The Hostile Castle Protocol – Entry 1: Back Into The Castle
Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary
Video: Jolly Roger Bay, seven stars collected, and the first discoveries about Non-Stop Mode.
Back Into The Castle
I told myself I wouldn’t come back to this anytime soon.
Apparently that plan lasted about as long as most of my attempts at sticking to a schedule.
At the time of writing this, Krunch% is still ongoing, but the more I thought about my original Super Mario 64 Randomizer run, the more I found myself wanting another trip through the castle.
Before long, I was setting everything up again.
This time the difficulty has been increased a little. To keep things fair, I deleted the test save file I’d been using while checking the settings and started fresh.
Non-Stop Mode is enabled this time around, which means once I enter a course, I stay there until I choose to leave, run out of health, or the game decides to remove me from the level.
Given my previous experiences with randomizer chaos, none of those possibilities can be ruled out.
The Castle Opens Its Doors
With the settings chosen, it was time to see what the randomizer had prepared for me.
Its answer was Jolly Roger Bay.
That wasn’t what I expected.
In my original randomizer run, Jolly Roger Bay ended up being one of the more straightforward courses. I wasn’t about to complain, although the course itself seemed determined to make sure I didn’t become too comfortable.
The balancing pillars inside the cavern appeared to have developed a personal interest in my whereabouts and spent much of the session trying to introduce me to the water below.
Despite that, progress came quickly.
Seven Stars In Jolly Roger Bay
One by one the stars started falling.
The objectives themselves weren’t especially difficult, but the randomizer had added just enough uncertainty to keep me paying attention.
While working on the 100 Coin Star, I remembered that I would eventually need to raise the sunken ship guarded by the eel.
My assumption was that collecting the star inside the ship would force me to leave the course and re-enter before I could finish the final objective.
Apparently Non-Stop Mode had other plans.
After collecting the ship star, I was simply placed back into Jolly Roger Bay with the final objective still available.
That left only Can the Eel Come Out to Play?
Convincing the eel to cooperate took a few attempts. During that time I was fully expecting the randomizer to have hidden the star somewhere completely different.
Thankfully, tradition survived the randomization process.
The eel eventually emerged with the star still attached to its tail, allowing me to collect the seventh and final star of the course.
Jolly Roger Bay was officially cleared.
An Unexpected Discovery
With the course complete, I decided to experiment with the menu options.
Choosing to exit the course launched Mario out of the level and immediately cost me a life.
Useful information to have.
Not information I was particularly pleased to discover.
To make sure it wasn’t some strange one-off, I entered the course again and selected the option to return to the lobby instead.
This time Mario simply appeared back inside the castle with no life penalty attached.
Lesson learned.
The castle apparently charges a fee for leaving incorrectly.
End Of Entry Status
The first course is complete and seven stars are already on the board.
I also learned a few important things about how Non-Stop Mode behaves, which is knowledge that will hopefully save me from losing additional lives in the future.
I forgot to check how many stars are required for the various doors throughout the castle, but that’s a problem for the next entry.
I’m also not sure whether the Boos have appeared in the courtyard yet.
Those are both questions for future me.
For now, the castle has been surprisingly cooperative.
I’m sure that won’t last.
- Stars Collected: 7 / 119
- Lives Remaining: 5
- Courses Cleared: 1
