Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 2: Going Out on My Own Terms

Difficulty: Interloper
Survivor: Astrid
Desolation Point felt hostile, and I didn’t have the tools to argue with it.

Today’s plan was simple.

I don’t have much food. I don’t have a way to make arrowheads. I don’t have improvised tools, and there’s no forge access without committing to something dangerous.

Desolation Point has given me what it’s going to give me. Staying longer just felt like waiting to die.

So I decided to take a chance and head for Coastal Highway. If I was going to find anything that could stabilise this run, it would be there.

Before leaving, I made one last ditch attempt to find a bedroll.

No luck.

The Abandoned Mine

I aimed for the Abandoned Mine, grabbing coal along the way. Heavy, but worth it. Coal buys time, and time is everything right now.

The mine itself actually paid out — a prybar. Not a solution, but finally something that felt like progress.

On the way toward Crumbling Highway, a wolf picked me up and followed. It didn’t charge. It didn’t rush.

It just stayed close enough to remind me that mistakes here don’t come with warnings.

0

When the Wind Changes

This is where things go south fast.

I spotted a rabbit and felt that familiar pull — hunger making decisions louder than common sense. But the wind was picking up, and I knew what that meant.

I abandoned the idea of food and focused on shelter.

I found a cave just in time. Within minutes of getting inside, a blizzard hit.

No bed. No bedroll. No option to sleep.

I started a fire and waited it out, feeding it carefully and watching the storm rage outside. Every minute reinforced the same lesson:

I need a bedroll. Badly.

Coastal Highway, Briefly Lost

The blizzard eventually passed, and I pushed on into Coastal Highway.

I checked the first car I came across and somehow managed to get turned around almost immediately. The only reason I noticed was because I saw my own footprints in the snow.

I was sure there was an island with a house nearby. I locked onto what I thought was the right direction and tried to cross.

The ice was weak.

I tried again. Same result.

Eventually I gave up and aimed for the garage instead. I found out later that if I’d turned slightly more to the right, I would have spotted the island.

That one stings.

Quonset Garage

By this point, I was already planning my last words.

No food. Water was laughable. Condition dropping.

Then I saw it.

Quonset Garage.

If I could have run, I would have. I got inside, started a fire, and immediately found maple syrup. I drank it without hesitation.

I also found a hat, which meant my head was no longer completely exposed.

An aurora rolled in as well, lighting the place up and making the night feel just a little less hostile.

I considered heading back outside for more wood, but I remembered something important: a moose can spawn outside the garage.

I stayed put.

End of Day 2

Somehow, I made it through another day.

Tomorrow needs to be about food. I don’t know exactly how yet, but I can’t keep surviving on luck and syrup.

This is unfamiliar ground for me on Interloper.

And honestly?

I’m loving it.

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Video Log

Continue the journey:
Unprepared Log 4 – Day 1 |
Unprepared Log 4 – Day 3 & Day 4

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 1

Unprepared Log 4 – Day 1: Over the Line

Difficulty: Interloper
Survivor: Astrid
Save File: sandbox 1

Seeing as I’d had some luck with Astrid last time, I rolled with her again.

The game made the decision easy.

Once again, The Long Dark dropped me into Desolation Point.

Not the same spawn as before, but close enough that I immediately knew where I was — and what mattered.

No wandering. No optimism. I had a goal, and I moved.

Church, Sticks, and Determination

I made for the church first.

It had nothing of value. No tools. No food. No miracles.

Still, I grabbed sticks along the way. Every single one. This run was going to live or die by fire.

I also picked up reishi mushrooms. I knew I could turn those into tea later, and tea meant warmth and calories — both in short supply.

The Bridge Behaves

This time, I made it across the bridge.

No moose.

I assume Bridge Moose was on a day off.

I had a close encounter with a wolf shortly after, just enough to remind me not to get comfortable. I took a quick look around the nearby trailer. It was warm enough during the day to stop my temperature dropping.

Nighttime remained an unanswered question — but one I might need to test.

Back to the Whale Processing Unit

I headed straight for the Whale Processing Unit.

The matches were exactly where I’d found them last time.

That alone felt like momentum.

I got a fire going and went on a supply sweep. This time the area paid out properly.

Mittens. Socks. And a jumper from the safe.

Nothing fancy, but every layer mattered.

I made a mental note to visit the Riken at some point. Scrap metal would be important — assuming I could find a hacksaw.

Tea, Then Self-Sabotage

I brewed reishi tea.

Then I put a second one on.

And then I forgot about it.

Burned.

Entirely my fault. I was too busy feeding the fire and scanning my inventory for anything else that could keep it alive.

I cursed myself, but priorities hadn’t changed. I didn’t need perfection. I needed one full day.

The Hacksaw

I took a torch and went back outside to scout.

That’s when I spotted it.

A hacksaw.

Instant shift. This one tool changed everything. Scrap metal. Future tools. Actual progression.

For this run, the hacksaw wasn’t just useful — it was survival insurance.

Aurora Night

Rabbit hunting crossed my mind.

I shut it down immediately.

My aim is unreliable at the best of times, and the game decided to throw an aurora on my first night. I still remember how that ended in Hushed River Valley.

I wasn’t repeating that mistake.

I stayed inside and committed to the building for the night.

Eight Hours

Food was scarce, so I ate one item and stopped.

I pulled several torches from the fire. I knew I’d need them if I made it through the night.

I picked a bed and slept for eight hours.

When I woke up, the notification appeared.

Survive 24 hours on Interloper.

I’d done it.

Day one complete. Personal best. And for the first time, I was heading into day two with tools, warmth, and a chance.

0

Video Log

Continue the journey:
Unprepared Log 3 – Day 1 |
Unprepared Log 4 – Day 1 (You Are Here) |
Unprepared Log 4 – Day 2

Unprepared: An Interloper Survival Diary in The Long Dark Log #3 – Day 1

Unprepared Log 3 – Day 1: Close Enough to Matter

Difficulty: Interloper
Survivor: Astrid

I decided to mix things up and go as Astrid. The game thought the same thing and sent me to Desolation Point.

Already, this felt like a better start.

I’ve been here a few times on easier difficulties. Not confident — just familiar enough to believe I had a chance. Compared to some Interloper spawns, this felt almost reasonable.

I headed straight for the lighthouse. Closest structure. It wasn’t warm enough to keep me comfortable, but it was shelter, and at this point that was enough.

I found nothing useful inside, so I moved on.

Same Bridge, Same Problem

I considered the church, but I rated my chances higher at the Whale Processing Unit.

Then I saw the bridge.

And, of course, there was a moose on it.

I’m convinced that moose lives there. Every time I want to cross, it’s waiting. Not aggressive. Just present. Like it knows.

I rerouted to the Riken instead. It felt like a smart move right up until I stepped inside and realised I couldn’t see a thing.

No light. No fire. No patience.

I backed out and committed to the Whale Processing Unit.

0

A Small Win

I checked the trailers first. Barely warm, but warm enough to slow the temperature drop.

I searched for cloth. Nothing. Not a single scrap. Which meant no makeshift hat and an exposed head for the foreseeable future.

I stepped back outside and immediately walked into a blizzard.

Perfect timing.

The Whale Processing Unit was right there, so I made a run for it — and finally caught a break.

Matches.

Twelve of them. Actual progress. I got a fire going, made water, pulled torches, and kept that fire alive as long as I could.

I found a nearby safe. Some food. Some cash. Nothing else.

Still, for Interloper, this felt like momentum.

The Riken Mistake

Then the worst thing happened.

I got itchy feet.

I knew there was a forge on the Riken. I stood there watching water boil, convincing myself it was worth the risk.

It wasn’t.

The Riken had nothing useful. No tools. No help. Just a note and the key for a memento cache.

Then I made the mistake that quietly followed me for the rest of the run.

I slept for a couple of hours and forgot that sleeping automatically extinguishes a torch.

When I woke up, it was dark — and the only way to get moving again was to burn a match to relight it.

One small lapse. One less match. I moved on without realising how much that would matter later.

Losing the Thread

I headed back toward the Whale Processing Unit to look for the memento cache.

Something got angry out on the ice.

I never saw it, but my money was on a moose. I’ve heard them casually wandering around in blizzards before. They’re built differently.

I searched for the cache but couldn’t pinpoint it. I knew the area, just not well enough.

Rather than waste daylight, I moved on.

I eventually reached another trailer and found a fire barrel. I got it going and checked inside.

Nothing useful. There was a bed.

I ignored it.

Scruffy’s Cave

I wanted the Abandoned Mine. Surely that would pay out.

I grabbed sticks, fed the fire, took a few torches, and set off.

Along the way I picked up three wolves. As long as the torches stayed lit, they kept their distance.

I reached a cave and went inside.

The plan was simple: pick a wall, follow it, and let the cave lead me somewhere useful.

I found a deer carcass. Meat on the ground. If I could get a fire going, this run might actually stabilise.

Then the music changed.

I wasn’t alone.

I’d walked straight into Scruffy’s cave.

I still had a torch, but I was already paying for the mistake I’d made earlier on the Riken.

That wasted match meant less margin, less flexibility, and no room for hesitation.

Scruffy didn’t hesitate. He ignored the flame, charged straight through it, and ended the run.

Time survived: 17 hours.

My longest run so far.

Not ended by one bad decision — but by a small one made hours earlier.

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Video Log

Continue the journey:
Unprepared Log 2 – Day 1 |
Unprepared Log 4 – Day 1

Unprepared: An Interloper Survival Diary in The Long Dark Log #2 – Day 1

Unprepared – Log 2: Day 1 (Hushed River Valley)

Difficulty: Interloper

Run Time: 15 hours

Series:

Unprepared – An Interloper Survival Diary


“Same area. Same spawn. Slightly more knowledge. Same outcome.”

The game decided to keep things familiar.
Exact same area. Exact same spawn.
Normally that would feel cruel, but this time I wasn’t completely blind.

I’d spent time looking at maps for every possible Interloper spawn.
This was one of the few I was actually hoping for.
Not because it’s forgiving — it isn’t — but because I knew where I wanted to go first.

The Signal Fire Plan

The goal was simple: reach the mysterious signal fire.
It could spawn in one of two locations.
I picked one and committed.

Naturally, a scrub bush blocked the route.

I didn’t see another way around, so I fell back on a familiar Interloper technique:
mountain goating.
It took a few attempts, but eventually I made it over.

The reward felt significant:

  • Food
  • Shelter
  • A Mackinaw jacket

For a brief moment, it felt like progress.

The Exit Problem

The problem wasn’t getting there.
The problem was getting back.

I didn’t want to goat straight down the cliff.
I tried to goat back over the scrub bush.
That wasn’t an option either.

With daylight fading, I decided to wait it out and reassess in the morning.
That decision immediately started going wrong.

The shelter kept me warm — briefly.
Then the temperature dropped.
Then the sky lit up with an aurora.

Eventually, I accepted reality and did the thing I didn’t want to do:
I mountain goated down the cliff.

I don’t know how I survived the descent.
I just know that I did.

The Rope I Couldn’t Climb

My next destination required a rope climb.
I found the rope.
I walked up to it.
And then the game reminded me I had a sprained wrist.

You can’t climb ropes with a sprain.

With limited options, I tore up a piece of clothing,
crafted a bandage, healed the wrist, and climbed anyway.

I fully expected to fall.
Somehow, I didn’t.

Frostbite, Twice

By this point my condition was dropping fast.
I was exhausted.
I had no way to start a fire.
I needed water.

What I got instead was frostbite.

Then I got it again.

There was no recovery path left.
Interloper had finished explaining the lesson.

The End of the Run

Rather than let the cold take me slowly,
I found the nearest cliff and walked off it.

Not graceful.
But deliberate.

Survived: 15 hours
Result: More information for next time

Field Footage

This footage covers the run from spawn to exit,
including the signal fire gamble and the decisions that followed.

Day 1 Takeaways

  • Knowing the map helps, but it doesn’t guarantee exits.
  • Mountain goating solves problems and creates new ones.
  • Sprains can completely block progress.
  • Auroras turn waiting into a liability.
  • Frostbite twice is the game being very clear.

I didn’t survive the day.
But I survived long enough to learn something useful.

Continue the journey:
Unprepared – Log 1 |
Unprepared – Log 3

Unprepared: An Interloper Survival Diary in The Long Dark Log #1 – Day 1


Unprepared – Log 1: Day 1 (Hushed River Valley)

Difficulty: Interloper

Run Time: 4 hours

Series:

Unprepared – An Interloper Survival Diary

“Pro Interloper players call this a ‘great spawn’. I lasted four hours.”

I spawn in Hushed River Valley, right next to a waterfall, and immediately get the sense that this region exists
to test whether you actually deserve to keep playing.

I’ve been here before. I know there’s a moose satchel on this map.
I also know that familiarity doesn’t equal preparedness, and Interloper is very keen to prove that point.

Waterfall Spawn & Immediate Delusion

Part of me is convinced there’s a survival bow nearby. Another part of me is sure I can get past a scrub bush I spotted.
Neither belief survives contact with reality.

I stare at the scrub bush for longer than I care to admit, have no idea how to pass it,
and eventually give up. Confidence evaporates quickly out here.

Knowledge That Helps Nobody

I know Mountain Town is nearby. I know there’s a man-made snow shelter somewhere in this region.
None of this helps when you’re cold, under-equipped, and still arguing with terrain.

Ptarmigans & The Great Rock Tragedy

I come across some ptarmigans and decide to hunt.

  • Stun one
  • Eventually start a fire
  • Cook something warm

I throw my rock and miss by an impressive margin.
Worse, I’ve now lost my only stone.

Hunting attempt: failed.
Inventory: actively worse.

The Torch Plan (That Never Happens)

I collect sticks with purpose. I have a plan:

  • Start a fire
  • Pull torches
  • Use fire to keep wolves honest

The problem is simple.

I have no way to start a fire. No matches. No striker.
I forgot the key Interloper detail where you spawn with absolutely nothing.

Smoke, Wolves, and Accidental Skill

I spot smoke drifting from the direction of the moose satchel location.
It feels less like a hint and more like mockery.

A wolf appears. I panic. I improvise. I end up mountain goating away from it.
Somehow, it works.

I survive that encounter, which honestly feels like a mistake the game will correct later.

Field Footage

This footage shows the full run, ending exactly where it ended for me.
First ever Interloper attempt. No practice runs. No warm-up.

The log ends with confirmation of what this was:
my first attempt on Interloper, lasting four hours in Hushed River Valley.

Darkness, Blizzard, Wolf

Night rolls in. A blizzard follows.
I make one last push to find shelter or an exit.

I don’t find either.

A wolf does.

Four hours in, the run ends.

Day 1 Takeaways

  • Four hours in Hushed River Valley is not nothing.
  • One rock is not a plan.
  • A fire plan without ignition is fiction.
  • Smoke in the distance can feel personal.
  • Mountain goating worked once. I will abuse that lesson.

I didn’t survive the day.
But I survived long enough to understand the problem.

Next attempt, I come in less blind.

Continue the journey:

Unprepared – Series Hub
|
Unprepared – Log 2

The Long Dark – Stalker Instinct Log #1: Mystery Lake Was the Sensible Choice

Difficulty: Stalker
Optional Features: Cougar enabled, Scurvy enabled, Trader enabled

Before I even began, I had three choices to make: do I want the Cougar, Scurvy, and Trader to be active?

Because I apparently enjoy making poor decisions, the answer was yes to all three.

For my first proper attempt at Stalker, I chose Mystery Lake for one simple reason: I wanted to be eased in. If the game was going to punish me, I wanted it to do so gradually.

Spawn Point: Cave Near the Fishing Huts

I started my journey in a cave near the edge of the fishing huts. One hut was close enough to feel safe, so I checked that first. The others were further out across the ice, and I could already see wolves roaming.

Not ideal. Not surprising. Very on-brand for Stalker.

Rather than pushing my luck early, I headed straight for the Camp Office. If things went wrong, at least I’d be indoors when it happened.

For context — and future mistakes —

Mystery Lake maps and region notes
.

Camp Office Loot and a Small Win

The Camp Office treated me better than expected. I found:

  • A lantern
  • A skillet

That was enough to get something going. I lit a fire, warmed up, and decided to head back out with torches. The plan was simple: torches to deter wolves, quick trips to the huts, no unnecessary risks.

Fishing Huts: Where the Game Lied to Me

In my head, wolves were going to be circling me the entire time. I expected growling, posturing, and at least one moment of panic on the ice.

None of that happened.

Not a single wolf came near me as I moved from hut to hut. I could see them in the distance, but they kept their space. I did spot a bear, which immediately raised my stress levels, but even that had its back turned and showed no interest.

I looted what I could, kept the torches lit, and tried not to trust the calm.

Food Reality Check

After clearing the huts, I returned to the Camp Office. Food was becoming an issue, but I knew there were potatoes inside. It was Day 1, and I wasn’t going to starve overnight.

Another look around paid off when I found a cooking pot. For a brief moment, I imagined porridge and proper meals.

That optimism didn’t last.

My cooking skill was too low to do anything interesting. No porridge. No comfort food. Just the basics.

Dinner ended up being:

  • Boiled water
  • A couple of potatoes
  • Some crackers

Not exciting, but it kept me alive, which is the only metric that matters in Stalker.

End of Day 1

I ended the first day inside the Camp Office, hydrated, minimally fed, and strangely untouched.

The wolves were present but passive. The bear made an appearance and then left. Nothing attacked me. Nothing forced a bad decision.

That kind of restraint never lasts.

For Day 2, I’m undecided:

  • Head to Trapper’s Cabin
  • Or go somewhere else entirely

Either way, this calm feels temporary.

Video

Day 1 Notes

  • Mystery Lake is still the safest place to learn Stalker.
  • Torches work, even when you don’t end up needing them.
  • A bear ignoring you is luck, not safety.
  • Cooking pots are exciting until skill levels intervene.
  • Potatoes and crackers count as a meal.
Continue the journey:
Log #1 (You Are Here) | Log #2

Super Mario 64 Randomizer – Log 3: Rainbow Ride in the Basement

Platform: Steam Deck
Settings: Vanilla Mario & Music — chaos supplied separately.
“Somewhere between the mountain slide and the basement sky, I realised this randomizer doesn’t believe in architecture either.”

With only the 100 Coin Star left in Tall, Tall Mountain, I decided it was time to finally clear my first course. The plan was simple: grab coins, stay alive, avoid plummeting off the cliff. Naturally, the first attempt ended in a slide-related tragedy. The second try, however, was a success — first course officially cleared.

Feeling confident, I ventured down to the basement to see what new horrors awaited. A friendly Toad handed over a star without asking for anything in return — a rare act of generosity in this twisted castle.

Then came the real surprise: the hole that should have led to the Vanish Cap switch instead opened into Rainbow Ride. Because apparently, gravity is optional now. Despite a few near misses (and several camera-induced heart attacks), I managed to grab three stars before deciding I’d pushed my luck enough for one day.

Watch Log 3 Gameplay

Progress Log

  • Total Stars: 18
  • Stars Remaining: 102
  • Lives: 13
Continue the chaos:
Log 2 |
Log 4

🩸 Derailed & Doomed: A Choo Choo Charles Survival Diary Log 6: Three Eggs and a Funeral (Probably)

“Two eggs to go. One murderous locomotive. And a sermon that really didn’t age well.”


🎥 Watch Log 6: Three Eggs and a Funeral (Probably)

Faith, Paint, and Poorly Sighted Cultists

With two eggs remaining, I decide I’m as ready as I’ll ever be. Time to face destiny — or at least, sprint toward it screaming.

The first target: the mine in the middle of the island. On the way, I stumble upon a church, complete with a sermon that sounds more like a cult recruitment speech than holy scripture. I also find a can of black paint — clearly divine intervention — so I treat my train to a new coat before heading inside the mine.

The cultists here… well, let’s just say the masks are doing more harm than good. One could’ve had a clean shot on me, but apparently, I was invisible. What begins as a stealth mission quickly devolves into “grab the egg and run.” I sprint out, bullets whizzing past, praying my train hasn’t wandered off without me. Once the shooting stops, I open the map, mark my train, and plan my route to the final mine.

The Bug Spray Revelation

Two mines down, two eggs in hand, one to go — and Charles knows it. His whistle cuts through the air as I make my way toward the last mine. This time, though, I’m prepared.

I’ve learned that the bug spray isn’t just for keeping his ugly mug at bay; it deals slow, steady chip damage if used sparingly. It’s not glamorous, but it’s something. I’ll need to remember this for our inevitable final showdown.

After a short skirmish, Charles retreats. I let him go — we’ll finish this soon enough.

The Final Egg

The southern mine awaits. Inside, I get another chance to show off my lockpicking skills — not that anyone’s watching. For a brief, glorious moment, I think the place might actually be abandoned.

Then I hear the whistling.

So, back to the classic strategy: Run. Grab. Run again. I burst out of the mine clutching the last egg, a cultist hot on my heels. Fortunately for me (and unfortunately for him), I reverse my train right over him. Efficient, if a little messy.

The three eggs are mine. One final stop remains — the shrine, the signal, the point of no return. Either I end Charles… or he ends me.

Next Stop: The Final Fight

I take one last look at the map. Every track, every encounter, every scrap of metal has led to this. The next log will be the last — one way or another.

It’s time to finish this.

Continue the journey:
Previous Log (Log 5) |
Final Log

🩸 Derailed & Doomed: A Choo Choo Charles Survival Diary Log 4: Pickles, Papers, and Payback

Platform: Steam Deck |

Apex Predator Rule: Three strikes to start. Only Charles can take them.
Each egg restores one — never more than three total.

“I knew I shouldn’t have trusted the lady obsessed with pickles. Or the one hunting Slender Man. But hey—scrap is scrap.”

🎥 Survivor’s Reel: Log 4 – Pickles, Papers, and Payback (No Commentary)

The Pickle Lady Cometh

My first stop was a house belonging to someone I can only describe as the Pickle Lady. According to her, there’s “one last jar of pickles” hidden deep in her pickle cave. She wanted me to retrieve it, and honestly, the promise of scrap was enough for me to overlook how absolutely unhinged she seemed.

Charles, mercifully, must have agreed—because he didn’t interrupt this one. Maybe even he thought, “Yeah, she’s crazy,” and decided to give me a pass. Pickles retrieved, reward collected, and my sanity mostly intact.

The Slender Situation

Next up was Sasha, who casually informed me that the Slender Man was also apparently hanging around the island. She’d already collected eight pages and wanted me to grab the next set. Logical, right? Because clearly, one supernatural monster just isn’t enough.

Unfortunately, the universe had other plans. No sooner had I finished talking to her than that familiar whistle pierced the air. Charles. I bolted for my train, but he was faster. The beast blindsided me and shredded my health bar like paper. Charles earns his first win. Two chances left.

Still annoyed—and slightly traumatized—I decided to humor Sasha anyway. I managed to grab three pages before some unseen Slender-like presence told me to “go away.” Quest abandoned. Sanity preserved.

Bridge Over Terrifying Waters

After a quick recovery, I shifted gears and tracked down Santiago’s journal. Delivered it safely—though apparently, I could’ve snooped inside first. Missed opportunities, I guess. My next stop was Eugene’s son, who still believes his father is alive and well on the mainland. I didn’t have the heart to correct him.

He handed me a set of explosives and outlined the island’s master plan: lure Charles onto a wooden bridge, blow it sky-high, and end this nightmare once and for all. It’s a bold plan. Questionable, sure—but bold. I now have the temple key for when it’s time to place the eggs and start the final battle.

Preparing for Round Two

As the day closed, I parked the train near a resident’s home rumored to hold another weapon. After my last run-in with Charles, I’m more than ready to upgrade my firepower. Whether or not I get a moment’s peace to actually do it—that’s another story.

For now, I’ve survived long enough to plan my next move. But I can’t shake the feeling that Charles is circling again, waiting for round two.

Continue the journey:
Log 3: Explosions and Evasion |
Log 5 (Coming Soon)

Submerged: A Subnautica Survival Diary – Day 1: The Peeper in the Pod

Submerged: A Subnautica Survival Diary – Day 1

Difficulty: Survival Mode (Steam Deck Edition)

Welcome to 4546B

I wake to alarms, a smoking console, and one extremely calm Peeper hovering in the middle of my lifepod like it pays rent. Fire out, situation stable, roommate secured. I catch it. I cook it. Breakfast of champions.

The PDA boots into Emergency Mode with the sort of cheerful corporate tone that suggests HR wrote it. Regardless, it’s my lifeline now, so I listen.

First Steps (and First Swims)

Before diving, I pin the essentials:

  • O₂ Tank — lungs are optional, but preferred.
  • Fins — I’d rather swim fast than panic slowly.

A few quick foraging runs later and I’ve got both crafted, plus a Repair Tool and a Scanner. The ocean is being cooperative… for the moment.

Right on cue, the radio chirps in with an update: rescue ETA 9… 9… 9… 9… 9 hours. So, roughly eleven and a half years. Excellent. I’ll, uh, keep busy.

Nightfall, Notes, and New Blueprints

Scanner built, I point it at everything that moves (and several things that don’t). The shallows hum with life — coral pulsing softly beneath me, strange silhouettes drifting just beyond visibility. It’s beautiful in a way that feels like a warning.

Darkness drops quickly, and scanning in pitch black is just guessing with extra beeps, so I pin a Torch for tomorrow.

At first light I spot Seaglide fragments. One scan later and the blueprint unlocks. New goal: build it before the day ends — because slow swimming is a lifestyle choice I refuse to adopt.

Then: a ping from Lifepod 3. Marker acquired. I’ll head there once the Seaglide is humming.

Crash Fish Chaos

While hunting materials, I discover two facts in rapid succession: Crash Fish hate visitors, and they express this by exploding in your face. Two back-to-back detonations later, my health bar looks like a bad stock chart. I limp to the lifepod, patch up, and get back to work. Controlled recklessness: unlocked.

The Hunt for Copper

Finding copper is like looking for hope in a horror movie — technically present, rarely where you expect. I comb the shallows, finally crack the right limestone outcrop, and sprint-swim home to craft Copper Wire.

Moments later, the Seaglide is mine. Sleek, fast, and probably not covered by warranty. I take it for a celebratory lap around the pod and call it a day. Tomorrow: Lifepod 3.

End of Day Reflections

The sun sinks below the horizon, painting the shallows gold and the deeper water black. My vitals are stable, the pod is repaired, and I’ve managed not to die — all major wins in my book. The ocean hums quietly around me, equal parts beautiful and unnerving. Somewhere out there, Lifepod 3 is waiting. Hopefully with snacks.

Watch the Chaos

🎥 Subnautica Survival – Day 1
See the full adventure — from surprise Peeper roommate to Seaglide success — on YouTube:

Continue the Journey

Day 1 (You Are Here) |
Day 2 – The Voyage to Lifepod 3 (Coming Soon)

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