Dark Waters: A Dredge Survival begins tomorrow on Survivor Incognito. A new permadeath series exploring the dangerous waters of Dredge on Nintendo Switch.
The next permadeath adventure begins tomorrow! In Dark Waters: A Dredge Survival, we dive headfirst into the strange world of Dredge. Expect dangerous fishing trips, hallucinations, strange encounters, and plenty of questionable choices as we attempt to survive one day at a time.
Day One drops tomorrow — stay tuned right here on Survivor Incognito as the madness begins.
It starts with a bear. It ends with panic. Somewhere in between, a rifle is involved. You can probably guess how well that goes.
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🌊 Tuesday – Dark Waters: A Dredge Survival – Day 1
We set sail on our brand new permadeath adventure through Dredge. The waters may look calm… but don’t let them fool you.
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❄️ Wednesday – Customloper: Day 1 – Mountain Town Start
The Customloper run officially kicks off! I spawn in Mountain Town and try my very best not to freeze, starve, or get eaten before I even leave Milton.
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⚔ Thursday – Skyrim Survival: Day 6
The trek through Skyrim’s frozen wilderness continues. More frostbite, more danger, and almost certainly another regrettable encounter with something that bites.
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🔥 Friday – A Voyageur’s Tale (The Long Dark): Day 6
Back to the familiar cold of The Long Dark as the Voyageur run marches on into day six. Wolves, weather, and the never-ending quest for coffee.
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🦌 Saturday – Survivor’s Shorts: The Interloper Moose Incident
I try Interloper mode in The Long Dark. I spawn. I panic. The moose arrives. That’s pretty much the plot summary.
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🔥 Survive with us every week on Survivor Incognito — your home for survival gaming on Nintendo Switch.
Follow along for The Long Dark guides, Skyrim Survival Mode playthroughs, Dredge permadeath runs, and Customloper challenges. New survival game content posted weekly — with humor, tips, and plenty of questionable life choices. 👉 Bookmark Survivor Incognito and join the survival adventure.
A full roundup of everything that’s gone live on Survivor Incognito this week: new Survivor’s Shorts, Survivor’s Dread launch, The Survivor’s Camp hub, new Day One Diaries for No Man’s Sky and Nice Day For Fishing, Customloper, Skyrim, The Long Dark, and blog updates.
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The Campfire’s Been Busy — Let’s Catch Up
One of the busiest weeks yet! If you blinked, you probably missed something — so here’s your full survival roundup:
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🏕 The Survivor’s Camp is Now Open
A brand new central hub page has launched: The Survivor’s Camp pulls together everything on the blog — survival guides, series hubs, shorts, and playthroughs — all in one place.
The newest addition to the blog is here: Survivor’s Dread covers all things survival horror, kicking off with Dark Waters: A Dredge Survival. The first entry comes next week as the darkness descends.
The multiverse opens up. Our No Man’s Sky Day One Diary has begun, charting survival, exploration, and (inevitably) questionable decisions across the stars.
❄️ Customloper – The Long Dark: Day One Diaries Continue
The Customloper run officially kicks off next week. But until then, here’s a Day One Diary entry to help you understand what to expect. Interloper weather. Voyageur loot. Plenty of snow. Plenty of danger.
My Argonian is still alive somehow. High Hrothgar, frostbite, bandits, cultists, and chickens continue to make the journey through Skyrim Survival Mode both ridiculous and dangerous.
Behind the scenes, several former pages have now been converted into regular blog posts. This should make navigation cleaner and help posts show up more naturally in blog feeds, archives, and categories.
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That’s everything from this week! Stay warm. Stay fed. Don’t poke the wildlife. (Or open any cursed chests.)
I thought I was alone on Coastal Highway. Then I saw antlers. This is the story of how a moose turned a quiet walk into an Olympic-level panic sprint.
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It was just another day in The Long Dark.
I was walking the road near Quonset Garage on Coastal Highway. Light fading, stomach grumbling, the usual post-loot shuffle home. Everything felt quiet. Calm. Deceptively safe.
Then I saw it.
Not a charging bear. Not a distant wolf. No, this was worse.
A moose.
It wasn’t running. It wasn’t stomping. It was just… standing there. Behind a tree.
Image taken from The Long Dark Wiki. Mainly because I didn’t think to take a screenshot or a video when it happened
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Staring at me like it had been waiting for its cue in a survival horror play.
And then—it took the stance. The head lowered. The hooves shifted. You know the one. The “say the word and I’ll flatten you” stance.
That was my sign to go.
I turned and ran for the nearest building like I’d just insulted its family. My survival instincts kicked in, my inventory was forgotten, and my dignity stayed behind by the tree.
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Final Thoughts
The Long Dark Wiki says that moose in particular has a 5% chance to spawn for 48 hours. This one spawned right behind a tree and in front of my will to live.
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Got a favourite chaotic moment?
Let me know in the comments or tag me on social—I’m always looking for new disasters to celebrate. And if you enjoy these shorts, consider sharing the page with a fellow survivor. Because nothing says “friendship” like a moose silently judging you from behind a tree.
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If you enjoyed this story, please check out my other: Survivor’s Shorts
Today’s mission was simple on paper: lighten my pack, loot like a professional, and avoid becoming a decorative frozen lump in a snowbank. The first step was Quonset Garage inventory triage. I dumped food, meds, spare clothes, and every non-essential item into my storage stash — keeping just enough to keep me alive. Travel light, loot heavy. The survivor’s paradox.
First stop: a nearby building that greeted me with the holy grail of kitchenware — a cooking pot and a skillet. Outstanding finds. Unfortunately, they also weighed roughly the same as my survival hopes, so back to Quonset I trudged, muttering about my endless loop of “find loot, dump loot, repeat.”
With the weight off my shoulders (literally), I decided today was going to be about exploration — specifically, mapping Coastal Highway like a cartographer with too much time on their hands. I hopped between fishing huts, pausing every so often to scribble charcoal marks on my map like an artist who only draws squares. The wind bit at my face, ice groaned under my boots, and somewhere in the distance, a wolf howled just to keep me humble.
Loot highlights of the hut-hopping adventure included: a book on fishing (because nothing says “immersive reading” like reading about fishing while fishing), a hunting knife that immediately earned its keep on a nearby deer carcass, and — drumroll, please — a revolver.
Three bullets. Enough to be dangerous, not enough to be reckless.
Yes, an actual revolver. Even better — it had one round chambered, and earlier in my fishing crawl I’d picked up two loose bullets. That’s three shots. In The Long Dark, that’s not just self-defense; it’s a small-scale munitions miracle. Of course, in my infinite wisdom, I’d left the rest of my ammo back at Quonset, so for now it’s more of a moral support weapon.
While the deer meat cooked in one of the huts, I dashed over to a nearby trailer to drop off the hide and gut for curing. Nothing says “I’ve made it” like casually starting your own rabbit and deer leather collection. Resource management, baby.
By evening, the weather had shifted from “brisk” to “why are you outside, you fool?” A blizzard swept in just as I reached the edge of the lake. I wasn’t about to attempt a hero’s march back to Quonset in that, so I ducked into the nearest house. The place was cold, abandoned, and smelled faintly of damp socks — but it had loot, so it met my standards.
Looted the place, harvested some extra clothes (accidentally shredded a perfectly good hat, but we don’t talk about that), and collapsed into bed before the fatigue meter could nag me into a penalty.
End of Day 5: One revolver, three bullets, a map full of fishing huts, and the creeping suspicion that Coastal Highway might just be my new favorite spot — assuming the wolves don’t hold a vote on the matter.
Survivor’s Dread is now live! A new hub for survival horror playthroughs, starting with Dark Waters: A Dredge Survival.
I’m very excited (and slightly nervous) to officially launch Survivor’s Dread: the newest corner of Survivor Incognito where survival horror games get their own home.
Here you’ll find my permadeath playthroughs and survival horror experiments—where the games aren’t just about food meters and blizzards, but also sanity meters, strange noises, and questionable life choices.
We’re kicking things off with Dark Waters: A Dredge Survival, where I attempt to survive fishing in waters that absolutely do not want me there.
The first official Survivor’s Dread series begins next week on Survivor Incognito. I’m diving blind into Dredge, armed with nothing but poor judgment and permadeath rules.
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What Is Survivor’s Dread?
A new weekly series where I explore different corners of survival games—where horror, tension, and terrible decisions collide. Which was originally going to be called Friday Fright, but I preferred the sound of Survivor’s Dread, and also means I can change the day it is released.
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So What Game Are We Starting With?
Dredge.
A fishing game, allegedly.
It’s foggy. It’s weird. I’ve only played the demo. What could possibly go wrong?
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The Twist: Permadeath
I’ve made a custom permadeath ruleset called Dark Waters: A Dredge Survival. If the boat dies, the run dies. I go into the fog, and I don’t go back.
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When Does It Begin?
Next Tuesday at 1PM GMT, the nightmare begins with Day One of Dark Waters.
Dark Waters: A Dredge Survival begins Tuesday at 1PM GMT.
I’ll be heading into the fog with nothing but a fishing rod, a poorly thought-out permadeath rule set, and the vague hope that the sea won’t immediately chew me up and spit me out.
Want to play along—or just judge my decisions from a safe distance? You can grab the full rule sheet here:
I return to Shroud Hearth Barrow to face a “ghost,” discover it’s just a deranged frost mage, clear out undead, remember how to zoom with a bow, and miss Lydia more than I expected.
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The Ghost Isn’t Real, But the Frostbite Is
The day begins with a voice echoing through the ruins of Shroud Hearth Barrow, telling me to turn back. I don’t. Obviously. If I turned back every time a disembodied voice told me to, I wouldn’t have left Helgen.
Inside, I find frost-covered halls and a frost-wielding “spectre” who turns out to be a man in a robe with a superiority complex. I resist the urge to shout, “You’re not even undead!” and settle for fire spells and potions instead. Frost resistance does most of the work. A few spells later, he’s dead—and not the kind that gets up again.
Turns out he snapped from isolation and decided to LARP as a ghost. His journal’s full of ramblings, paranoia, and bad decisions. I should probably relate, but instead I loot his body and move on.
I can’t help thinking Lydia could’ve handled the distraction while I circled behind. She was good for that—charging in recklessly while I fired off spells and arrows from the shadows. It hits me again that she’s gone. Permanently. Not resting in Breezehome. Just gone. And for the first time, that feels like more than an inventory loss.
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A Quick Detour to Town
I return to the inn with the ghost-faker’s journal. The innkeeper’s relieved to learn the place isn’t haunted and rewards me with the Sapphire Dragon Claw—because apparently the correct response to surviving a haunted dungeon is to send someone deeper into it.
Not one to refuse free ancient loot access, I eat some food, warm up, and head back in.
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Back to the Barrow
The second half of the barrow is more undead and more danger. I find a sleeping bag tucked beside some barrels and take the opportunity to rest. One hour’s enough to regain stamina and level up. I put the point into Health and choose Light Armor for the perk—mainly because I’m tired of dying in three hits.
The claw fits the puzzle door and grants access to the barrow’s inner sanctum. I shift into stealth mode and start clearing the area with arrows and fire spells. It’s during one of these fights that I finally remember: I can zoom in with my bow. (Hold ZL to aim, click right stick for zoom.) This information would’ve been helpful literally four days ago, but better late than dead.
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New Magic, New Words, Same Cold
Along the way, I find an Oakflesh spellbook. Boosted armor without metal? Yes, please. It pairs well with my current sneaky-bow-mage playstyle, especially since I’ve yet to find decent armor that doesn’t clank.
At the very end of the dungeon, I’m greeted by a Word Wall. I approach and learn Kyne’s Peace, which… sounds like something the Greybeards might want to chat about. I haven’t seen them since I shouted at a mountain goat near Whiterun, so I imagine they’re still waiting patiently on their high stone perch.
Before I leave the crypt, I rest again and hit another level up. Health gets another boost (cold and axes both hurt), and I drop a perk point into Sneak. Because what’s better than being hard to kill? Being hard to find in the first place.
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Day 5 Summary
Defeated fake ghost in Shroud Hearth Barrow
Acquired and used the Sapphire Dragon Claw
Cleared out all skeletons and draugr
Remembered I can zoom while aiming with a bow (finally)
Picked up Oakflesh for magic armor buffs
Learned Word of Power: Kyne’s Peace
Leveled up twice: +2 Health, Light Armor +1, Sneak +1
Missed Lydia more than expected
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The barrow’s empty, the loot is mine, and the Greybeards are probably wondering if I’ve died in a ditch. They’ll get their answer tomorrow—assuming I don’t freeze to death first.
Day 1 of a Customloper survival test in The Long Dark. Spawned in Coastal Highway. Made gloves out of scraps, got hit with a blizzard, and somehow didn’t freeze to death.
I put in the Customloper settings, picked my character, set the spawn to random, and named the file Day One. I spawn in Coastal Highway – specifically right next to the path leading to The Ravine.
I think about going that way for all of five seconds, I choose life instead and head toward the Train Unloading Trailer I know is nearby
Spawned in cold, sprinting for shelter. Train Unloading it is
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Inside I grab what I can, including a second pair of socks. Then hit the tunnel corpse – and score a hatchet.
My loadout after looting the trailer. No gloves, great.
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From there, I billy goat my way down a nearby cliff, grabbing sticks while the temperature plummets.
Alternative route, gravity assisted travel
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I find another trailer. It’s warmer, but still not warm enough. And I didn’t spawn with gloves, so my hands are freezing.
I cut across the road, stop at a car, then head toward the Fishing Camp.
Note: I had to double-check the name using my own Map Hub — I knew where I was, just couldn’t remember what it was called. Proof the hub’s not just for readers.
I loot what I can — some food, but not enough to carry me far. In the first house, I grab cloth and craft handwraps. It helps, barely. In the second, third and fourth houses, I scrape together enough to make a makeshift hat.
Then I step outside.
I step outside. Weather steps on me
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I retreat and sleep for three hours to warm up. When I wake, the blizzard has cleared. I push toward Jackrabbit Island and manage to snag three rabbits — finally, a win.
Inside the house, I raid the fridge and score water. I harvest the rabbits for meat as the sun drops.
Then I head outside, light a fire on the first try, and cook everything. I even remember I have herbal tea, brew it, and drink it to recover some condition — which was down to about 50%.
Back inside, I scavenge the place and find a pair of wool mittens, climbing socks, and a pair of boots.
I go to bed warm, full, and genuinely surprised I made it through Day One.
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Next week, I start my actual Customloper run. I start in a new area, and will attempt to explore the whole island before I succumb to The Long Dark.
The Day One Diary of Customloper is coming—and no, I didn’t freeze to death immediately. Spawned in with Interloper-level weather and a backpack full of questionable decisions. There were snacks. There were was lots of snow. There was looting in the dark like a confused burglar. Find out what happens tomorrow at 1pm GMT.