Super Mario 64 Randomizer โ€“ Log 3: Rainbow Ride in the Basement

Platform: Steam Deck
Settings: Vanilla Mario & Music โ€” chaos supplied separately.
โ€œSomewhere between the mountain slide and the basement sky, I realised this randomizer doesnโ€™t believe in architecture either.โ€

With only the 100 Coin Star left in Tall, Tall Mountain, I decided it was time to finally clear my first course. The plan was simple: grab coins, stay alive, avoid plummeting off the cliff. Naturally, the first attempt ended in a slide-related tragedy. The second try, however, was a success โ€” first course officially cleared.

Feeling confident, I ventured down to the basement to see what new horrors awaited. A friendly Toad handed over a star without asking for anything in return โ€” a rare act of generosity in this twisted castle.

Then came the real surprise: the hole that should have led to the Vanish Cap switch instead opened into Rainbow Ride. Because apparently, gravity is optional now. Despite a few near misses (and several camera-induced heart attacks), I managed to grab three stars before deciding Iโ€™d pushed my luck enough for one day.

Watch Log 3 Gameplay

Progress Log

  • Total Stars: 18
  • Stars Remaining: 102
  • Lives: 13
Continue the chaos:
Log 2 |
Log 4

Super Mario 64 Randomizer โ€“ Log 2: Chuckyaโ€™s Revenge

Platform: Steam Deck
Settings: Vanilla Mario & Music โ€” chaos left entirely intact.

โ€œGravity and Chuckya joined forces today. I call it a hate crime.โ€

Fresh off the high of conquering Bowser and the Secret Slide, I decided to revisit Shifting Sand Land. One more star there couldnโ€™t hurt, right? A quick trip across some quicksand later, I added another to the tally and figured it was time to see what lay below the castle.

Thatโ€™s when I wandered into the Boo garden โ€” home to ghostly giggles, hidden secrets, and one particularly smug Boo concealing a course entrance. I gave chase, stomped the spook, and jumped straight into the portal. The result? Tall, Tall Mountain. Great name. Terrible welcome.

Watch Log 2:

Thrown Off the Deep End

My very first spawn placed me in armโ€™s reach of a Chuckya. Before I could even process what I was looking at, the purple menace grabbed me and threw me off the mountain. Ten seconds in, one life down, ego shattered. I went back in for a rematch because apparently I enjoy suffering.

Round two went much better. I methodically climbed the slopes, dodged monkey theft, narrowly avoided falling logs, and picked up six of the seven available stars. Not bad for a course that literally tried to throw me away on entry.

The lone survivor is the 100 Coin Star, which Iโ€™ll tackle next timeโ€”assuming I can convince myself that collecting loose change while balancing on ledges is โ€œfun.โ€

Log 2 Summary

  • Stars Collected: 13
  • Stars Remaining: 107
  • Lives: 8

After the sandstorms and the mountainโ€™s murderous intent, Iโ€™m learning that no amount of preparation can outmatch the randomizerโ€™s sense of humour. Still, progress is progressโ€”and at least this time I didnโ€™t get flung into the void twice in a row.

Lessons from Log 2

  • Chuckya exists solely to ruin your day.
  • Always expect ledges to betray you.
  • Boos are pranksters, not friends.
  • Six stars and a grudge is still a win.
Continue the journey:
Log 1 |
Log 2 (You Are Here) |
Log 3

SnowRunner Survival: The Permagear Diaries โ€“ Driver Log Fifteen: Tyres, Tests, and a Tempting Task

SnowRunner Survival: The Permagear Diaries โ€“ Driver Log 15

Truck of the Day: Frank (Fleetstar F2070A)
Primary Objective: Complete Steel River Supplies and Riverside Repair tasks

Tyres, Tests, and a Tempting Task

With Frank sporting his brand-new tyres, I couldnโ€™t resist giving him a proper shakedown. Scanning my task list, Steel River Supplies caught my eye. Not only would it send me back to Black River, but it would also let me grab consumables from the farm here in Smithville Dam โ€” a perfect excuse to see how heโ€™d handle water crossings now.

The last time Frank tackled this road, the flooded section was a serious obstacle. This time? Just a mild inconvenience. Consumables loaded, I spun him around and headed for Black River.

Three Routes, One Choice

Once in Black River, I checked my map. To complete the task, Iโ€™d need to drop off consumables, pick up wooden planks, and deliver a fuel carrier trailer. My options:

  1. Consumables โ†’ Wooden Planks โ†’ Trailer
  2. Consumables โ†’ Trailer โ†’ Wooden Planks
  3. Trailer first, then haul it alongside the consumables straight to the destination

I chose Option 3. Why? Simple โ€” I wanted to see what Frank could do now. If heโ€™d dragged a large fuel carrier trailer to the warehouse before upgrades, surely he could do even better now.

Frank Goes Amphibious

Plotting my course, I took the same route Scout had previously tackled. It turns out Frank is now amphibious โ€” or at least close enough that he handles water without drama. Good to know.

Reaching the trailer, we looped back toward our starting point. The mud tried to slow us, but with all his upgrades, Frank treated it like an irritating speed bump. No winching, no stalling โ€” just steady progress.

Delivery Without Drama

We rolled into the destination without a hitch, dropped off the trailer and consumables, then headed for the lumber mill. Wooden planks loaded, one final short trip sealed the deal. Steel River Supplies completed with minimal hassle and maximum satisfaction. Frankโ€™s test run? A resounding success.

Riverside Repair: The Real Test

I decide to tackle one more task: Riverside Repair. This would be the ultimate test of Frankโ€™s mud and water handling. As expected, he took on the terrain slowly but steadily. Then I stumbled upon a small trick โ€” if I angled the camera just right, I could see a path under the water. Handy.

Then came the real obstacle: barriers and a sign that read Water Over Road. Understatement of the year โ€” it was a full-on river over the road. Frank pushed through, but the climb on the other side was another story. Thick mud locked him in place. Time passed. Progress was a crawl. I was creeping forward, sliding back, winching, and repeating. Just when I thought Frank was doomed to live here forever, this happened:

Yep, he somehow managed to free himself. I feel like he took that notification as a personal attack. The rest of the journey went off without a hitch, although I made sure to take the long way round back. Once I completed Riverside Repair, I turned off Frank’s engine and celebrated a job well done.

Continue the Journey

Day 14 | You are here | Day 16 (Coming Soon)

More from SnowRunner

Submerged: A Subnautica Survival Diary โ€“ Day 1: The Peeper in the Pod

Submerged: A Subnautica Survival Diary โ€“ Day 1

Difficulty: Survival Mode (Steam Deck Edition)

Welcome to 4546B

I wake to alarms, a smoking console, and one extremely calm Peeper hovering in the middle of my lifepod like it pays rent. Fire out, situation stable, roommate secured. I catch it. I cook it. Breakfast of champions.

The PDA boots into Emergency Mode with the sort of cheerful corporate tone that suggests HR wrote it. Regardless, itโ€™s my lifeline now, so I listen.

First Steps (and First Swims)

Before diving, I pin the essentials:

  • Oโ‚‚ Tank โ€” lungs are optional, but preferred.
  • Fins โ€” Iโ€™d rather swim fast than panic slowly.

A few quick foraging runs later and Iโ€™ve got both crafted, plus a Repair Tool and a Scanner. The ocean is being cooperative… for the moment.

Right on cue, the radio chirps in with an update: rescue ETA 9โ€ฆ 9โ€ฆ 9โ€ฆ 9โ€ฆ 9 hours. So, roughly eleven and a half years. Excellent. Iโ€™ll, uh, keep busy.

Nightfall, Notes, and New Blueprints

Scanner built, I point it at everything that moves (and several things that donโ€™t). The shallows hum with life โ€” coral pulsing softly beneath me, strange silhouettes drifting just beyond visibility. Itโ€™s beautiful in a way that feels like a warning.

Darkness drops quickly, and scanning in pitch black is just guessing with extra beeps, so I pin a Torch for tomorrow.

At first light I spot Seaglide fragments. One scan later and the blueprint unlocks. New goal: build it before the day ends โ€” because slow swimming is a lifestyle choice I refuse to adopt.

Then: a ping from Lifepod 3. Marker acquired. Iโ€™ll head there once the Seaglide is humming.

Crash Fish Chaos

While hunting materials, I discover two facts in rapid succession: Crash Fish hate visitors, and they express this by exploding in your face. Two back-to-back detonations later, my health bar looks like a bad stock chart. I limp to the lifepod, patch up, and get back to work. Controlled recklessness: unlocked.

The Hunt for Copper

Finding copper is like looking for hope in a horror movie โ€” technically present, rarely where you expect. I comb the shallows, finally crack the right limestone outcrop, and sprint-swim home to craft Copper Wire.

Moments later, the Seaglide is mine. Sleek, fast, and probably not covered by warranty. I take it for a celebratory lap around the pod and call it a day. Tomorrow: Lifepod 3.

End of Day Reflections

The sun sinks below the horizon, painting the shallows gold and the deeper water black. My vitals are stable, the pod is repaired, and Iโ€™ve managed not to die โ€” all major wins in my book. The ocean hums quietly around me, equal parts beautiful and unnerving. Somewhere out there, Lifepod 3 is waiting. Hopefully with snacks.

Watch the Chaos

๐ŸŽฅ Subnautica Survival โ€“ Day 1
See the full adventure โ€” from surprise Peeper roommate to Seaglide success โ€” on YouTube:

Continue the Journey

Day 1 (You Are Here) |
Day 2 โ€“ The Voyage to Lifepod 3 (Coming Soon)

SnowRunner Survival: The Permagear Diaries โ€“ Driver Log Ten: Bridges, Bumps, and Broken Dreams

SnowRunner Survival: The Permagear Diaries โ€“ Driver Log 10: Bridges, Bumps, and Broken Dreams

Mode: Permagear Rules | Optional Features: Winch-assisted woodland detours

Back to the Dam

I start the day by taking Red back to the Smithville Dam garage to decide on my next move. Both of my current main objectives need wooden planks, and as far as I can tell, the only viable source is back in Black River. The plan: build the bridge first, then worry about the rest.

I hop into Frank for the job, only to be faced with the first challenge โ€” actually getting him there. Instead of taking the standard road, I opt for a less-beaten path through the trees, using the winch liberally and clambering over rocks like a determined mountain goat in truck form. If Frank had feelings, Iโ€™d say he was trying to prove something.

Frank: The Reliable Workhorse

Once in Black River, I load up the planks and head back to Smithville Dam. Along the way, I canโ€™t help but admire Frankโ€™s handling โ€” reliable, sturdy, and never letting you down. Heโ€™s the truck equivalent of that one friend who always brings snacks and never cancels plans.

I top him up at the fuel station as a precaution (he probably didnโ€™t need it, but who doesnโ€™t like a full tank?). Crossing the Dam, I briefly flash back to the Dam level in GoldenEye 64, half-expecting to see polygons of Soviet guards wandering about.

Bridge Complete

The delivery goes smoothly, and with the wooden planks in place, the bridge is now a reality. Objective one: done. Frank earns a well-deserved rest while I swap into Red for some post-bridge exploration.

Redโ€™s Bouncy Adventure

Immediately, Iโ€™m reminded of the difference in handling: Frank sticks to the ground like heโ€™s got magnetic tyres; Red prefers to bounce along it like an over-caffeinated pogo stick. Past the bridge, I find a promising-looking track and decide to follow it.

The path is a mix of mud, stones, and one dodgy river crossing that all but confirms Red will need a raised exhaust if such a thing exists. After wrestling through, I spot an upgrade ahead and let my hopes soar โ€” could this be the elusive raised suspension for Frank Iโ€™ve been searching for? In my head, Iโ€™m already firing him up for a triumphant drive back to the garage.

Reality Check

It isnโ€™t. Instead, itโ€™s Engageable AWD for a White Star truck โ€” a vehicle I donโ€™t own. Still, at least itโ€™s unlocked for the future. I follow the road and, somewhat anticlimactically, end up back on the other side of the bridge.

Thatโ€™s where I call it for the day. Tomorrow, Red will keep exploring, and maybe โ€” just maybe โ€” Iโ€™ll finally complete The Essentials task.

Continue the Journey

Day 9 | Day 10 (You Are Here) | Day 11

Snowrunner Survival: The Permagear Diaries โ€“ Driver Log Eight: Flips, Fuel, and a Double Rescue Mission

Red goes rogue in Smithville Dam, flipping twice while chasing a Watchtower. Frank clears a blocked road, performs a double rescue, secures an engine upgrade, then hauls fuel back to Black River to set up tomorrowโ€™s delivery for โ€œThe Essentials.โ€

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Seven? Find it here.


๐Ÿ›ฃ๏ธ Crossing the Dam (and the Line)

With most of Black River mapped and missions cleared, I decide itโ€™s time to see what Smithville Dam has to offer. Redโ€™s fired up and we set โ€œThe Essentialsโ€ as the main task โ€” one item in Smithville, the rest in Black River. Easy on paper. Reality had other plans.

๐Ÿšง First Roadblock: Literal Roadblock

After finding the Smithville garage, I immediately hit a blocked road needing Service Parts. Luckily, thereโ€™s a depot basically around the corner. I pencil that in for after I grab the nearby Watchtower.

๐Ÿ”„ Red Goes Rogue (Twice)

I point Red up the Watchtower track andโ€”whoopsโ€”he flips onto his side. Full turtle. Thereโ€™s only one truck for this kind of drama: Frank.

I transport Frank into Smithville, pick up the Service Parts, clear the roadblock, and roll out to rescue Red. Frank rights him like the dependable legend he isโ€ฆ and Red immediately repays the kindness by rolling over again. Cue rescue mission #2. Frank handles it without breaking a sweat.

๐Ÿ” Watchtower Found, Upgrade Secured

With Red back on his wheels (twice), we nab the Watchtower and ping a nearby upgrade: an engine that fits both Red and Scout. Whether itโ€™s actually better is a question for the next garage visit โ€” Iโ€™ll compare stats when weโ€™re back under a roof.

โ›ฝ Frank Hauls, Like a Pro

While Red takes a breather, Frank gets back to business. He grabs Fuel for โ€œThe Essentials,โ€ hauls it over to Black River, and calls it a night โ€” textbook veteran move.

๐Ÿ“… Tomorrowโ€™s Mission

Fuel staged, Frank is ready to finish โ€œThe Essentialsโ€ delivery tomorrow. Red? Heโ€™s on probation until he proves he can stay upright for more than ten minutes.


Want more SnowRunner? Day 9 link coming soon.

SnowRunner Survival: The Permagear Diaries โ€“ Driver Log Seven: Mud, Bridges, and Big Dreams

โ€œSometimes the smallest truck has the biggest heart. And sometimes, Red gets new shoes.โ€

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Six? Find it here.


๐Ÿ›ฃ๏ธ Exploring With Red (and Just a Little Jealousy)

With Pipe Dreams in the rear-view mirror, itโ€™s a well-earned day off for Frank. Today? Itโ€™s all about Red. Heโ€™s got the boundless energy of a puppy on caffeine and the mud-crawling tenacity ofโ€ฆ well, a Scout whoโ€™s tired of being second-best.

The target? The wooden bridge task. Along the way, I spot a trailer Red thinks he can handle. He canโ€™t. But youโ€™ve got to admire the ambition.

We reach the bridge and, of course, it needs wooden planks. Frankโ€™s domain. But Redโ€™s not doneโ€”he also picks up a SnowRunner throttle upgrade (one for himself and one for Scout). Naturally, Red gets the install. Scout remains benched.

๐ŸŒŠ Mud Wrestling and Watchtower Glory

Tempted to spoil Red with more upgrades, I decide to hold off. Then he earns them. Charging through deep mud and water, Red smashes through the terrain to grab another Watchtower like a tiny, determined hero.

Back to the garage we goโ€”Red gets a roof rack for longer hauls and, most importantly, a tyre upgrade. Thatโ€™s right: better grip, less slipping, and maximum mud-mashing potential. Watch out, Frank.

๐Ÿชต Frank Does What Frank Does Best

Now itโ€™s Frankโ€™s turn. Time to deliver those wooden planks and make that bridge a reality. He follows the same route Red scouted earlier, proving why heโ€™s still the heavy-lifting king.

  • Bridge? Built.
  • Frank? Effective as ever.
  • Red? Flexing in the garage.
  • Scout? Still patiently waiting for relevance.

๐Ÿ“ Next Stop: Smithville Dam

Black River is slowly bending to our will, and tomorrow we head deeper into Michiganโ€”straight into Smithville Dam. There will be mud. There will be breakdowns. But Redโ€™s got new tyres, and morale is high.

๐Ÿ›ž Team Status Update

  • Red: Roof rack, throttle upgrade, fresh set of tyres. Officially a mud-slaying menace.
  • Frank: Old reliable. Still gets the job done. Probably feeling a little upstaged.
  • Scout: Collecting dust. One day, Scout. One day.

๐Ÿ“ธ Coming Soon

  • Red showing off the new tyres.
  • Watchtower victory shot.
  • Frank delivering planks like a pro.

Want more SnowRunner? Day 8 link coming soon.

Snowrunner Survival: The Permagear Diaries โ€“ Driver Log Six

Frank earns his stripes. And then some.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Five? Find it here.


๐Ÿ› ๏ธ Pipe Dreams and Permadeath Nightmares

Itโ€™s Day 6, and I decide itโ€™s time to tackle Pipe Dreamโ€”a task that demands the delivery of three items, one of which is a heavy fuel semi-trailer. Thatโ€™s the heaviest thing Iโ€™ve hauled to date, and Iโ€™m not about to go in blind.

So, I hop into Red to scout the route. Unfortunately, coming down from the Watchtower, Red seems to channel Scoutโ€™s spirit. And by that, I mean he flips. Again. Thankfully, nothing too seriousโ€”just a bit of an involuntary nap on his side before getting back on track.

After giving the route a once-over, I park Red somewhere out of the way but within reach. Just in case.


๐Ÿฆพ Frank the Certified Beast

Next up, I jump into Frank and take him back to the garage to slap on the Saddle High. With that done, itโ€™s off to retrieve the trailer.

Now, this is the moment Frank becomes โ€œCertified Beast.โ€
On nothing but his starter wheels, AWD, and diff lock, he hauls that massive trailer from the fuel station to the factory without complaint. One minor reverse maneuver was all it took to get around a tricky bitโ€”otherwise, he made it look easy.


๐Ÿงฑ Bricks, Beams, and Boulder Brawls

With the big job done, the rest felt like a cool-down lap. Bricks? Metal beams? No problem.

Exceptโ€ฆ Frank met his match today. And no, not in the form of water or mudโ€”stones.
Big ones. The kind that wedge themselves under your bumper and whisper, โ€œYouโ€™re not going anywhere, mate.โ€
More than once, I thought I was going to need Red to bail him out. But each time, it was just a matter of nudging past a rock or repositioning. Still, it’s clear: if I want to take Frank into deeper terrainโ€”especially waterโ€”I need to raise his suspension and upgrade those tyres.


๐Ÿ”ง Whatโ€™s Next?

With Pipe Dream in the rear-view mirror, I took a look at the map. Most remaining tasks are on other maps, but thereโ€™s still a wooden bridge in Black River that needs some attention.

Thatโ€™s a job for tomorrow.

Today belongs to Frank.
Heโ€™s earned a breakโ€”and maybe a reward. Or at the very least, a long-overdue tyre upgrade.


Want more SnowRunner? Day 7 link coming soon.

Customloper Diaries โ€“ Day 7: Bow Before the Blizzard

Customloper Diaries โ€“ Day 7: Bow Before the Blizzard

Weather: Clear start โ†’ freezing winds โ†’ blizzard
Loot Highlights: Survival Bow, cooking pot, skillet
Mood: Excited โ†’ frozen โ†’ grateful to still have toes

โ—€ Customloper Diaries โ€“ Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy  | 
What is Customloper?

Morning Discoveries: Maxโ€™s Last Stand

Todayโ€™s goal was simple: reach the Camp Office without becoming a wolfโ€™s breakfast. Thatโ€™s really the only bar for success these days. On the way, I spotted one of The Long Darkโ€™s most reliable signals that something is worth investigating: birds circling in the sky, waiting patiently for either my demise or someone elseโ€™s.

Luck was on my side for once โ€” it wasnโ€™t my turn. At Maxโ€™s Last Stand, a corpse lay frozen in place, and right beside it sat the holy grail of early-game weaponry: a Survival Bow. I snatched it up with the speed and enthusiasm of a raccoon finding a half-eaten cheeseburger.

All I needed now were arrows. With them, I could finally graduate from โ€œrock-throwing medieval PE teacherโ€ to โ€œslightly competent hunter.โ€

Deadfall + Hypothermia = Great Life Choices

Feeling pretty pleased with myself, I decided to swing by the Deadfall area. Thatโ€™s when my overconfidence caught up with me. The temperature dropped faster than my optimism during an Interloper run, and I was soon staring at the dreaded red text: Hypothermia.

I lit a fire in the nearby stove, boiled some water, and cookedโ€ฆ something. Iโ€™d like to say it was a hearty stew, but given my supplies, it was probably just porridge or whatever counted as โ€œhot foodโ€ in my pack. Once I had a bit of warmth and hydration, I grabbed a torch from the fire and pressed on toward my main goal.

Lesson learned: Interloper weather waits for no one, especially those who think they can โ€œjust pop overโ€ somewhere.

Camp Office and Instant Regret

The rest of the walk to Camp Office was blissfully uneventful โ€” a rare thing in Mystery Lake. Inside, I scored a skillet and cooking pot. Not exactly a rifle or a quiver of arrows, but after yesterdayโ€™s cooking pot debacle, I wasnโ€™t about to complain.

Then I made the fatal mistake: I decided to โ€œjust explore the areaโ€ before settling in. First came the snow. Then came the blizzard. In minutes, visibility dropped to โ€œguess and hopeโ€ territory. Navigation became a mix of scent, instinct, and blind luck.

Somehow โ€” and I truly do not know how โ€” I managed to stagger back to the Camp Office without being eaten, freezing to death, or wandering onto thin ice. The blizzard roared outside as I slammed the door shut, my heart still hammering.

Evening Wrap-Up

Back inside, I set about cooking more porridge, boiling as much water as I could, and letting my core temperature crawl back to something survivable. The bow was now mine. The arrows? Still a distant dream. But tomorrow, Iโ€™d change that.

Tomorrowโ€™s Goal

Find arrows. Or a rifle. Or, failing that, a pointy stick and a really bad attitude.

Continue the Journey

โ—€ Customloper Diaries โ€“ Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy
Customloper Diaries โ€“ Day 8 โ–ถ

Snowrunner Survival: The Permagear Diaries โ€“ Driver Log Five

Frank puts in a full shift as Road Block and Wet Harvest get cleared in Black River. Red gets a look at the map, and we hit Rank 4.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Four? Find it here.


A Day in the Life of Frank

We begin the day staring down a literal Road Block. It wants two service parts from the warehouse. No problem. This is Frank’s moment. The Fleestar rolls out, collects the goods, and delivers them without so much as a grumble. Road cleared. Mission done. Easy.

With the path open, Red (our sprightly little Scout 800) heads out and uncovers another Watchtower. A little more map, a little more potential chaos.


Wet Harvest, Maximum Effort

With more of the map visible, I queue up Wet Harvest. Itโ€™s a multi-stage farm delivery runโ€”only one truck is suited to the task. You guessed it: Frank is back in action.

First stop, the warehouse. We grab some bricks and discover they also stock metal beamsโ€”very handy intel for future tasks. Bricks get dropped off at the farm without incident.

Frank heads home for a well-earned breather, some repairs, and a small upgrade: a raised exhaust pipe. Itโ€™s not glamorous, but it keeps the engine breathing when the terrain gets swampy.


Wood, Metal, and a Promotion

Next, weโ€™re off to the lumber mill for wood. Frank makes the pickup and hauls it straight back to the farm. No drama. Just dependable grunt work.

Finally, we collect metal beams from the warehouse. One last delivery and the Wet Harvest task is officially in the rear-view mirror.

And with that, we hit Rank 4. Not bad for a dayโ€™s work. Frankโ€™s still in one piece, Redโ€™s scouting strong, and the map keeps growing.


๐ŸŽฏ Task Summary:

โœ… Road Block โ€“ 2x Service Parts delivered

โœ… Wet Harvest โ€“ Bricks, Wood, and Metal Beams delivered to the farm

๐Ÿ“New Watchtower discovered


๐Ÿ›  Fleet Update:

Frank (Fleestar 2070A) โ€“ Now with a raised exhaust. Still the MVP.

Red (Scout 800) โ€“ Cleared the fog and didnโ€™t flip once. Proud of them.


๐Ÿ†™ Rank Up!

Weโ€™ve hit Rank 4. A few more levels and we can start unlocking better upgrades, which will come in handy when the terrain stops playing nice.


Want more SnowRunner? Day 6 link coming soon.

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