The Year I Was Born

Share what you know about the year you were born.

I know the year I was born sat in an interesting point of transition. It was a time when the world was shifting, but hadn’t fully realised it yet.

Technology was present, but it wasn’t everywhere. Things still felt physical. Media was something you interacted with deliberately, not something that followed you around all day. Entertainment, communication, and information all required a bit more effort than they do now.

From what I’ve learned since, it was also a period where optimism and uncertainty existed side by side. Big changes were underway, even if they weren’t obvious at the time. Looking back, it’s easy to see how much of what we now take for granted was just beginning to form.

I didn’t experience that year consciously, but its influence is there. It shaped the environment I grew up in, the pace of change I witnessed, and the way I tend to approach new ideas — cautiously curious, but grounded.

It wasn’t a defining year because of the date itself. It mattered because of the direction the world was moving in. And that context has always felt more important than the number.

The Outlast Trials – Trial Log #1: Kill the Snitch

This is the video companion to my first real Trial in The Outlast Trials.
A full, uncut solo run of Kill the Snitch, set in the police station.

No highlights.
No edits.
Just forty-four minutes of slow movement, bad assumptions, and learning the hard way.

Viewer discretion advised. The Outlast Trials is intended for mature audiences and contains graphic violence, disturbing imagery, and psychological horror. This content may not be suitable for all viewers.

All Trials in this series are played solo.


The Trial

  • Trial: Kill the Snitch
  • Location: Police Station
  • Mode: Solo
  • Difficulty: Lowest available
  • Runtime: 44 minutes (full run)

Even on the lowest difficulty, the tension never really lets up.
Standing still feels dangerous, objectives act like bait, and the moment you assume you’re safe, the game corrects you.


The Video

This is a slow first run, and that’s intentional.
I wanted to understand the rules of the Trial before pushing difficulty or modifiers.


First Takeaways

  • Clearing an area doesn’t mean it stays clear
  • Objectives attract attention
  • Being stationary is often the most dangerous choice

When things went wrong, it was usually because I misjudged sound, timing, or commitment — not because the game pulled a trick.
That consistency is what made the Trial so unsettling.


Where This Fits

This video is part of Survivor’s Dread — survival horror focused on tension, pressure, and endurance rather than mastery.

I don’t know how many more Trials will follow.
If there’s another, it’ll be logged the same way.
If not, this stands as a record of the experience.

Surviving, not suffering — even when the chaos is real.

When I’m Most Happy

When are you most happy?

I’m most happy when things are quiet and steady. Not silent, just settled. When there’s no rush to be anywhere else and no pressure to perform or explain myself.

That usually looks like having time to focus on something I enjoy without interruption. Writing, playing a game, or working through an idea from start to finish. Being absorbed in something simple but meaningful does more for me than big moments ever have.

I’m also happiest when things feel balanced. When the day has structure, but not rigidity. When there’s enough space to breathe, think, and reset without feeling like time is slipping away.

It’s not about excitement or constant positivity. It’s about calm satisfaction. The feeling that nothing is demanding attention right now, and that’s okay.

Those moments don’t last forever, but when they show up, they’re enough. That’s usually where happiness lives for me.

The Outlast Trials – A New Kind of Survival

I wasn’t planning on adding The Outlast Trials to the blog.
But sometimes a game doesn’t ask — it just gets under your skin and stays there.

After finishing the tutorial and stepping into my first real Trial, it became clear this was something different.
Not loud.
Not fast.
Just deeply uncomfortable in a way that lingers.

One Trial. No Safety Net.

I recorded my first full Trial — Kill the Snitch, set in the police station.
Solo.
Lowest difficulty.
No cuts.

It still took 44 minutes.
And it was still unsettling.

Standing still felt dangerous.
Objectives felt like bait.
And the moment I assumed I was safe, the game corrected me.

Why This Fits Here

This blog has always been about surviving pressure rather than mastering systems.
The Outlast Trials fits that idea perfectly.

  • No PvP meta
  • No optimisation race
  • No pretending you’re in control

Just learning, adapting, and getting through it.

What This Is (And Isn’t)

This isn’t a full commitment to a new series.
There’s no schedule, no roadmap, and no promise of completion.

Think of it as occasional Trial logs — documenting progression, mistakes, and moments where the game genuinely gets inside your head.

If nothing else, it’s a reminder that survival horror can still feel tense without being exhausting.

Coming Up

The first Trial log will be going live shortly, featuring the full 44-minute run.
Viewer discretion advised.

Sometimes surviving means knowing when to slow down.
The Outlast Trials makes sure you do.

This entry is part of Survivor’s Dread, where survival horror is about tension and endurance rather than mastery.

My Top Grocery Store Staples

List your top 5 grocery store items.

When it comes to grocery shopping, I’m not chasing novelty. I tend to gravitate toward items that are reliable, flexible, and don’t require much thought after a long day. The goal is less inspiration and more sustainability.

Coffee is always at the top of the pile. It’s not about luxury or flavour notes — it’s about function. A decent cup makes mornings smoother and improves the odds of the rest of the day going to plan.

Bread is another constant. It’s simple, adaptable, and useful in more situations than it probably should be. Breakfast, lunch, or an improvised solution when plans fall apart — it usually earns its place.

Eggs are a quiet workhorse. Easy to prepare, hard to completely ruin, and useful whether there’s a plan or not. They’re the kind of item you’re glad you bought even when everything else in the fridge looks questionable.

Some form of basic protein usually follows, often chicken. It’s straightforward, flexible, and doesn’t demand much creativity to make it work. Practical food that does its job without fuss.

And finally, vegetables — usually chosen with realism rather than ambition. Whatever looks manageable that week. They add balance, keep meals from feeling too heavy, and make the whole operation feel slightly more put together.

Nothing exciting. Nothing showy. Just food that supports the day instead of complicating it. That’s usually enough.

A Positive Influence

Describe a man who has positively impacted your life.

I don’t really have one specific man I can point to as having clearly and directly shaped my life. There isn’t a single figure who stands out as a defining influence, and I’ve never felt the need to invent one just to fit the question.

What has mattered more has been a series of quieter influences over time. People who demonstrated consistency rather than charisma. People who handled responsibility without making a performance out of it. Those examples tend to leave a deeper mark than speeches or big moments.

I’ve learned more from observing how people deal with pressure, mistakes, and everyday obligations than from any grand lesson. How someone reacts when things don’t go to plan often says far more than how they act when everything is going well.

That process has shaped how I approach things myself. Staying calm. Doing the work. Not needing recognition to follow through. Those values weren’t handed down in one moment — they accumulated slowly, through experience and reflection.

So while there isn’t one person I can credit, the influence is still real. It’s built from observation, trial and error, and choosing which behaviours are worth carrying forward.

Sometimes the most meaningful impact doesn’t come from a single figure changing your direction. It comes from quietly deciding the kind of person you want to be, based on what you’ve seen along the way.

Dead by Daylight Isn’t Dead — But It Is Wearing Me Down

Dead by Daylight Isn’t Dead — But It Is Wearing Me Down

This is a harder post to write than I expected.
Not because I’m angry, but because Dead by Daylight is a game I used to genuinely love.
That’s what makes this year stand out — not one disaster, but how many small issues stacked up until enthusiasm quietly drained away.

On paper, Behaviour had a strong year.
In practice, it felt messy, defensive, and increasingly disconnected from the people actually playing the game.

Big Swings, Weak Follow-Through

There were real wins:

  • Major crossover moments
  • Long-requested licenses
  • Continued visibility and solid player numbers

But almost every win came with friction.
Momentum rarely turned into confidence.

The PTBs That Didn’t Listen

Twice this year, Behaviour tried to address slugging and tunnelling through PTBs.

The community response was immediate and consistent:

  • This won’t fix the problem
  • This adds frustration
  • This targets symptoms, not causes

Disagreement is normal.
Unified feedback being ignored is not.

When PTBs stop feeling like tests and start feeling like rehearsals for decisions already made, trust erodes fast.

The Livestream That Became a Case Study

The Walking Dead livestream should have been simple:

  • High-profile guest
  • One of the biggest DBD creators
  • A crossover meant to rebuild hype

Instead, it unravelled live.

Technical issues happen.
What mattered was watching the creator actively offer practical solutions — and being shut down by the developers on air.

That moment did more damage than the outage itself.
Flexibility gave way to control, and the optics flipped instantly.

Losing Michael Myers Changes Everything

This is no longer hypothetical.

Michael Myers — Dead by Daylight’s first licensed killer — is confirmed to be leaving the store.

Yes, if you own the chapter, you keep it.
The character will not disappear from existing accounts.

That does not soften the impact.

  • Myers isn’t just another license
  • He’s part of the game’s foundation
  • He proved licensed horror could work long-term in DBD

After Hellraiser, this confirms a pattern rather than an exception.
The unspoken promise that some things were permanent is gone.

“You Keep What You Bought” Isn’t Reassuring Anymore

Nothing is being taken away from existing players.
But the consequences are real:

  • New players lose access to a core horror icon
  • Foundational killers become legacy content
  • The game’s identity fragments over time

Live service games rely on trust that long-term investment matters.
That trust took a direct hit this year.

Licenses Won’t Fix Systems

Jason Voorhees would help.

  • Huge recognition
  • Immediate hype
  • A short-term surge in attention

But licenses don’t solve:

  • Tunnelling incentives
  • Slugging as pressure
  • Solo queue frustration
  • Meta fatigue

Without structural change, a new killer is a sugar rush — not a recovery.

This Isn’t Death. It’s Erosion.

Dead by Daylight isn’t dying.

What’s happening is quieter:

  • Players log in less
  • Defend the game less
  • Recommend it less
  • Shrug when things go wrong

That’s more dangerous than a loud collapse.

Why I’m Stepping Back — And Why That Makes Me Sad

This isn’t a goodbye post.

It’s a pause — and one I didn’t expect to need.

I wasn’t expecting to write a Dead by Daylight post for this blog at all.
At one point, I’d even planned a full page dedicated solely to DBD maps — layouts, loops, dead zones, the works.

That idea felt exciting then.
Now, it feels like a ship that sailed while I was still deciding whether to board.

Not because the maps stopped being interesting, but because my confidence in the game staying stable long-term quietly faded.
Without that confidence, it’s hard to justify investing that kind of time and care.

Maybe that changes one day.
I’d like it to.
But right now, this post exists not because I planned it — but because I needed to be honest about where things stand.

If Behaviour wants to steady the ship:

  • Announce less
  • Ship more
  • Fix incentives, not behaviour
  • Close the loop on feedback

Do that, and goodwill returns.

Without it, the game won’t collapse.
It’ll coast — carried by licenses and habit — while the people who cared most slowly disengage.

And that’s the part that genuinely makes me sad to write.

Clarification Note

  • Licensed content removed from sale is not removed from existing accounts
  • This post focuses on access, stability, and trust
  • Michael Myers’ removal is confirmed; broader concerns are based on precedent

Is My Life Today What I Pictured a Year Ago?

Is your life today what you pictured a year ago?

No — not really. A year ago, this isn’t where I expected things to be heading.

I definitely didn’t picture myself running a blog, let alone sticking with it and building something around it. It wasn’t part of the plan, mostly because there wasn’t much of a plan to begin with.

But here I am. Writing regularly, shaping ideas, and turning small moments into something tangible. It wasn’t predicted, but it’s been a good shift — one that grew naturally rather than being forced.

So while life today doesn’t match the picture I had a year ago, it’s not worse. Just different. Sometimes the unexpected route turns out to be the one that actually fits.

Not everything needs to be forecasted to be worth doing.

Cities I’d Like to Visit

What cities do you want to visit?

When it comes to cities I’d like to visit, I’m less interested in ticking boxes and more interested in places that feel lived in. Cities with history, atmosphere, and enough character to explore without rushing.

Edinburgh is high on the list. Old streets, layered history, and the kind of place where wandering aimlessly still feels like progress.

Prague appeals for similar reasons. Architecture, walkability, and a sense that every corner has something to say without shouting about it.

I’d also like to see Tokyo. Not for the spectacle alone, but for how it balances intensity with order. It’s a city that looks overwhelming at first, then quietly efficient once you understand how it works.

On the calmer end, Amsterdam stands out. Compact, navigable, and built at a human pace. A city where movement feels natural instead of exhausting.

None of these are about luxury or big moments. Just places that reward curiosity, patience, and a bit of wandering — which tends to suit me better than rigid plans.

One Thing I Hope People Say About Me

Tell us one thing you hope people say about you.

If there’s one thing I’d hope people say about me, it’s that I’m reliable. Not in a flashy way — just someone who shows up, follows through, and does what they say they’ll do.

I don’t aim to be the loudest voice in the room or the centre of attention. I’d rather be the person who stays steady when things get complicated and doesn’t add unnecessary noise to the situation.

Being dependable matters more to me than being impressive. If someone can say I made things a little easier, clearer, or calmer just by being there, that’s enough.

Nothing dramatic. Just solid, consistent, and trustworthy. That’s the goal.

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