Cold-Blooded: A Skyrim Survival Diary – Log 3: Gold Problems and an Unwanted Destiny

Cold-Blooded – Log 3: Gold Problems and an Unwanted Destiny

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

Gold doesn’t solve every problem. But right now, it would solve most of mine.

Money is becoming a recurring issue. Spells cost gold. Food costs gold. Staying alive costs gold.

With that in mind, I checked the local inn in Riverwood for work. They had a bounty available and pointed me toward a few other opportunities. None of them sounded safe. All of them sounded necessary.

I added everything to the list.

Cold-Blooded – Log 3 (No Commentary)

Full gameplay footage from Riverwood to Whiterun, including the Western Watchtower dragon fight.

The Road to Whiterun

On the way to Whiterun, I spotted a fight in progress. A giant. Several people. A lot of shouting.

I hadn’t decided who to help by the time the giant was already dead.

That earned me a mild scolding for not joining in sooner. Turns out the group were the Companions. They take jobs. Dangerous ones. For gold.

I made a mental note. I may need them.

As they left, I noticed something else. Crops. A lot of crops. Vegetables everywhere. Unattended. Unclaimed. No warnings. No angry NPC dialogue.

I harvested all of it.

I then walked past the farmer who owned those crops.

He’s in for a surprise.

Whiterun Business

Once inside Whiterun, I went straight to the inn. More work was available. One job stood out.

I was asked to retrieve something called Nettlebane.

I don’t know what it is. I don’t know if it’s a weapon. But it sounds valuable enough to investigate.

From there, I spoke to the Jarl.

He asked if I could help his court wizard, Farengar. I handed over the Dragonstone. Apparently, I’d already done the hard part.

As a reward, the Jarl offered me the chance to buy a house in Whiterun.

Buy being the key word.

The Western Watchtower

A dragon had been sighted at the Western Watchtower.

I was asked if I could help.

I agreed, reluctantly.

The dragon stayed just out of spell range most of the fight. When I could hit it, I did. When I couldn’t, I waited and tried not to die.

I need better spells. That means gold. Farengar already suggested Winterhold.

No.

  1. I’m an Argonian.
  2. The clue is in the name: Winterhold.

An Unexpected Title

The dragon fell.

I took what I could from it. Then I absorbed its soul.

A Whiterun guard called me Dragonborn.

I don’t know what that means.

But I’m confident they’ve got the wrong Argonian.

Continue the journey:
Cold-Blooded – Log 2: Bleak Falls and Poor Attitudes |
Cold-Blooded – Log 4: Gold, Guards, and Bad Ideas

Survivor’s Log: Subnautica Site Update

I’ve finally gotten round to a couple of long-overdue Subnautica jobs — the kind that make the site easier to use and stop everything from drifting into chaos.

First, there’s now a proper Subnautica Hub. One place to collect everything Subnautica-related — logs, guides, maps, and future posts — without needing to hunt through tags or old links.

Subnautica Hub:

Subnautica Hub


Second, I’ve built a Subnautica Crafting Reference page. This isn’t a lore dump or a wiki replacement — it’s a practical, at-a-glance list of what you need to craft things, grouped by crafting device and built to be useful while you’re actually playing.

Subnautica Crafting Reference:

Subnautica Crafting Reference Guide


Both pages exist for the same reason: less friction, less tab-hopping, and more time actually surviving underwater.

More Subnautica updates soon — now that the foundations are finally in place.

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 10: Quiet Before the Teeth

Unprepared Log 10: Quiet Before the Teeth

Difficulty: Interloper
Region: Mystery Lake
Survivor: Will

Thankfully the recording survived. The wolves did too. Probably.

Thankfully the recording for this and the next log didn’t get corrupted, so I can actually prove I made it through the day.
With a heavy hammer sitting safely in Trapper’s Homestead, that’s one major goal off the list.

Next goal: find a firestriker or a magnifying glass.
I’m tired of living match-to-match like some kind of frozen Victorian chimney sweep.

Charcoal, Caches, and the Bow Clock Ticking

A quick use of charcoal showed I was close to a memento cache.
I had no clue where it actually was, so I did what I always do when I’m unsure: wander deeper into the region and hope it becomes Future Me’s problem.

The wandering at least had value. I found a bunch of birch saplings and hauled them back toward Trapper’s for curing.
The bow phase is coming whether I’m ready or not, and I’d rather not arrive there with the survival equivalent of empty pockets and false confidence.

Hunter’s Blind: A Win With a Catch

I checked the nearby hunter’s blind and finally got a win: a firestriker.
The condition was under 50%, which is not what you want to see on Interloper, but it still counts as “fire insurance.”

Still no magnifying glass, though. Of course.
The game will happily give me the tool I can break, but not the one that turns sunlight into free survival.

Accidental Navigation and the Lookout Plan

Then I did something stupid: I headed off without a path in mind.
No plan, no route, just vibes and cold air.

But once I spotted the Forestry Lookout, my brain finally clicked into place.
I’ve been there on other Mystery Lake visits, so at least this was a stupid decision with a familiar destination.

On the way, I spotted ptarmigans.
My rock-throwing aim remains consistently impressive in the worst way: I missed by miles, spooked them, and watched them fly off like they’d just attended my personal comedy show.

Forestry Lookout: Warmth, Mapping, and a Skillet

The lookout gave me a cooking skillet, which immediately made it feel like I’d walked into a luxury apartment.
It was also warm inside, but I could still use charcoal.

That’s the sweet spot: shelter, warmth, and the ability to map.
I scouted, updated the area, and let myself pretend I was in control for a few minutes.

The Crashed Plane: A Great Idea That Hurt Immediately

From the lookout, I spotted a crashed plane.
And I immediately had that survival-gremlin thought: “There’s definitely something useful in there.”

Only problem: I had absolutely no clue how I was meant to reach it.
I tried a few different approaches, each one worse than the last.

I ended up in pain and tearing my clothes, which is exactly the kind of price Interloper charges for curiosity.
With night coming in, I accepted reality and retreated back to the lookout before I turned a bad climb into a body recovery mission.

Night Prep and the Suspicious Lack of Teeth

Back at the lookout, I prepped like a responsible adult survivor: cooked what I could, repaired what I could, and tried to patch up the damage caused by my brief aviation obsession.

And then it hit me.
I don’t think I saw a single predator today.

Which means they’re either:

  • all stuck behind a rock somewhere, or
  • having a meeting to decide who gets to be the first one to ruin my week.

I’m betting on the meeting.
Interloper loves a coordinated effort.

Video Log

Continue the journey:
Unprepared Log 9 |
Unprepared Log 11

Stranded: A Minecraft Survival Diary – Log 1: Sheep, Skeletons, and a 3×3 Start

Stranded – Log 1: Sheep, Skeletons, and a 3×3 Start

Game: Minecraft
Platform: Steam Deck
Mode: Survival
Difficulty: Hard

I spawn in a wooded area, right next to sheep. That immediately solves one very important problem.

A bed.

All I need is three pieces of wool of the same colour. Minecraft is very picky about that.

I punch a tree, grab enough wood to get started, and craft a table so I can make a wooden axe and pickaxe. When I turn back, the sheep have vanished.

Of course they have.

It takes longer than I’d like, but eventually I track down three sheep of the same colour. Three sheep later, I have enough wool for a bed.

That alone changes everything. Being able to skip nights means I don’t have to deal with monsters until I decide I’m ready.

Video Log

Full no-commentary gameplay for this log is available below.

Big Ideas, Bad Timing

With the bed sorted, my thoughts immediately jump ahead.

I want a base of operations. Somewhere I can sleep, store things, and eventually start a farm. From there, I can mine properly instead of poking holes in the ground and hoping for the best.

I wander into a nearby cave. Not deep — maybe ten or twenty blocks.

I see a skeleton.

The skeleton sees me.

An arrow hits me almost immediately, followed by another. Hard difficulty is not interested in easing me in.

I’m not equipped for this, and I’m not throwing the run away on day one.

I run.

Ignoring the Lesson

A little later, I try again.

This time, it’s because I spot coal. Torches would be useful, and optimism briefly wins out over common sense.

The skeleton is still there. It now has a creeper for company.

At this point, even I take the hint.

I cut my losses and leave the cave alone.

Some problems are better solved later.

Surface Coal and a Night’s Rest

It’s not all bad.

Across the water, I spot coal exposed on the surface. A decent amount of it, too.

No skeletons. No creepers. No arrows flying out of the dark.

It’s getting late, so I carve out a small alcove, place my bed, and sleep.

Day one ends without disaster, which feels like an achievement in itself.

Day Two: Follow the Water

I wake up with no real plan.

Rather than force one, I decide to see where the water leads.

I start swimming, then remember boats exist and immediately regret not thinking of that sooner.

I make a boat and quickly realise it’s going to take some practice to steer properly.

Still, it does the job.

After a bit of travel, I find a flat area right next to the water. Trees nearby. Sand close enough to grab.

This feels like somewhere I could actually stay.

A House, Barely

I gather wood, grass, and some sand. I want windows eventually, even if they don’t happen today.

I also start nudging the water around slightly, laying the groundwork for a future wheat farm.

For now, though, the priority is simple.

I build a small 3×3 structure out of wooden planks. No windows. No decoration.

But it has a door.

That alone means I can come and go without breaking blocks every time, which already feels like progress.

It’s not much, but it’s mine.

Ending the Day

During my wandering, I’ve picked up some meat and a bit of copper ore.

I craft a furnace, cook the meat, and leave the copper smelting while I sleep.

I’ve no idea what day three will bring.

But I have a bed, a door, food sorted, and a place I can stand still without worrying.

On Hard difficulty, that’s more than enough for now.

Continue the Journey

Next entry:
Log 2 — Bridges, Wheat, and Future Problems

Cold-Blooded: A Skyrim Survival Diary – Log 2: Bleak Falls and Poor Attitudes

Cold-Blooded – Log 2: Bleak Falls and Poor Attitudes

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

Bleak Falls Barrow doesn’t rush you. The cold does.

Bleak Falls Barrow was the agenda for the day. I equipped the fur armour I’d picked up earlier and prepared for the climb.

I also made heavy use of Clairvoyance. Not because it’s elegant, but because I know I’ll get lost without it.

The cold took longer than expected to become a problem, which gave me time to deal with bandits along the road. Somewhere during this, I realised I could cast both equipped spells at once.

The urge to channel my inner Emperor Palpatine was strong.

I compromised.

Sparks in one hand. Flames in the other.

Entering the Barrow

I reached Bleak Falls Barrow and overheard a conversation involving Arvel the Swift. That answered the question of who had the claw.

Inside, I moved carefully. One bandit required preparation, so I cast Oakflesh.

They immediately pulled a lever and solved the problem themselves.

I examined the room, recognised a puzzle, solved it without incident, and continued.

Arvel the Swift, Briefly

I found Arvel stuck in a web, guarded by a giant spider. The spider nearly ended the run, but I survived long enough to win.

Arvel asked to be cut down.

I didn’t like his tone.

I killed him, took the claw, and read his journal. It confirmed this place had more going on than a simple fetch job.

Before leaving, I reanimated his corpse.

Not for strategy. For amusement.

He fought some draugr. They were not impressed.

Traps and Helpful Enemies

Further in, I encountered pressure plates that triggered spike traps.

I avoided them.

Draugr and my temporary undead companion did not.

This happened more than once.

Words of Power and Bad Timing

At the end of the barrow, I learned part of Unrelenting Force.

The Restless Draugr sleeping nearby demonstrated it immediately.

I attempted to use a Scroll of Harmony. In theory, this should have worked.

It didn’t.

Riverwood and Necessary Spending

I returned to the Riverwood Trader, handed over the claw, and proceeded to spend most of my remaining wealth.

He had Novice Robes of Destruction.

I sold a significant amount of gear, did some uncomfortable mental maths, and bought them anyway.

Worth it.

Nightfall and a Sensible End

I returned to Hadvar’s uncle’s place and called it a night.

Tomorrow, I head for Whiterun.

Progress Update

  • Levels gained: +3 (between logs)
  • Attributes: +2 Health, +1 Magicka
  • Perks:
    • Novice Restoration
    • Novice Alteration
    • Dual Casting (Destruction)

Video Log

No commentary gameplay:

Log 2 Survival Notes

  • Clairvoyance saves time and mistakes.
  • Let enemies trigger traps when possible.
  • Dual casting changes early combat dramatically.
  • Some scrolls lie.
Continue the journey:
Cold-Blooded – Log 1: Survival Starts After Helgen |
Cold-Blooded – Log 3: Gold Problems and an Unwanted Destiny

Super Mario 64 Randomizer – Log 11: Red Coins, Bad Maths, and Tactical Death

Progress: Snowman’s Land Cleared
Platform: Steam Deck
Settings: Vanilla Mario & Music

“Sometimes the problem isn’t finding the star. It’s reaching it once you do.”

With two stars left in Snowman’s Land, my first question is simple: where are the red coins?

I’d like to confidently say none of them are inside the igloo. I cannot say that with confidence.

At the same time, I decide to roll the Red Coin Star and the 100-Coin Star into one attempt. This is an old habit from vanilla Super Mario 64. It usually saves time.

Coin Counting in a Frozen Economy

Finding the red coins isn’t the hard part. The real issue becomes obvious very quickly: where do 100 coins come from in this course?

The answer is the igloo.

I head inside and clear out every coin I can find. Outside, I mop up enemies wherever possible. Eventually, the numbers add up and the 100-Coin Star appears.

That’s when problem number three shows up.

The red coin star is there. I can see it. I just can’t reach it.

Everything Except Shouting at the Screen

I try:

  • Standard jumps
  • Awkward camera angles
  • The cannon

Nothing works.

Eventually, it clicks. This star wants a Koopa Shell.

There’s just one issue: I already used the shell earlier in the run.

Rather than exit the course, I take a deliberate death. It’s faster, and at this point, efficiency matters more than pride.

The Shell Gamble

One more trip into Snowman’s Land.

I head straight for the box I hope contains the Koopa Shell. There’s no guarantee. The seed could absolutely ruin me here.

Thankfully, the shell is exactly where it should be.

I slow everything down. No risks. No clever movement. Just controlled progress.

The shell does its job. The red coin star is collected.

Snowman’s Land is finished.

Next Move: Chasing Familiar Ground

With the course cleared, I make a mental note for the next castle visit.

I want to head toward where Snowman’s Land normally sits in vanilla Mario 64. At this point, I’m nearly halfway through the star count, and momentum matters.

This seed hasn’t been kind, but it has been fair. I want to keep that balance on my side.

YouTube – Log 11 Video

One shell, one reset, and one course fully crossed off the list.

Log 11 Summary

Course Snowman’s Land
Stars Cleared 7 / 7
100-Coin Star Collected
Red Coin Star Collected (with shell)
Tactical Deaths 1 (on purpose)
Next Objective Follow vanilla paths, keep momentum

Sometimes progress means knowing when to reset instead of forcing a bad situation.

Continue the Journey

Previous Log | Next Log

Super Mario 64 Randomizer Hub

Game: Super Mario 64

Survivor’s Log: Two in the Pipeline

Survivor’s Log: Two in the Pipeline

This is another short pipeline note rather than an announcement. Just a record of what’s coming next and why.

There are two games lined up, both relatively contained, and both chosen because they fit the kind of survival experiences I want to document right now.

Slender: The Arrival

The first is Slender: The Arrival.

I originally played it when it first released. Since then, it’s received a 10th Anniversary update that effectively rebuilds the experience and introduces new content, including an additional location.

Because of that reset, this isn’t a nostalgia run. It’s closer to approaching a familiar idea in a form that’s changed enough to warrant a fresh look.

This will sit under Survivor’s Dread, recorded as a single-attempt run, with the logs reflecting how the attempt unfolds rather than aiming for a specific outcome.

Iron Lung

The second is Iron Lung.

Interest around it has increased recently because of the upcoming film adaptation, which is what initially put it on my radar.

What actually held my attention was hearing how personal the project was, and how much of the atmosphere and intent came directly from the game itself.

I’ve been aware of the creator behind the adaptation for a while, but I’ve never followed their content directly. What stood out wasn’t who was making the film, but the decision to make a film at all.

Choosing to adapt a small, largely unknown game suggested there was something specific in the source material that made it worth that level of commitment.

That curiosity is what led me here — to the game itself, rather than the adaptation built around it.

This will be treated as a one-off survival horror run. A single attempt, recorded without embellishment, documenting the experience as it unfolds.

Nothing Locked In

There are no dates attached to either of these yet. They’ll be recorded and published when there’s space, rather than being slotted in to chase relevance.

As always, the point isn’t to follow momentum elsewhere. It’s to document things that feel worth documenting at the time.

Surviving, Not Suffering

Cold-Blooded: A Skyrim Survival Diary – Log 1: Survival Starts After Helgen

Cold-Blooded – Log 1: Survival Starts After Helgen

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept (possibly dropping to Apprentice)
Survivor: Treads-Through-Cold (Argonian)

I could pick any race. I always pick Argonian. Some habits don’t need explaining.

I’m calling this run Cold-Blooded, which feels slightly unfair for an Argonian. But if the game insists on freezing me, I’m leaning into the theme.

Difficulty is set to Adept. That may change. I’m here to survive, not impress the weather.

Helgen (Skipped on Video, Not Skipped in Reality)

I didn’t record the wagon ride, the dragon, or the escape from Helgen. Survival Mode doesn’t matter until you’re out of the cave and the cold starts applying pressure.

I followed Hadvar through Helgen, grabbed what made sense, and moved on.

Once Survival Mode became available, I switched it on. At that point, the run was live.

Hadvar’s Advice and Immediate Doubts

Hadvar suggested we split up on the way to Riverwood.

We then took the same path.

He also suggested I join the Imperials. They did try to execute me earlier, so I’m undecided.

Mage Stone First, Because I Have Priorities

I detoured for the Mage Stone. If I’m going to struggle, I want my magic skills levelling efficiently while it happens.

From there, I headed straight for Embershard Mine.

Embershard Mine: Cold Prep in a Dark Hole

There was someone waiting outside. I dealt with that first.

Inside, I somehow avoided alerting the bandits after triggering their trap. I’m not calling it skill.

I cleared the mine carefully. Not stealth-archer careful. Mage careful.

The key find was fur armour. As an Argonian, warmth matters more than looks.

Loot was otherwise forgettable, but I did gain a level.

Riverwood: Familiar Faces, Familiar Problems

I reached Riverwood not long after Hadvar.

I spoke to the trader and learned about a stolen Golden Claw.

The thief ran off to Bleak Falls Barrow.

I don’t like the name. I like the location even less.

Apparently I’m Family Now

After speaking with Hadvar’s uncle, I was asked to warn the Jarl in Whiterun.

I was also told I could take food.

Not the bow. That stayed put.

Nightfall and a Sensible Call

I sold a dagger, watched the light fade, and chose not to push my luck.

Night meant colder temperatures and no margin for mistakes.

I returned to Hadvar’s family home and rested there.

Level-up went into Health and Destruction.

Video Log

No commentary gameplay:

Log 1 Survival Notes

  • Survival starts when the cold is allowed to matter.
  • Early warmth beats early damage.
  • Daylight is a resource.
  • Bleak Falls Barrow can wait.
Continue the journey:
Cold-Blooded – Log 2: Bleak Falls Barrow

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 8 & Day 9: Written Evidence Only

Unprepared Log 5 – Days 8 & 9: Written Evidence Only

Difficulty: Interloper
Survivor: Will

The footage didn’t survive. The run did.

The recordings for Days 8 and 9 were corrupted and unsalvageable.

No video. No backup. Just two days that still counted.

My condition was bad, but time was at least working in the background. Maple and birch saplings were curing. Rabbit hide and gut were curing too.

That meant I had a future.

I just needed to reach it.

Day 8 – No Free Loot, Only Weather

I started by checking the other trailer in the area.

It had a fat lot of nothing.

So the Dam became the plan.

On the way, the sky started doing that familiar thing again. The wind sharpened. The light flattened. The whole world looked like it was about to turn into a white wall.

It felt like another blizzard was loading in.

Three blizzards in three days. Efficient.

The Dam: Better Than Nothing

The Dam didn’t give me a miracle, but it wasn’t empty.

I found ear wool wraps and a festive sweater.

Not tools. Not fire. But warmth is still leverage on Interloper.

I could have pushed further into the Dam.

I didn’t.

Lantern fuel was low, and torches were becoming a real commodity. I wasn’t going to spend visibility on curiosity.

Camp Office, Because I Needed a Win

I decided the best move was heading for the Camp Office.

It was Mystery Lake. Surely the game might take pity on me.

That thought lasted until a wolf appeared and started shadowing me.

I passed a deer carcass, hoping it would peel off and take the easy meal.

Nope.

I wanted to hit the trailers in the derailment area.

The wolf refused to let me do anything except keep moving.

I tried running.

It sped up.

Camp Office in Sight, Moose in the Way

The Camp Office came into view.

So did a moose.

For a second, I thought I’d traded one problem for a much worse one.

But this time the moose decided I wasn’t worth the effort.

I took the gift.

I went straight inside.

Pancakes for Survival Reasons

The Camp Office gave me a skillet and a hockey jersey.

It helped more than it should have.

Between the supplies I’d been scraping together and what I already had, I could finally make pancakes.

After everything, I needed a morale win that didn’t involve not dying.

I cooked what I could.

I repaired what I could.

Then I called it a day.

Day 9 – A Quiet Start in a Dark Office

Day 9 started with me waking up in a dark Camp Office.

No drama.

No instant weather tantrum.

Just the usual Interloper reminder that every match matters.

I decided to check the cabins on the far side of Mystery Lake.

They didn’t give me much.

Mostly books for the fire.

But I did find a pair of trail boots.

I swapped them for my leather shoes and kept moving.

The Bear Cabin: Confirmation, Not Combat

I headed toward the cabin near where the bear can be.

Sure enough, the bear was there.

Thankfully, it was walking back toward its cave.

I let it go.

I didn’t need heroics.

I needed tools.

Trapper’s Homestead: The Trip That Paid Off

I still had plenty of time left in the day.

So I pushed on for Trapper’s Homestead.

On the way, I had another wolf that insisted on following me.

It stayed close, but it didn’t commit.

I didn’t stop to negotiate.

I kept moving until the door was in reach.

Inside, I finally got the kind of win Interloper tries to deny you.

A heavy hammer.

That was the trip. That was the point. That was future survival.

Resetting the Run

I spent the rest of the day, and part of the night, cooking what I could.

Then I made the smart choice for once and drank a birch bark tea.

I needed condition back, and I needed it without gambling on fights or weather.

I slept at Trapper’s and woke up on Day 10 with an actual plan.

Next goal: find a magnifying glass, or at least a firestriker.

Because tools are finally catching up.

Now I need fire to stop being a daily crisis.

Continue the journey:
Unprepared Log 5 – Day 7 |
Unprepared Log 5 – Day 10

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 7: The Cost of Sleeping In

Unprepared Log 5 – Day 7: The Cost of Sleeping In

Difficulty: Interloper
Survivor: Will

I woke up in the cave already behind schedule.

The plan was clear.

Grab the bedroll. Reach the rope. Drop down. Check the area. Come back up. Push for Mystery Lake.

Weight was already going to be the limiting factor.

The Rope and the Carcass

At the rope, I found a deer carcass right beside it.

I harvested some meat and left it cooking, hoping it would be ready by the time I returned. Before heading down, I dropped what I could afford to lose.

Going down was controlled. Calculated.

The area below had no hammer, but it wasn’t empty. I found an emergency stim and a gunsmithing book. Neither would help today. One would burn well later.

The Climb Back Up

I started the climb carrying only what I needed.

Even then, it wasn’t clean.

I ran out of stamina partway up and had to stop on a ledge. I waited, drank coffee, and let the bar refill before committing to the rest of the climb.

I made it.

But the wind had picked up.

The deer meat never cooked.

Weather Stacking the Odds

I retreated back to the cave.

I cooked what I could and started prepping to wait. Then the game doubled down and threw another blizzard at me. Two days. Two storms.

Mystery Lake felt close enough to be insulting.

I waited. The blizzard didn’t ease.

Night came. My fire shrank.

I fed it coal, sticks, and whatever wood I could spare, then made the decision to sleep.

The Actual Mistake

I slept for ten hours.

I should have slept for two.

Maybe three.

I woke up to a battered condition bar and hypothermia risk already at 56%.

Staying was no longer an option.

Leaving Anyway

The weather was still hostile.

I restarted the fire, made something hot for a heat bonus, grabbed the lantern, and left.

I came close to using the emergency stim. Close enough that it would have been justified.

Then I saw the exit to Mystery Lake.

I didn’t slow down.

I committed.

Temporary Safety

I knew there was a trailer nearby.

When it came into view, I sprinted.

Inside, my temperature climbed. I ate. I slept as much as I safely could.

Condition is still low, but the run continues.

Tomorrow, I head for the dam.

If it’s empty, the margin for error gets thinner again.

Video Log

Continue the journey:
Unprepared Log 5 – Day 6 |
Unprepared Log 5 – Day 8 & Day 9

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