Here’s What You Missed – Week of July 15th

Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:

  • Tuesday: Dark Waters: A Dredge Survival – Final Entry
  • Wednesday: The Cold Chronicles (Customloper) – Day Four
  • Thursday: Sneak, Snipe, Repeat – Day Twelve
  • Friday: SnowRunner Survival: The Permagear Diaries – Day One

That’s one series wrapped, one launched, and two still going strong.

Also, a quick thank you — last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).

On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going

More mayhem next week.

☣️ Permadeath Pending: Games That Might End Me Next

Here’s a look at the survival and horror games currently on deck at Survivor Incognito — including Subnautica, Alien: Isolation, Resident Evil, and more. Expect disasters. Possibly nuclear.

While I’m still trying to survive sand, snow, sea monsters, and supply chain disasters (SnowRunner coughs in Michigan), I’ve also been staring at my backlog and thinking:

“What else could go horribly wrong?”

Here are the games lurking in the blog pipeline — all under consideration, none guaranteed to go well.


🎮 Games Under Consideration (aka: The Next Mistake)

🪸 Subnautica & Below Zero

Status: Planned
Blog Potential: Longform underwater dread, optional screaming

Classic survival, but 500 meters underwater with alien jellyfish. Subnautica is set to follow Stranded Deep, assuming I don’t starve to death on a raft before then.

Below Zero is the colder, weirder sequel. I’ll likely run it once I’ve built enough fake confidence from the original.

👽 Alien: Isolation

Status: “Definitely Maybe”
Blog Potential: High panic, high perishability

It’s just me, a broken flamethrower, and one very judgmental alien. I’m currently designing blog rules that allow me to survive more than one encounter without invalidating the whole series.

If I pull the trigger, it’ll be part of Survivor’s Dread — assuming the alien doesn’t pull it first.

🧱 Minecraft: Skyblock

Status: In Freefall
Blog Potential: Infinite resource drama, void-based trauma

Floating blocks. Limited resources. Me forgetting how gravity works. A Skyblock run could easily become a short-form Day One Diaries arc or a full permadeath challenge titled Skyward.

Every entry will involve a mistake that absolutely could have been avoided.

☢️ Blast Corps (Permadeath Series)

Status: Scheduled post-SnowRunner
Blog Potential: Explosions. One life. Bulldozers.

This one’s simple: if the nuclear truck explodes, that’s the end of the series.

Expect a short, chaotic run where I flatten towns in the name of safety. The tone will be lighter. The stakes will be extremely not.

🧟 Resident Evil (Zero, One, Revelations 1 & 2)

Status: Rotating Horror Fodder
Blog Potential: High-panic short arcs, possible scream counters

Classic survival horror. Typewriters. Puzzles. Me mismanaging ammo like it’s my first zombie rodeo. These games could work as Survivor’s Dread mini-series or feature as one-off challenge runs.

Permadeath rules apply. Panic is inevitable.

🧠 XCOM 2

Status: Under Tactical Review
Blog Potential: Emotional damage disguised as strategy

Turn-based survival meets naming your doomed teammates. Could become a squad diary under a name like Operation Incognito, or a straight-up permadeath campaign where I get attached and suffer the consequences.

If you want to watch me cry over fictional soldiers, this is the one.


📁 Completed Games & In Progress (For Now…)

These titles have had their moment on the blog — but might make a comeback when I’ve emotionally recovered:

  • Skyrim Survival Mode
    My Argonian necromancer lived through cold weather, clumsy ambushes, and accidental vampirism. We may revisit his tale. Just… not Bleak Falls Barrow again.
  • The Long Dark – Voyageur Run
    We tackled Mystery Lake, Coastal Highway, and transition zones full of regret. Future runs may include Customloper or Misery Mode, depending how brave (or foolish) I feel.
  • SnowRunner (Michigan Arc)
    Once Michigan is cleared, I’m calling it. I’ll return to stuck trucks and bad contracts eventually, but first — nukes.

💬 So, What Should I Play Next?

Here’s where you come in. Got a favorite from the list above? Think I should suffer through Alien: Isolation before jumping into the ocean? Have your own terrible suggestion?

Drop a comment. Vote with chaos. Whisper “Skyblock” into the void. Whatever works.

Sneak, Snipe, Repeat: Skyrim Survival Day Twelve

The Dragon at Kynesgrove

Day 12 of the Skyrim Survival Mode playthrough. A desperate march through a blizzard leads to a deadly encounter with Sahloknir at Kynesgrove.

Missed the previous day? Find it here: Skyrim Survival Day Eleven


[Interlude Recap – The Road to Riverwood]

Because I forgot to make a note of what happened

After surviving a High Elf ambush near Honningbrew and realizing I’d accidentally sold my only torch (a true survival pro, clearly), I made the chilly trek from Morthal to Riverwood. My goal? Track down whoever had politely stolen Jurgen Windcaller’s horn and left a cryptic note about it.

Upon arrival, I met the mysterious individual behind the theft — who, thankfully, turned out to be more “cryptic guide” than “bandit with a flair for calligraphy.” They handed over the horn without a fuss, which was nice… right up until they asked me to go kill a dragon at Kynesgrove.

Because obviously, if I can survive wolves, hypothermia, and poor decision-making, dragon-slaying is the next logical step.


Chasing the Dragon (Literally)

There are days in Skyrim where you feel like destiny is calling. Today was one of those days. I could have taken a brief detour to drop off the horn with the Greybeards, but when you know there’s a dragon waiting to be resurrected, priorities tend to realign.

Vampires, bandits, assassins, wild animals—they all tried their best to slow me down along the way. But I was focused. The true fight lay ahead.


A Grim March Toward Kynesgrove

The journey itself was tense. The air grew colder with each step closer to Kynesgrove. Was it the dragon’s presence? Was it simply the Skyrim weather being its usual cruel self? Hard to say. I stopped several times to check my bearings and steal a few glances at Loki. It crossed my mind more than once that this might be our last trek together.

As I neared Kynesgrove, the weather fully descended into a blizzard. Visibility was almost nonexistent. I encountered a lone villager who confirmed the obvious: a dragon was circling above. No kidding.


A Brief Respite Before the Storm

I found the local inn, empty. Either everyone had fled or were smart enough to avoid the place entirely. With no one around and no real chance for rest, I left Loki safely behind and pressed on alone. Loki didn’t need to be part of this.


The Resurrection of Sahloknir

At the burial mound, Alduin made his grand appearance, resurrecting Sahloknir right before my eyes. The cold gnawed at me, my health bar already looking dangerously low before the real fight even began.

And then the battle was on.


The Fight for Survival

Sahloknir wasted no time unleashing his icy breath, shredding what little health I had left. I knew I couldn’t survive many hits. Then Delphine arrived, drawing the dragon’s attention long enough for me to slip back and start unloading arrows.

When Sahloknir refocused on me, one more breath could have ended everything. But I kept firing. One arrow after another. Finally, the beast collapsed.

Victory, Barely

With Sahloknir slain, I spoke with Delphine. A Blade in the Dark was complete; Diplomatic Immunity had now begun. I staggered back into Kynesgrove, found the first available bed, and collapsed into it.

I live to fight another day.

Customloper Diaries Day Four: Locked Trunks, Blizzards, and Pancake Promises

Customloper Diaries – Day 4: Prybars, Pancake Plans, and the Blizzard Lock-In

Weather: Clear morning, moose-level tension, full blizzard finale
Loot Highlights: Prybar, Storm Lantern, memento cache hint, acorns
Mood: Energised → cautious → “nope, not stepping outside”

Missed Day 3? Read it here.  | 
What is Customloper?

Moose Tracks and Memory Trunks

Morning at Paradise Meadows Farm is deceptively calm—blue skies, crisp air, and the kind of silence that makes you think “safe.” Which, as I’ve learned, is usually the universe setting you up for trouble. My goal is simple: get back to Grey Mother’s without freezing, starving, or becoming wildlife entertainment.

Before I even make it to the main road, I spot circling birds. If you’ve read my blog before, you know this usually means a corpse. And corpses mean loot. Sure enough, today’s offering is a prybar lying beside the unlucky owner. I take a respectful moment—then take the prybar. Survival first, sentiment later.

Milton’s Got Loot

With my new tool in hand, I march into Milton like a one-person locksmith service. Every locked trunk and locker I’d previously ignored is now fair game. The results? A couple of sodas, some gloves, and various odds and ends. Not exactly jackpot material, but the sense of clearing my “to-open” list is its own reward.

My real prize comes at Orca Gas Station. Perched on top of a ladder, basking in the weak winter sunlight, is a Storm Lantern. I’d have climbed Mount Timberwolf itself for this. It’s not just light—it’s morale. No more groping around in the dark like an amateur escape artist.

Signs in the Snow

Lantern in my pack, I head toward Milton Park. That’s when I see it—moose rubbings etched into a tree. My mood shifts instantly from “pleasant stroll” to “scan every shadow for large, angry silhouettes.” I haven’t actually seen a moose yet this run, but I’m not eager to test my odds.

Nearby, I gather acorns. They’re a small thing, but they bring me one step closer to Lily’s Pancakes—my long-term culinary goal. The catch? I still need Cooking Level 4. Which means at least seventy cups of tea, or possibly cooking every edible thing on the island. Twice.

Before heading out, I also find a memento cache hint. A promise of future loot, assuming I make it that far. If past runs are anything to go by, the odds are… let’s call them “variable.”

Blizzard Becomes the Boss Fight

By the time I start for my shelter, the snow is falling thicker. A few minutes later, I’m in the middle of a full blizzard. Visibility drops to “couldn’t find your own footprints,” and the wind is howling like it’s trying to blow the entire town off the map. Somewhere out there, I think I hear movement—could be a wolf, could be my imagination. Either way, the door stays closed.

Inside, I get a fire going, boil water, and cook whatever’s left in my pack. The mattress here is old, musty, and about as supportive as a wet paper bag, but compared to freezing to death, it’s luxury. Outside, the storm rages. Inside, I’m dry, warm, and in possession of a prybar, a storm lantern, and a future pancake dream. Could be worse.

Day 4 Summary

  • Location: Milton Region
  • Finds: Prybar, Storm Lantern, memento cache hint, acorns
  • Wildlife Watch: Potential moose spawn
  • Conditions: Blizzard-bound
  • Status: Warm, fed, slightly paranoid—but alive

Continue the Journey

◀ Customloper Diaries – Day 3: Charcoal Maps, Rabbit Stew, and a Surprise Wolf Hug
Customloper Diaries – Day 5 ▶

Dark Waters: A Dredge Survival – The Final Days

In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.

Missed the previous entry? Find it here: Dark Waters: A Dredge Survival – Day Six


Day 7 in Dredge: The Key to My Demise

Well, it’s been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depths—and promptly learned I am terrible at it. I’m so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged up… a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.

Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.

Dear reader, I was sorely mistaken.

Instead of heading south, I went north, homing in on that red X like a determined—but geographically challenged—pigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another ship’s lights, I felt a flicker of excitement; finally, another vessel! Except… it wasn’t a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.

Eventually, I docked, only to discover I wasn’t at Blackstone Isle at all—I’d landed at Steel Point. I decided that was enough excitement for one day and called it a night.


Day 8 (aka The Final Voyage)

Normally, this is where I’d sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.

I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didn’t get me. A sea monster didn’t get me. My own driving did me in.

Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart

RIP, S.S. Bad Decisions. You will not be missed.

Lesson learned: In Dredge, the real horror isn’t what lurks beneath the waves—it’s what happens when I’m behind the wheel. Stay tuned; maybe next time I’ll master basic navigation… or at least buy a map that doesn’t betray me.

This Week: One Ends, One Begins

Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.

But the tide doesn’t settle for long — SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.

Stick around. The chaos continues.

Here’s What You Missed at Survivor Incognito

Another week, another set of chaotic survival tales. If you blinked, here’s what went live on the blog:

  • Tuesday: Dark Waters: A Dredge Survival – Day Six
  • Wednesday: The Cold Chronicles – Day Eight
  • Thursday: Sneak, Snipe, Repeat – Day Eleven
  • Friday: The Backyard Trials: Grounded Permadeath – Final Entry

One story wraps up, others carry on. Thanks for tagging along—more survival chaos ahead next week.

No New Dino Disaster Today — But Here’s One You May Have Missed

I was planning to post a brand-new Day One Diary for ARK today… but life, as it tends to do, had other plans. Between work, chores, and trying not to get stomped myself, there just wasn’t time to spawn, craft, and get eaten properly.

So instead, here’s a look back at one of my previous ARK Day One disasters — complete with early optimism and inevitable doom, along with some others:
👉 [Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges]

New entries are still coming soon. SnowRunner kicks off on Friday, and more chaos is always just around the corner.

The Backyard Trials: Grounded Permadeath – Day Four

Day 4 of my Grounded permadeath run ends in tangled webs and tragedy. I go on a grub hunt, dodge danger, and fall victim to a tag team of Crab Weavers in a very sticky situation.

Missed the previous day? Find it here:The Backyard Trials: Grounded Permadeath – Day Three


🌅 Morning Optimism and Muddy Water

I wake up ready to dig. A shovel in hand and dreams of juicy grubs in my head, I set off convinced today will be the day I solve my hydration issues.

The game disagrees.

Despite digging around like a hyperactive mole, I can’t find a single grub. My thirst level’s tanking faster than my optimism, so I do the one thing I swore I’d never do again—drink the dirty water.

Let’s just say it quenched the thirst, but also quenched a small part of my soul.


🔎 Exploration… and a Red Flag

With no grubs in sight, I pivot to exploration. Maybe I’ll find a new science pod. Maybe I’ll find some dew. Maybe I’ll finally catch a break.

I find another science pod—score!

I also find a Crab Weaver—less of a score.

I do a tactical retreat (read: panic sprint) and live to fight another moment. Once the coast seems clear, I try heading back in.


🕸️ The End Comes in Eight-Legged Waves

What I don’t realise is that a Crab Weaver Jr. is nearby. It spots me. It’s faster than me. And worse, my weapons might as well be cocktail sticks.

I attempt a second retreat.

That’s when Crab Weaver Sr. shows up again. I get stuck in a web.

I’d love to say I fought bravely. I didn’t. I flailed, screamed, and got tag-teamed into the afterlife by two angry arachnids.


🪦 Farewell to the Backyard For Now

Run ends: Day 4

Cause of death: Crab Weaver Jr. and Sr. – A United Front
Final thoughts: If you’re thirsty, drink dew. If you can’t find dew… maybe just accept your fate.

📍 Map Added! Controls, Too!

Just a quick update for all fellow sunburnt survivors: I’ve added a couple of useful visuals to the Stranded Deep hub page
🧭 A screenshot of my starting map (so you know where I washed up)
🎮 And the Nintendo Switch controls I’m using to wrestle with coconuts, crabs, and my own bad decisions

You’ll find both right below the Series Overview section. Whether you’re following along or planning your own island misadventures, I hope it helps!

Back to hunting crabs.
(Out of revenge, not necessity. Mostly.)

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