Missed Day 3 – Read it here
Started the day the way all great stealth archers do—by pretending to care about politics. Found the Redguard woman in Whiterun that the Alik’r mercs were sniffing around for. She gave me the classic “they’re lying, I’m innocent” speech. Naturally, I decided to investigate further, because I’m not just a deadly ghost in the shadows—I’m also weirdly nosy.
So I paid a visit to the dungeon. Not because I enjoy the ambiance (mossy rocks, chain rattles, general despair), but because that’s where the Alik’r prisoner was holed up. On my way through the cells, I stumbled across a conveniently placed letter that kicked off While the Cat’s Away—because apparently jail is where people keep their treasure maps now. This new breadcrumb trail pointed me to Rorikstead, so that’s now on the ever-growing “places I’ll forget to visit” list.
I bribed a guard to release the Alik’r guy. Ten gold down, but the man refused to leave. Said he liked it there. Who likes jail? I left him to enjoy the damp stone aesthetic and moved on.
Decided to get serious about transport and talked to the guy at the stables. Instead of a horse, I got a map to horse locations. Look, I may specialize in ranged combat from the shadows, but even I think this quest design is a bit rich. I considered stealing a horse parked outside—because what’s stealth archery without a bit of stealth theft?—but resisted. Barely.
Set off for Ivarstead, because apparently walking from town to town is now my main questline. Took a scenic route through White River Watch, because I saw bandits and my inner archer whispered, “free loot.” Cleared the place, looted some arrows, and—big moment—found a replacement torch. Goodbye darkness; hello slightly less darkness.
Further down the road, a local asked for help clearing out some spooky ancestral crypt. I said yes, mostly because ghosts are easier to shoot than bandits. Lydia followed me in. She didn’t follow me out. Somewhere in the middle of a draugr-infested hallway, she stopped tanking and started dying. I mourned just long enough to loot her stuff and whisper, “you took too many aggro points.” I may join the Companions soon, if only to get a fresh meat shield with less emotional baggage.
Finished the tomb, claimed some loot, and resumed the long haul to Ivarstead. Got lost twice. Almost turned back three times. It wasn’t clear if I was heading east, west, or straight into existential crisis. Eventually, the town showed up and I dragged myself into the nearest inn.
Dropped into a bed with no torch dropped this time. Progress.
RIP Lydia. You were loud, clunky, and bad at staying behind me. But you absorbed a lot of arrows meant for me, so thanks for that.
Read the full journey here: Sneak, Snipe, Repeat: Skyrim Survival
