The Cold Chronicles Day 2: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 2: Wolves, Mines, and Questionable Life Choices

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 1 Recap

Read Day 1 here if you missed it — the short version? Dropped into Desolation Point with nothing but the clothes on my back, made it to the lighthouse without being eaten, looted like a raccoon in a campsite, and committed my first rabbit-related crimes. Two bunnies down, a stomach full of cooked meat, and a warm(ish) bed to end the day.

Match Quest: The Early Hours

Day 2 began with a clear goal and absolutely no plan: find matches. They’re the sacred spark sticks of survival, and I was running low. The Processing Plant seemed like a solid bet — a big building, lots of corners, and surely a drawer or two with something useful.

Then I opened the lighthouse door and got my first real look at the day’s weather: howling wind and sideways snow. The kind of blizzard that whispers, “You could stay inside.” I, naturally, ignored it.

Loot Tour: Trailers and Processing Plant

First stop: the nearby trailers. They’re warm-up loot spots in more ways than one. I found food and extra clothes — which is always good — but still no matches. My hands were as matchless as my confidence was misplaced.

On to the main event: the Processing Plant. I approached with the cautious optimism of someone opening a mystery box. Inside: more food, more clothes, but no fire-starting salvation. If the apocalypse had a fashion week, I’d be ready to walk the runway, but actual fire? Not today.

Ship of Dreams (and Disappointments)

Not ready to give up, I headed for the Riken — the frozen ship that looks like it’s been halfway through sinking for years. It didn’t have my matches, but it did cough up an insulated flask. Now I could drink warm coffee in style — assuming I ever managed to heat any.

Does This Come In Other Colours?

The Torch Throw Heard ’Round the Lighthouse

Back at the lighthouse, I made a fire with my dwindling supply of matches (eleven left), boiled water, brewed coffee, and sat sipping it like the Arctic’s most underpaid barista. But I needed a bigger plan — Coastal Highway beckoned.

I grabbed my curing rabbit hide and gut (never leave home without them!) and set out. That’s when I realised I had absolutely no idea which direction to go. To make things worse, my 24-hour wolf-free grace period had expired.

One appeared out of the snow. I panicked. I threw my torch at it. By some miracle, it worked — the wolf bolted, and I stood there triumphant, heart pounding like a drum solo.

Match Jackpot

I ducked into a nearby car to regroup, mostly to breathe. Inside the glovebox, the game rewarded me for my bravery (or blind luck): a full box of matches. It felt like winning the lottery — if the lottery was cold, damp, and came with wolves.

I returned to the lighthouse with a new plan, new matches, and a healthy respect for panic-based problem-solving. Tomorrow? I find that highway. Or at least walk in a straight line until it feels like I do.

Day 2 Pro Tips (Switch Edition)

  • Matches are life — always keep a reserve
  • Trailers are great early loot stops
  • Torch-throwing is surprisingly effective on wolves
  • Don’t assume you know where you’re going — check the map
Continue the journey:
Previous: Day 1  | 
Next: Day 3

The Cold Chronicles Day 1: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 1: Welcome to the Chill (Desolation Point)

Difficulty: Voyageur

Optional Features: Cougar enabled (because I enjoy living dangerously)

“I wake up alone, confused, and somehow end up in a whale carcass. Just another day in The Long Dark.”

Spawning into The Long Dark feels like Mother Nature herself just shoved me outside with a cheerful, “Good luck!” There’s no gentle tutorial, no welcome pack, no coat — just cold wind, a couple of sticks, and the creeping realisation that frostbite is now my most pressing life goal to avoid.

This particular run began near the lighthouse in Desolation Point — probably the closest thing this game has to beachfront property, if your idea of a beach holiday involves gale-force winds and the occasional wolf. It was midday, overcast, and just cold enough to make me doubt every decision I’d made leading up to this moment.

Somewhere in the distance, the ocean groaned against the ice, and a few crows circled lazily overhead. I told myself they were here for the whale carcass. I told myself that twice, just to make sure I believed it.

First Rule: Pick Up Everything

See Desolation Point map here – because wandering aimlessly is only fun once.

On Switch, that’s A to interact — and you’ll be pressing it constantly. Sticks? Yes. Reclaimed wood? Yes. Half-frozen soda can? Absolutely mine. My inventory began filling up within minutes, but better to carry too much than freeze wishing I’d grabbed it.

I moved towards the lighthouse in a series of small scavenging detours — each one slightly off-course, like a squirrel preparing for winter if squirrels were freezing, underdressed, and hopelessly lost. The wind bit through my hoodie, and my character’s condition meter reminded me that warmth here is fleeting and entirely negotiable.

Looting the Lighthouse

Inside, the loot gods were moderately kind:

  • Tinned food (salvation in aluminium form)
  • Spare clothing (anything warmer than a hoodie is a win)
  • A can opener (early-game gold — cold beans are tragic enough without mangling the can first)

After layering up (+ button → Inventory → Clothing tab), I felt just warm enough to consider venturing further. My eyes fell on the church across the frozen inlet. Between me and it: snow, rocks, and the vague promise of more loot. Naturally, I went for it.

Along the way, I pocketed every rock I saw — because in this game, you can weaponise geology, and that seemed like an excellent life skill to have.

Rabbit Wrangling 101

It wasn’t long before I spotted movement: rabbits. My new rocks had a purpose.

On Switch:

  • Hold ZR to aim a rock
  • Lead slightly ahead of a running rabbit
  • Release ZR to throw

Stunned isn’t dead — you need to act fast (Hold A) or it will recover and make a mockery of your hunting skills. My first throw missed by what I can only call “a country mile,” but the second was a clean hit. Two rabbits down in total, though not before missing enough shots to start wondering if my character secretly had a lazy eye.

The church, however, was a let-down: no tools, no matches, no hidden stash of snacks. Just me, the wind, and two confused-looking rabbits now stored in my pack. Back to the lighthouse it was.

Nightfall in the Lighthouse

Once back inside, I used the Y radial menu to start a fire near the stove. Reclaimed wood, accelerant, crossed fingers — success. Rabbit meat went on the fire (A to place), water boiled in a recycled can, and torches pulled from the flames became my portable light source for later.

The wind outside howled like it was auditioning for a horror soundtrack, but inside, I was warm, hydrated, and in possession of two fine torches. I ate rabbit for dinner while staring out the lighthouse window at the darkened coastline, wondering how many nights I’d last this time.

I didn’t find matches or a weapon, but I hadn’t frozen, starved, or been eaten — which in The Long Dark is as close to a textbook victory as you can get.

Day 1 Pro Tips (Switch Edition)

  • A: Pick up everything
  • ZR: Aim rocks/weapons
  • Y: Radial menu
  • +: Inventory, clothing, crafting
  • Don’t leave stunned rabbits lying — they recover fast
  • Fire is life — keep matches handy
  • Frozen soda is still drinkable — don’t be picky

Continue the journey:
Day 1 (You Are Here)  | 
Day 2

Day 1 Diary – Green Hell – Poisoned by Nature, Humbled by Bananas

Day 1 of my Green Hell playthrough on Nintendo Switch. I punch trees, fail at harvesting, make a rock axe, eat a banana, and die of mystery poison. Jungle survival rating: tragic but educational.

Welcome to the Jungle (And Immediate Regret)

I started my first Green Hell run on “Welcome to the Jungle” difficulty—just enough challenge to remind you this game isn’t here to offer a tutorial, just consequences.

My first instinct? Punch a tree. That didn’t work. Punch a bush? Still nothing. Turns out Green Hell does not share crafting logic with Minecraft. Nature ignored me. Not a single leaf fell. A humbling start.

Then I found some mushrooms. I picked them but didn’t eat them. I may be new, but I’ve played enough survival games to know that “mysterious glowing fungi” are rarely friendly.

Shelter and a Crash Course in Crafting

Eventually I stumbled into a cave with a bed and some supplies. Clearly someone had been here before me, which made me feel slightly safer and slightly more worried about what happened to them. No blood, no bones. I called it home.

With a brief window of calm, I opened my notebook and realized I could craft tools—if I had rope. Problem: I had no rope.

Before I could even get to that, I spent a solid chunk of time trying to gather sticks. I tried punching trees again. Still nothing. It wasn’t until I started actually looking at the ground that I realized: sticks just lie around. You don’t harvest them. You notice them. Like a fool, I’d been missing the forest and the trees.

Rope: My Greatest Enemy

Most of the rest of the day was spent looking for vines. According to my notebook, I could harvest them from trees, but not just any trees. Only certain ones. And only if I looked at the exact right spot, with just the right angle. Jungle logic.

Finding those vines ate up more time than anything else. But eventually, victory. I made rope. Combined it with a stick and a stone, and I finally had a crude axe. I immediately used it to chop down a bamboo tree, because it was there. Did I need bamboo? Not even slightly. But I’d earned the right to murder a plant.

Small Wins & Sudden Defeat

A few minutes later, I found bananas. Actual food. Safe to eat. I had one. No hallucinations. No stomach cramps. I felt like a genius.

Then I saw a massive leaf and figured it looked important. I picked it up. That’s when I got poisoned.

I didn’t see what did it. No snake. No dart frog. Just instant toxins. Jungle: 1. Me: 0.

Diagnosis: Terminal Curiosity

I sprinted back to the cave and tore through my notebook looking for cures. Everything required materials I didn’t have. Plants I hadn’t seen. Tools I couldn’t craft yet.

I accepted my fate, laid down in the cave, and reflected on my accomplishments. I’d made an axe. Found a banana. Died invisible-death-style. And crucially, I now knew where rope—and sticks—actually came from.

A solid first day, all things considered.

If you enjoyed this one, why not check out my other Day One Diaries

Here’s What You Missed This Week (And What Is Coming Soon)

Missed this week’s survival updates? Catch up on new posts, check out what is in progress, and out where Survivor Incognito is headed next.

What You Missed This Week:

● Sneak, Snipe, Repeat – Day Two:

The Skyrim Survival saga continues with a cold climb, stealthy bow work, and a few undead inconveniences: Sneak, Snipe, Repeat: Skyrim Survival – Day Two

● A Voyageur’s Tale – Day Three:

Said “Nope” to a bridge guarded by a moose, took a detour through an abandoned mine, and emerged in the Crumbling Highway in my continuing search for matches: The Cold Chronicles: A Voyageur’s Tale of The Long Dark – Day 3

● The Map Hub is Live!

Currently featuring:

○ ARK: The Island

○ ARK: Scorched Earth

○ The Long Dark Regions Transition Zones

More maps and survival notes are on the way: The Map Hub

Pinterest is now a thing!

You can now follow Survivor Incognito on Pinterest for post updates, gear lists, and all the cozy chaos in one scrollable place: Pinterest Page

What’s in the Works:

● Green Hell – Day One Diary

Failed to punch some trees, got poisoned by something unseen, and spent most of the day searching for vines to make rope. A strong start.

● Beginner-Friendly Guide – The Long Dark

A practical survival intro using Mystery Lake, minus the gatekeeping.

And finally, a Privacy Policy page is now live – because even barely-surviving bloggers need fine print. Read it Here

And remember: if it moves and growls, it’s probably not friendly. Survivor Incognito,  signing off – for now.

The Map Hub Is Live: Navigate My Chaos One Region at a Time

Survivor Incognito’s new Map Hub is here! Get quick access to detailed maps for The Long Dark, Skyrim, ARK: Survival Evolved, and more.

Lost again? You’re in luck—because now I know where I am. Mostly.

The Map Hub is now live on Survivor Incognito! It’s your one-stop page for every survival game map I’ve blundered through so far. Whether you’re wandering Mystery Lake, dodging deathworms in Scorched Earth, or just trying to remember which way Bleak Falls Barrow is, I’ve got you covered.

Here’s what’s inside:

The Long Dark region pages (including DLC and transition zones)

ARK: Survival Evolved maps for The Island and Scorched Earth, with links to interactive versions

Skyrim world map (because frostbite waits for no one)

A placeholder for future games, because let’s face it—I’m probably going to keep making poor survival decisions


Each game has its own dedicated map section, and I’ll keep expanding it as the blog grows. So if you ever need to get your bearings—or just want to laugh at mine—you know where to click.

Visit the Map Hub

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