper panic.

Once things were stable again, I finished cooking.

For the first time in days, I had real food.

Misanthrope’s Gamble

I weighed my options one last time.

Misanthrope’s Homestead felt just barely reachable.

I took the gamble.

Along the way, I found rabbits and managed to grab two of them before pushing inside.

No matches.

But I did have two flares.

Two more fires. After that, the maths gets ugly.

End of Day 4

I slept for a few hours.

When I woke up, the aurora was dancing outside.

That story deserves its own entry.

I don’t know if I’ll survive another day.

But getting this far has done something dangerous.

It’s made me want to try harder next time.

1

Video Log

Continue the journey:
Unprepared Log 4 – Day 2 |
Unprepared Log 4 – Final Day

Survivor’s Log – The Outlast Trials – Murkoff Handyman Training

The Outlast Trials: I’m Not Being Brainwashed… I’m Being Trained as a Handyman

I’m starting to suspect Murkoff isn’t reprogramming me.

They’re training me for employment.

Think about it.

  • Fix the water pressure.
  • Locate and install fuses.
  • Turn valves using maths I haven’t used since school.
  • Power generators like I work in maintenance.

All while being chased by the worst people imaginable.

By the time I’m finished with these Trials, I won’t be “reborn”.
I’ll be qualified to repair a shopping centre with nothing but a wrench and trauma.

Honestly, I’ve played a lot of horror games.
None of them have made me do so much plumbing.

The Outlast Trials hub:

The Outlast Trials


Surviving, not suffering.

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 2: Going Out on My Own Terms

Difficulty: Interloper
Survivor: Astrid
Desolation Point felt hostile, and I didn’t have the tools to argue with it.

Today’s plan was simple.

I don’t have much food. I don’t have a way to make arrowheads. I don’t have improvised tools, and there’s no forge access without committing to something dangerous.

Desolation Point has given me what it’s going to give me. Staying longer just felt like waiting to die.

So I decided to take a chance and head for Coastal Highway. If I was going to find anything that could stabilise this run, it would be there.

Before leaving, I made one last ditch attempt to find a bedroll.

No luck.

The Abandoned Mine

I aimed for the Abandoned Mine, grabbing coal along the way. Heavy, but worth it. Coal buys time, and time is everything right now.

The mine itself actually paid out — a prybar. Not a solution, but finally something that felt like progress.

On the way toward Crumbling Highway, a wolf picked me up and followed. It didn’t charge. It didn’t rush.

It just stayed close enough to remind me that mistakes here don’t come with warnings.

0

When the Wind Changes

This is where things go south fast.

I spotted a rabbit and felt that familiar pull — hunger making decisions louder than common sense. But the wind was picking up, and I knew what that meant.

I abandoned the idea of food and focused on shelter.

I found a cave just in time. Within minutes of getting inside, a blizzard hit.

No bed. No bedroll. No option to sleep.

I started a fire and waited it out, feeding it carefully and watching the storm rage outside. Every minute reinforced the same lesson:

I need a bedroll. Badly.

Coastal Highway, Briefly Lost

The blizzard eventually passed, and I pushed on into Coastal Highway.

I checked the first car I came across and somehow managed to get turned around almost immediately. The only reason I noticed was because I saw my own footprints in the snow.

I was sure there was an island with a house nearby. I locked onto what I thought was the right direction and tried to cross.

The ice was weak.

I tried again. Same result.

Eventually I gave up and aimed for the garage instead. I found out later that if I’d turned slightly more to the right, I would have spotted the island.

That one stings.

Quonset Garage

By this point, I was already planning my last words.

No food. Water was laughable. Condition dropping.

Then I saw it.

Quonset Garage.

If I could have run, I would have. I got inside, started a fire, and immediately found maple syrup. I drank it without hesitation.

I also found a hat, which meant my head was no longer completely exposed.

An aurora rolled in as well, lighting the place up and making the night feel just a little less hostile.

I considered heading back outside for more wood, but I remembered something important: a moose can spawn outside the garage.

I stayed put.

End of Day 2

Somehow, I made it through another day.

Tomorrow needs to be about food. I don’t know exactly how yet, but I can’t keep surviving on luck and syrup.

This is unfamiliar ground for me on Interloper.

And honestly?

I’m loving it.

1

Video Log

Continue the journey:
Unprepared Log 4 – Day 1 |
Unprepared Log 4 – Day 3 & Day 4

The Outlast Trials – Log 8: Poison the Medicine (Franco Barbi)

Prime Asset: Franco Barbi
Trial: Poison the Medicine
Difficulty: Standard
Grade: C+


Back to The Outlast Trials hub

This was my first trial using Prime Asset Roulette.

I didn’t choose who I was facing next — I was assigned a Prime Asset,
and the trial choice had to follow from that.

This time, the assignment was Franco Barbi.
I’d heard his name, but I hadn’t properly met him yet.
And if I’m about to be introduced to someone new in this game, I’d rather not do it on a difficulty setting that punishes curiosity.

So I kept this one on Standard and went for Poison the Medicine.

The trial started off almost suspiciously calmly.
It was quiet enough that I actually had to double check I was on the right difficulty.

Then I met Franco.

And by “met”, I mean I didn’t even realise he was there until I pushed a button —
and the second I did, it felt like I’d just punched a clock.
As if that interaction was my way of politely informing Franco that his shift had begun.

A big part of The Outlast Trials is being reminded you’re never really alone.
Franco just has a more direct way of making the point.

Once I reached the laboratory, the job was straightforward:
move the drugs from point A to point B.

Done.

Except it wasn’t done, because I was then told to go collect more.
Which tells me whoever delivered the first two batches has already been fired —
or “reassigned” — for incompetence.

Either way, it looks like I’m the delivery driver now.

I had to push a trolley to collect the remaining drugs,
and I was given a decoder to help with the task.

It took me a moment to figure out what it was actually doing,
but I noticed the numbers would spin faster the closer I got to the correct symbols.

That helped me find the second one quickly enough.

The third one, on the other hand, felt like the game had moved it
purely to ensure I stayed humble.

Eventually though: drugs collected, drugs delivered, objectives moving.

And then the trial remembered what it was.

Next objective: poison the medicine.

The first bottle was easy enough to locate.
The remaining two?
Not so much.

I spent a lot of time wandering with the sort of confidence that only comes from having no idea what you’re doing.
I’m fairly sure the game started helping me because it realised I was going to spend the rest of the evening circling the same corridor.

The bottles also did a nice little extra thing where they poisoned me while I carried them.
Which, again, feels fair.
Murkoff wouldn’t want me getting ideas about comfort.

And just to keep it lively, I managed to set off traps left, right and centre.
I’m not sure if the traps were genuinely everywhere, or if I was simply magnetised to them.

Once the medicine was poisoned, it was time to transport it to the cargo hold.

Franco made another appearance around this point,
just in case I’d started thinking the trial was back under control.

That’s the thing about this game — you can do everything correctly,
but if someone decides they’re interested in you, you’re suddenly making very different decisions.

I got the drugs into the hold.
I started stashing them.
I felt like I was getting on top of it.

And then I realised I had absolutely no idea how to get out.

For a moment, I thought I’d managed to trap myself in the cargo hold.
Which would be a very “me” way to end the trial.

Then it clicked:
if Franco found his way in, there must be another entrance.

Sure enough, there was.
Not only was there another way in — it was obvious enough that I felt personally judged by the architecture.

Drugs stashed.
Exit located.
Sprint away before anything else happens.

In the end, I escaped with a C+.

Honestly?
Fair.

I survived, I completed the objectives, and I didn’t get permanently adopted by Franco.
That feels like success.

I probably could have done better if I wasn’t personally responsible for most of the trap activations in the facility,
but we’re learning.

Video

Surviving, not suffering.

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 1

Unprepared Log 4 – Day 1: Over the Line

Difficulty: Interloper
Survivor: Astrid
Save File: sandbox 1

Seeing as I’d had some luck with Astrid last time, I rolled with her again.

The game made the decision easy.

Once again, The Long Dark dropped me into Desolation Point.

Not the same spawn as before, but close enough that I immediately knew where I was — and what mattered.

No wandering. No optimism. I had a goal, and I moved.

Church, Sticks, and Determination

I made for the church first.

It had nothing of value. No tools. No food. No miracles.

Still, I grabbed sticks along the way. Every single one. This run was going to live or die by fire.

I also picked up reishi mushrooms. I knew I could turn those into tea later, and tea meant warmth and calories — both in short supply.

The Bridge Behaves

This time, I made it across the bridge.

No moose.

I assume Bridge Moose was on a day off.

I had a close encounter with a wolf shortly after, just enough to remind me not to get comfortable. I took a quick look around the nearby trailer. It was warm enough during the day to stop my temperature dropping.

Nighttime remained an unanswered question — but one I might need to test.

Back to the Whale Processing Unit

I headed straight for the Whale Processing Unit.

The matches were exactly where I’d found them last time.

That alone felt like momentum.

I got a fire going and went on a supply sweep. This time the area paid out properly.

Mittens. Socks. And a jumper from the safe.

Nothing fancy, but every layer mattered.

I made a mental note to visit the Riken at some point. Scrap metal would be important — assuming I could find a hacksaw.

Tea, Then Self-Sabotage

I brewed reishi tea.

Then I put a second one on.

And then I forgot about it.

Burned.

Entirely my fault. I was too busy feeding the fire and scanning my inventory for anything else that could keep it alive.

I cursed myself, but priorities hadn’t changed. I didn’t need perfection. I needed one full day.

The Hacksaw

I took a torch and went back outside to scout.

That’s when I spotted it.

A hacksaw.

Instant shift. This one tool changed everything. Scrap metal. Future tools. Actual progression.

For this run, the hacksaw wasn’t just useful — it was survival insurance.

Aurora Night

Rabbit hunting crossed my mind.

I shut it down immediately.

My aim is unreliable at the best of times, and the game decided to throw an aurora on my first night. I still remember how that ended in Hushed River Valley.

I wasn’t repeating that mistake.

I stayed inside and committed to the building for the night.

Eight Hours

Food was scarce, so I ate one item and stopped.

I pulled several torches from the fire. I knew I’d need them if I made it through the night.

I picked a bed and slept for eight hours.

When I woke up, the notification appeared.

Survive 24 hours on Interloper.

I’d done it.

Day one complete. Personal best. And for the first time, I was heading into day two with tools, warmth, and a chance.

0

Video Log

Continue the journey:
Unprepared Log 3 – Day 1 |
Unprepared Log 4 – Day 1 (You Are Here) |
Unprepared Log 4 – Day 2

Outlast – Entry 1: Red Flags as a Route Map

Platform: Steam Deck
Run Type: Apex Predator Rule (3 strikes and I’m out)
Location: Mount Massive Asylum
Status: Alive, unsettled, and still walking forward

Series Hub:

Outlast – Apex Predator Run Hub


I’m driving toward Mount Massive Asylum with a camera on the passenger seat and an email from a whistleblower glowing like a warning label.

The message is simple: bad things are happening here. Come see it for yourself.

My character treats this less like a warning and more like a treasure map.

The red flags stack up quickly. Trespassing. Isolation. A building that looks abandoned even when it isn’t.

I break in. The asylum responds by killing the lights almost immediately.

I continue onward anyway.

The First Hint (Ignored)

The atmosphere is wrong. Not just old or decayed — more like the building is aware I’m here.

I find a man impaled on a massive spike. He’s still alive long enough to give me advice.

“Get out.”

It’s the clearest instruction I’ll receive all night. I ignore it.

I try to leave. I can’t. The only way forward is through the security room.

Going back the way I came is no longer an option. Horror logic has made that decision for me.

Chris Walker Makes a Point

I don’t reach the security room before the asylum escalates.

A very large, half-naked man appears, calls me “little pig”, and throws me through a window.

I land one floor below, alive, shaken, and very aware that my camera is not a weapon.

He doesn’t chase me.

That somehow makes it worse.

A Higher Calling

Not long after, I encounter a man dressed like a priest — or at least someone borrowing the aesthetic.

He tells me I have a higher calling.

Then he leaves me alone in the dark.

I explore further. The inmates are hostile. Interviews are cancelled.

Eventually, I find what I actually need: the keycard for the security office.

Security Room Problems

I swipe the keycard and prepare for progress.

Instead, the religious man reappears. He knows I’ve been watching him through the cameras.

To prove the point, he shuts down the generator.

The asylum drops onto backup power.

Objective: restart the generator in the basement.

The game tells me to hide.

I listen.

Through the door comes the large man again. I record him, because my character keeps confusing documentation with safety.

Files I’ve picked up finally give him a name.

Chris Walker.

I now need to go to the basement.

I have a feeling Chris Walker will be there first.

Video

Apex Predator Rule Reminder

  • Every death counts as one strike.
  • Three strikes ends the run.
  • Panic, curiosity, and bad decisions are not exemptions.

Continue the journey:
Outlast – Entry 1 (You are here) |
Outlast – Entry 2

Unprepared: An Interloper Survival Diary in The Long Dark Log #3 – Day 1

Unprepared Log 3 – Day 1: Close Enough to Matter

Difficulty: Interloper
Survivor: Astrid

I decided to mix things up and go as Astrid. The game thought the same thing and sent me to Desolation Point.

Already, this felt like a better start.

I’ve been here a few times on easier difficulties. Not confident — just familiar enough to believe I had a chance. Compared to some Interloper spawns, this felt almost reasonable.

I headed straight for the lighthouse. Closest structure. It wasn’t warm enough to keep me comfortable, but it was shelter, and at this point that was enough.

I found nothing useful inside, so I moved on.

Same Bridge, Same Problem

I considered the church, but I rated my chances higher at the Whale Processing Unit.

Then I saw the bridge.

And, of course, there was a moose on it.

I’m convinced that moose lives there. Every time I want to cross, it’s waiting. Not aggressive. Just present. Like it knows.

I rerouted to the Riken instead. It felt like a smart move right up until I stepped inside and realised I couldn’t see a thing.

No light. No fire. No patience.

I backed out and committed to the Whale Processing Unit.

0

A Small Win

I checked the trailers first. Barely warm, but warm enough to slow the temperature drop.

I searched for cloth. Nothing. Not a single scrap. Which meant no makeshift hat and an exposed head for the foreseeable future.

I stepped back outside and immediately walked into a blizzard.

Perfect timing.

The Whale Processing Unit was right there, so I made a run for it — and finally caught a break.

Matches.

Twelve of them. Actual progress. I got a fire going, made water, pulled torches, and kept that fire alive as long as I could.

I found a nearby safe. Some food. Some cash. Nothing else.

Still, for Interloper, this felt like momentum.

The Riken Mistake

Then the worst thing happened.

I got itchy feet.

I knew there was a forge on the Riken. I stood there watching water boil, convincing myself it was worth the risk.

It wasn’t.

The Riken had nothing useful. No tools. No help. Just a note and the key for a memento cache.

Then I made the mistake that quietly followed me for the rest of the run.

I slept for a couple of hours and forgot that sleeping automatically extinguishes a torch.

When I woke up, it was dark — and the only way to get moving again was to burn a match to relight it.

One small lapse. One less match. I moved on without realising how much that would matter later.

Losing the Thread

I headed back toward the Whale Processing Unit to look for the memento cache.

Something got angry out on the ice.

I never saw it, but my money was on a moose. I’ve heard them casually wandering around in blizzards before. They’re built differently.

I searched for the cache but couldn’t pinpoint it. I knew the area, just not well enough.

Rather than waste daylight, I moved on.

I eventually reached another trailer and found a fire barrel. I got it going and checked inside.

Nothing useful. There was a bed.

I ignored it.

Scruffy’s Cave

I wanted the Abandoned Mine. Surely that would pay out.

I grabbed sticks, fed the fire, took a few torches, and set off.

Along the way I picked up three wolves. As long as the torches stayed lit, they kept their distance.

I reached a cave and went inside.

The plan was simple: pick a wall, follow it, and let the cave lead me somewhere useful.

I found a deer carcass. Meat on the ground. If I could get a fire going, this run might actually stabilise.

Then the music changed.

I wasn’t alone.

I’d walked straight into Scruffy’s cave.

I still had a torch, but I was already paying for the mistake I’d made earlier on the Riken.

That wasted match meant less margin, less flexibility, and no room for hesitation.

Scruffy didn’t hesitate. He ignored the flame, charged straight through it, and ended the run.

Time survived: 17 hours.

My longest run so far.

Not ended by one bad decision — but by a small one made hours earlier.

1

Video Log

Continue the journey:
Unprepared Log 2 – Day 1 |
Unprepared Log 4 – Day 1

Blog at WordPress.com.

Up ↑