A new survival series is surfacing on Survivor Incognito this Friday. It’s cold. It’s wet. And it wants to be seen. Welcome to Friday Fright.
—
You’ve braved the cold.
You’ve dodged dinosaurs.
You’ve survived Skyrim without socks.
Now it’s time to confront something older… and deeper.
This Friday, Survivor Incognito plunges into the unknown with the launch of a new weekly series:
Friday Fright – where survival meets suspense, and things don’t just go bump in the night—they slither, stalk, and stare back.
—
What to Expect:
New Friday posts exploring the eerie, the strange, and the just plain cursed corners of survival gaming.
Permadeath challenges with a twist—when the danger isn’t just wolves or weather, but something… weirder.
Short stories from the edge of logic, sanity, and safe game design.
The first entry will be revealed this Friday at 5PM GMT.
Hold your breath. Not all horrors come from the land.
—
Day One Diary Customloper Drops – Tomorrow
The Day One Diary of Customloper is coming—and no, I didn’t freeze to death immediately.
Spawned in with Interloper-level weather and a backpack full of questionable decisions.
There were snacks. There were was lots of snow. There was looting in the dark like a confused burglar. Find out what happens tomorrow at 1pm GMT.
For information on what Customloper is, read here: The Long Dark Customloper Settings: Easier Interloper Survival Mode
Catch up with my other Day One Diaries here: Day One Diaries
Day 1 Diary – No Man’s Sky – A Freezing Planet, Angry Plants & A Forgotten Ship
Because apparently, space is just as chaotic as survival on Earth.
—
I wake up to the cold void of Zuwan 58/E6
It’s -54.8°C and my thermal protection is already falling apart. I’m standing on an unfamiliar world, surrounded by snow, rocks, and the kind of silence that suggests no one’s coming to help. The scanner is offline, and the only way to fix it is by gathering ferrite dust.
Cue 30 seconds of frantic mining laser use. It feels like hours. Rocks explode. The scanner gets patched up. Victory—briefly.
—
Sodium, sabotage, and a slap from nature
With the scanner online, I locate some sodium-rich plants glowing yellow in the distance. I sprint over like they’re the last snacks at the end of the world. Just as I reach one, a hostile plant lashes out and takes a bite out of me. Rude.
I grab the sodium anyway, recharge my thermal protection, and make a mental note: not everything green is friendly.
Then a new signal appears—500 units away.
—
The Radiant Pillar and the repair list from hell
The signal leads to a crashed starship: the Radiant Pillar BC1. The ship’s still mostly intact, but running a diagnostic reveals both the launch thrusters and pulse engine are out of commission. Typical.
Luckily, I already have enough ferrite dust to patch together some metal plating and get started. Then the distress beacon hands me a planetary chart that points toward a hermetic seal—only 900 units away. I head off to get it.
Halfway there, the planet unleashes a blizzard. The temperature drops to -97.3°C. I barely make it to the building in time, where I warm up, collect the hermetic seal, and take a much-needed moment to question my life choices.
—
Navigation error: user
With the seal in hand, I’m ready to head back… if only I remembered where I left the ship.
The scanner’s broken again. This time it needs carbon. So I laser some nearby plants—none of which try to bite me, thankfully—and repair the scanner. The ship’s marker reappears and I make my way back, scanning every rock and shrub along the way like a distracted tourist with a scanner addiction.
—
The great resource hunt and escape
Back at the ship, I finish the pulse engine repair. The thrusters need pure ferrite, which means crafting a portable refiner. That requires dihydrogen and oxygen—time for another impromptu gathering mission.
Once the refiner is placed, I process the ferrite dust into pure ferrite, patch up the launch thrusters, and climb into the cockpit.
Moments later, I leave Zuwan 58/E6 behind. I don’t know where I’m going, but I’m not freezing anymore. Probably.
—
Day 1 complete
Status: Launched
Planet: Hostile
Ship: Mostly duct tape
Next Goal: Figure out how not to die in space
—
If you enjoyed this one, why not check out my other Day One Diaries
Here’s What’s Coming This Week – From Dodos to Doedicurus and Deep Space
This week at Survivor Incognito: dino disasters, cosmic chaos, a return to Customloper, and two new Survivor’s Shorts. Here’s the full lineup of what’s dropping and when.
—
Monday – A Double Hit to Start the Week
Day One Diary: No Man’s Sky
Cold planet, no scanner, and a plant that bit me. Welcome to Zuwan 58/E6.
Survivor’s Short: The Doedicurus Incident
One spear. One armadillo. Zero survivors. The best (worst?) five seconds of ARK you’ll ever read.
—
Wednesday – Into the Cold
Day One Diary: The Long Dark – Customloper
Coastal Highway just got colder. My custom difficulty is set to “help is a myth” — and this diary is where it begins. This is a taster of what is to come next week
—
Thursday – Skyrim Survives Another Day
Skyrim Survival – Day Five
My Argonian’s back, colder than ever, and probably regretting their life choices again. Expect sneaking, sniping, and the occasional panic shout.
—
Friday – Frostbite & Fur
The Long Dark – New Entry in A Voyageur’s Tale
The Cold Chronicles continue with more frostbite, slightly less dignity, and whatever’s left in my food stash.
Survivor’s Short: The Moose Encounter
He saw me. I saw him. Only one of us had antlers — and it wasn’t me.
—
Plus: This Site Just Got A Bit Update
All entries for The Long Dark, Skyrim, and Day One Diaries have been turned into full posts (not pages!) so they’re easier to find, share, and follow.
—
Thanks for Reading – And Surviving
Bookmark the blog, subscribe if you haven’t, and remember: in survival gaming, it’s not about thriving — it’s about laughing while everything falls apart.
—
Sneak, Snipe, Repeat: Skyrim Survival Day Four
Missed Day 3 – Read it here
Started the day the way all great stealth archers do—by pretending to care about politics. Found the Redguard woman in Whiterun that the Alik’r mercs were sniffing around for. She gave me the classic “they’re lying, I’m innocent” speech. Naturally, I decided to investigate further, because I’m not just a deadly ghost in the shadows—I’m also weirdly nosy.
So I paid a visit to the dungeon. Not because I enjoy the ambiance (mossy rocks, chain rattles, general despair), but because that’s where the Alik’r prisoner was holed up. On my way through the cells, I stumbled across a conveniently placed letter that kicked off While the Cat’s Away—because apparently jail is where people keep their treasure maps now. This new breadcrumb trail pointed me to Rorikstead, so that’s now on the ever-growing “places I’ll forget to visit” list.
I bribed a guard to release the Alik’r guy. Ten gold down, but the man refused to leave. Said he liked it there. Who likes jail? I left him to enjoy the damp stone aesthetic and moved on.
Decided to get serious about transport and talked to the guy at the stables. Instead of a horse, I got a map to horse locations. Look, I may specialize in ranged combat from the shadows, but even I think this quest design is a bit rich. I considered stealing a horse parked outside—because what’s stealth archery without a bit of stealth theft?—but resisted. Barely.
Set off for Ivarstead, because apparently walking from town to town is now my main questline. Took a scenic route through White River Watch, because I saw bandits and my inner archer whispered, “free loot.” Cleared the place, looted some arrows, and—big moment—found a replacement torch. Goodbye darkness; hello slightly less darkness.
Further down the road, a local asked for help clearing out some spooky ancestral crypt. I said yes, mostly because ghosts are easier to shoot than bandits. Lydia followed me in. She didn’t follow me out. Somewhere in the middle of a draugr-infested hallway, she stopped tanking and started dying. I mourned just long enough to loot her stuff and whisper, “you took too many aggro points.” I may join the Companions soon, if only to get a fresh meat shield with less emotional baggage.
Finished the tomb, claimed some loot, and resumed the long haul to Ivarstead. Got lost twice. Almost turned back three times. It wasn’t clear if I was heading east, west, or straight into existential crisis. Eventually, the town showed up and I dragged myself into the nearest inn.
Dropped into a bed with no torch dropped this time. Progress.
RIP Lydia. You were loud, clunky, and bad at staying behind me. But you absorbed a lot of arrows meant for me, so thanks for that.
Read the full journey here: Sneak, Snipe, Repeat: Skyrim Survival
Sneak, Snipe, Repeat: Skyrim Survival Day Three
Missed Day Two. Find it here: Sneak, Snipe, Repeat: Skyrim Survival – Day Two
Day 3 started with an ambush. A random High Elf jumped me on the road for reasons unknown—maybe they didn’t like my face, or maybe Argonians owe them money. Either way, I fought back with confusion and mild panic, which worked surprisingly well.
I eventually made it to Honningbrew Meadery, still torchless, and only then realized I must have accidentally sold mine to the Riverwood trader. A true survivalist moment.
Whiterun itself was a whirlwind of activity. I did a lot of trading and cooking (still no torch, sadly) and picked up a handful of miscellaneous quests just by talking to everyone who would listen. After reporting the dragon attack to the Jarl, he asked me to speak to his court wizard, Farengar, about retrieving an item from Bleak Falls Barrow. Luckily, I had already picked it up after dealing with the draugr overlord the day before.
When I returned the item, another dragon sighting interrupted the conversation—because of course it did. The Jarl asked me to help defend the watchtower. On the way, I stopped at a farm and took as many cabbages as I could carry. Nutrition first, dragon-slaying second.
The dragon fight was… spirited. I may have only shot one or two arrows during the entire battle (accuracy still pending investigation), but I stood my ground and somehow survived. When the dragon fell, I absorbed its soul and unlocked the first word of Unrelenting Force. The Greybeards, apparently impressed by my sheer proximity to heroism, summoned me with a thunderous shout across the land.
After the chaos at the watchtower, I returned to Whiterun as a newly minted dragonslayer—well, sort of. I may have only fired one or two arrows during the entire battle (accuracy debatable), but I was present, which apparently is enough to get called Dragonborn these days. I’ll take it.
Back in the city, the moment I stepped through the gates, I ran into two Redguards asking if I’d seen a mysterious woman. Naturally, I nodded vaguely and moved on—I’d just absorbed a dragon soul, after all. Priorities.
Then it was back up to Dragonsreach, where I was rewarded by the Jarl for my “bravery” with the title of Thane and a housecarl named Lydia. I’d barely gotten the words “Unrelenting Force” out of my mouth before I was already poking around the keep, looting any gold, potions, and cheese wheels that weren’t nailed down. Let’s just say I was making the most of my new noble status.
Exhausted, mildly traumatized, and still without a torch, I wrapped up Day 3 by heading to the local inn for some much-needed rest—and to contemplate how one becomes the hero of Skyrim while barely lifting a finger in combat.
Read the full jouney here: Sneak, Snipe, Repeat: Skyrim Survival
Sneak, Snipe, Repeat: Skyrim Survival Day Two
Previously on “Freezing to Death with Style”:
I escaped Helgen, picked flowers while Hadvar tried to be serious, got mauled by wolves with no meat, chose the Thief Stone after second-guessing it five times, cleared out Embershard Mine with a chaotic mix of weapons and magic, looted some fancy rings, ate everything not nailed down, got weighed down by junk, and slept in Riverwood with a backpack which improves my lockpicking and big dreams. Oh—and I was accidentally playing on Adept. That’s going to change.
Day 2:
After surviving my first day in the freezing land of Skyrim, I woke up with new resolve—and promptly realized I’d left the difficulty set to Adept. That explained a lot. So, I knocked it down to Apprentice, because this is a survival diary, not a masochism log.
Destination: Bleak Falls Barrow.
Detour: Accidentally walked the wrong way. Did a full 180 and actually set off toward my goal.
The closer I got to the barrow, the colder it got. My health started draining from exposure, and I started wondering if this was where my playthrough ended. I also realized I had made a classic survival mistake: I didn’t bring a torch. Rookie error. I pressed on, anyway.
Inside the barrow, I took out a couple of bandits and gratefully warmed up by a fire. I even snagged a nap. Fighting fatigue and frostbite is a hard balance. As I worked deeper into the ruins, a bandit ahead of me triggered a trap and conveniently died. Looted them. Jackpot—a torch.
Further in, I encountered the infamous giant spider and did my best Legolas impression until it fell. Then I met Arvel the Swift, who begged me to cut him down. I agreed—and then immediately betrayed him. I’ve played enough Skyrim to know what happens if you don’t. With him gone, I took the Golden Claw and his journal. Thanks, buddy.
I worked my way through packs of draugr using stealth and ranged attacks, occasionally switching to a mace and shield when things got messy. Found a spell tome to raise the dead, and from there, things got necromantically fun. Raise. Fight. Repeat. Disposable zombie backup is surprisingly effective.
At the end of the barrow, I learned a Word of Power, but a Draugr Overlord decided to give me a live demonstration. Rude. I killed him, took his enchanted sword, and called it a win.
On the way back to Riverwood, I hunted a few rabbits for food and ran into a panicked woman claiming she fled from Mistwatch—a place now apparently run by bandits. Good to know.
Returned the Golden Claw to the Riverwood Trader, did some bartering, some cooking, and returned to Hadvar’s uncle’s house for the night. Leveled up in the morning, boosting health, stamina, archery, restoration, and sneak. Because stealth archery isn’t just a meme—it’s a lifestyle.
Where Did This Happen?
Sneak, Snipe, Repeat: Skyrim Survival Day One
Species: Argonian | Starting Conditions: Skyrim Survival Mode | Faction Friend: Hadvar (Imperial)
I began my snowy misadventure by choosing to play as an Argonian—because if you’re going to freeze to death, you might as well do it with gills. I followed Hadvar through the tutorial section, politely ignored the chaos around us, and activated Survival Mode the moment we hit daylight. Bad call? Maybe. But immersive? Absolutely.
As we made our way to Riverwood, Hadvar told me about the Imperial Legion while I was too busy picking every flower in sight. Gotta prep for the alchemy I’ll never actually do, right?
On the road, I got ambushed by two wolves and was bitterly disappointed when they dropped nothing but pelts. No meat. What kind of survival game lets you starve next to perfectly good wolf shanks?
I made it to the Guardian Stones and spent way too long debating between the Warrior and Thief stones before finally choosing the Thief stone. Because nothing says “stealth archer” like shouting from the bushes and missing half your arrows.
Speaking of arrows—I took on Embershard Mine using a mix of bow, fire magic, and good ol’ iron mace and shield. Found a Ring of Sneaking and a Ring of Archery. Took both, naturally. Equipped the Archery one, because priorities.
Stamina and magicka were running low, so I scarfed down any food I could loot, like a true culinary scavenger. Also had to drop a bunch of gear after becoming over-encumbered and unable to run. It was either the extra sword or dignity. Dignity lost.
Made it to Riverwood, met up with Hadvar again, got a warm welcome and a bunch of gifts from his uncle, and picked up a quest from the Riverwood Trader to find the Golden Claw. Also bought a backpack that mysteriously increased my lockpicking skill. Skyrim logic.
I ended the day sleeping in a borrowed bed, leveling up, and realizing I’d been playing on Adept difficulty the whole time. Might be time to bump that down to Apprentice. Survival’s hard enough without bandits being Olympic javelin throwers.
Where Did This Happen?
The Cold Chronicles Day 4: A Voyageur’s Tale of The Long Dark
The Cold Chronicles – Day 4: Into the Wind and the Wolves – Coastal Highway or Bust
Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)
Day 3 Recap
Read Day 3 here — yesterday I dodged a moose, found a glorious hatchet in Abandoned Mine No. 3, cooked up some deer and rabbit in Crumbling Highway, and narrowly avoided becoming wolf dinner. Today’s goal: finally reach Coastal Highway and set up a proper base.
Leaving Crumbling Highway
I began the day by tucking my curing hides and guts into a safe indoor corner — because nothing says “responsible adult” like organising future clothing projects before breakfast. Torch lit, I stepped outside, and immediately, the welcoming committee arrived: a wolf trailing me at a polite-but-menacing distance.
It shadowed me for a good minute or two before deciding I wasn’t worth the effort. I imagine it muttered something about “stringy meat” and trotted off into the snow. Either way, my pulse was already higher than my body temperature.
After a short uphill slog, the crumbling asphalt gave way to the open expanse of Coastal Highway. “Civilisation” was in sight — if you consider a scattering of abandoned houses and frozen fishing huts to be civilisation. In The Long Dark, that’s practically a metropolis.
Early Loot and Missed Opportunities
My first pit stop was a parked car. Inside: a memento hint for loot hidden somewhere in the region. Handy — though I also remembered I’d picked one up back in Desolation Point and promptly never followed it. Future me is going to love that surprise.
Further along, a deer carcass lay half-buried in snow. Tempting, but the blizzard winds convinced me my fingers were better kept intact. Instead, I marked the spot with charcoal — like an explorer, but hungrier.
The Road to Quonset Garage
I worked my way through a cluster of houses, stuffing my pack with food, matches, and clothing. My boots squelched faintly with each step, the wind pushing hard enough to make my footprints vanish behind me.
Halfway to my target, I stumbled upon another deer carcass. I tried to light a fire to harvest it, but the weather refused to cooperate. No fire, no meat — just a reminder that sometimes, The Long Dark makes the rules, and they’re not negotiable.
Then came the wildlife parade: a bear to my left, wolves to my right, and the wind doing its best to push me back to Crumbling Highway like an overprotective parent. My torch flickered in the gale, and for a moment, I wasn’t sure who would win — me, the predators, or the weather.
Quonset Garage: Loot Heaven
When Quonset Garage finally came into view, it was like spotting an oasis in the desert. Inside: shelves groaning with food, a bed, an indoor fire barrel, tools for every occasion — and, inexplicably, two prybars. Why two? No idea. But I took them. When survival hands you a prybar, you don’t ask questions.
After a quick loot run around the parking lot, I found a third prybar in a nearby car. That’s three. I had officially cornered the prybar market. In a barter-based apocalypse, I was now the regional supplier.
Camp Office Sweep
Not content with my haul, I made a detour to the Camp Office. It paid off: another storm lantern, more food than I could carry comfortably, and clothing upgrades that made me feel less like “desperate wanderer” and more like “fashion-conscious hermit.”
By the time I waddled back to Quonset, I was carrying 50kg of loot. Every step felt like hauling a small moose on my back, but the thought of my growing stash kept me going.
End-of-Day Luxury
Back at Quonset, I dumped my loot into organised piles — food here, flares there, fuel in the corner, and coats stacked like I was opening a thrift store. I lit a fire, boiled water, cooked a hot dinner, and settled into bed with the smug satisfaction of someone who knows they’re not going to starve tomorrow.
Plans for Day 5
- Harvest both deer carcasses with fire in hand
- Try fishing if the weather plays nice
- Maybe — just maybe — find a proper weapon so I can stop relying on my stern glare to keep wolves away
Previous: Day 3 |
Next: Day 5
More from The Long Dark
- The Long Dark Hub — all playthroughs, guides, and maps.
- Survive Your First Week in The Long Dark — beginner-friendly, Switch-tested tips.
- Customloper Diaries — my easier-Interloper series.
- Customloper Settings — my “Easier Interloper” setup.
The Cold Chronicles Day 3: A Voyageur’s Tale of The Long Dark
The Cold Chronicles – Day 3: Gut Decisions in Crumbling Highway
Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)
Day 2 Recap
Read Day 2 here — the short version? I wandered Desolation Point chasing matches, looted the Riken, threw a torch at my first wolf (and it worked!), and finally scored a full box of matches from a glovebox. Tomorrow’s goal: find Coastal Highway. Simple, right?
Morning Plans and Rabbit Runs
They say fortune favours the bold. I say fortune clearly didn’t factor in moose. Today’s plan was simple: head to the mine in Desolation Point and hopefully find something sharp, pointy, or otherwise capable of convincing wildlife to leave me alone.
On the way, I spotted a couple of rabbits. One bolted like I owed it money, but the second caught a well-aimed stone to the noggin. Dinner sorted.
The Bridge Standoff
Feeling pretty pleased with myself, I pressed on — until I heard the low, echoing howl of a wolf somewhere nearby. Torch lit, I marched on with all the fake confidence I could muster. That’s when I saw it: the bridge to the mine… and the moose blocking the way.

I’ve heard the stories. I’ve seen the clips. One charge and that thing could turn my survival diary into a cautionary tale. I executed a tactical retreat to the church and consoled myself with some warm peaches.
The Safer Detour
That’s when I remembered: there’s another mine that leads to Crumbling Highway — the actual route to Coastal Highway. Longer walk, but blissfully moose-free. That’s a win in my book.
Inside, things were looking up: a lantern (finally, real light!), more matches, a healthy stack of coal, and best of all — a glorious, rusty but fully functional hatchet. I nearly wept. Finally, a tool I could use on wood, carcasses, or anything foolish enough to cross me.
Into the Crumbling Highway
I emerged into Crumbling Highway and looted a nearby car — jackpot, more matches. The game was either feeling generous or setting me up for something terrible.
Birds circled in the distance, and experience told me that meant free meat. I found a deer carcass alongside a rabbit one, made a fire, tossed on some coal, and cooked up my finds. That’s when the wolves arrived.
Torch Trouble
Torch in hand, I hurled it at them like a dramatic warning shot… and they didn’t even flinch. Either these wolves were seasoned veterans, or my throw lacked gravitas. With panic rising, I did what any brave survivor would: sprinted to the nearest car and slammed the door like it was base in a childhood game of tag.
Basement Refuge and Hide Work
From the car, I spotted a cluster of abandoned buildings. Spooky, yes, but one had a basement. I dashed for it, dove inside, and finally found some peace. While holed up, I harvested spare clothes — accidentally shredding the socks I was wearing — and dropped my hides and guts for curing. Fancy, I know.
Tomorrow, the plan is simple: reach Coastal Highway. Hopefully with fewer moose and more matches.
Day 3 Pro Tips (Switch Edition)
- Moose will ruin your day — avoid if possible
- Alternate mines can bypass dangerous wildlife
- Coal is great for long-lasting fires
- Always keep a basement or vehicle escape route in mind
Previous: Day 2 |
Next: Day 4
More from The Long Dark
- The Long Dark Hub — all playthroughs, guides, and maps.
- Survive Your First Week in The Long Dark — beginner-friendly, Switch-tested tips.
- Customloper Diaries — my easier-Interloper series.
- Customloper Settings — my “Easier Interloper” setup.
