How I Handle Permadeath (and Still Sleep at Night)

Also: A Sunburnt & Sinking Tease You Didn’t Know You Needed

Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.

This post is part ruleset, part philosophy, and part gentle teaser — because yes, one of my current runs has already ended. And no, you won’t find out how for at least two months.

I play ahead — sometimes way ahead — because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesn’t mean I’m any more emotionally prepared.

My Permadeath Rules (Across the Blog)

🛑 One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.

🧤 Difficulty is flexible.
I don’t always play on the hardest difficulty — because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.

🪦 Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.

🎣 Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.


🌴 Coming Soon(ish): Sunburnt & Sinking

Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.

Stay tuned. It’s equal parts sunstroke and sharks.


🧭 Want to Know More?

If you’re wondering why I don’t always crank the difficulty to maximum chaos, there’s a reason for that — and it’s not just because I like my limbs frostbite-free.

Check out my full page:
👉 Why I Play On Easier Difficulties

And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
👉 Rules of Survival – According To Me

Because every survival story has its own set of ground rules — even the weird ones involving crows and deer that somehow win the fight.

Sneak, Snipe, Repeat: Skyrim Survival Day Seven

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Six


Where Am I and What’s a Spellbook?

I set out from Ivarstead with big plans: make it back to Whiterun, restock, maybe actually figure out what I’m doing. Instead, I quickly discovered that I had absolutely no idea where I was going.

Rather than rely on my highly suspect sense of direction, I remembered I’d picked up a spellbook for Clairvoyance at some point. I read it, learned the spell, and just like that, I could now cast Skyrim’s version of GPS. A glowing blue trail lit the way toward my next objective—assuming I had enough magicka to keep it active, which I didn’t, but the principle was there.

A Lonely Cabin, a Note, and a Rabbit Named Thistle

While following the vague trail of clairvoyance (and mild panic), I came across an abandoned alchemist’s shack in the woods. Inside was the usual—alchemy gear, some scattered ingredients—and a rabbit. The note next to the rabbit revealed its name: Thistle. The game then offered me the option to feed Thistle a carrot, which I did.

Now I have a rabbit.
No dramatic bonding scene, no magical contract. Just: “You fed me, I guess we’re friends now.”

I decided to leave Thistle at the cabin for now. They’re safer there than following me through wolf-infested terrain, and I’m not quite ready to explain rabbit-related injuries to guards.

Wolves, Hunters, and the Temptation of Horse Theft

Continuing toward Whiterun, I encountered the usual:

A few wolves, which I dispatched with mild irritation.

A hunter on horseback who offered to trade. I was tempted to take the horse, but noticed they only had 10 gold to their name. Figured they needed it more than me.


Took the high road. The game didn’t reward me for it. Standard Skyrim.

Back to Riverwood and a Missing Torch

I passed through Riverwood and unloaded some gear. Remember the torch I accidentally sold to the Riverwood Trader earlier? Gone. Apparently, it was in high demand. Either that or it spontaneously combusted.

Sold some junk, didn’t freeze to death, counted that as a win.

Thieves and Stable Investments

Just outside Whiterun, a thief jumped me. Bad call on their part. I’m increasingly well-armed and increasingly done with nonsense. They dropped a few coins and a reminder that Skyrim has no shortage of opportunists.

At the Whiterun stables, I finally bought a horse. Cost me a chunk of gold, but now I’m mobile. Then I saw I could buy armor for the horse and, well, I’m not made of stone. Gold well spent. The horse now looks like it could take on a sabre cat solo.

Meet Jenassa: Professional Help for Hire

Instead of chasing down the Companions again, I walked into the Drunken Huntsman and hired Jenassa, a Dunmer mercenary with a very straightforward business model: pay her and she’ll stab things. I like her.

She joined up, and we set off toward Rorikstead, where I figured we could find some peace and maybe not be attacked by anything for five minutes.

Haunted Houses and Unexpected Assassins

On the way, we found a run-down plantation with a ghost standing out front. Naturally, the ghost was hostile—because nothing in Skyrim is just there for atmosphere. I dealt with it and went inside, triggering the Unquiet Dead quest.

That’s when an assassin ambushed me inside the house. Because of course they did.

Turns out the Dark Brotherhood wants me dead. Not sure what I did. Maybe I fed a rabbit that was on their hit list. Either way, they failed. I looted a contract from the assassin’s corpse confirming someone wants me very much gone.

After dealing with the ghost problem, I was handed the keys to the plantation. I now own a haunted house with no furnishings, no heat, and no privacy—but it’s mine.

Day’s End: Horse, Home, Henchwoman, and Homicide

So to recap:

Learned to use Clairvoyance to avoid constant map-checking

Adopted a rabbit

Resisted temptation to steal

Bought a horse and upgraded it

Hired Jenassa as backup

Survived an assassination attempt

Acquired real estate via murder and ghosts


Not exactly restful, but it’s progress.


For more information on this, please check out: The Elder Scrolls: Skyrim Survival Hub

👉 The Backyard Trials Has Officially Begun: Grounded Permadeath Arrives!

The backyard is officially open for business — and survival!

I’m excited to announce that both The Backyard Trials hub page and the full Grounded Rules of Survival are now live on Survivor Incognito.

In this permadeath run through Grounded, I’ll be taking on the full backyard, one day at a time, where every ant, spider, and angry bug can bring the entire run crashing down. One life. No second chances.

✅ You can now check out:

The Backyard Trials Hub: [The Backyard Trails]

Grounded Rules of Survival: [Grounded Rules of Survival]


The first day of the run will be launching soon — and from there, we’ll see just how far I can make it before something inevitably goes horribly wrong.

As always: survival is optional. Panic is guaranteed.


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