Sneak, Snipe, Repeat: Skyrim Survival Day One

Species: Argonian | Starting Conditions: Skyrim Survival Mode | Faction Friend: Hadvar (Imperial)

I began my snowy misadventure by choosing to play as an Argonian—because if you’re going to freeze to death, you might as well do it with gills. I followed Hadvar through the tutorial section, politely ignored the chaos around us, and activated Survival Mode the moment we hit daylight. Bad call? Maybe. But immersive? Absolutely.

As we made our way to Riverwood, Hadvar told me about the Imperial Legion while I was too busy picking every flower in sight. Gotta prep for the alchemy I’ll never actually do, right?

On the road, I got ambushed by two wolves and was bitterly disappointed when they dropped nothing but pelts. No meat. What kind of survival game lets you starve next to perfectly good wolf shanks?

I made it to the Guardian Stones and spent way too long debating between the Warrior and Thief stones before finally choosing the Thief stone. Because nothing says “stealth archer” like shouting from the bushes and missing half your arrows.

Speaking of arrows—I took on Embershard Mine using a mix of bow, fire magic, and good ol’ iron mace and shield. Found a Ring of Sneaking and a Ring of Archery. Took both, naturally. Equipped the Archery one, because priorities.

Stamina and magicka were running low, so I scarfed down any food I could loot, like a true culinary scavenger. Also had to drop a bunch of gear after becoming over-encumbered and unable to run. It was either the extra sword or dignity. Dignity lost.

Made it to Riverwood, met up with Hadvar again, got a warm welcome and a bunch of gifts from his uncle, and picked up a quest from the Riverwood Trader to find the Golden Claw. Also bought a backpack that mysteriously increased my lockpicking skill. Skyrim logic.

I ended the day sleeping in a borrowed bed, leveling up, and realizing I’d been playing on Adept difficulty the whole time. Might be time to bump that down to Apprentice. Survival’s hard enough without bandits being Olympic javelin throwers.

Read The Full Journey Here

Where Did This Happen?

[Check The Map Here]

The Cold Chronicles Day 4: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 4: Into the Wind and the Wolves – Coastal Highway or Bust

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 3 Recap

Read Day 3 here — yesterday I dodged a moose, found a glorious hatchet in Abandoned Mine No. 3, cooked up some deer and rabbit in Crumbling Highway, and narrowly avoided becoming wolf dinner. Today’s goal: finally reach Coastal Highway and set up a proper base.

Leaving Crumbling Highway

I began the day by tucking my curing hides and guts into a safe indoor corner — because nothing says “responsible adult” like organising future clothing projects before breakfast. Torch lit, I stepped outside, and immediately, the welcoming committee arrived: a wolf trailing me at a polite-but-menacing distance.

It shadowed me for a good minute or two before deciding I wasn’t worth the effort. I imagine it muttered something about “stringy meat” and trotted off into the snow. Either way, my pulse was already higher than my body temperature.

After a short uphill slog, the crumbling asphalt gave way to the open expanse of Coastal Highway. “Civilisation” was in sight — if you consider a scattering of abandoned houses and frozen fishing huts to be civilisation. In The Long Dark, that’s practically a metropolis.

Early Loot and Missed Opportunities

Coastal Highway Map

My first pit stop was a parked car. Inside: a memento hint for loot hidden somewhere in the region. Handy — though I also remembered I’d picked one up back in Desolation Point and promptly never followed it. Future me is going to love that surprise.

Further along, a deer carcass lay half-buried in snow. Tempting, but the blizzard winds convinced me my fingers were better kept intact. Instead, I marked the spot with charcoal — like an explorer, but hungrier.

The Road to Quonset Garage

I worked my way through a cluster of houses, stuffing my pack with food, matches, and clothing. My boots squelched faintly with each step, the wind pushing hard enough to make my footprints vanish behind me.

Halfway to my target, I stumbled upon another deer carcass. I tried to light a fire to harvest it, but the weather refused to cooperate. No fire, no meat — just a reminder that sometimes, The Long Dark makes the rules, and they’re not negotiable.

Then came the wildlife parade: a bear to my left, wolves to my right, and the wind doing its best to push me back to Crumbling Highway like an overprotective parent. My torch flickered in the gale, and for a moment, I wasn’t sure who would win — me, the predators, or the weather.

Quonset Garage: Loot Heaven

When Quonset Garage finally came into view, it was like spotting an oasis in the desert. Inside: shelves groaning with food, a bed, an indoor fire barrel, tools for every occasion — and, inexplicably, two prybars. Why two? No idea. But I took them. When survival hands you a prybar, you don’t ask questions.

After a quick loot run around the parking lot, I found a third prybar in a nearby car. That’s three. I had officially cornered the prybar market. In a barter-based apocalypse, I was now the regional supplier.

Camp Office Sweep

Not content with my haul, I made a detour to the Camp Office. It paid off: another storm lantern, more food than I could carry comfortably, and clothing upgrades that made me feel less like “desperate wanderer” and more like “fashion-conscious hermit.”

By the time I waddled back to Quonset, I was carrying 50kg of loot. Every step felt like hauling a small moose on my back, but the thought of my growing stash kept me going.

End-of-Day Luxury

Back at Quonset, I dumped my loot into organised piles — food here, flares there, fuel in the corner, and coats stacked like I was opening a thrift store. I lit a fire, boiled water, cooked a hot dinner, and settled into bed with the smug satisfaction of someone who knows they’re not going to starve tomorrow.

Plans for Day 5

  • Harvest both deer carcasses with fire in hand
  • Try fishing if the weather plays nice
  • Maybe — just maybe — find a proper weapon so I can stop relying on my stern glare to keep wolves away
Continue the journey:
Previous: Day 3  | 
Next: Day 5

The Cold Chronicles Day 3: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 3: Gut Decisions in Crumbling Highway

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 2 Recap

Read Day 2 here — the short version? I wandered Desolation Point chasing matches, looted the Riken, threw a torch at my first wolf (and it worked!), and finally scored a full box of matches from a glovebox. Tomorrow’s goal: find Coastal Highway. Simple, right?

Morning Plans and Rabbit Runs

They say fortune favours the bold. I say fortune clearly didn’t factor in moose. Today’s plan was simple: head to the mine in Desolation Point and hopefully find something sharp, pointy, or otherwise capable of convincing wildlife to leave me alone.

On the way, I spotted a couple of rabbits. One bolted like I owed it money, but the second caught a well-aimed stone to the noggin. Dinner sorted.

The Bridge Standoff

Feeling pretty pleased with myself, I pressed on — until I heard the low, echoing howl of a wolf somewhere nearby. Torch lit, I marched on with all the fake confidence I could muster. That’s when I saw it: the bridge to the mine… and the moose blocking the way.

He’s Just Standing There Menacingly!

I’ve heard the stories. I’ve seen the clips. One charge and that thing could turn my survival diary into a cautionary tale. I executed a tactical retreat to the church and consoled myself with some warm peaches.

The Safer Detour

That’s when I remembered: there’s another mine that leads to Crumbling Highway — the actual route to Coastal Highway. Longer walk, but blissfully moose-free. That’s a win in my book.

Abandoned Mine No. 3 Map

Inside, things were looking up: a lantern (finally, real light!), more matches, a healthy stack of coal, and best of all — a glorious, rusty but fully functional hatchet. I nearly wept. Finally, a tool I could use on wood, carcasses, or anything foolish enough to cross me.

Into the Crumbling Highway

Crumbling Highway Map

I emerged into Crumbling Highway and looted a nearby car — jackpot, more matches. The game was either feeling generous or setting me up for something terrible.

Birds circled in the distance, and experience told me that meant free meat. I found a deer carcass alongside a rabbit one, made a fire, tossed on some coal, and cooked up my finds. That’s when the wolves arrived.

Torch Trouble

Torch in hand, I hurled it at them like a dramatic warning shot… and they didn’t even flinch. Either these wolves were seasoned veterans, or my throw lacked gravitas. With panic rising, I did what any brave survivor would: sprinted to the nearest car and slammed the door like it was base in a childhood game of tag.

Basement Refuge and Hide Work

From the car, I spotted a cluster of abandoned buildings. Spooky, yes, but one had a basement. I dashed for it, dove inside, and finally found some peace. While holed up, I harvested spare clothes — accidentally shredding the socks I was wearing — and dropped my hides and guts for curing. Fancy, I know.

Tomorrow, the plan is simple: reach Coastal Highway. Hopefully with fewer moose and more matches.

Day 3 Pro Tips (Switch Edition)

  • Moose will ruin your day — avoid if possible
  • Alternate mines can bypass dangerous wildlife
  • Coal is great for long-lasting fires
  • Always keep a basement or vehicle escape route in mind
Continue the journey:
Previous: Day 2  | 
Next: Day 4

The Cold Chronicles Day 2: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 2: Wolves, Mines, and Questionable Life Choices

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 1 Recap

Read Day 1 here if you missed it — the short version? Dropped into Desolation Point with nothing but the clothes on my back, made it to the lighthouse without being eaten, looted like a raccoon in a campsite, and committed my first rabbit-related crimes. Two bunnies down, a stomach full of cooked meat, and a warm(ish) bed to end the day.

Match Quest: The Early Hours

Day 2 began with a clear goal and absolutely no plan: find matches. They’re the sacred spark sticks of survival, and I was running low. The Processing Plant seemed like a solid bet — a big building, lots of corners, and surely a drawer or two with something useful.

Then I opened the lighthouse door and got my first real look at the day’s weather: howling wind and sideways snow. The kind of blizzard that whispers, “You could stay inside.” I, naturally, ignored it.

Loot Tour: Trailers and Processing Plant

First stop: the nearby trailers. They’re warm-up loot spots in more ways than one. I found food and extra clothes — which is always good — but still no matches. My hands were as matchless as my confidence was misplaced.

On to the main event: the Processing Plant. I approached with the cautious optimism of someone opening a mystery box. Inside: more food, more clothes, but no fire-starting salvation. If the apocalypse had a fashion week, I’d be ready to walk the runway, but actual fire? Not today.

Ship of Dreams (and Disappointments)

Not ready to give up, I headed for the Riken — the frozen ship that looks like it’s been halfway through sinking for years. It didn’t have my matches, but it did cough up an insulated flask. Now I could drink warm coffee in style — assuming I ever managed to heat any.

Does This Come In Other Colours?

The Torch Throw Heard ’Round the Lighthouse

Back at the lighthouse, I made a fire with my dwindling supply of matches (eleven left), boiled water, brewed coffee, and sat sipping it like the Arctic’s most underpaid barista. But I needed a bigger plan — Coastal Highway beckoned.

I grabbed my curing rabbit hide and gut (never leave home without them!) and set out. That’s when I realised I had absolutely no idea which direction to go. To make things worse, my 24-hour wolf-free grace period had expired.

One appeared out of the snow. I panicked. I threw my torch at it. By some miracle, it worked — the wolf bolted, and I stood there triumphant, heart pounding like a drum solo.

Match Jackpot

I ducked into a nearby car to regroup, mostly to breathe. Inside the glovebox, the game rewarded me for my bravery (or blind luck): a full box of matches. It felt like winning the lottery — if the lottery was cold, damp, and came with wolves.

I returned to the lighthouse with a new plan, new matches, and a healthy respect for panic-based problem-solving. Tomorrow? I find that highway. Or at least walk in a straight line until it feels like I do.

Day 2 Pro Tips (Switch Edition)

  • Matches are life — always keep a reserve
  • Trailers are great early loot stops
  • Torch-throwing is surprisingly effective on wolves
  • Don’t assume you know where you’re going — check the map
Continue the journey:
Previous: Day 1  | 
Next: Day 3

The Cold Chronicles Day 1: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 1: Welcome to the Chill (Desolation Point)

Difficulty: Voyageur

Optional Features: Cougar enabled (because I enjoy living dangerously)

“I wake up alone, confused, and somehow end up in a whale carcass. Just another day in The Long Dark.”

Spawning into The Long Dark feels like Mother Nature herself just shoved me outside with a cheerful, “Good luck!” There’s no gentle tutorial, no welcome pack, no coat — just cold wind, a couple of sticks, and the creeping realisation that frostbite is now my most pressing life goal to avoid.

This particular run began near the lighthouse in Desolation Point — probably the closest thing this game has to beachfront property, if your idea of a beach holiday involves gale-force winds and the occasional wolf. It was midday, overcast, and just cold enough to make me doubt every decision I’d made leading up to this moment.

Somewhere in the distance, the ocean groaned against the ice, and a few crows circled lazily overhead. I told myself they were here for the whale carcass. I told myself that twice, just to make sure I believed it.

First Rule: Pick Up Everything

See Desolation Point map here – because wandering aimlessly is only fun once.

On Switch, that’s A to interact — and you’ll be pressing it constantly. Sticks? Yes. Reclaimed wood? Yes. Half-frozen soda can? Absolutely mine. My inventory began filling up within minutes, but better to carry too much than freeze wishing I’d grabbed it.

I moved towards the lighthouse in a series of small scavenging detours — each one slightly off-course, like a squirrel preparing for winter if squirrels were freezing, underdressed, and hopelessly lost. The wind bit through my hoodie, and my character’s condition meter reminded me that warmth here is fleeting and entirely negotiable.

Looting the Lighthouse

Inside, the loot gods were moderately kind:

  • Tinned food (salvation in aluminium form)
  • Spare clothing (anything warmer than a hoodie is a win)
  • A can opener (early-game gold — cold beans are tragic enough without mangling the can first)

After layering up (+ button → Inventory → Clothing tab), I felt just warm enough to consider venturing further. My eyes fell on the church across the frozen inlet. Between me and it: snow, rocks, and the vague promise of more loot. Naturally, I went for it.

Along the way, I pocketed every rock I saw — because in this game, you can weaponise geology, and that seemed like an excellent life skill to have.

Rabbit Wrangling 101

It wasn’t long before I spotted movement: rabbits. My new rocks had a purpose.

On Switch:

  • Hold ZR to aim a rock
  • Lead slightly ahead of a running rabbit
  • Release ZR to throw

Stunned isn’t dead — you need to act fast (Hold A) or it will recover and make a mockery of your hunting skills. My first throw missed by what I can only call “a country mile,” but the second was a clean hit. Two rabbits down in total, though not before missing enough shots to start wondering if my character secretly had a lazy eye.

The church, however, was a let-down: no tools, no matches, no hidden stash of snacks. Just me, the wind, and two confused-looking rabbits now stored in my pack. Back to the lighthouse it was.

Nightfall in the Lighthouse

Once back inside, I used the Y radial menu to start a fire near the stove. Reclaimed wood, accelerant, crossed fingers — success. Rabbit meat went on the fire (A to place), water boiled in a recycled can, and torches pulled from the flames became my portable light source for later.

The wind outside howled like it was auditioning for a horror soundtrack, but inside, I was warm, hydrated, and in possession of two fine torches. I ate rabbit for dinner while staring out the lighthouse window at the darkened coastline, wondering how many nights I’d last this time.

I didn’t find matches or a weapon, but I hadn’t frozen, starved, or been eaten — which in The Long Dark is as close to a textbook victory as you can get.

Day 1 Pro Tips (Switch Edition)

  • A: Pick up everything
  • ZR: Aim rocks/weapons
  • Y: Radial menu
  • +: Inventory, clothing, crafting
  • Don’t leave stunned rabbits lying — they recover fast
  • Fire is life — keep matches handy
  • Frozen soda is still drinkable — don’t be picky

Continue the journey:
Day 1 (You Are Here)  | 
Day 2

Day 1 Diary – Green Hell – Poisoned by Nature, Humbled by Bananas

Day 1 of my Green Hell playthrough on Nintendo Switch. I punch trees, fail at harvesting, make a rock axe, eat a banana, and die of mystery poison. Jungle survival rating: tragic but educational.

Welcome to the Jungle (And Immediate Regret)

I started my first Green Hell run on “Welcome to the Jungle” difficulty—just enough challenge to remind you this game isn’t here to offer a tutorial, just consequences.

My first instinct? Punch a tree. That didn’t work. Punch a bush? Still nothing. Turns out Green Hell does not share crafting logic with Minecraft. Nature ignored me. Not a single leaf fell. A humbling start.

Then I found some mushrooms. I picked them but didn’t eat them. I may be new, but I’ve played enough survival games to know that “mysterious glowing fungi” are rarely friendly.

Shelter and a Crash Course in Crafting

Eventually I stumbled into a cave with a bed and some supplies. Clearly someone had been here before me, which made me feel slightly safer and slightly more worried about what happened to them. No blood, no bones. I called it home.

With a brief window of calm, I opened my notebook and realized I could craft tools—if I had rope. Problem: I had no rope.

Before I could even get to that, I spent a solid chunk of time trying to gather sticks. I tried punching trees again. Still nothing. It wasn’t until I started actually looking at the ground that I realized: sticks just lie around. You don’t harvest them. You notice them. Like a fool, I’d been missing the forest and the trees.

Rope: My Greatest Enemy

Most of the rest of the day was spent looking for vines. According to my notebook, I could harvest them from trees, but not just any trees. Only certain ones. And only if I looked at the exact right spot, with just the right angle. Jungle logic.

Finding those vines ate up more time than anything else. But eventually, victory. I made rope. Combined it with a stick and a stone, and I finally had a crude axe. I immediately used it to chop down a bamboo tree, because it was there. Did I need bamboo? Not even slightly. But I’d earned the right to murder a plant.

Small Wins & Sudden Defeat

A few minutes later, I found bananas. Actual food. Safe to eat. I had one. No hallucinations. No stomach cramps. I felt like a genius.

Then I saw a massive leaf and figured it looked important. I picked it up. That’s when I got poisoned.

I didn’t see what did it. No snake. No dart frog. Just instant toxins. Jungle: 1. Me: 0.

Diagnosis: Terminal Curiosity

I sprinted back to the cave and tore through my notebook looking for cures. Everything required materials I didn’t have. Plants I hadn’t seen. Tools I couldn’t craft yet.

I accepted my fate, laid down in the cave, and reflected on my accomplishments. I’d made an axe. Found a banana. Died invisible-death-style. And crucially, I now knew where rope—and sticks—actually came from.

A solid first day, all things considered.

If you enjoyed this one, why not check out my other Day One Diaries

Day 1 Diary – The Long Dark – Frozen Fails: The Day The Ice Got Me

I launched The Long Dark on Voyageur difficulty with the confidence of someone who had watched exactly one survival documentary and thought, “Yeah, I’ve got this.” I didn’t. Not even a little.

Editor’s note: This entry recounts my first-ever time playing The Long Dark, years before I established the permadeath rules for current runs. Everything that happened was real, just with less structure (and more falling into lakes).

Step One: Make It Harder Than It Needs to Be

The game practically begged me to start in Mystery Lake or Mountain Town. But I wanted an adventure. So, I hit “Random.” I figured, why not spice things up? Worst-case scenario, I get eaten by a wolf. That would’ve been merciful.

Instead, I was dropped into Bleak Inlet—also known as “You Shouldn’t Be Here Yet Bay.” Picture a desolate, wind-scoured wasteland where the trees are tired, the wolves are angry, and the weather is doing its best impression of a meat freezer. I had no map, no shelter, and no clue where I was. Perfect.

Step Two: Get Lost Immediately

I wandered for a while, mostly in circles. My grand strategy was “head in a direction and hope it works out.” Spoiler: it didn’t. Snow was blowing sideways. Visibility dropped to “guess and pray.” My temperature gauge wasn’t just falling—it was plummeting like a rock.

Eventually, I stumbled onto a frozen river. Did I consider the structural integrity of that ice? No. Did I remember the game has breakable ice mechanics? Also no. I just thought, “Shortcut!”

Cue sound of cracking.

Step Three: Fall In. Twice.

I broke through the ice and dropped into freezing water. If you’ve never experienced The Long Dark’s cold mechanics, here’s a summary: get wet, get cold, get dead. I scrambled out, shivering and soaked, thinking I could recover. A rookie mistake. I had no firestarter, no dry clothes, and no shelter.

Then—because I’m nothing if not consistent—I fell in again. Same ice. Same mistake. Same freezing regret.

At this point, hypothermia set in. I couldn’t sprint. My vision blurred. My character audibly groaned in despair, and honestly, same.

Step Four: Denial and Ruined Shacks

Still clinging to the illusion of survival, I limped along until I found what could generously be called a shack. More accurately, it was a few planks of wood pretending to be a building. No fire barrel. No door. Just wind-chill and a growing sense of dread.

I checked my inventory:

One flare

Some cattail stalks

Clothes so wet they might as well have been lake water

No matches

This was not a survival situation. This was an obituary in progress.

Bonus Step: Existential Reflection

As I sat there, frostbitten and fully aware I was about to die, I had time to think about my life choices. Mainly:

Why didn’t I bring a torch?

Why didn’t I start in Mystery Lake?

Why does the game hate me?

But mostly: Why did I fall in the same ice twice?

My First Death, But Not My Last

Eventually, the screen faded to black. Cause of death: hypothermia. Time survived: not long enough to justify the bravado I started with. It wasn’t a glorious end. It wasn’t even a dramatic one. It was just wet, cold failure.

But The Long Dark teaches by punishing. And I learned. Next time, I’d check the map. Next time, I’d respect the ice. And next time, I’d maybe, just maybe, not hit Random.

Switch Controls (For People Who Prefer Not to Drown)

Move: Left Stick (try not to walk into water)

Run: Hold Right Trigger (don’t sprint blindly across ice)

Inventory: ‘X’ Button (check it before you’re soaking wet)

Interact: ‘A’ Button (essential for picking up supplies you actually need)

Crouch: ‘B’ Button (useful for sneaking… or just giving up quietly)

Takeaways

Mistake Consequence What to Do Instead

Random spawn in Bleak Inlet Spawned in the worst possible region Choose Mystery Lake or Mountain Town
Walked on thin ice Fell in. Twice. Stick to snow-covered paths
No firestarter Couldn’t dry off, froze to death Always carry matches or a torch
No plan or direction Got lost in a blizzard Learn the map or follow landmarks

Final Thoughts

The Long Dark doesn’t coddle. It teaches with pain. My first run was a disaster—but a valuable one. If nothing else, I now know that ice is not to be trusted, Bleak Inlet is not your friend, and maybe—just maybe—I should listen when a game says, “Start here.”

And yes, I will absolutely be trying again.


Read More Day One Diaries Here

I Was Just Trying to Get Home (And Then This Happened)

What started as a quiet trip back to Grey Mother’s turned into a wolf ambush. Here’s how my Customloper run nearly ended on Day 3.

Just Me, a Skillet, and Regret

I’d just finished looting Paradise Meadows Farm. I had a fresh rabbit stew in my belly, a skillet in my backpack, and dreams of a cozy night back at Grey Mother’s. You know. Normal stuff.

Then this happened.



That’s right. No warning. No howls. Just me, walking around a corner like I own the place, and a wolf showing up like he owns the place. Spoiler: he nearly did.

I did what any reasonable person would do—I ran back inside, popped painkillers like trail mix, and bandaged my wrist while re-evaluating all my life choices.

Moral of the story: Never trust Milton to be quiet, and always expect the game to humble you the second you start feeling safe.

For more tales like this, please check out: Survivor’s Shorts

The Pancake Betrayal: A Tale of Syrup, Hope, and Crushing Disappointment in The Long Dark

On Day 1, I found Lily’s pancake recipe. On Day 2, maple syrup. I dared to dream. But The Long Dark had other plans. Here’s the tragic tale of the pancakes that never were.

How It All Began

It started like all great adventures do: with breakfast.

Day 1 of my Customloper run. I was cold, hungry, and rummaging through Milton like a raccoon with a pension. That’s when I found it. A recipe card tucked neatly into a drawer: Lily’s Pancakes.

Hope bloomed. Pancakes. In the apocalypse.

Day 2: Syrup From The Heavens

Then it happened. The gods of calories smiled upon me.

I found maple syrup. Actual syrup. In a game where peanut butter is a rare treasure and soda is currency, this was the nectar of the ancients.

I had the recipe. I had the syrup. All I needed was… the ability to cook it?

The Dream Dies

Enter Cooking Skill 4.

And acorn grounds.

Because apparently, pancakes in The Long Dark are a late-game luxury, not a wholesome wilderness breakfast. You need to:

Boil acorns

Grind them

Have mastered the culinary arts

Possibly offer a sacrifice to the RNG gods


I barely have shoes. But yes, let’s make artisanal pancake flour from forest nuts.

The Aftertaste of Betrayal

So now the recipe sits in my inventory, mocking me. The syrup? Hoarded like liquid gold. And I? I chew on stale crackers in the corner, dreaming of what could’ve been.

One day, I will reach Cooking Skill 4.
One day, I will gather acorns, grind them, and make pancake batter.

But today? Today I make tea. And try not to cry.

Final Thoughts

This game has broken me before, but never like this. Frostbite? Bear maulings? Fine. But withholding pancakes? That’s a new low.

For more info on what Customloper is, please check out: The Long Dark Customloper Settings: Easier Interloper Survival Mode

Want to read more tales like this? Please check out: Survivor’s Shorts

Here’s What’s Coming Next Week on Survivor Incognito

Another week, another round of questionable life choices in wildly inhospitable environments. Here’s what’s landing on the blog over the next few days:

Monday – Day One Diary: No Man’s Sky
Stranded on a frozen planet with nothing but a busted scanner and a dream. Thermal protection is falling faster than my confidence, and there are plants that bite back. Perfect start, really.

Wednesday – Day One Diary: Customloper – The Long Dark
My gentler Interloper settings meet the frozen coast of the Coastal Highway. Looting begins, weather disagrees, and the chaos is only just getting started. First steps on a new permadeath run which will be starting June 8th.

Thursday – Skyrim Survival Day 5
My Argonian stealth archer continues his journey across the frosty north—this time, with fewer torches, more panic, and an increasing failing at slealth. Good times.

Friday – The Long Dark – Day 5 (Voyageur Run)
Blizzards, bears, and birch bark. What could go wrong? Find out as the saga of survival (and accidental near-death experiences) rolls on.




As always, all runs are permadeath, all chaos is real, and all posts go live at 1PM GMT.

Got a favourite so far? Curious about what’s next? Feel free to leave a comment—or just quietly judge my survival decisions from afar.


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