Cold-Blooded: A Skyrim Survival Diary โ€“ Log 8: A Long Ride South

Cold-Blooded Log 8: A Long Ride South

Difficulty: Survival Mode
Platform: Steam Deck
Build: Argonian Mage
Follower: Lydia

Most of today was spent in the saddle. Skyrim rarely lets a journey stay quiet for long.

I started the day at Jorrvaskr with the intention of joining the Companions. Having access to more followers seemed like a sensible step, especially with the roads becoming more dangerous the further I travel.

That plan lasted only a few minutes.

To prove my worth they wanted me to fight one of them, which normally wouldnโ€™t be an issue. The complication was their insistence that I do it with weapons. Steel and I have never had the most productive relationship.

I briefly wondered if bound weapons might satisfy their requirement, but until I actually learn those spells thereโ€™s no point forcing the issue. The Companions can wait. Skyrim has plenty of other roads to follow in the meantime.

It was only after leaving Jorrvaskr that I realised something else: I had forgotten to hit record. By the time I noticed, the whole conversation with the Companions had already happened. There wasnโ€™t much point trying to recreate it, so I simply corrected the mistake and continued the journey from there.


The Road Instead of the Hall

With that decision made I mounted up and left Whiterun behind. If I couldnโ€™t prove myself in a training yard, I could at least make progress elsewhere.

My route would take me toward Bonestrewn Crest, where a source of power had been marked. From there the road eventually leads toward Ivarstead and the mountain path to the Greybeards.

The climb to High Hrothgar is unavoidable sooner or later. Iโ€™m still not convinced my gear is warm enough for it, but the Greybeards are not known for being patient.

So most of the day was spent riding. Lydia marched alongside when the terrain demanded it, but for the most part the horse carried us across the long stretches of road that connect the quieter corners of Skyrim.

Darkwater Crossing

The journey stayed peaceful until we reached Darkwater Crossing. At first glance it seemed like any other small mining settlement. Smoke from chimneys, a few workers moving about, nothing that immediately suggested trouble.

Trouble found me anyway.

Within moments of arriving, a man hurried over and handed me a battleaxe, asking me to hold onto it for him. Suspicious doesnโ€™t begin to describe it. I passed the weapon straight to Lydia. If someone was about to cause problems, I preferred she had the steel.

Not long after that another man approached asking if I had seen anyone suspicious. I told him about the first man, which immediately escalated the situation. Arrows started flying and the quiet village turned into a battlefield.

There wasnโ€™t time to unravel whatever story lay behind it, so I made a decision and sided with the archer. The man who handed me the axe didnโ€™t survive long enough to explain himself.

The archer had nothing further to say afterward. Lydia, however, now owns a new battleaxe. In Skyrim that counts as a successful outcome.

The Road After Dark

By the time we left Darkwater Crossing the light was already starting to fade. That made the next decision simple. Ivarstead was the nearest place with a bed, and travelling the roads at night rarely ends well.

Unfortunately someone else seemed to have the same idea about meeting me on the road.

Another assassin appeared before we reached the village. That makes the second attempt on my life so far, which means this is no longer coincidence.

Someone out there has decided Iโ€™m worth paying to have removed. I still donโ€™t know who, and right now I donโ€™t have the luxury of investigating it.

For the moment, surviving the attempts will have to be enough.

Ivarstead

I reached Ivarstead without further trouble and secured a room at the inn. The horse still doesnโ€™t have a name. I thought I had one earlier, but after trying it out it didnโ€™t feel right. For now the horse remains unnamed, which may actually be safer given the sort of roads weโ€™re travelling.

The innkeeper warned me about the nearby barrow, claiming it was haunted. Naturally that sounded like something worth investigating. I offered to take a look and he was more than happy to let someone else deal with the problem.

While speaking with the locals I also picked up another bounty and received the usual advice that anyone serious about magic should travel to Winterhold.

I may take that advice someday. For now, I suspect my Argonian blood would freeze solid before I reached the gates of the College.

Eventually I paid for a bed and turned in for the night. The innkeeper lingered in the room for a while, apparently part of the service. I chose not to question it too much.

Tomorrow Iโ€™ll investigate the haunted barrow and see what exactly is waiting inside.

Continue the Journey

Cold-Blooded Log 7 |
Cold-Blooded Log 8 |
Cold-Blooded Log 9

More from Cold-Blooded


Cold-Blooded: A Skyrim Survival Diary Hub

Cold-Blooded: A Skyrim Survival Diary โ€“ Log 7: The Horse Has Opinions

Cold-Blooded Log 7: The Horse Has Opinions

Difficulty: Survival Mode
Platform: Steam Deck
Build: Argonian Mage
Follower: Lydia

The plan was simple: ride out, grab Nettlebane, come home. Skyrim immediately rewrote it.

This is the horseโ€™s first real outing.
The objective is Nettlebane.
I know the route takes me past Helgen, and thatโ€™s about all I know.

To keep things efficient, I bring Clairvoyance.
If thereโ€™s a faster or safer path, I want to know about it.

Video Log: Cold-Blooded โ€“ Log 7 (No Commentary)

YouTube embed goes here

Clairvoyance Takes Control

About halfway into the ride, confusion sets in.
Iโ€™m going in the opposite direction of where I expect to be heading.

I ignore the instinct to turn back and trust Clairvoyance.
This turns out to be a mistake.

A map check confirms it:
Iโ€™m near Silent Moon Camp.
The bounty location.

Iโ€™m fairly sure it wasnโ€™t my active quest,
but Clairvoyance clearly disagreed and made the decision for me.

Silent Moon Camp, Horse Included

Since Iโ€™m already here, I clear the camp.
Leaving would be a waste.

I park the horse a short distance away before the fight.
The horse ignores this suggestion entirely.

The moment combat starts, it charges bandits with enthusiasm.
Between Lydia, my summoned Atronach, and now an aggressive horse,
the fight feels heavily one-sided.

I briefly consider the tactical implications of owning a battle horse.
Then I loot the bodies.

Locks, Potions, and Questionable Planning

Inside, I hit my first real obstacle:
an Adept-level lock.

It costs me a painful number of lockpicks,
but I get it open.

The reward is a pile of potions.
I have no plan for them.
I donโ€™t know if Iโ€™ll ever use them,
or if Lydia should carry them and sort it out herself.

That decision is officially a future problem.

Rewards and Reassessment

With the bounty cleared, I return to Whiterun.
Before I can even collect the reward,
Iโ€™m handed a sword.

I donโ€™t question it.
Skyrim likes giving me weapons I didnโ€™t ask for.

Back outside the city, the horse gives me options.
I could head for the Greybeards.
I could try for Nettlebane again.

Given Clairvoyanceโ€™s earlier betrayal,
I decide not to push my luck.

I stop, reassess, and decide the next move needs to be deliberate.
Skyrim already proved itโ€™s more than happy to choose for me.

Log Summary

  • Horse used in combat, without consent
  • Clairvoyance redirected me to Silent Moon Camp
  • Silent Moon Camp bounty completed
  • Adept lock opened after heavy lockpick losses
  • Large potion stash acquired, purpose unclear
  • Nettlebane postponed again

Continue the Journey

Cold-Blooded Log 6 |
Cold-Blooded Log 7 |
Cold-Blooded Log 8

More from Cold-Blooded


Cold-Blooded: A Skyrim Survival Diary Hub

Cold-Blooded: A Skyrim Survival Diary โ€“ Log 5: Swindlers, Spell Noise, and Unexpected Backup

Cold-Blooded โ€“ Log 5: Swindlers, Spell Noise, and Unexpected Backup

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian Mage)

I didnโ€™t plan to clear Swindlerโ€™s Den. Being there made the decision for me.

Since I was already inside Swindlerโ€™s Den, leaving unexplored space behind felt inefficient. In Survival Mode, walking away from shelter and loot without a reason usually comes back to punish you later.

The den made its first impression quickly. Not all bandits are thinkers.

Swindlerโ€™s Den: First Contact

The first bandit I encountered ran headfirst into an object and failed to recover. No tactics. No awareness. Just momentum and regret.

I took the opening and moved on, but the den immediately highlighted a growing problem in my setup.

Iโ€™ve been trying to build the habit of casting Oakflesh before engagements. Armor is a scarce resource for a mage in Survival Mode, and temporary protection is better than none.

The downside became obvious fast.

Oakflesh is not subtle. Every cast echoed through the cave like an announcement. Sneak into a side tunnel. Cast Oakflesh. Instantly alert every bandit within earshot.

Effective defense. Terrible stealth.

Slow Progress, Sudden Panic

I slowed my pace, checking corners and backing out of rooms instead of pushing forward. Ambushes in enclosed spaces end runs quickly.

The plan unraveled when I realized one of the bandits was a spellcaster.

At the same moment, my magicka bar hit zero.

That combination doesnโ€™t invite confidence.

I retreated, burned through health potions, and had a brief flash of panic about Lydiaโ€™s positioning. I half-expected to hear her death cry echo through the den.

It didnโ€™t.

Lydia held the line.

Instead of collapsing, she pushed forward, absorbed the pressure, and removed the threat. No heroics. Just competence.

Loot Decisions and Rule Checks

With the immediate danger cleared, I slowed down and searched the den properly.

  • Spell Tome: Candlelight
  • Magic Staff: Unspecified, but functional
  • Hide Helmet: Increased magicka

Candlelight isnโ€™t flashy, but light matters underground when torches burn out and magicka management gets tight.

The staff prompted a rules check. Thereโ€™s nothing in my setup that forbids staff usage. It uses magicka efficiently and gives me options when spells arenโ€™t viable.

I equipped it.

I also upgraded Lydiaโ€™s loadout with heavy armor. Sheโ€™s clearly earning her keep, and better protection keeps her standing longer.

The hide helmet turned out to be more important than it first appeared.

Cleaning House

The bandit leader went down without incident. The final member followed shortly after.

No dramatic finish. No close calls. Just a cleared den.

With Swindlerโ€™s Den secured, I turned toward Rorikstead to deal with unfinished business.

Road Encounters

On the road, I crossed paths with a member of the Imperial Legion.

I fully expected hostility. Instead, I got polite conversation and a casual suggestion that I should enlist.

I acknowledged it and moved on. Survival first. Politics later.

In Rorikstead, the Alikโ€™r warriors confirmed their target and asked me to escort her to the stables outside Whiterun.

Why they couldnโ€™t wait there themselves remains unanswered.

Testing Limits

On the return journey, I experimented.

The hide helmet gave me just enough magicka to successfully conjure a Flame Atronach. It worked, but the cost was steep.

This build needs more magicka if conjuration is going to be more than an emergency option.

Resolution in Whiterun

Back in Whiterun, I convinced the Redguard woman to go to the stables.

An Alikโ€™r warrior was waiting. A spell was cast. The bounty was settled.

My share was modest, but clean. No guards. No complications.

Darkness was already setting in. In Survival Mode, thatโ€™s a warning, not scenery.

I headed for the inn and ended the day before cold or exhaustion could interfere.

End of Day Thoughts

I donโ€™t have a clear plan for tomorrow.

But Swindlerโ€™s Den is cleared. Lydia proved reliable. My options expanded.

Thatโ€™s enough progress for one day.

Video Log

No commentary gameplay footage for this log:

Continue the Journey

Previous:
Log 4
Next:
Log 6

Cold-Blooded: A Skyrim Survival Diary โ€“ Log 4: Gold, Guards, and Bad Ideas

Cold-Blooded โ€“ Log 4: Gold, Guards, and Bad Ideas

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

No commentary gameplay video for Cold-Blooded โ€“ Log 4.

I went to Whiterun for gold. I left with a housecarl, a title, and a mountain problem.

The plan was simple.

Reach Whiterun. Sell everything that wasnโ€™t nailed down. Leave richer.

As I approached the city, shouting carried across the road. Loud. Urgent. The kind of noise that usually means trouble or unpaid bounties.

Inside Whiterun, two men were arguing with a guard. I slowed down to listen.

Thatโ€™s when a courier appeared. Apparently heโ€™d been looking for me. He handed over a note from a โ€œfriend,โ€ suggesting I head somewhere important.

I added it to the mental to-do list and refocused.

Whiterun Business

The two men finally finished with the guard and approached me.

They were Alikโ€™r warriors, hunting a Redguard woman. If I spotted her, theyโ€™d pay me.

That was an easy yes.

I sold what I could, then went straight to Farengar. Gold became spells.

I upgraded Flames and Sparks, debated a few others, then decided to report to the Jarl instead.

That decision escalated quickly.

The Greybeards had summoned me. Apparently they live at the top of a mountain. Seven thousand steps up.

I am an Argonian. Cold and altitude are not my strengths.

Before I could object, I was named Thane of Whiterun, handed an axe, and assigned a housecarl.

Lydia joined the party.

Spell Shopping and Favors

I returned to Farengar one last time.

I picked up Lesser Ward and Conjure Flame Atronach. Practical choices. Controlled chaos.

Farengar also asked me to deliver Frost Salts to Arcadia. Easy job. Possibly gold.

Lydia received the axe. She seemed happy.

Arcadia paid me in potions and casually mentioned I could help myself to her stock.

I did not question this generosity.

Delayed Justice

On the way to find a bed, I spotted the Redguard woman.

I spoke to her. She knew sheโ€™d been found.

She wanted to talk.

I wanted sleep.

The Alikโ€™r had promised payment, and Rorikstead was on the road anyway. I made my choice.

Road to Rorikstead

I left Whiterun at first light, eager to test my new spells.

Wolves were the first volunteers.

I dual-cast my upgraded fire spell. It looked spectacular. I briefly considered shouting โ€œHadouken.โ€

It was excessive. One cast would have done the job.

Necromancers were less impressed. They used wards. My magic bounced off.

Lydia solved the problem with steel.

I looted their camp. One robe boosted magicka regeneration by 75%. A clear upgrade.

One of them carried a spell tome: Fury.

I learned it immediately.

Swindlerโ€™s Den

I reached Swindlerโ€™s Den about halfway to Rorikstead.

It looked defensible. Promising. Possibly warm.

If thereโ€™s a bed inside, Iโ€™ll find it.

If not, tomorrow is going to hurt.

Either way, thatโ€™s a problem for the next log.

Continue the Journey

Previous:
Cold-Blooded โ€“ Log 3
Next:
Cold-Blooded โ€“ Log 5

Cold-Blooded: A Skyrim Survival Diary โ€“ Log 3: Gold Problems and an Unwanted Destiny

Cold-Blooded โ€“ Log 3: Gold Problems and an Unwanted Destiny

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

Gold doesnโ€™t solve every problem. But right now, it would solve most of mine.

Money is becoming a recurring issue. Spells cost gold. Food costs gold. Staying alive costs gold.

With that in mind, I checked the local inn in Riverwood for work. They had a bounty available and pointed me toward a few other opportunities. None of them sounded safe. All of them sounded necessary.

I added everything to the list.

Cold-Blooded โ€“ Log 3 (No Commentary)

Full gameplay footage from Riverwood to Whiterun, including the Western Watchtower dragon fight.

The Road to Whiterun

On the way to Whiterun, I spotted a fight in progress. A giant. Several people. A lot of shouting.

I hadnโ€™t decided who to help by the time the giant was already dead.

That earned me a mild scolding for not joining in sooner. Turns out the group were the Companions. They take jobs. Dangerous ones. For gold.

I made a mental note. I may need them.

As they left, I noticed something else. Crops. A lot of crops. Vegetables everywhere. Unattended. Unclaimed. No warnings. No angry NPC dialogue.

I harvested all of it.

I then walked past the farmer who owned those crops.

Heโ€™s in for a surprise.

Whiterun Business

Once inside Whiterun, I went straight to the inn. More work was available. One job stood out.

I was asked to retrieve something called Nettlebane.

I donโ€™t know what it is. I donโ€™t know if itโ€™s a weapon. But it sounds valuable enough to investigate.

From there, I spoke to the Jarl.

He asked if I could help his court wizard, Farengar. I handed over the Dragonstone. Apparently, Iโ€™d already done the hard part.

As a reward, the Jarl offered me the chance to buy a house in Whiterun.

Buy being the key word.

The Western Watchtower

A dragon had been sighted at the Western Watchtower.

I was asked if I could help.

I agreed, reluctantly.

The dragon stayed just out of spell range most of the fight. When I could hit it, I did. When I couldnโ€™t, I waited and tried not to die.

I need better spells. That means gold. Farengar already suggested Winterhold.

No.

  1. Iโ€™m an Argonian.
  2. The clue is in the name: Winterhold.

An Unexpected Title

The dragon fell.

I took what I could from it. Then I absorbed its soul.

A Whiterun guard called me Dragonborn.

I donโ€™t know what that means.

But Iโ€™m confident theyโ€™ve got the wrong Argonian.

Continue the journey:
Cold-Blooded โ€“ Log 2: Bleak Falls and Poor Attitudes |
Cold-Blooded โ€“ Log 4: Gold, Guards, and Bad Ideas

Cold-Blooded: A Skyrim Survival Diary โ€“ Log 2: Bleak Falls and Poor Attitudes

Cold-Blooded โ€“ Log 2: Bleak Falls and Poor Attitudes

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept
Survivor: Treads-Through-Cold (Argonian)

Bleak Falls Barrow doesnโ€™t rush you. The cold does.

Bleak Falls Barrow was the agenda for the day. I equipped the fur armour Iโ€™d picked up earlier and prepared for the climb.

I also made heavy use of Clairvoyance. Not because itโ€™s elegant, but because I know Iโ€™ll get lost without it.

The cold took longer than expected to become a problem, which gave me time to deal with bandits along the road. Somewhere during this, I realised I could cast both equipped spells at once.

The urge to channel my inner Emperor Palpatine was strong.

I compromised.

Sparks in one hand. Flames in the other.

Entering the Barrow

I reached Bleak Falls Barrow and overheard a conversation involving Arvel the Swift. That answered the question of who had the claw.

Inside, I moved carefully. One bandit required preparation, so I cast Oakflesh.

They immediately pulled a lever and solved the problem themselves.

I examined the room, recognised a puzzle, solved it without incident, and continued.

Arvel the Swift, Briefly

I found Arvel stuck in a web, guarded by a giant spider. The spider nearly ended the run, but I survived long enough to win.

Arvel asked to be cut down.

I didnโ€™t like his tone.

I killed him, took the claw, and read his journal. It confirmed this place had more going on than a simple fetch job.

Before leaving, I reanimated his corpse.

Not for strategy. For amusement.

He fought some draugr. They were not impressed.

Traps and Helpful Enemies

Further in, I encountered pressure plates that triggered spike traps.

I avoided them.

Draugr and my temporary undead companion did not.

This happened more than once.

Words of Power and Bad Timing

At the end of the barrow, I learned part of Unrelenting Force.

The Restless Draugr sleeping nearby demonstrated it immediately.

I attempted to use a Scroll of Harmony. In theory, this should have worked.

It didnโ€™t.

Riverwood and Necessary Spending

I returned to the Riverwood Trader, handed over the claw, and proceeded to spend most of my remaining wealth.

He had Novice Robes of Destruction.

I sold a significant amount of gear, did some uncomfortable mental maths, and bought them anyway.

Worth it.

Nightfall and a Sensible End

I returned to Hadvarโ€™s uncleโ€™s place and called it a night.

Tomorrow, I head for Whiterun.

Progress Update

  • Levels gained: +3 (between logs)
  • Attributes: +2 Health, +1 Magicka
  • Perks:
    • Novice Restoration
    • Novice Alteration
    • Dual Casting (Destruction)

Video Log

No commentary gameplay:

Log 2 Survival Notes

  • Clairvoyance saves time and mistakes.
  • Let enemies trigger traps when possible.
  • Dual casting changes early combat dramatically.
  • Some scrolls lie.
Continue the journey:
Cold-Blooded โ€“ Log 1: Survival Starts After Helgen |
Cold-Blooded โ€“ Log 3: Gold Problems and an Unwanted Destiny

Cold-Blooded: A Skyrim Survival Diary โ€“ Log 1: Survival Starts After Helgen

Cold-Blooded โ€“ Log 1: Survival Starts After Helgen

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept (possibly dropping to Apprentice)
Survivor: Treads-Through-Cold (Argonian)

I could pick any race. I always pick Argonian. Some habits donโ€™t need explaining.

Iโ€™m calling this run Cold-Blooded, which feels slightly unfair for an Argonian. But if the game insists on freezing me, Iโ€™m leaning into the theme.

Difficulty is set to Adept. That may change. Iโ€™m here to survive, not impress the weather.

Helgen (Skipped on Video, Not Skipped in Reality)

I didnโ€™t record the wagon ride, the dragon, or the escape from Helgen. Survival Mode doesnโ€™t matter until youโ€™re out of the cave and the cold starts applying pressure.

I followed Hadvar through Helgen, grabbed what made sense, and moved on.

Once Survival Mode became available, I switched it on. At that point, the run was live.

Hadvarโ€™s Advice and Immediate Doubts

Hadvar suggested we split up on the way to Riverwood.

We then took the same path.

He also suggested I join the Imperials. They did try to execute me earlier, so Iโ€™m undecided.

Mage Stone First, Because I Have Priorities

I detoured for the Mage Stone. If Iโ€™m going to struggle, I want my magic skills levelling efficiently while it happens.

From there, I headed straight for Embershard Mine.

Embershard Mine: Cold Prep in a Dark Hole

There was someone waiting outside. I dealt with that first.

Inside, I somehow avoided alerting the bandits after triggering their trap. Iโ€™m not calling it skill.

I cleared the mine carefully. Not stealth-archer careful. Mage careful.

The key find was fur armour. As an Argonian, warmth matters more than looks.

Loot was otherwise forgettable, but I did gain a level.

Riverwood: Familiar Faces, Familiar Problems

I reached Riverwood not long after Hadvar.

I spoke to the trader and learned about a stolen Golden Claw.

The thief ran off to Bleak Falls Barrow.

I donโ€™t like the name. I like the location even less.

Apparently Iโ€™m Family Now

After speaking with Hadvarโ€™s uncle, I was asked to warn the Jarl in Whiterun.

I was also told I could take food.

Not the bow. That stayed put.

Nightfall and a Sensible Call

I sold a dagger, watched the light fade, and chose not to push my luck.

Night meant colder temperatures and no margin for mistakes.

I returned to Hadvarโ€™s family home and rested there.

Level-up went into Health and Destruction.

Video Log

No commentary gameplay:

Log 1 Survival Notes

  • Survival starts when the cold is allowed to matter.
  • Early warmth beats early damage.
  • Daylight is a resource.
  • Bleak Falls Barrow can wait.
Continue the journey:
Cold-Blooded โ€“ Log 2: Bleak Falls Barrow

Survivor’s Log โ€” Cold-Blooded: The Hub Page Is Now Live

Cold-Blooded: The Hub Page Is Now Live

Game: The Elder Scrolls V: Skyrim
Mode: Survival Mode

This run needed a foundation before it needed a first entry.

The hub page for Cold-Blooded: A Skyrim Survival Diary is now live.

This series follows an Argonian mage in Skyrimโ€™s Survival Mode, using the Apex Predator Rule: three deaths total, and the third ends the run.

The hub outlines the rules, the format, and why this run exists, without jumping straight into the diary itself.

What Youโ€™ll Find on the Hub

  • The full ruleset, including the three-strike system
  • Build focus and combat restrictions
  • Context from the previous Skyrim Survival run
  • Space for future logs as the run progresses
You can find the hub page

Here’s What You Missed This Week on Survivor Incognito โ€“ Crashes, Farewells, and Frozen Toes

Another week of survival stories has wrapped up over at Survivor Incognito, and hereโ€™s what went live:

  • ๐ŸŒด Tuesday: Sunburnt & Sinking โ€“ Stranded Deep: Day One. A plane crash, some aggressive crabs, and the beginning of another deeply questionable survival journey.
  • โ„๏ธ Wednesday: Customloper Diaries โ€“ Day Five. Moose encounters, torchlit panic, and the continuing battle to not freeze to death in The Long Dark.
  • ๐ŸฆŽ Thursday: Goodnight, Sweet Lizard โ€“ A heartfelt (and mildly roasted) farewell to my first Skyrim survivor. Gone, but not forgotten. Or fully thawed.
  • ๐Ÿšš Friday: SnowRunner Survival โ€“ Day Three. I made it to the top of a mountain. That was the easy part. Getting down? Thatโ€™s Future Meโ€™s problem.
  • ๐Ÿ›ค๏ธ Saturday: Day One Diary โ€“ Choo Choo Charles. A train with spider legs, eggs with suspicious importance, and absolutely no time to process anything.

๐Ÿงญ We also updated the Start Here page with better guidance for new readers and easier access to key blog content.

Itโ€™s been a week of rough starts, fond farewells, and terrain I was never meant to cross โ€” just how we like it.

Next week: the official start of the Subnautica permadeath run, a bit more trucking, and probably something trying to kill me with a leaf. Stay tuned.

Goodnight, Sweet Lizard: A Farewell to My First Skyrim Survivor

After 13 in-game days of sneak attacks, harsh weather, and a deeply unfortunate troll encounter, my Argonian Skyrim survivor meets his end. This is his legacy โ€” and a lesson in knowing when not to go into caves.

Read his full journey here: Sneak, Snipe, Repeat: Skyrim Survival


In Loving Memory of One Very Cold, Reluctantly Landed Argonian

He was cold-blooded. He was quiet. He preferred to solve most problems from the shadows with a well-placed arrow โ€” because melee is for people with frostbite and regrets.

And yet, after surviving everything Skyrim threw at him, it wasnโ€™t bandits, dragons, or starvation that claimed him. It was two angry trolls and one very bad decision to poke around in Darkshade Cave.


The Life of a Lizard Who Tried His Best

This wasnโ€™t just another survivor.
This was a stealth archer, which is to say: a Skyrim classic.
He lived by the code of โ€œsnipe first, loot later, probably run if it doesnโ€™t work.โ€

In just under two weeks, he:

Escaped Helgen

Lost Lydia

Hired and lost a mercenary

Earned Goldenhills Plantation the way every true adventurer dreams of: by completing a creepy quest and forgetting to farm anything afterwards

Rescued a horse he named Loki, who became the real MVP of the run

Became a part-time necromancer, part-time landowner, and full-time weather complaint generator

Climbed the 7,000 Steps in survival mode without dying of frostbite. Which is frankly a flex.


He even tried to get back to Riverwood like a responsible protagonist.

And then he saw a cave.


Final Moments: The Troll Toll

It started with a stop in Windhelm to offload loot and maybe warm up.
Then came the cave โ€” just a quick look inside, a moment of curiosity.

The first troll nearly killed him.
He chugged potions like they were mead.
The second troll hit harder.
Somewhere in the middle, Gutworm joined the party.

And that was it.

No shouts. No slow-motion kill cam. Just two trolls and a regrettable sense of exploration.


What Weโ€™ve Learned

If there are bones outside a cave, leave them and the cave alone.

Gutworm is not an edgy band name โ€” itโ€™s a problem.

Owning property does not make you immune to stupid decisions.

Trolls are not โ€œstarter enemies.โ€

And stealth archery cannot save you if you’re cornered with no exit and 12% stamina.


Final Thoughts

He never had a name. But he had a farm, a horse, and a bow.

He stood on mountaintops. He summoned undead to do his dirty work.
He shot first, looted later, and almost made it to two weeks.

And then he did what every Skyrim player eventually does:
He got Skyrimโ€™d by a cave.

Rest in peace, my scaly shadow-dweller. You tried. And in Skyrim Survival Mode, thatโ€™s more than enough.

And like they always say, I don’t know who they are, but they do: Finish on a song

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