๐Ÿ›  Something Big Is Brewing

A quick update post from me.

Behind the scenes, Iโ€™m working on somethingโ€ฆ complicated. Itโ€™s going to take time, screenshots, formatting, and far too many tables. Possibly a mild headache or two.

Iโ€™m not saying what it is. Not yet. But if youโ€™ve followed the blog for a while, youโ€™ll probably guess. It involves survival. It involves chaos. It may or may not involve dead livestock and unsafe generators.

Content might slow slightly while this gets stitched together, but regular playthroughs will continue soon.

Until then, stay sneaky. And maybe donโ€™t blow any skill checks near me.

โ€” Survivor Incognito

Choo Choo Charles โ€“ Day One Diary: Eugene, Eggs, and Accidental Manslaughter

My Choo Choo Charles day one diary includes a monster-hunting job, a sprinting NPC, and Eugeneโ€™s untimely (and possibly avoidable) demise.


The Job Offer That Shouldโ€™ve Been a Red Flag

I got a call from Eugene. Said he had a job that would help โ€œmy museum.โ€ Didnโ€™t specify how, didnโ€™t ask if I had museum experience, just told me it was time to go monster hunting. I shouldโ€™ve asked questions. Like โ€œwhat kind of monster?โ€ or โ€œwhy me?โ€ or โ€œhave you ever heard of hazard pay?โ€

Instead, I said yes.


Meet Charles: Part Locomotive, Part Arachnid, All Nightmare Fuel

I found myself rowing to a misty, ominous island with Eugene casually explaining that weโ€™re up against a half-train, half-gigaspider named Charles.
Cool. Totally normal Saturday

Upon docking, Eugene says thereโ€™s a train up the hill we can use โ€” but also notes Charles isnโ€™t the only thing to worry about. Then he bolts. Full sprint. No hesitation. Just gone. Iโ€™m used to NPCs dragging their feet, not outpacing me like theyโ€™ve got somewhere better to be.


Learning the Ropes (and the Rail Controls)

Eugene points me to a nearby shack with the key to access the train. This is where I learn how to use the map and set waypoints. Handy, and slightly more intuitive than most in-game maps.

I return with the key, unlock the garage, and meet my new metal ride. Itโ€™s already equipped with a mounted machine gun and has three levers: forward, reverse, and stop. Thatโ€™s it. No cup holder. No horn. No emotional support buttons.


First Encounter: Train vs. Terror

I hit the forward lever and the train lurches ahead โ€” straight into my first encounter with Charles.

Cue panic.

The gun works, technically. But it does about as much damage as a water pistol might do to a tank. Charles shrugs it off, mauls Eugene mid-sentence, and disappears into the fog.

Iโ€™m left alone. On a moving train. Slightly traumatised.


About That Stopping Distanceโ€ฆ

After the chaos, I check the map to reorient myself and decide to go back to Eugene โ€” assuming heโ€™s maybe clinging to life. I reverse the train and, thinking Iโ€™ve lined it up just right, I slam the stop lever.

I do not stop in time.

I run over Eugene.

Itโ€™s unclear whether Charles killed him or if I finished the job by turning him into railkill. Either way, his final words croak out โ€” something about finding the eggs and stopping Charles once and for all.

No pressure.


If you enjoyed this one, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

๐ŸŒŠ Announcement: Subnautica Will Be the Next Series!

While my Argonian my have fallen, itโ€™s time to look aheadโ€”and downward. Specifically, into the ocean.

Iโ€™m excited to announce that Subnautica will be the next full series featured on Survivor Incognito! The series will officially begin in a few weeks, once Iโ€™ve reacquainted myself with the controls (because I apparently forgot how to swim, build, and breathe). Itโ€™ll fall under the same permadeath-flavoured survival approach as the others, with a few sea-salty twists.

In the meantime, Iโ€™ve already launched the Subnautica Maps Page to help new players, returning survivors, and confused PDA AIs alike. Bookmark it, share it, or yell at it when you get lost near the Aurora again.


๐ŸŽ‰ Celebrating 1,000 Views!

Also, a massive thank you to everyone whoโ€™s visited the blogโ€”Survivor Incognito has officially passed the 1,000 views milestone!

To mark the occasion, Iโ€™m doing something a little differentโ€ฆ something a little more classic horror. While Iโ€™m still getting my bearings with the controls again, you can expect a familiar mansion, limited saves, and enough tension to make a zombie blush. ๐ŸงŸโ€โ™‚๏ธ

More on that very soon.


More updates coming soon, including the official Subnautica start date and a look at what else is on the blog horizon.

Stay afloat,
Survivor Incognito

Here’s What You Missed – Week of July 15th

Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:

  • Tuesday: Dark Waters: A Dredge Survival โ€“ Final Entry
  • Wednesday: The Cold Chronicles (Customloper) โ€“ Day Four
  • Thursday: Sneak, Snipe, Repeat โ€“ Day Twelve
  • Friday: SnowRunner Survival: The Permagear Diaries โ€“ Day One

Thatโ€™s one series wrapped, one launched, and two still going strong.

Also, a quick thank you โ€” last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).

On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going

More mayhem next week.

โ˜ฃ๏ธ Permadeath Pending: Games That Might End Me Next

Hereโ€™s a look at the survival and horror games currently on deck at Survivor Incognito โ€” including Subnautica, Alien: Isolation, Resident Evil, and more. Expect disasters. Possibly nuclear.

While Iโ€™m still trying to survive sand, snow, sea monsters, and supply chain disasters (SnowRunner coughs in Michigan), Iโ€™ve also been staring at my backlog and thinking:

โ€œWhat else could go horribly wrong?โ€

Here are the games lurking in the blog pipeline โ€” all under consideration, none guaranteed to go well.


๐ŸŽฎ Games Under Consideration (aka: The Next Mistake)

๐Ÿชธ Subnautica & Below Zero

Status: Planned
Blog Potential: Longform underwater dread, optional screaming

Classic survival, but 500 meters underwater with alien jellyfish. Subnautica is set to follow Stranded Deep, assuming I donโ€™t starve to death on a raft before then.

Below Zero is the colder, weirder sequel. Iโ€™ll likely run it once Iโ€™ve built enough fake confidence from the original.

๐Ÿ‘ฝ Alien: Isolation

Status: “Definitely Maybe”
Blog Potential: High panic, high perishability

Itโ€™s just me, a broken flamethrower, and one very judgmental alien. Iโ€™m currently designing blog rules that allow me to survive more than one encounter without invalidating the whole series.

If I pull the trigger, itโ€™ll be part of Survivorโ€™s Dread โ€” assuming the alien doesnโ€™t pull it first.

๐Ÿงฑ Minecraft: Skyblock

Status: In Freefall
Blog Potential: Infinite resource drama, void-based trauma

Floating blocks. Limited resources. Me forgetting how gravity works. A Skyblock run could easily become a short-form Day One Diaries arc or a full permadeath challenge titled Skyward.

Every entry will involve a mistake that absolutely could have been avoided.

โ˜ข๏ธ Blast Corps (Permadeath Series)

Status: Scheduled post-SnowRunner
Blog Potential: Explosions. One life. Bulldozers.

This oneโ€™s simple: if the nuclear truck explodes, thatโ€™s the end of the series.

Expect a short, chaotic run where I flatten towns in the name of safety. The tone will be lighter. The stakes will be extremely not.

๐ŸงŸ Resident Evil (Zero, One, Revelations 1 & 2)

Status: Rotating Horror Fodder
Blog Potential: High-panic short arcs, possible scream counters

Classic survival horror. Typewriters. Puzzles. Me mismanaging ammo like itโ€™s my first zombie rodeo. These games could work as Survivorโ€™s Dread mini-series or feature as one-off challenge runs.

Permadeath rules apply. Panic is inevitable.

๐Ÿง  XCOM 2

Status: Under Tactical Review
Blog Potential: Emotional damage disguised as strategy

Turn-based survival meets naming your doomed teammates. Could become a squad diary under a name like Operation Incognito, or a straight-up permadeath campaign where I get attached and suffer the consequences.

If you want to watch me cry over fictional soldiers, this is the one.


๐Ÿ“ Completed Games & In Progress (For Nowโ€ฆ)

These titles have had their moment on the blog โ€” but might make a comeback when Iโ€™ve emotionally recovered:

  • Skyrim Survival Mode
    My Argonian necromancer lived through cold weather, clumsy ambushes, and accidental vampirism. We may revisit his tale. Justโ€ฆ not Bleak Falls Barrow again.
  • The Long Dark โ€“ Voyageur Run
    We tackled Mystery Lake, Coastal Highway, and transition zones full of regret. Future runs may include Customloper or Misery Mode, depending how brave (or foolish) I feel.
  • SnowRunner (Michigan Arc)
    Once Michigan is cleared, Iโ€™m calling it. Iโ€™ll return to stuck trucks and bad contracts eventually, but first โ€” nukes.

๐Ÿ’ฌ So, What Should I Play Next?

Hereโ€™s where you come in. Got a favorite from the list above? Think I should suffer through Alien: Isolation before jumping into the ocean? Have your own terrible suggestion?

Drop a comment. Vote with chaos. Whisper โ€œSkyblockโ€ into the void. Whatever works.

Dark Waters: A Dredge Survival โ€“ The Final Days

In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.

Missed the previous entry? Find it here: Dark Waters: A Dredge Survival โ€“ Day Six


Day 7 in Dredge: The Key to My Demise

Well, itโ€™s been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depthsโ€”and promptly learned I am terrible at it. Iโ€™m so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged upโ€ฆ a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.

Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.

Dear reader, I was sorely mistaken.

Instead of heading south, I went north, homing in on that red X like a determinedโ€”but geographically challengedโ€”pigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another shipโ€™s lights, I felt a flicker of excitement; finally, another vessel! Exceptโ€ฆ it wasnโ€™t a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.

Eventually, I docked, only to discover I wasnโ€™t at Blackstone Isle at allโ€”Iโ€™d landed at Steel Point. I decided that was enough excitement for one day and called it a night.


Day 8 (aka The Final Voyage)

Normally, this is where Iโ€™d sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.

I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didnโ€™t get me. A sea monster didnโ€™t get me. My own driving did me in.

Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart

RIP, S.S. Bad Decisions. You will not be missed.

Lesson learned: In Dredge, the real horror isnโ€™t what lurks beneath the wavesโ€”itโ€™s what happens when Iโ€™m behind the wheel. Stay tuned; maybe next time Iโ€™ll master basic navigationโ€ฆ or at least buy a map that doesnโ€™t betray me.

This Week: One Ends, One Begins

Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.

But the tide doesnโ€™t settle for long โ€” SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.

Stick around. The chaos continues.

Here’s What You Missed at Survivor Incognito

Another week, another set of chaotic survival tales. If you blinked, hereโ€™s what went live on the blog:

  • Tuesday: Dark Waters: A Dredge Survival โ€“ Day Six
  • Wednesday: The Cold Chronicles โ€“ Day Eight
  • Thursday: Sneak, Snipe, Repeat โ€“ Day Eleven
  • Friday: The Backyard Trials: Grounded Permadeath โ€“ Final Entry

One story wraps up, others carry on. Thanks for tagging alongโ€”more survival chaos ahead next week.

Quick Update from Behind the Blog

Just when I thought the seas were clearโ€ฆ turns out Dark Waters had one more entry left! The final chapter of the Dredge permadeath run has now been scheduled, so weโ€™re giving Stranded Deep a little breathing room (and maybe giving me a moment to dry off).

Meanwhile, SnowRunner: The Permagear Diaries is still on track to launch next week.

I am also still in the process of adding more ARK maps, but life finds a way to make that as slow as possible it seems, but I’m doing my best to add more as and when I am able. Thank you for your patience on that.

I have also seen people downloading my rules for games like The Long Dark, Dredge and even Grounded. If you have any suggestions for rules I could follow, please let me know and I will see if they could add to my playthroughs in any way.

Thanks for keeping up with the chaos โ€” more doom is on the horizon!

Dark Waters: A Dredge Survival โ€“ Day Six

A mysterious mansion, a weird engine, and an eyeball fish that failed to impress. Day 6 of the Dredge permadeath run brings new quests, strange artefacts, and a Collector with a taste for cursed objects.

Missed the previous day? You can find it here: Dark Waters: A Dredge Survival Day Five


A Photographer, a Mansion, and the Case of the Unsold Fish

The day starts before Iโ€™ve even had a chance to stretch my sea legs. The Mayor greets me with a new concernโ€”apparently a photographer passed through recently, heading south. I’m told I should find her and say hello. Social obligations while I’m fishing for my life? Fine. Iโ€™ll add it to the to-do listโ€ฆ just beneath โ€œdonโ€™t go mad at sea.โ€

I set off from Greater Marrow and head south, making landfall on the first island that looks like it might have plumbing. It turns out to be Blackstone Isle, which sounds charming in the โ€œhaunted Victorian manorโ€ kind of way. I arrive at 8:55 AM.

I check the mansionโ€”naturally, itโ€™s locked. I poke around the nearby workshop instead, only to find a Sign of Ruin and something called an arterial engine, which I assume isnโ€™t medically approved. I also learn a harsh lesson: I forgot to sell yesterdayโ€™s catch. Either that or the game saved before I did. Either way, Iโ€™m hauling stinky fish back to town.


Selling Fish and Summoning Fishy Deals

I dock at Greater Marrow around 12:49 PM and go through the usual unloading dance with the Fishmonger. Then I chat with the Mysterious Figure again, whoโ€”surpriseโ€”sends me back to Blackstone Isle.

Naturally, I fish on the way. Because of course I do. This time I reel in an all-seeing cod, which sounds cool until I try to impress the Fishmonger with it later and he gives me a book instead of admiration. Apparently, cod with eyeballs where they shouldnโ€™t be are so last season.

At 16:12 PM, I dock at Blackstone Isle again. This time, the mansion is open and I meet The Collector, who is absolutely not sinister at all. I hand over the handkerchief I fished out of a monster, and he offers to upgrade my ship to allow dredgingโ€”basically seabed looting. Sounds good!

He gives me a cursed scavenger hunt: find a ring, necklace, watch, music box, and key. Why do I feel like Iโ€™m helping someone complete a haunted wedding registry?


Grouper Disappointment and DIY Moving Services

I attempt once again to find the elusive Black Grouper on the return journey. I fail again. The Grouper and I are clearly not fated to meet.

Back in Greater Marrow at 22:55 PM, I get flagged down by multiple NPCs who seem to think I donโ€™t have enough to do:

The Lighthouse Keeper shares a shipwreck location.

The Builder wants to move and gives me a shopping list:

โ— 2x Lumber

โ— 2x Scrap

โ— Deliver to Steel Point

I finish my last few conversations, sell the disappointing fish, and finally restโ€”making sure to save and quit properly this time so I donโ€™t repeat the rotting-fish incident.


Daily Summary

Date: Day 6
Events:

Spoke to the Mayor about the missing Photographer

Visited Blackstone Isle and found the Sign of Ruin

Forgot to sell fish from Day 5

Met The Collector and received dredge equipment

Fished an all-seeing cod (not as exciting as it sounds)

Got quests from the Lighthouse Keeper and the Builder

Still havenโ€™t caught a Black Grouper

Slept peacefully after a long, confusing day


Want to know more about what this is and what rules I need to follow? Please read the Dark Waters: A Dredge Survival hub page

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