๐Ÿฉธ Derailed & Doomed: A Choo Choo Charles Survival Diary Log 6: Three Eggs and a Funeral (Probably)

โ€œTwo eggs to go. One murderous locomotive. And a sermon that really didnโ€™t age well.โ€


๐ŸŽฅ Watch Log 6: Three Eggs and a Funeral (Probably)

Faith, Paint, and Poorly Sighted Cultists

With two eggs remaining, I decide Iโ€™m as ready as Iโ€™ll ever be. Time to face destiny โ€” or at least, sprint toward it screaming.

The first target: the mine in the middle of the island. On the way, I stumble upon a church, complete with a sermon that sounds more like a cult recruitment speech than holy scripture. I also find a can of black paint โ€” clearly divine intervention โ€” so I treat my train to a new coat before heading inside the mine.

The cultists here… well, letโ€™s just say the masks are doing more harm than good. One couldโ€™ve had a clean shot on me, but apparently, I was invisible. What begins as a stealth mission quickly devolves into โ€œgrab the egg and run.โ€ I sprint out, bullets whizzing past, praying my train hasnโ€™t wandered off without me. Once the shooting stops, I open the map, mark my train, and plan my route to the final mine.

The Bug Spray Revelation

Two mines down, two eggs in hand, one to go โ€” and Charles knows it. His whistle cuts through the air as I make my way toward the last mine. This time, though, Iโ€™m prepared.

Iโ€™ve learned that the bug spray isnโ€™t just for keeping his ugly mug at bay; it deals slow, steady chip damage if used sparingly. Itโ€™s not glamorous, but itโ€™s something. Iโ€™ll need to remember this for our inevitable final showdown.

After a short skirmish, Charles retreats. I let him go โ€” weโ€™ll finish this soon enough.

The Final Egg

The southern mine awaits. Inside, I get another chance to show off my lockpicking skills โ€” not that anyoneโ€™s watching. For a brief, glorious moment, I think the place might actually be abandoned.

Then I hear the whistling.

So, back to the classic strategy: Run. Grab. Run again. I burst out of the mine clutching the last egg, a cultist hot on my heels. Fortunately for me (and unfortunately for him), I reverse my train right over him. Efficient, if a little messy.

The three eggs are mine. One final stop remains โ€” the shrine, the signal, the point of no return. Either I end Charlesโ€ฆ or he ends me.

Next Stop: The Final Fight

I take one last look at the map. Every track, every encounter, every scrap of metal has led to this. The next log will be the last โ€” one way or another.

Itโ€™s time to finish this.

Continue the journey:
Previous Log (Log 5) |
Final Log

Submerged: A Subnautica Survival Diary โ€“ Day 1: The Peeper in the Pod

Submerged: A Subnautica Survival Diary โ€“ Day 1

Difficulty: Survival Mode (Steam Deck Edition)

Welcome to 4546B

I wake to alarms, a smoking console, and one extremely calm Peeper hovering in the middle of my lifepod like it pays rent. Fire out, situation stable, roommate secured. I catch it. I cook it. Breakfast of champions.

The PDA boots into Emergency Mode with the sort of cheerful corporate tone that suggests HR wrote it. Regardless, itโ€™s my lifeline now, so I listen.

First Steps (and First Swims)

Before diving, I pin the essentials:

  • Oโ‚‚ Tank โ€” lungs are optional, but preferred.
  • Fins โ€” Iโ€™d rather swim fast than panic slowly.

A few quick foraging runs later and Iโ€™ve got both crafted, plus a Repair Tool and a Scanner. The ocean is being cooperative… for the moment.

Right on cue, the radio chirps in with an update: rescue ETA 9โ€ฆ 9โ€ฆ 9โ€ฆ 9โ€ฆ 9 hours. So, roughly eleven and a half years. Excellent. Iโ€™ll, uh, keep busy.

Nightfall, Notes, and New Blueprints

Scanner built, I point it at everything that moves (and several things that donโ€™t). The shallows hum with life โ€” coral pulsing softly beneath me, strange silhouettes drifting just beyond visibility. Itโ€™s beautiful in a way that feels like a warning.

Darkness drops quickly, and scanning in pitch black is just guessing with extra beeps, so I pin a Torch for tomorrow.

At first light I spot Seaglide fragments. One scan later and the blueprint unlocks. New goal: build it before the day ends โ€” because slow swimming is a lifestyle choice I refuse to adopt.

Then: a ping from Lifepod 3. Marker acquired. Iโ€™ll head there once the Seaglide is humming.

Crash Fish Chaos

While hunting materials, I discover two facts in rapid succession: Crash Fish hate visitors, and they express this by exploding in your face. Two back-to-back detonations later, my health bar looks like a bad stock chart. I limp to the lifepod, patch up, and get back to work. Controlled recklessness: unlocked.

The Hunt for Copper

Finding copper is like looking for hope in a horror movie โ€” technically present, rarely where you expect. I comb the shallows, finally crack the right limestone outcrop, and sprint-swim home to craft Copper Wire.

Moments later, the Seaglide is mine. Sleek, fast, and probably not covered by warranty. I take it for a celebratory lap around the pod and call it a day. Tomorrow: Lifepod 3.

End of Day Reflections

The sun sinks below the horizon, painting the shallows gold and the deeper water black. My vitals are stable, the pod is repaired, and Iโ€™ve managed not to die โ€” all major wins in my book. The ocean hums quietly around me, equal parts beautiful and unnerving. Somewhere out there, Lifepod 3 is waiting. Hopefully with snacks.

Watch the Chaos

๐ŸŽฅ Subnautica Survival โ€“ Day 1
See the full adventure โ€” from surprise Peeper roommate to Seaglide success โ€” on YouTube:

Continue the Journey

Day 1 (You Are Here) |
Day 2 โ€“ The Voyage to Lifepod 3 (Coming Soon)

Seven Days to Survive โ€“ Day 3: Honey, Zombies, and Home Improvements

Difficulty: Default Survival
Optional Rules: Permadeath, one horde night per week
โ€œIf you ever find yourself cornered by two zombies in a strangerโ€™s living room, just remember: honey is natureโ€™s antibiotic. Who knew bee juice would keep me alive?โ€

The Fetch Quest of Doom

The morning began with me jogging toward the latest house that Trader Rekt wanted looted for supplies. From the outside, it looked quiet โ€” shutters drawn, roof sagging slightly, just another abandoned suburban home. But this is 7 Days to Die, so I knew the interior would be less โ€œsuburban charmโ€ and more โ€œscreaming corpses.โ€

Sure enough, as soon as I hit the flag at the back of the property and stepped inside, the soundscape turned into a zombie alarm clock. Two of them barreled toward me, cutting off my escape. I managed to fight my way out, but not without a parting gift: infection. Perfect.

After clearing the stragglers and pocketing the supplies, I searched my pack for antibiotics. Nothing. A return trip to Papaw Residence confirmed the same โ€” unless you count decorative piles of junk and a near-useless jar of murky water. But buried in a chest was salvation: honey. Exactly the right cure for my low-level infection. Bee magic saves the day.

Medical Centre Run

I staggered back to Rektโ€™s, handed over the supplies, and chose skill books as my reward. Then I spent some coin on more honey, because clearly zombies see me as a chew toy. Another fetch quest? Why not. This one sent me toward what looked like a pop-up medical centre โ€” white tarps, overturned stretchers, and the distinct impression that the last patients didnโ€™t leave voluntarily.

The zombies inside were fewer and slower, which suited my still-throbbing wounds. Looting the shelves, I stumbled on something that felt like Christmas morning: a cooking grill. Finally, the days of choking down charred snake meat are behind me. Now I can prepare food that doesnโ€™t taste like it came out of a campfire accident.

I cleared the building, snagged the supplies, and returned to Rekt. My reward? Charred meat. Honestly, I think the man is trolling me. โ€œHereโ€™s some food, survivor.โ€ Yes, Rekt, I literally just looted the thing that makes your reward obsolete. Thanks for nothing, champ.

Dew Collector Dreams

Back at Papaw, I started eyeing my supplies. Between yesterdayโ€™s scavenging and todayโ€™s haul, I realised I was close to crafting a Dew Collector. After a bit more rummaging and resource-gathering, the parts came together. I placed the contraption outside, whispered a hopeful prayer to the condensation gods, and waited.

After five minutes of staring at a metal bucket with mesh, I admitted that Dew Collectors are not exciting to watch in real time. With thirst still an issue, I decided to channel my boredom into base-building. The first layer of the horde base is now fully cobblestone. The second layer is patchwork, half cobble, half wood. The third layer? Still dreams and dust. At least I can say progress is being made, even if it looks more like a construction site than a fortress.

Thirst, the Silent Killer

The Dew Collector is great in theory, but water production is glacial. By mid-afternoon I was dehydrated again โ€” stumbling around with blurry vision like Iโ€™d been on a pub crawl with the undead. Tomorrow, water is priority number one. Either the trader sells me a stash, or Iโ€™m boiling every murky puddle I find.

Still, the looming problem isnโ€™t just thirst. Itโ€™s the horde night clock. Day 4 is practically here, and my base is still an empty shell. If I donโ€™t switch gears soon, the zombies will be less โ€œcontained threatโ€ and more โ€œunwanted guests knocking down my half-finished walls.โ€ Tomorrow, the hammer and cobblestone get priority โ€” fetch quests can wait.

Continue the Journey

Day 2 | Day 3 (You Are Here) | Day 4 (Coming Soon)

๐ŸŽ‰ We Hit 1,000 Views! โ€“ A Survivorโ€™s First Milestone

Estimated time to read: Slightly less time than it takes to get eaten by a wolf in Voyageur mode.

Somehow, somewhere, in between falling through the ice in The Long Dark, and getting flattened by a doedicurus in ARKโ€”I hit 1,000 views on this blog.

One. Thousand. Views.

I donโ€™t know which one of you read the Subnautica Maps page more than once, but I appreciate you. Whether youโ€™re here for map guides, day one disasters, or just to feel better about your own survival skillsโ€”you made this happen.

So to celebrate:

Iโ€™m still alive (in at least one save file).

The permadeath chaos continues.

More games are coming (seriously, thereโ€™s a Subnautica diary on the horizon and I may be foolishly eyeing Blast Corps as a permadeath challengeโ€”because why not add demolition trucks to my stress levels?).


To everyone whoโ€™s clicked, read, liked, or even accidentally stumbled here while Googling โ€œhow to not die in Mystery Lakeโ€โ€”thank you. The chaos is portable, but so is the community weโ€™re building here.

Once again, thank you to everyone who has clicked on my little corner of chaos on the Internet.

Hereโ€™s to the next 1,000 viewsโ€”and maybe even surviving past Day Five next time.

Stay warm. Stay weird. Stay Incognito.
โ€“ Survivor Incognito

Day One Diaries Return Tuesday โ€“ This Time, Itโ€™s Stranded Deep

Just a quick heads-up: a new Day One Diary drops this Tuesday, and weโ€™re heading somewhere sunny… and deadly. Thatโ€™s right โ€” itโ€™s time for Stranded Deep.

The Day One warm-up lands this week. The official permadeath run starts next week.

Get ready for sunburns, sharks, and me trying to build a raft that doesnโ€™t immediately flip over.

Want to get caught up? Check out the hub page for Sunburnt & Sinking: A Stranded Deep Survival Diary.

Dark Waters: A Dredge Survival โ€“ Day Six

A mysterious mansion, a weird engine, and an eyeball fish that failed to impress. Day 6 of the Dredge permadeath run brings new quests, strange artefacts, and a Collector with a taste for cursed objects.

Missed the previous day? You can find it here: Dark Waters: A Dredge Survival Day Five


A Photographer, a Mansion, and the Case of the Unsold Fish

The day starts before Iโ€™ve even had a chance to stretch my sea legs. The Mayor greets me with a new concernโ€”apparently a photographer passed through recently, heading south. I’m told I should find her and say hello. Social obligations while I’m fishing for my life? Fine. Iโ€™ll add it to the to-do listโ€ฆ just beneath โ€œdonโ€™t go mad at sea.โ€

I set off from Greater Marrow and head south, making landfall on the first island that looks like it might have plumbing. It turns out to be Blackstone Isle, which sounds charming in the โ€œhaunted Victorian manorโ€ kind of way. I arrive at 8:55 AM.

I check the mansionโ€”naturally, itโ€™s locked. I poke around the nearby workshop instead, only to find a Sign of Ruin and something called an arterial engine, which I assume isnโ€™t medically approved. I also learn a harsh lesson: I forgot to sell yesterdayโ€™s catch. Either that or the game saved before I did. Either way, Iโ€™m hauling stinky fish back to town.


Selling Fish and Summoning Fishy Deals

I dock at Greater Marrow around 12:49 PM and go through the usual unloading dance with the Fishmonger. Then I chat with the Mysterious Figure again, whoโ€”surpriseโ€”sends me back to Blackstone Isle.

Naturally, I fish on the way. Because of course I do. This time I reel in an all-seeing cod, which sounds cool until I try to impress the Fishmonger with it later and he gives me a book instead of admiration. Apparently, cod with eyeballs where they shouldnโ€™t be are so last season.

At 16:12 PM, I dock at Blackstone Isle again. This time, the mansion is open and I meet The Collector, who is absolutely not sinister at all. I hand over the handkerchief I fished out of a monster, and he offers to upgrade my ship to allow dredgingโ€”basically seabed looting. Sounds good!

He gives me a cursed scavenger hunt: find a ring, necklace, watch, music box, and key. Why do I feel like Iโ€™m helping someone complete a haunted wedding registry?


Grouper Disappointment and DIY Moving Services

I attempt once again to find the elusive Black Grouper on the return journey. I fail again. The Grouper and I are clearly not fated to meet.

Back in Greater Marrow at 22:55 PM, I get flagged down by multiple NPCs who seem to think I donโ€™t have enough to do:

The Lighthouse Keeper shares a shipwreck location.

The Builder wants to move and gives me a shopping list:

โ— 2x Lumber

โ— 2x Scrap

โ— Deliver to Steel Point

I finish my last few conversations, sell the disappointing fish, and finally restโ€”making sure to save and quit properly this time so I donโ€™t repeat the rotting-fish incident.


Daily Summary

Date: Day 6
Events:

Spoke to the Mayor about the missing Photographer

Visited Blackstone Isle and found the Sign of Ruin

Forgot to sell fish from Day 5

Met The Collector and received dredge equipment

Fished an all-seeing cod (not as exciting as it sounds)

Got quests from the Lighthouse Keeper and the Builder

Still havenโ€™t caught a Black Grouper

Slept peacefully after a long, confusing day


Want to know more about what this is and what rules I need to follow? Please read the Dark Waters: A Dredge Survival hub page

Dark Waters: A Dredge Survival โ€“ Day Five

The search for one stubborn fish continues. Instead, I find a mutant flounder, a handkerchief inside a fish, and a shady stranger with a business proposition. Also, I upgrade my boatโ€™s engine, because speed might save my life.

Missed the previous day? Find it here: Dark Waters: A Dredge Survival โ€“ Day Four


The Elusive Fish and the Flounder of Nightmares

I began Day 5, once again hoping to finally catch this Black Grouper that seems more myth than fish at this point. With desperate optimism, I set out, casting my line into the nearest fishing spot. The sea, as always, had other plans.

First bite?
A Cyclopean Flounder.

It stared back at me with its single eye and enough teeth to make a dentist weep. Not the fish I was after, but a catch nonetheless.

I kept fishing, still determined. A Gulf Flounder followed, then a Stingray, and finally a lone Cod. Still no sign of the Grouper. As if the ocean wanted to taunt me further, I spotted another message bobbing in the waves.


Another Message, Another Mystery

I fished up the bottle and stashed the message, adding one more note to my growing collection of cryptic correspondence. Given how last night played out, I didnโ€™t want to risk another late return. I steered back toward Greater Marrow and docked at 6:24 PM โ€” safely ahead of nightfall this time.


The Handkerchief Surprise

The Fishmonger, completely unfazed by the mutant flounder, carved it open with all the care of a man slicing a ham sandwich. Inside?
A delicately patterned handkerchief.

Because of course thereโ€™s a handkerchief inside the cyclopean mutant.

He handed it over without a second thought. Not sure why I need a bloodstained fish hanky, but I suspect someone on Lesser Marrow might know. Before I could make inquiries, however, my day took a turn.


The Stranger on the Dock

As I sat in my boat, a man appeared at the dock. He didnโ€™t step closer, just stood watching.

He knew I had spoken with the Fishmonger.

Creepy.

He offered to examine the handkerchiefโ€ฆ but only if I met him at Blackstone Isle. South of Greater Marrow. He mentioned a “business proposition.” That always ends well.


Speed Upgrade: Because Running May Soon Be Required

Before ending the day, I stopped by the Shipwright. She handed me a book titled “Correct Engine Operation.” Subtle.

I also installed an Improved Outboard Engine, moving my old engine into storage. If Iโ€™m about to get involved in someoneโ€™s “business proposition,” having more speed felt like a solid investment.

With that done, I called it a night โ€” and will decide tomorrow if a trip to Blackstone Isle is brave or just plain stupid.


Daily Summary

  • Fish Caught: 1 Cyclopean Flounder, 1 Gulf Flounder, 1 Stingray, 1 Cod
  • Madness Strikes: Still just one
  • Damage Taken: None
  • New Item Obtained: Delicately Patterned Handkerchief
  • Business Propositions Recieved: 1 (Blackstone Isle invitation)

If you’d like to know more, please check out: Dark Waters: A Dredge Survival

For information on the rules, please check out: Dark Waters: Dredge Permadeath Rules & Survival Guide

Dark Waters: A Dredge Survival โ€“ Day Four

Fishing frustrations, elusive groupers, a shiny new rod upgrade, and a very foggy late-night encounter with a suspicious rock. Day 4 of the Dredge permadeath run tests both my patience and my sanity.

Missed day three? Find it here: Dark Waters: A Dredge Survival โ€“ Day Three


The Great Grouper Hunt (That Wasn’t)

The morning plan was simple: head out early, catch fish, finally land that mysterious Black Grouper, and pretend I’m not on the verge of bankruptcy. But the sea, as always, had other plans.

I head straight out and find several fishing spotsโ€”most of which give me the โ€œyou need better equipmentโ€ message. Apparently, my starter rod wasnโ€™t cutting it. Still, I manage to pull up 7 blue mackerel and a lone grey eel. Not exactly the haul I was hoping for, but at least the cooler wasnโ€™t empty.

Somewhere along the way, my studies in Sustainable Fishing pay off: book finished, and now I have a 10% chance of not reducing fish stocks every time I catch something with a rod. Youโ€™d think that would make me feel better about the environment. It mostly makes me feel better about my wallet.

By 4:36 PM, I pull back into Greater Marrow, snagging one last mackerel on the way in. Still no sign of a Grouper, though Iโ€™m starting to question whether theyโ€™re actually real or just a fishmonger fever dream.

After selling my haul, I decide itโ€™s time for some serious gear. I visit the Shipwright, sell off my old Simple Skimmer, and upgrade to a shiny new Weighted Line. The installation takes 3 hours, which means by the time I’m ready to head out again, itโ€™s already 7:39 PM.


Unionised Fish and Fog โ€“ And Maybe Rocks?

Determined (or possibly just stubborn), I head back out into the night. With my new line, surely the elusive Grouper will finally show itself.

Spoiler: it does not.

Between 7:39 PM and 2:20 AM, I catch absolutely nothing. Itโ€™s like the fish all formed a union and declared tonight a strike. The only thing I catch is frustration.

With the fog rolling in thick, visibility drops to near zero. I briefly spot some shiny things off in the distanceโ€”potential treasure, or more likely, a quick route to a Madness Strike. I wisely decide not to push my luck.

And then there was the rock.
At one point, something comes into view near the edge of my light. It had that familiar red tinge that usually means my panicked brain is starting to see things that aren’t there. But as I moved closer and got it fully under the light, the red vanished and it looked completely normal.

So was it real?
Probably.
Maybe.
Hopefully.

For the sake of my Madness Strike counter, Iโ€™m calling it real. But letโ€™s just say the boat was very carefully steered around it, just in case.

I pull into dock and call it a night. Day 4 closes with no Grouper, a slightly better rod, one near-debate with my own sanity, and a growing suspicion that the fish are mocking me.


Daily Summary

  • Fish Caught: 7 Blue Mackerel, 1 Grey Eel
  • Madness Strikes: Still just one
  • Damage Taken: None (rock judged real โ€“ no collision)

If you’d like to know more, please check out: Dark Waters: A Dredge Survival

For more information on the rules, please check out: Dark Waters: Dredge Permadeath Rules & Survival Guide

๐Ÿงญ Weekly Recap โ€“ Survive, Sleep, Repeat

Catch up on the latest survival stories from Survivor Incognito, including permadeath tips, The Long Darkโ€™s Customloper progress, Skyrim Survival struggles, and our chaotic first steps in Grounded. Your weekly roundup of cozy chaos and portable panic is here!


Monday:

๐Ÿ’€ How I Handle Permadeath (And Still Sleep at Night)
I laid out my personal rules for permadeath, how I cope when a character dies a stupid death (usually of my own doing), and why it somehow keeps me coming back for more. Survival tip: Sleep helps. So does sarcasm.

Read it here: How I Handle Permadeath (and Still Sleep at Night)


Tuesday

๐Ÿ“œ Dark Waters: A Dredge Survival โ€“ Day Three
We went further out to sea, saw things we probably shouldnโ€™t have, and learned that fish aren’t the only things lurking in the dark. Spoiler: sanity is overrated.

Read it here: Dark Waters: A Dredge Survival โ€“ Day Three


Wednesday

๐Ÿ” Customloper โ€“ Day Two
Mountain Town continues to be less โ€œcosy alpine retreatโ€ and more โ€œconveniently located death trap.โ€ At least we are still in one piece. Mostly.

Read it here: Customloper Diaries Day Two: Blizzards, Boots, and Baseball Cap Confusion


Thursday

๐Ÿ—ก Skyrim Survival โ€“ Day Eight
Frostbite, bandits, and the general annoyance of being overencumbered after picking up one too many cabbages. Classic Skyrim survival energy.

Read it here: Sneak, Snipe, Repeat Day Eight


Friday:

๐Ÿก Grounded โ€“ Day One
Honey, I Shrunk the Panic. First day in the backyard brought bugs, dehydration, and a steep learning curve. That aphid had it coming.

Read it here: The Backyard Trials: Grounded Day One โ€“ Honey, I Lost Myself in the Backyard


Coming next week:

๐ŸงŠ More Long Dark, more Dark Waters, more Skyrim, and a deeper dive into the backyard horrors of Grounded. If weโ€™re lucky, there may even be fireflies. If not, probably just death by thirst.

I’ll also hopefully have the Day One Diary for Don’t Starve up. And will explain the the rules for Snowrunner Survival. But these are both hopefully as I’m currently under the weather at the time of this going up. Thank goodness for being able to schedule posts though.

The Backyard Trials: Grounded Day One โ€“ Honey, I Lost Myself in the Backyard

Day One of my Grounded permadeath run. I wake up microscopic, clueless, and desperate for clean water. Let the backyard chaos begin.

The Day I Became Smaller Than an Ant (Not by Choice)

I wake up. I don’t know where I am, how I got here, or why everything around me is suddenly the size of skyscrapers. I’m not ant-sized. I’m smaller than an ant. That’s never a great start to the day. But if panic has taught me anything, it’s that panic can wait. First, I need to get my bearings.

Pebblets. Lots of pebblets. I grab a handful because even tiny rocks feel better than empty hands. As I cautiously scout my surroundings, I stumble across a strange science station. Naturally, I press every button that doesn’t scream “self-destruct.” Turns out, I can analyze items here. Good news.

Science and Sharp Objects

I analyze the pebblets and some plant fibers I’ve picked up. That unlocks some basic blueprints. More importantly, I can now craft an axe. Primitive, sure, but it’s better than yelling at bugs and hoping they go away.

Water quickly becomes a concern. I sip some nasty puddle water because desperate times, but I know I can’t rely on swamp juice forever. Clean water will need to become a priority.

The Big Machine and Mysterious Tapes

While wandering, I discover a massive machine, along with a tape left behind by someone who sounds a little too excited about being tiny. I hit the giant power button (as you do). Only two lasers fire properly. One’s blocked. Clearly, there’s a puzzle here, but it’s not my priority while I still have a growling stomach.

First Blood: The Weevil Incident

Food is now problem number one. Aphids sprint away from me like they’ve seen this horror movie before, so I craft a spear to even the odds. After confirming that yes, I can throw it, a weevil helpfully volunteers to be my first meal. The spear works. The weevil doesn’t.

A short time later, I find an aphid who wasn’t paying attention and deal with it too. I then stumble upon a patch of mushrooms. Crisis temporarily averted.

Lean-To and Level Ups

The game suggests building a lean-to. For once, I listen. A few quick chops and gathers later, I’ve got my shelter set up right next to the science station. I analyze my newly acquired bug remains, unlock more blueprints, and watch my brainpower level go up. Apparently scanning stuff makes you smarter.

As night falls, I set my respawn point (which, letโ€™s be honest, I probably wonโ€™t need in permadeath) and call it the end of Day One.

Survived the first day. No spiders yet. That counts as a win.

Current Status: Alive

Location: Science Station Lean-To

Major Achievements: Crafted axe and spear, discovered giant machine, avoided spider-related trauma.

Biggest Threat: The growing suspicion that things will only get worse.




Stay tuned for Day Two of The Backyard Trials: Grounded Permadeath.

If you want more information on what this is, please check out: The Backyard Trials: Grounded Permadeath

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